Added GUI Frame
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@ -60,6 +60,7 @@
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#include "poker/winner.h"
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// User Interface Objects
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#include "ui/frame.h"
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#include "ui/label.h"
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// Utility Objects
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@ -14,4 +14,5 @@ typedef struct {
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font_t font;
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shader_t shader;
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language_t language;
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texture_t testTexture;
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} pokergameassets_t;
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20
include/dawn/ui/frame.h
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20
include/dawn/ui/frame.h
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@ -0,0 +1,20 @@
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "../libs.h"
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#include "../display/primitive.h"
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#include "../display/gui/font.h"
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#define FRAME_BORDER_SIZE 16
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#define FRAME_PRIMITIVE_COUNT 9
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typedef struct {
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float x, y, z;
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texture_t *texture;
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primitive_t primitive;
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} frame_t;
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@ -9,8 +9,10 @@
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#include "../libs.h"
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#define STRING_HANDLEBAR_KEY_MAXLENGTH 32
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#define STRING_HANDLEBAR_LIST_VARIABLE_SIZE 512
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#define STRING_HANDLEBAR_LIST_VARIABLE_COUNT 64
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#define STRING_STACK_STRING_SIZE 256
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#define STRING_STACK_STRING_COUNT 128
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#define STRING_STACK_BUFFER STRING_STACK_STRING_SIZE * STRING_STACK_STRING_COUNT
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/** Representation of a String Handlebar Variable */
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typedef struct {
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@ -20,9 +22,12 @@ typedef struct {
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char *value;
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} stringhandlebarvariable_t;
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/** Definition of a string stack to push and pop strings from. */
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typedef struct {
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char buffer[
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STRING_HANDLEBAR_LIST_VARIABLE_SIZE * STRING_HANDLEBAR_LIST_VARIABLE_COUNT
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];
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stringhandlebarvariable_t variables[STRING_HANDLEBAR_LIST_VARIABLE_COUNT];
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} stringhandlebarvariablelist_t;
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/** Raw char buffer, for holding strings */
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char buffer[STRING_STACK_BUFFER];
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/** Strings themselves */
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char *strings[STRING_STACK_STRING_COUNT];
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/** How many strings are on the stack */
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int32_t size;
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} stringstack_t;
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