UI
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@ -4,9 +4,7 @@
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// https://opensource.org/licenses/MIT
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#include "UICanvas.hpp"
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#include "ui/UIComponent.hpp"
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#include "game/DawnGame.hpp"
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#include "ui/UIMenu.hpp"
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using namespace Dawn;
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@ -15,71 +13,11 @@ UICanvas * UICanvas::create(Scene *scene) {
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return item->addComponent<UICanvas>();
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}
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UICanvas::UICanvas(SceneItem *item) :
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SceneItemComponent(item),
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camera(nullptr),
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currentMenu(nullptr)
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{
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}
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float_t UICanvas::getWidth() {
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if(this->camera == nullptr) {
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return this->getGame()->renderManager.getBackBuffer()->getWidth();
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}
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return this->camera->getRenderTarget()->getWidth();
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}
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float_t UICanvas::getHeight() {
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if(this->camera == nullptr) {
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return this->getGame()->renderManager.getBackBuffer()->getHeight();
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}
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return this->camera->getRenderTarget()->getHeight();
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}
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void UICanvas::setCurrentMenu(struct UIMenu *menu) {
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UICanvas::UICanvas(SceneItem *item) : SceneItemComponent(item) {
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}
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void UICanvas::onStart() {
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useEffectWithTeardown([&]{
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if(this->camera == nullptr) return evtCamResize = [&]{};
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auto it = this->children.begin();
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while(it != this->children.end()) {
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(*it)->updatePositions();
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++it;
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}
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return evtCamResize = useEvent([&](float_t w, float_t h){
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auto it = this->children.begin();
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while(it != this->children.end()) {
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(*it)->updatePositions();
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++it;
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}
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}, camera->eventRenderTargetResized);
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}, camera);
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useEffectWithTeardown([&]{
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if(currentMenu != nullptr) currentMenu->onActive();
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return [&] {
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if(currentMenu == nullptr) currentMenu->onInactive();
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};
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}, this->currentMenu);
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// Scene Update
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useEvent([&](float_t delta){
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if(this->currentMenu == nullptr) return;
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this->currentMenu->onTick();
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}, getScene()->eventSceneUpdate);
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// Find Camera if we need to.
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if(camera == nullptr) camera = this->getScene()->findComponent<Camera>();
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}
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void UICanvas::onDispose() {
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auto it = this->children.begin();
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while(it != this->children.end()) {
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delete *it;
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++it;
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}
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}
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