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64
src/ui/menu.c
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64
src/ui/menu.c
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "menu.h"
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void menuInit(menu_t *menu, int32_t columns, int32_t rows) {
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int32_t i;
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menu->columns = columns;
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menu->rows = rows;
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menu->holdAllow = true;
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menu->direction = 0x00;
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for(i = 0; i < MENU_ITEMS_MAX; i++) menu->items[i] = NULL;
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}
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void menuUpdate(menu_t *menu, engine_t *engine) {
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inputbind_t bind;
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float heldTime, heldDue;
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// Handle press binds.
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if(inputIsPressed(&engine->input, INPUT_DOWN)) {
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menu->y = (menu->y + 1) % menu->rows;
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menu->direction = MENU_DIRECTION_DOWN;
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} else if(inputIsPressed(&engine->input, INPUT_UP)) {
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menu->y = (menu->y - 1) % menu->rows;
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menu->direction = MENU_DIRECTION_DOWN;
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} else if(inputIsPressed(&engine->input, INPUT_LEFT)) {
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menu->x = (menu->x - 1) % menu->columns;
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menu->direction = MENU_DIRECTION_DOWN;
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} else if(inputIsPressed(&engine->input, INPUT_RIGHT)) {
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menu->x = (menu->x + 1) % menu->columns;
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menu->direction = MENU_DIRECTION_DOWN;
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}
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// Handle held
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if(menu->holdAllow && menu->direction != 0x00) {
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bind = (
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menu->direction == MENU_DIRECTION_DOWN ? INPUT_DOWN :
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menu->direction == MENU_DIRECTION_UP ? INPUT_UP :
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menu->direction == MENU_DIRECTION_LEFT ? INPUT_LEFT :
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menu->direction == MENU_DIRECTION_RIGHT ? INPUT_RIGHT :
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INPUT_NULL
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);
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if(inputIsDown(&engine->input, bind)) {
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heldTime = engine->time.current - inputGetAccuated(&engine->input, bind);
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heldDue = engine->time.current - menu->holdLast;
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// Have we held long enough?
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if(heldTime >= MENU_HOLD_DURATION) {
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menu->holdLast = engine->time.current;
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}
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} else {
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menu->holdLast = engine->time.current;
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}
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}
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// Handle Mouse
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}
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28
src/ui/menu.h
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28
src/ui/menu.h
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include <dawn/dawn.h>
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#include "../input/input.h"
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#include "../epoch/epoch.h"
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/**
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* Initialize a menu.
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*
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* @param menu Menu to initialize.
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* @param columns Count of rows.
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* @param rows Count of columns.
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*/
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void menuInit(menu_t *menu, int32_t columns, int32_t rows);
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/**
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* Updates the menu to handle inputs.
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*
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* @param menu Menu to update.
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* @param engine Engine to update from.
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*/
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void menuUpdate(menu_t *menu, engine_t *engine);
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