VNEvents
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@ -9,7 +9,9 @@
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#include "prefabs/SimpleSpinningCubePrefab.hpp"
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#include "games/vn/components/VNManager.hpp"
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#include "games/vn/events/VNDummyEvent.hpp"
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#include "games/vn/events/VNTextEvent.hpp"
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#include "games/vn/events/VNPositionEvent.hpp"
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#include "games/vn/events/VNSetEvent.hpp"
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namespace Dawn {
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class HelloWorldScene : public Scene {
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@ -17,6 +19,8 @@ namespace Dawn {
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Camera *camera;
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UICanvas *canvas;
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int32_t test = 0;
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void stage() override {
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canvas = UICanvas::create(this);
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@ -32,14 +36,21 @@ namespace Dawn {
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auto eventTest = vnManager->createEvent<VNDummyEvent>();
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auto positionEvent = vnManager->createEvent<VNPositionEvent>();
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positionEvent->x = 2.0f;
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positionEvent->to.x = 2.0f;
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positionEvent->item = cube;
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positionEvent->duration = 3.0f;
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auto vnTextEvent = vnManager->createEvent<VNTextEvent>();
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vnTextEvent->text = "Hello World!";
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auto setPropertyEvent = vnManager->createEvent<VNSetEvent<int32_t>>();
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setPropertyEvent->modifies = &test;
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setPropertyEvent->to = 10;
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eventTest
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->then(positionEvent)
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->then(vnManager->createEvent<VNDummyEvent>())
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->then(vnManager->createEvent<VNDummyEvent>())
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->then(vnTextEvent)
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->then(setPropertyEvent)
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;
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vnManager->setEvent(eventTest);
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}
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