Added basic player movement.
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@ -94,7 +94,7 @@ inputval_t inputGetAxis(inputbind_t binding) {
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float inputGetFullAxis(inputbind_t positive,
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inputbind_t negative
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) {
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return INPUT_STATE.current[negative] + INPUT_STATE.current[positive];
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return -INPUT_STATE.current[negative] + INPUT_STATE.current[positive];
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}
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float inputGetAccuated(inputbind_t binding) {
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