Moving some code around
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@ -15,6 +15,7 @@
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#include "../display/shader.h"
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#include "../display/texture.h"
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#include "../display/tileset.h"
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#include "../display/framebuffer.h"
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/** Rounds that the game can be in */
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#define POKER_ROUND_MATCH 0x00
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@ -77,6 +78,13 @@ typedef struct {
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uint32_t roundBet;
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/** Rendering Assets */
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framebuffer_t frameWorld;
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framebuffer_t frameGui;
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font_t font;
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shader_t shader;
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camera_t cameraWorld;
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camera_t cameraGui;
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texture_t dealerTexture;
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tileset_t dealerTileset;
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primitive_t dealerPrimitive;
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@ -91,6 +99,4 @@ typedef struct {
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tileset_t cardTileset;
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primitive_t cardPrimitive;
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shader_t shader;
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camera_t camera;
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} poker_t;
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