Added more variants of Ysabeuau fonts

This commit is contained in:
2023-06-18 00:42:49 -07:00
parent 55490a9918
commit 79556955ef
28 changed files with 111 additions and 14 deletions

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@ -0,0 +1,93 @@
Copyright 2023 The Ysabeau Project Authors (https://github.com/CatharsisFonts/Ysabeau)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@ -1,7 +1,7 @@
<vnscene name="Scene1Prologue" extend="scenes/SceneBase"> <vnscene name="Scene1Prologue" extend="scenes/SceneBase">
<events> <events>
<text> <text>
<string lang="en">There is a bucket.</string> <string lang="en"><font style="italics">There is a bucket.</font></string>
</text> </text>
<text> <text>
@ -21,7 +21,7 @@
</text> </text>
<text> <text>
<string lang="en">You are dead when the bucket falls — crushes your skull — caves you open — drenches you and drenches you, drowns you, fells you and kills, kills, kills you.</string> <string lang="en">You are dead when the bucket falls - crushes your skull - caves you open - drenches you and drenches you, drowns you, fells you and kills, kills, kills you.</string>
</text> </text>
<text> <text>

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@ -5,7 +5,7 @@
#pragma once #pragma once
#include "scene/SceneItemComponent.hpp" #include "scene/SceneItemComponent.hpp"
#include "scene/components/ui/text/UILabel.hpp" #include "scene/components/ui/text/UIRichTextLabel.hpp"
#include "input/InputManager.hpp" #include "input/InputManager.hpp"
#define VN_TEXTBOX_SPEED 25.0f #define VN_TEXTBOX_SPEED 25.0f
@ -15,7 +15,7 @@ namespace Dawn {
class VNTextboxScroller : public SceneItemComponent { class VNTextboxScroller : public SceneItemComponent {
public: public:
// @optional // @optional
StateProperty<UILabel*> label; StateProperty<UIRichTextLabel*> label;
// @optional // @optional
StateProperty<int32_t> visibleLines; StateProperty<int32_t> visibleLines;

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@ -20,8 +20,7 @@ namespace Dawn {
scroller = this->getScene()->findComponent<VNTextboxScroller>(); scroller = this->getScene()->findComponent<VNTextboxScroller>();
assertNotNull(scroller); assertNotNull(scroller);
assertUnreachable(); scroller->label->richText = "<font font=\"font_main\" size=\"32\">" + text + "</font>";
// scroller->label->text = text;
useEvent([&](inputbind_t bind){ useEvent([&](inputbind_t bind){
if(bind != INPUT_BIND_ACCEPT) return; if(bind != INPUT_BIND_ACCEPT) return;

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@ -23,6 +23,9 @@ tool_texture(texture_eth FILE=${LIMINAL_ASSETS_DIR}/textures/eth.png)
tool_texture(texture_border FILE=${LIMINAL_ASSETS_DIR}/textures/texture_test.png) tool_texture(texture_border FILE=${LIMINAL_ASSETS_DIR}/textures/texture_test.png)
tool_truetype(font_main tool_truetype(font_main
REGULAR=${LIMINAL_ASSETS_DIR}/fonts/Ysabeau-Medium.ttf REGULAR=${LIMINAL_ASSETS_DIR}/fonts/Ysabeau-Medium.ttf
BOLD=${LIMINAL_ASSETS_DIR}/fonts/Ysabeau-SemiBold.ttf
ITALICS=${LIMINAL_ASSETS_DIR}/fonts/Ysabeau-MediumItalic.ttf
BOLD_ITALICS=${LIMINAL_ASSETS_DIR}/fonts/Ysabeau-SemiBoldItalic.ttf
) )
tool_scene(${LIMINAL_ASSETS_DIR}/scenes/SceneBase.xml) tool_scene(${LIMINAL_ASSETS_DIR}/scenes/SceneBase.xml)

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@ -10,6 +10,6 @@
using namespace Dawn; using namespace Dawn;
Scene * Dawn::dawnGameGetInitialScene(DawnGame *game) { Scene * Dawn::dawnGameGetInitialScene(DawnGame *game) {
return new HelloWorldScene(game); // return new HelloWorldScene(game);
// return new Scene1Prologue(game); return new Scene1Prologue(game);
} }

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@ -13,13 +13,13 @@ TrueTypeFile::TrueTypeFile(std::string path) : file(path) {
// Remove extension // Remove extension
size_t pos = path.find_last_of("."); size_t pos = path.find_last_of(".");
std::string filename = path.substr(0, pos); std::string filename = path.substr(0, pos);
std::string pathLower = stringToLowercase(path);
style = 0; style = 0;
if(path.find("bold") != std::string::npos || filename.ends_with("bd") || filename.ends_with("bi")) { if(pathLower.find("bold") != std::string::npos || filename.ends_with("bd") || filename.ends_with("bi")) {
style |= TRUE_TYPE_VARIANT_BOLD; style |= TRUE_TYPE_VARIANT_BOLD;
} }
if(path.find("italics") != std::string::npos || filename.ends_with("i") || filename.ends_with("bi")) { if(pathLower.find("italic") != std::string::npos || filename.ends_with("i") || filename.ends_with("bi")) {
style |= TRUE_TYPE_VARIANT_ITALICS; style |= TRUE_TYPE_VARIANT_ITALICS;
} }

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@ -7,6 +7,7 @@
#include "util/DawnTool.hpp" #include "util/DawnTool.hpp"
#include "util/File.hpp" #include "util/File.hpp"
#include "display/font/truetype/TrueTypeShared.hpp" #include "display/font/truetype/TrueTypeShared.hpp"
#include "util/string.hpp"
namespace Dawn { namespace Dawn {
class TrueTypeFile { class TrueTypeFile {

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@ -23,7 +23,7 @@ void VNSceneGen::test(
case VN_SCENE_EVENT_TYPE_TEXT: case VN_SCENE_EVENT_TYPE_TEXT:
initType = "VNTextEvent"; initType = "VNTextEvent";
toInclude = "games/vn/events/VNTextEvent.hpp"; toInclude = "games/vn/events/VNTextEvent.hpp";
line(&afterLines, eventName + "->" + "text = \"" + event->text.texts.begin()->text + "\";", ""); line(&afterLines, eventName + "->" + "text = " + event->text.texts.begin()->text + ";", "");
break; break;
case VN_SCENE_EVENT_TYPE_POSITION: case VN_SCENE_EVENT_TYPE_POSITION:

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@ -4,6 +4,7 @@
// https://opensource.org/licenses/MIT // https://opensource.org/licenses/MIT
#include "VNTextEventParser.hpp" #include "VNTextEventParser.hpp"
#include "util/parser/TypeParsers.hpp"
using namespace Dawn; using namespace Dawn;
@ -22,8 +23,8 @@ int32_t VNTextParser::onParse(
std::string *error std::string *error
) { ) {
out->language = values["lang"]; out->language = values["lang"];
out->text = node->value; out->text = stringParser(node->innerXml, error);
return 0; return error->length() == 0 ? 0 : -1;
} }
// // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // // //