First pass at scene 1

This commit is contained in:
2023-02-16 08:09:50 -08:00
parent 4cd417a8fc
commit 72508ace53
5 changed files with 76 additions and 28 deletions

View File

@ -1,28 +1,29 @@
// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "prefabs/characters/CharacterPrefab.hpp"
namespace Dawn {
class DeathPrefab : public CharacterPrefab<DeathPrefab> {
protected:
struct VisualNovelCharacterEmotion defineAndGetInitialEmotion(
AssetManager *man
) override;
public:
static std::string getCharacterTexture();
static std::string getCharacterTileset();
static std::string getLanguagePrefix();
struct VisualNovelCharacterEmotion emotionHappy;
struct VisualNovelCharacterEmotion emotionConcerned;
struct VisualNovelCharacterEmotion emotionSurprised;
DeathPrefab(Scene *s, sceneitemid_t i) : CharacterPrefab(s,i) {}
};
// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "prefabs/characters/CharacterPrefab.hpp"
namespace Dawn {
class DeathPrefab : public CharacterPrefab<DeathPrefab> {
protected:
struct VisualNovelCharacterEmotion defineAndGetInitialEmotion(
AssetManager *man
) override;
public:
static std::string getCharacterTexture();
static std::string getCharacterTileset();
static std::string getLanguagePrefix();
struct VisualNovelCharacterEmotion emotionHappy;
struct VisualNovelCharacterEmotion emotionConcerned;
struct VisualNovelCharacterEmotion emotionSurprised;
struct VisualNovelCharacterEmotion emotionUnset;
DeathPrefab(Scene *s, sceneitemid_t i) : CharacterPrefab(s,i) {}
};
}