about to add SDL and probably break everything
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@ -37,6 +37,12 @@ namespace Dawn {
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*/
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void init();
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/**
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* Called by the Scene when cleanup needs to occur but before anything in
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* the scene has been disposed.
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*/
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void destroy();
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/**
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* Adds a component to this scene item. Components will only have their
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* init methods invoked on the first frame we enter the scene. If you add
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