Fixed more *nix compile issues
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@ -23,7 +23,7 @@ namespace Dawn {
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}
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void onValueModified() override {
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SimpleAnimation::onValueModified();
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SimpleAnimation<T>::onValueModified();
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this->invoke();
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}
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@ -32,7 +32,7 @@ namespace Dawn {
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* Construct a new Simple Function Animation object
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*/
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SimpleCallbackAnimation() :
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SimpleAnimation(&value)
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SimpleAnimation<T>(&value)
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{
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}
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@ -6,6 +6,7 @@
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#pragma once
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#include "Prefab.hpp"
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#include "scene/SceneItem.hpp"
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#include "game/DawnGame.hpp"
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namespace Dawn {
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template<class T>
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@ -13,7 +13,7 @@
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#include "visualnovel/events/VisualNovelTextboxEvent.hpp"
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#include "visualnovel/events/timing/VisualNovelPauseEvent.hpp"
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#include "visualnovel/events/VisualNovelFadeEvent.hpp"
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#include "visualnovel/events/VisualNovelCAllbackEvent.hpp"
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#include "visualnovel/events/VisualNovelCallbackEvent.hpp"
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#include "visualnovel/events/VisualNovelChangeSimpleBackgroundEvent.hpp"
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namespace Dawn {
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