Fixed raycast sphere.
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@ -39,12 +39,13 @@ void PlayerController::onStart() {
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// tEST
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auto collider = item->getComponent<CapsuleCollider>();
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auto collider = item->getComponent<Collider3D>();
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assertNotNull(collider);
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Collider3DRayResult result;
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struct Ray3D ray;
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ray.origin = glm::vec3(0, 0.5f, 1);
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ray.direction = glm::vec3(10, 0, 0);
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ray.origin = glm::vec3(0, 0.0f, 5);
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ray.direction = glm::vec3(0, 0.0f, -4);
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struct Color color = COLOR_MAGENTA;
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@ -54,7 +55,7 @@ void PlayerController::onStart() {
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getScene()->debugRay({
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.start = result.point,
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.direction = (result.normal * 100.0f),
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.direction = result.normal,
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.color = COLOR_GREEN
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});
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}
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