about to add SDL and probably break everything
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@ -6,7 +6,7 @@
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#pragma once
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#include "scene/SceneItemComponent.hpp"
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#include "display/RenderTarget.hpp"
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#include "scene/Scene.hpp"
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#include "scene/Scene.hpp "
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namespace Dawn {
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enum CameraType {
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@ -21,6 +21,8 @@ namespace Dawn {
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void onRenderTargetResize(RenderTarget *target, float_t w, float_t h);
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public:
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Event<float_t, float_t> eventRenderTargetResized;
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static Camera * create(Scene *scene) {
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auto item = scene->createSceneItem();
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auto cam = item->addComponent<Camera>();
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@ -81,10 +83,6 @@ namespace Dawn {
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* Event triggered by the scene item when the item is added to the scene.
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*/
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void onStart() override;
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/**
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* Disposes a previously initialized camera.
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*/
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~Camera();
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void onDispose() override;
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};
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}
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