Updated more scene item coponents to state system
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@ -34,7 +34,7 @@ void RenderPipeline::renderScene(Scene *scene) {
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auto subSceneControllers = scene->findComponents<SubSceneController>();
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auto itSubScene = subSceneControllers.begin();
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while(itSubScene != subSceneControllers.end()) {
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auto subScene = (*itSubScene)->getSubScene();
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Scene *subScene = (Scene *)((*itSubScene)->subScene);
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if(subScene == nullptr) {
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++itSubScene;
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continue;
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