Just adding more assertions.
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@ -7,25 +7,9 @@
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#include "game.h"
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#define EVENT_TEST 0x00
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eventmanager_t eventManager;
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bool onEventTriggered(void *user, event_t event, void *args[], int32_t argc) {
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printf("Event!\n");
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return true;
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}
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bool gameInit(game_t *game) {
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ASSERT_NOT_NULL(game);
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eventManagerInit(&eventManager);
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eventManagerSubscribe(&eventManager, EVENT_TEST, NULL, onEventTriggered);
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eventManagerTrigger(&eventManager, EVENT_TEST, NULL, 0);
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eventManagerTrigger(&eventManager, EVENT_TEST, NULL, 0);
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printf("Done.\n");
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// Init the engine and the rendering pipeline
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engineInit(&game->engine);
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