Moving some code around
This commit is contained in:
53
src/poker/render/frame.c
Normal file
53
src/poker/render/frame.c
Normal file
@ -0,0 +1,53 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "frame.h"
|
||||
|
||||
primitive_t bruh;
|
||||
|
||||
void pokerFrameInit(poker_t *poker, render_t *render) {
|
||||
frameBufferInit(&poker->frameWorld, render->width, render->height);
|
||||
frameBufferInit(&poker->frameGui, render->width, render->height);
|
||||
|
||||
fonttextinfo_t info;
|
||||
char *text = "Hello\n World";
|
||||
info = fontGetTextInfo(&poker->font, text);
|
||||
fontmeasure_t *measure = fontTextMeasure(&poker->font, text, &info, 16);
|
||||
fontTextInitFromMeasure(&poker->font, &bruh, text, &info, measure);
|
||||
fontTextMeasureDispose(measure);
|
||||
}
|
||||
|
||||
void pokerFrameWorld(poker_t *poker, render_t *render) {
|
||||
// Update the frame buffer
|
||||
frameBufferResize(&poker->frameWorld, render->width, render->height);
|
||||
|
||||
// Correct the aspect on the perspective camera for the world
|
||||
cameraPerspective(&poker->cameraWorld, 20,
|
||||
render->width / render->height,
|
||||
0.001, 1000
|
||||
);
|
||||
shaderUseCamera(&poker->shader, &poker->cameraWorld);
|
||||
}
|
||||
|
||||
void pokerFrameGui(poker_t *poker, render_t *render) {
|
||||
// Update FB
|
||||
frameBufferResize(&poker->frameGui, render->width, render->height);
|
||||
// frameBufferUse(&poker->frameGui, true);
|
||||
|
||||
// Correct aspect on the ortho camera
|
||||
cameraOrtho(&poker->cameraGui,
|
||||
0, render->width,
|
||||
render->height, 0,
|
||||
0.01, 100
|
||||
);
|
||||
cameraLookAt(&poker->cameraGui, 0, 0, 5, 0, 0, 0);
|
||||
shaderUseCamera(&poker->shader, &poker->cameraGui);
|
||||
|
||||
shaderUsePosition(&poker->shader, 0,0,0, 0,0,0);
|
||||
shaderUseTexture(&poker->shader, &poker->font.texture);
|
||||
primitiveDraw(&bruh, 0, -1);
|
||||
}
|
41
src/poker/render/frame.h
Normal file
41
src/poker/render/frame.h
Normal file
@ -0,0 +1,41 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <dawn/dawn.h>
|
||||
#include "../../display/framebuffer.h"
|
||||
#include "../../display/primitive.h"
|
||||
#include "../../display/texture.h"
|
||||
#include "../../display/shader.h"
|
||||
#include "../../display/camera.h"
|
||||
#include "../../display/primitives/quad.h"
|
||||
|
||||
#include "../../display/gui/font.h"
|
||||
|
||||
/**
|
||||
* Initializes the various frame buffers for the poker game.
|
||||
*
|
||||
* @param poker Poker game to initialize for
|
||||
* @param render Rendering context.
|
||||
*/
|
||||
void pokerFrameInit(poker_t *poker, render_t *render);
|
||||
|
||||
/**
|
||||
* Bind the world frame, this will also correct the camera angles.
|
||||
*
|
||||
* @param poker Poker game context.
|
||||
* @param render Rendering engine context.
|
||||
*/
|
||||
void pokerFrameWorld(poker_t *poker, render_t *render);
|
||||
|
||||
/**
|
||||
* Bind the frame for GUI rendering.
|
||||
*
|
||||
* @param poker Poker game context.
|
||||
* @param render Rendering engine context.
|
||||
*/
|
||||
void pokerFrameGui(poker_t *poker, render_t *render);
|
8
src/poker/render/talk.c
Normal file
8
src/poker/render/talk.c
Normal file
@ -0,0 +1,8 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "talk.h"
|
11
src/poker/render/talk.h
Normal file
11
src/poker/render/talk.h
Normal file
@ -0,0 +1,11 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <dawn/dawn.h>
|
||||
#include "../../display/gui/font.h"
|
||||
#include "../../display/primitive.h"
|
Reference in New Issue
Block a user