Changed rotation order to YZX
This commit is contained in:
@ -34,7 +34,7 @@ bool gameUpdate(float platformDelta) {
|
||||
gameTimeUpdate(platformDelta);
|
||||
renderFrameStart();
|
||||
inputUpdate();
|
||||
|
||||
|
||||
shaderUse(GAME_STATE.shaderWorld);// TODO: remove
|
||||
holdemGameUpdate();
|
||||
|
||||
|
@ -13,6 +13,11 @@
|
||||
#include "../input/input.h"
|
||||
#include "../card/poker/holdemgame.h"
|
||||
|
||||
#include "../display/primitive.h"
|
||||
#include "../display/primitives/cube.h"
|
||||
#include "../display/texture.h"
|
||||
#include "../util/math.h"
|
||||
|
||||
/**
|
||||
* Initialize the game context.
|
||||
*
|
||||
|
Reference in New Issue
Block a user