First pass at scene 1
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@ -9,6 +9,7 @@ target_sources(${DAWN_TARGET_NAME}
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VisualNovelFadeEvent.cpp
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VisualNovelFadeEvent.cpp
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VisualNovelTextboxEvent.cpp
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VisualNovelTextboxEvent.cpp
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VisualNovelChangeSimpleBackgroundEvent.cpp
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VisualNovelChangeSimpleBackgroundEvent.cpp
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VisualNovelEmptyEvent.cpp
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)
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)
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# Subdirs
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# Subdirs
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25
src/dawn/visualnovel/events/VisualNovelEmptyEvent.cpp
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25
src/dawn/visualnovel/events/VisualNovelEmptyEvent.cpp
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@ -0,0 +1,25 @@
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "VisualNovelEmptyEvent.hpp"
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using namespace Dawn;
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VisualNovelEmptyEvent::VisualNovelEmptyEvent(VisualNovelManager *man) :
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IVisualNovelEvent(man)
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{
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}
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void VisualNovelEmptyEvent::onStart(IVisualNovelEvent *prev) {
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}
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bool_t VisualNovelEmptyEvent::onUpdate() {
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return false;
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}
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void VisualNovelEmptyEvent::onEnd() {
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}
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19
src/dawn/visualnovel/events/VisualNovelEmptyEvent.hpp
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19
src/dawn/visualnovel/events/VisualNovelEmptyEvent.hpp
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@ -0,0 +1,19 @@
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "visualnovel/VisualNovelManager.hpp"
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namespace Dawn {
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class VisualNovelEmptyEvent : public IVisualNovelEvent {
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protected:
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void onStart(IVisualNovelEvent *previous) override;
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bool_t onUpdate() override;
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void onEnd() override;
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public:
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VisualNovelEmptyEvent(VisualNovelManager *manager);
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};
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}
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@ -1,28 +1,29 @@
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// Copyright (c) 2023 Dominic Masters
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// Copyright (c) 2023 Dominic Masters
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//
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//
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// This software is released under the MIT License.
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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// https://opensource.org/licenses/MIT
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#pragma once
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#pragma once
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#include "prefabs/characters/CharacterPrefab.hpp"
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#include "prefabs/characters/CharacterPrefab.hpp"
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namespace Dawn {
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namespace Dawn {
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class DeathPrefab : public CharacterPrefab<DeathPrefab> {
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class DeathPrefab : public CharacterPrefab<DeathPrefab> {
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protected:
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protected:
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struct VisualNovelCharacterEmotion defineAndGetInitialEmotion(
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struct VisualNovelCharacterEmotion defineAndGetInitialEmotion(
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AssetManager *man
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AssetManager *man
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) override;
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) override;
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public:
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public:
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static std::string getCharacterTexture();
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static std::string getCharacterTexture();
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static std::string getCharacterTileset();
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static std::string getCharacterTileset();
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static std::string getLanguagePrefix();
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static std::string getLanguagePrefix();
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struct VisualNovelCharacterEmotion emotionHappy;
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struct VisualNovelCharacterEmotion emotionHappy;
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struct VisualNovelCharacterEmotion emotionConcerned;
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struct VisualNovelCharacterEmotion emotionConcerned;
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struct VisualNovelCharacterEmotion emotionSurprised;
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struct VisualNovelCharacterEmotion emotionSurprised;
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struct VisualNovelCharacterEmotion emotionUnset;
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DeathPrefab(Scene *s, sceneitemid_t i) : CharacterPrefab(s,i) {}
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};
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DeathPrefab(Scene *s, sceneitemid_t i) : CharacterPrefab(s,i) {}
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};
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}
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}
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@ -48,6 +48,8 @@ namespace Dawn {
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if(ret != 0) return ret;
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if(ret != 0) return ret;
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++itChildren;
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++itChildren;
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}
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}
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out->header.includes.push_back("visualnovel/events/VisualNovelEmptyEvent.hpp");
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return ret;
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return ret;
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}
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}
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@ -83,7 +85,7 @@ namespace Dawn {
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getVNEvent.name = "getVNEvent";
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getVNEvent.name = "getVNEvent";
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getVNEvent.type = "IVisualNovelEvent *";
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getVNEvent.type = "IVisualNovelEvent *";
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getVNEvent.isOverride = true;
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getVNEvent.isOverride = true;
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line(&getVNEvent.body, "auto start = new VisualNovelPauseEvent(vnManager, 1.0f);", "");
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line(&getVNEvent.body, "auto start = new VisualNovelEmptyEvent(vnManager);", "");
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IncludeGen::generate(&c.includes, info->header.includes, "");
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IncludeGen::generate(&c.includes, info->header.includes, "");
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IncludeGen::generate(&c.includes, info->events.includes, "");
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IncludeGen::generate(&c.includes, info->events.includes, "");
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