UI
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@ -153,14 +153,16 @@ void RenderPipeline::renderSceneCamera(Scene *scene, Camera *camera) {
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assertUnreachable();
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}
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auto itChild = canvas->children.begin();
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while(itChild != canvas->children.end()) {
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vectorAppend(&shaderPassItems, (*itChild)->getPassItems(
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projection, view, model
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));
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++itChild;
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}
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++itCanvas;
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auto children = canvas->item.chil
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// auto itChild = canvas->children.begin();
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// while(itChild != canvas->children.end()) {
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// vectorAppend(&shaderPassItems, (*itChild)->getPassItems(
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// projection, view, model
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// ));
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// ++itChild;
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// }
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// ++itCanvas;
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}
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// Debug Lines
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@ -9,8 +9,7 @@
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#include "scene/components/display/MeshRenderer.hpp"
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#include "scene/components/display/Camera.hpp"
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#include "scene/components/scene/SubSceneController.hpp"
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#include "ui/UIComponent.hpp"
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#include "scene/components/ui/UIComponent.hpp"
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namespace Dawn {
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class RenderManager;
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