Add Capsule collider
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@ -1,6 +1,6 @@
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<prefab name="Player" type="">
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<MeshRenderer />
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<CubeMeshHost />
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<CapsuleMeshHost />
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<SimpleTexturedMaterial ref="material" />
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<CharacterController2D />
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<BoxCollider min="-1, -1" max="1, 1" />
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@ -8,7 +8,7 @@
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<child position="0, 0, -0.7">
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<MeshRenderer />
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<CubeMeshHost ref="burnout" size="0.4, 0.4, 0.4" />
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<CubeMeshHost size="0.4, 0.4, 0.4" />
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<SimpleTexturedMaterial color="COLOR_RED" />
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</child>
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</prefab>
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