Moved a tonne of code around
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/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "../libs.h"
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#include "texture.h"
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#define MANAGED_TEXTURE_SCALE_MAX 4
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typedef struct {
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int16_t width;
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int16_t height;
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uint8_t scale;
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} texturescalescale_t;
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typedef struct {
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uint8_t channels;
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char *file;
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char *path;
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int16_t baseWidth;
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int16_t baseHeight;
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texturescalescale_t scales[MANAGED_TEXTURE_SCALE_MAX];
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uint8_t scaleCount;
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} texturescale_t;
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