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@ -13,5 +13,11 @@
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bool aabbPoint2D(
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float pointX, float pointY,
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float x, float y, float width, float height,
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aabbpointhit_t *hit
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aabbpointhit2d_t *hit
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);
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bool aabbVector2D(
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float x, float y, float vx, float vy,
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float bx, float by, float width, float height,
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aabbvectorhit2d_t *vector
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);
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