From 6d89abf64eb08c6c3e5854e0f820a9854303337b Mon Sep 17 00:00:00 2001 From: Dominic Masters Date: Thu, 17 Jul 2025 09:06:30 -0500 Subject: [PATCH] Cleaned --- .gitea/workflows/release.yml | 47 - .gitmodules | 0 CMakeLists.txt | 35 +- archive/Shader.cpp | 8 - archive/Shader.hpp | 259 -- archive/ShaderParameter.cpp | 20 - archive/ShaderParameter.hpp | 33 - archive/ShaderStage.cpp | 74 - archive/ShaderStage.hpp | 28 - archive/ShaderStructure.hpp | 96 - archive/SimpleTexturedShader.cpp | 230 - archive/SimpleTexturedShader.hpp | 34 - archive/UIShader.cpp | 194 - archive/UIShader.hpp | 43 - archive/component/ui/CMakeLists.txt | 9 - archive/component/ui/UICanvas.cpp | 144 - archive/component/ui/UICanvas.hpp | 73 - archive/ui/CMakeLists.txt | 16 - archive/ui/UIAlignableElement.cpp | 247 -- archive/ui/UIAlignableElement.hpp | 83 - archive/ui/UIElement.cpp | 53 - archive/ui/UIElement.hpp | 80 - archive/ui/UIMenu.cpp | 50 - archive/ui/UIMenu.hpp | 64 - archive/ui/UISubAlignableElement.cpp | 68 - 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tools/assetstool/CMakeLists.txt delete mode 100644 tools/assetstool/assetstool.py delete mode 100644 tools/copytool/CMakeLists.txt delete mode 100644 tools/texturetool/CMakeLists.txt delete mode 100644 tools/texturetool/texturetool.py delete mode 100644 tools/truetypetool/CMakeLists.txt diff --git a/.gitea/workflows/release.yml b/.gitea/workflows/release.yml deleted file mode 100644 index 412ac24a..00000000 --- a/.gitea/workflows/release.yml +++ /dev/null @@ -1,47 +0,0 @@ -name: build-linux-glfw-x64 -on: - # ON tag - push: - tags: - - 'v*' -jobs: - build: - runs-on: ubuntu-latest - steps: - - name: Checkout - uses: actions/checkout@v3 - - - name: Install Dependencies - run: | - mkdir release - sudo apt-get update - sudo apt-get install -y \ - build-essential \ - cmake \ - xorg-dev \ - libglu1-mesa-dev \ - libglfw3-dev \ - libx11-dev \ - libxkbcommon-dev \ - python3-pil - - - - name: Build Linux GLFW x64 - run: | - if [ -d "build" ]; then - rm -rf build - fi - mkdir build - mkdir release/linux-glfw-x64 - cd build - cmake .. - make - cd .. - cp build/src/Dawn release/linux-glfw-x64/Dawn - cp build/dawn.tar release/linux-glfw-x64/dawn.tar - - # - name: Release - # uses: akkuman/gitea-release-action@v1 - # with: - # files: |- - # release/ \ No newline at end of file diff --git a/.gitmodules b/.gitmodules deleted file mode 100644 index e69de29b..00000000 diff --git a/CMakeLists.txt b/CMakeLists.txt index ed6f1c7f..cf91f927 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -7,37 +7,4 @@ cmake_minimum_required(VERSION 3.13) set(CMAKE_C_STANDARD 99) set(CMAKE_C_STANDARD_REQUIRED ON) set(CMAKE_CXX_STANDARD 20) -set(CMAKE_CXX_STANDARD_REQUIRED ON) - -# Variable Caches -set(DAWN_CACHE_TARGET "dawn-target") -set(DAWN_TARGET_NAME "Dawn") - -# Set Common Build Variables -set(DAWN_ROOT_DIR "${CMAKE_SOURCE_DIR}") -set(DAWN_BUILD_DIR "${CMAKE_BINARY_DIR}") -set(DAWN_SOURCES_DIR "${DAWN_ROOT_DIR}/src") -set(DAWN_TOOLS_DIR "${DAWN_ROOT_DIR}/tools") -set(DAWN_ASSETS_SOURCE_DIR "${DAWN_ROOT_DIR}/assets") -set(DAWN_ASSETS_BUILD_DIR "${DAWN_BUILD_DIR}/assets") -set(DAWN_GENERATED_DIR "${DAWN_BUILD_DIR}/generated") -set(DAWN_TEMP_DIR "${DAWN_BUILD_DIR}/temp") - -# Options -option(DAWN_ENABLE_PHYSICS "Enable Physics" OFF) -option(DAWN_DEBUG_SHADERS "Enable Debug Shaders" ON) - -# Initialize Project First. -project(Dawn - VERSION 1.0.0 - LANGUAGES C CXX -) - -# Add tools -add_subdirectory(tools) - -# Add Libraries -add_subdirectory(lib) - -# Add Project Files -add_subdirectory(src) \ No newline at end of file +set(CMAKE_CXX_STANDARD_REQUIRED ON) \ No newline at end of file diff --git a/archive/Shader.cpp b/archive/Shader.cpp deleted file mode 100644 index 8ed47699..00000000 --- a/archive/Shader.cpp +++ /dev/null @@ -1,8 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "Shader.hpp" - -using namespace Dawn; \ No newline at end of file diff --git a/archive/Shader.hpp b/archive/Shader.hpp deleted file mode 100644 index c4829bb1..00000000 --- a/archive/Shader.hpp +++ /dev/null @@ -1,259 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/shader/ShaderStage.hpp" -#include "display/shader/IShader.hpp" -#include "assert/assert.hpp" -#include "assert/assertgl.hpp" -#include "display/Color.hpp" -#include "display/Texture.hpp" - -#include "ShaderParameter.hpp" -#include "ShaderStructure.hpp" - -namespace Dawn { - typedef GLuint shadertexturebinding_t; - - enum class ShaderOpenGLVariant { - GLSL_330_CORE - }; - - template - class Shader : public IShader { - private: - std::vector> stages; - std::vector parameters; - std::vector structures; - enum ShaderOpenGLVariant variant; - - GLuint shaderProgram = -1; - - protected: - /** - * Overridable function to get the stages for the shader. - * - * @param variant The variant of the shader to use. - * @param rel The relative data to use. - * @param stages The stages to add to. - * @param parameters The parameters to add to. - * @param structures The structures to add to. - */ - virtual void getStages( - const enum ShaderOpenGLVariant variant, - const T *rel, - std::vector> &stages, - std::vector ¶meters, - std::vector &structures - ) = 0; - - public: - /** - * Initializes the shader, this needs to be called before the shader can - * be used. - */ - void init() override { - // Determine which kind of OpenGL shader to use. - variant = ShaderOpenGLVariant::GLSL_330_CORE; - - // Now get the stages - T dummy; - this->getStages( - variant, - &dummy, - stages, - parameters, - structures - ); - - // Create the shader program - shaderProgram = glCreateProgram(); - assertNoGLError(); - - // Attach all the stages - for(auto stage : stages) { - glAttachShader(shaderProgram, stage->id); - assertNoGLError(); - } - - // Link and verify the program - glLinkProgram(shaderProgram); - assertNoGLError(); - - GLint status; - glGetProgramiv(shaderProgram, GL_LINK_STATUS, &status); - assertNoGLError(); - assertTrue(status == GL_TRUE, "Failed to link shader program."); - - std::vector uniformNames; - GLint numUniforms = 0; - - // Get the number of active uniforms - glGetProgramiv(shaderProgram, GL_ACTIVE_UNIFORMS, &numUniforms); - assertNoGLError(); - - // Iterate through each uniform - // for (GLint i = 0; i < numUniforms; ++i) { - // char name[256]; - // GLsizei length; - // GLint size; - // GLenum type; - - // // Get the uniform name - // glGetActiveUniform(shaderProgram, i, sizeof(name), &length, &size, &type, name); - // assertNoGLError(); - // std::cout << "Uniform: " << i << ":" << name << std::endl; - // // uniformNames.push_back(std::string(name)); - // } - - // Map parameters correctly. - std::for_each( - parameters.begin(), - parameters.end(), - [&](struct ShaderParameter ¶m) { - // Correct offset - param.offset = param.offset - (size_t)(&dummy); - param.location = glGetUniformLocation( - shaderProgram, - param.name.c_str() - ); - assertNoGLError(); - assertTrue( - param.location != -1, - "Failed to get location for parameter %s.", - param.name.c_str() - ); - } - ); - - // Map structures - std::for_each( - structures.begin(), - structures.end(), - [&](struct IShaderStructure &structure) { - structure.offset = structure.offset - (size_t)(&dummy); - structure.location = glGetUniformBlockIndex( - shaderProgram, - structure.structureName.c_str() - ); - assertNoGLError(); - assertTrue( - structure.location != -1, - "Failed to get location for structure %s.", - structure.structureName.c_str() - ); - - // Create the buffer - glGenBuffers(1, &structure.buffer); - } - ); - - this->bind(); - } - - /** - * Binds the shader as the current one, does not upload any data, somewhat - * relies on something else uploading the data. - */ - void bind() override { - glUseProgram(shaderProgram); - assertNoGLError(); - } - - /** - * Uploads the data to the GPU. - */ - void upload() override { - switch(this->variant) { - case ShaderOpenGLVariant::GLSL_330_CORE: - for(auto param : parameters) { - void *value = (void*)( - ((size_t)&this->data) + param.offset - ); - - switch(param.type) { - case ShaderParameterType::MAT4: { - glm::mat4 *matrix = (glm::mat4 *)value; - if(param.count != 1) { - assertUnreachable("I haven't implemented multiple mat4s"); - } - glUniformMatrix4fv( - param.location, 1, GL_FALSE, glm::value_ptr(*matrix) - ); - break; - } - - case ShaderParameterType::COLOR: { - auto color = (Color *)value; - glUniform4fv( - param.location, - param.count, - (GLfloat*)value - ); - break; - } - - case ShaderParameterType::BOOLEAN: { - glUniform1iv(param.location, param.count, (GLint*)value); - break; - } - - case ShaderParameterType::TEXTURE: { - glUniform1iv(param.location, param.count, (GLint*)value); - break; - } - - default: { - assertUnreachable("Unsupported ShaderParameterType"); - } - } - - assertNoGLError(); - } - break; - - default: - assertUnreachable("Unsupported ShaderOpenGLVariant"); - } - - // Upload structures - for(auto structure : structures) { - switch(structure.structureType) { - case ShaderOpenGLStructureType::STD140: { - // Upload the data - glBindBuffer(GL_UNIFORM_BUFFER, structure.buffer); - assertNoGLError(); - glBindBufferBase(GL_UNIFORM_BUFFER, structure.location, structure.buffer); - assertNoGLError(); - glBufferData( - GL_UNIFORM_BUFFER, - structure.size * structure.count, - (void*)((size_t)&this->data + (size_t)structure.offset), - GL_STATIC_DRAW - ); - assertNoGLError(); - break; - } - - default: - assertUnreachable("Unsupported ShaderOpenGLStructureType"); - } - } - } - - ~Shader() { - // Delete the structures - for(auto structure : structures) { - assertTrue(structure.buffer != -1, "Invalid buffer."); - glDeleteBuffers(1, &structure.buffer); - assertNoGLError(); - } - - // Delete the shader program - glDeleteProgram(shaderProgram); - assertNoGLError(); - } - }; -} \ No newline at end of file diff --git a/archive/ShaderParameter.cpp b/archive/ShaderParameter.cpp deleted file mode 100644 index befc2e46..00000000 --- a/archive/ShaderParameter.cpp +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "ShaderParameter.hpp" - -using namespace Dawn; - -ShaderParameter::ShaderParameter( - const std::string &name, - const void *offset, - const enum ShaderParameterType type, - const size_t count -) { - this->name = name; - this->offset = (size_t)offset; - this->type = type; - this->count = count; -} \ No newline at end of file diff --git a/archive/ShaderParameter.hpp b/archive/ShaderParameter.hpp deleted file mode 100644 index 1b87da7a..00000000 --- a/archive/ShaderParameter.hpp +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/shader/IShader.hpp" -#include "dawnopengl.hpp" - -namespace Dawn { - struct ShaderParameter { - std::string name; - size_t offset; - enum ShaderParameterType type; - size_t count; - GLint location = -1; - - /** - * Construct a new shader parameter. - * - * @param name Name of the parameter within the shader. - * @param offset Offset, relative to the structure of the data. - * @param type Type of the parameter. - * @param count How many elements in the array (if multiple). - */ - ShaderParameter( - const std::string &name, - const void *offset, - const enum ShaderParameterType type, - const size_t count = 1 - ); - }; -} \ No newline at end of file diff --git a/archive/ShaderStage.cpp b/archive/ShaderStage.cpp deleted file mode 100644 index 20f14e1d..00000000 --- a/archive/ShaderStage.cpp +++ /dev/null @@ -1,74 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "assert/assertgl.hpp" -#include "assert/assert.hpp" -#include "ShaderStage.hpp" - -using namespace Dawn; - -ShaderStage::ShaderStage( - const enum ShaderStageType type, - const std::string source -) : IShaderStage(type) { - // Get OpenGL Shader Type - GLenum shaderType; - switch(this->type) { - case ShaderStageType::VERTEX: - shaderType = GL_VERTEX_SHADER; - break; - - case ShaderStageType::FRAGMENT: - shaderType = GL_FRAGMENT_SHADER; - break; - - // case ShaderStageType::COMPUTE: - // shaderType = GL_COMPUTE; - // break; - - default: - assertUnreachable("Unknown ShaderStageType"); - } - - // Initialize the shader - this->id = glCreateShader(shaderType); - assertNoGLError(); - - // Compile the shader - auto cSource = source.c_str(); - glShaderSource(this->id, 1, &cSource, NULL); - assertNoGLError(); - glCompileShader(this->id); - assertNoGLError(); - - // glShaderBinary(1, &this->id, GL_SHADER_BINARY_FORMAT_SPIR_V, source.data(), source.size()); - // assertNoGLError(); - // glSpecializeShader(this->id, "main", 0, NULL, NULL); - // assertNoGLError(); - - // Validate - GLint status; - glGetShaderiv(this->id, GL_COMPILE_STATUS, &status); - assertNoGLError(); - - if(!status) { - // Failed to compile - GLint logLength; - glGetShaderiv(this->id, GL_INFO_LOG_LENGTH, &logLength); - assertNoGLError(); - - GLchar *log = new GLchar[logLength]; - glGetShaderInfoLog(this->id, logLength, NULL, log); - assertNoGLError(); - assertUnreachable("Failed to compile shader stage %i:\n%s", type, log); - } -} - -ShaderStage::~ShaderStage() { - if(this->id != -1) { - glDeleteShader(this->id); - assertNoGLError(); - } -} \ No newline at end of file diff --git a/archive/ShaderStage.hpp b/archive/ShaderStage.hpp deleted file mode 100644 index f45432eb..00000000 --- a/archive/ShaderStage.hpp +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawnopengl.hpp" -#include "display/shader/IShaderStage.hpp" - -namespace Dawn { - class ShaderStage : public IShaderStage { - public: - GLuint id = -1; - - /** - * Constructs a new ShaderStage. - * - * @param type The type of shader this is. - * @param source The source code to compile. - */ - ShaderStage(const enum ShaderStageType type, const std::string source); - - /** - * Disposes of the shader stage. - */ - ~ShaderStage(); - }; -} \ No newline at end of file diff --git a/archive/ShaderStructure.hpp b/archive/ShaderStructure.hpp deleted file mode 100644 index 33a8469c..00000000 --- a/archive/ShaderStructure.hpp +++ /dev/null @@ -1,96 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma ocne -#include "display/shader/ShaderParameter.hpp" - -namespace Dawn { - enum class ShaderOpenGLStructureType { - STD140 - }; - - struct IShaderStructure { - std::string structureName; - size_t offset; - enum ShaderOpenGLStructureType structureType; - size_t size; - size_t count; - std::vector parameters; - GLint location = -1; - GLuint buffer = -1; - }; - - template - struct ShaderStructure final : public IShaderStructure { - public: - /** - * Constructs a new shader structure. Shader structures allow for larger - * amounts/volumes of data to be passed to the shader in a single call. - * Ideally I wouldn't really need this as I wanted the entire shader to - * basically be a single large structure, but OpenGL doesn't support that - * so I have to do this instead. - * - * @param structureName Structure name within the shader. - * @param offset Offset, within the data structure, that this structure - * starts at. - * @param structureType The type of structure data format to use. - * @param getParameters A callback that, when invoked, will populate the - * parameters vector with the parameters for this - * structure. - * @param count The number of structures to create. - */ - ShaderStructure( - const std::string &structureName, - const void *offset, - const enum ShaderOpenGLStructureType structureType, - std::function< - void(const T&, std::vector&) - > getParameters, - size_t count = 1 - ) { - this->structureName = structureName; - this->offset = (size_t)offset; - this->structureType = structureType; - this->size = sizeof(T); - this->count = count; - this->parameters = std::vector(); - - T dummy; - getParameters(dummy, this->parameters); - - // Update offsets. - auto itParams = this->parameters.begin(); - while(itParams != this->parameters.end()) { - struct ShaderParameter ¶m = *itParams; - param.offset -= (size_t)(&dummy); - - // Check for non-aligned OpenGL structures. - if(param.offset % sizeof(glm::vec4) != 0) { - assertUnreachable( - "%s%s%s", - "Non-aligned OpenGL structure detected on param ", - param.name.c_str(), - "!\nEnsure you have padded correctly." - ); - } - - if( - itParams == (this->parameters.end() - 1) && - count > 1 && - (sizeof(T) % sizeof(glm::vec4)) != 0 - ) { - assertUnreachable( - "%s%s%s", - "Non-aligned OpenGL structure detected on last element in array structure on param ", - param.name.c_str(), - "!\nEnsure you have padded correctly." - ); - } - - ++itParams; - } - } - }; -} \ No newline at end of file diff --git a/archive/SimpleTexturedShader.cpp b/archive/SimpleTexturedShader.cpp deleted file mode 100644 index a08563c5..00000000 --- a/archive/SimpleTexturedShader.cpp +++ /dev/null @@ -1,230 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "display/shader/SimpleTexturedShader.hpp" - -#include -#include "slang.h" -#include "slang-gfx.h" -using namespace slang; - -using namespace Dawn; - -void SimpleTexturedShader::getStages( - const enum ShaderOpenGLVariant variant, - const struct SimpleTexturedShaderData *rel, - std::vector> &stages, - std::vector ¶meters, - std::vector &structures -) { - // Stages - std::shared_ptr vertex; - std::shared_ptr fragment; - - std::string shader = R"( - cbuffer Uniforms { - float4x4 u_Projection; - float4x4 u_View; - float4x4 u_Model; - float4 u_Color; - bool u_HasTexture; - uniform Sampler2D u_Texture; - }; - - struct AssembledVertex { - float3 position : POSITION; - float2 texcoord : TEXCOORD; - }; - - struct Fragment { - float4 color; - }; - - struct VertexStageOutput { - float2 uv : UV; - float4 sv_position : SV_Position; - }; - - [shader("vertex")] - VertexStageOutput vertexMain( - AssembledVertex assembledVertex - ) { - VertexStageOutput output; - - float3 position = assembledVertex.position; - - output.uv = assembledVertex.texcoord; - - output.sv_position = mul( - float4(position, 1.0), - mul(u_Model, mul(u_View, u_Projection)) - ); - - return output; - } - - [shader("fragment")] - Fragment fragmentMain( - float2 uv: UV - ) : SV_Target { - Fragment output; - if(u_HasTexture) { - output.color = u_Texture.Sample(uv) * u_Color; - } else { - output.color = u_Color; - } - return output; - } - )"; - Slang::ComPtr globalSession; - createGlobalSession(globalSession.writeRef()); - - SessionDesc sessionDesc; - - TargetDesc targetDesc; - targetDesc.format = SLANG_GLSL; - targetDesc.profile = globalSession->findProfile("glsl_330"); - sessionDesc.targets = &targetDesc; - sessionDesc.targetCount = 1; - - Slang::ComPtr diagnostics; - const char* searchPaths[] = { "/home/yourwishes/htdocs/Dawn/assets/shaders/" }; - sessionDesc.searchPaths = searchPaths; - sessionDesc.searchPathCount = 1; - - Slang::ComPtr session; - globalSession->createSession(sessionDesc, session.writeRef()); - auto module = session->loadModuleFromSourceString( - "hello-world.slang", - "hello-world.slang", - shader.c_str(), - diagnostics.writeRef() - ); - if(diagnostics) { - assertUnreachable("Failed to load module %s", (const char*) diagnostics->getBufferPointer()); - return; - } - - Slang::ComPtr vertexEntryPoint; - Slang::ComPtr fragEntryPoint; - module->findEntryPointByName("vertexMain", vertexEntryPoint.writeRef()); - module->findEntryPointByName("fragmentMain", fragEntryPoint.writeRef()); - - IComponentType* components[] = { module, vertexEntryPoint, fragEntryPoint }; - Slang::ComPtr program; - session->createCompositeComponentType( - components, - sizeof(components) / sizeof(components[0]), - program.writeRef() - ); - - Slang::ComPtr linkedProgram; - auto result = program->link(linkedProgram.writeRef(), diagnostics.writeRef()); - std::cout << "Result: " << result << std::endl; - if(diagnostics) { - assertUnreachable("%s\n", (const char*) diagnostics->getBufferPointer()); - return; - } - - int entryPointIndex = 0; - int targetIndex = 0; // only one target - Slang::ComPtr vertexBlob; - result = linkedProgram->getEntryPointCode( - entryPointIndex, - targetIndex, - vertexBlob.writeRef(), - diagnostics.writeRef() - ); - if(diagnostics) { - assertUnreachable("%s\n", (const char*) diagnostics->getBufferPointer()); - return; - } - - slang::ProgramLayout* layout = program->getLayout(); - unsigned parameterCount = layout->getParameterCount(); - for(unsigned pp = 0; pp < parameterCount; pp++) { - slang::VariableLayoutReflection* parameter = layout->getParameterByIndex(pp); - std::cout << "Parameter: " << parameter->getName() << std::endl; - - auto layout = parameter->getTypeLayout(); - auto fields = layout->getFieldCount(); - for(unsigned ff = 0; ff < fields; ff++) { - slang::VariableLayoutReflection* field = layout->getFieldByIndex(ff); - std::string fieldName = field->getName(); - std::cout << "Field: " << fieldName << std::endl; - } - } - - std::string vertexString = (const char*)vertexBlob->getBufferPointer(); - - entryPointIndex = 1; - Slang::ComPtr fragmentBlob; - result = linkedProgram->getEntryPointCode( - entryPointIndex, - targetIndex, - fragmentBlob.writeRef(), - diagnostics.writeRef() - ); - if(diagnostics) { - assertUnreachable("%s\n", (const char*) diagnostics->getBufferPointer()); - return; - } - - std::string fragmentString = (const char*)fragmentBlob->getBufferPointer(); - - vertex = std::make_shared( - ShaderStageType::VERTEX, vertexString - ); - stages.push_back(vertex); - - fragment = std::make_shared( - ShaderStageType::FRAGMENT, fragmentString - ); - stages.push_back(fragment); - - structures.push_back(ShaderStructure( - "block_SLANG_ParameterGroup_Uniforms_std140_0", - &rel->data, - ShaderOpenGLStructureType::STD140, - [](const SimpleTexturedShaderDataSub &data, std::vector ¶meters) { - parameters.push_back(ShaderParameter( - "u_Projection_0", - &data.projection, - ShaderParameterType::MAT4 - )); - - parameters.push_back(ShaderParameter( - "u_View_0", - &data.view, - ShaderParameterType::MAT4 - )); - - parameters.push_back(ShaderParameter( - "u_Model_0", - &data.model, - ShaderParameterType::MAT4 - )); - - parameters.push_back(ShaderParameter( - "u_Color_0", - &data.color, - ShaderParameterType::COLOR - )); - - parameters.push_back(ShaderParameter( - "u_HasTexture_0", - &data.hasTexture, - ShaderParameterType::BOOLEAN - )); - } - )); - - // Parameters - parameters.push_back(ShaderParameter( - "Uniforms_u_Texture_0", - &rel->texture, - ShaderParameterType::TEXTURE - )); -} \ No newline at end of file diff --git a/archive/SimpleTexturedShader.hpp b/archive/SimpleTexturedShader.hpp deleted file mode 100644 index de32e0c6..00000000 --- a/archive/SimpleTexturedShader.hpp +++ /dev/null @@ -1,34 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/shader/Shader.hpp" - -namespace Dawn { - struct SimpleTexturedShaderDataSub { - glm::mat4 projection; - glm::mat4 view; - glm::mat4 model; - struct Color color = COLOR_WHITE; - - bool hasTexture = false; - }; - - struct SimpleTexturedShaderData { - struct SimpleTexturedShaderDataSub data; - shadertexturebinding_t texture = 0; - }; - - class SimpleTexturedShader : public Shader { - protected: - void getStages( - const enum ShaderOpenGLVariant variant, - const struct SimpleTexturedShaderData *rel, - std::vector> &stages, - std::vector ¶meters, - std::vector &structures - ) override; - }; -} \ No newline at end of file diff --git a/archive/UIShader.cpp b/archive/UIShader.cpp deleted file mode 100644 index 7e11504f..00000000 --- a/archive/UIShader.cpp +++ /dev/null @@ -1,194 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "display/shader/UIShader.hpp" -#include "util/Macro.hpp" - -using namespace Dawn; - -void UIShader::getStages( - const enum ShaderOpenGLVariant variant, - const struct UIShaderData *rel, - std::vector> &stages, - std::vector ¶meters, - std::vector &structures -) { - // Stages - std::shared_ptr vertex; - std::shared_ptr fragment; - - switch(variant) { - case ShaderOpenGLVariant::GLSL_330_CORE: - vertex = std::make_shared( - ShaderStageType::VERTEX, - "#version 330 core\n" - "layout (location = 0) in vec3 aPos;\n" - "layout (location = 1) in vec2 aTexCoord;\n" - "uniform mat4 u_Projection;\n" - "uniform mat4 u_View;\n" - "uniform mat4 u_Model;\n" - "struct UIShaderQuad {\n" - "vec4 quad;\n" - "vec4 uv;\n" - "vec4 color;\n" - "vec4 style;\n" - "};\n" - "layout (std140) uniform ub_Quad {\n" - "UIShaderQuad quads[" MACRO_STRINGIFY(UI_SHADER_QUAD_COUNT) "];\n" - "};\n" - "out vec2 v_TextCoord;\n" - "out vec4 v_Color;\n" - "out vec4 v_Style;\n" - "void main() {\n" - "vec4 pos;\n" - "vec2 coord;\n" - "int index = int(aPos.z);\n" - "int quadIndex = index / 4;\n" - "int vertexIndex = index % 4;\n" - "UIShaderQuad quad = quads[quadIndex];\n" - "if(vertexIndex == 0) {\n" - "pos.x = quad.quad.x;\n" - "pos.y = quad.quad.y;\n" - "coord.x = quad.uv.x;\n" - "coord.y = quad.uv.y;\n" - "} else if(vertexIndex == 1) {\n" - "pos.x = quad.quad.z;\n" - "pos.y = quad.quad.y;\n" - "coord.x = quad.uv.z;\n" - "coord.y = quad.uv.y;\n" - "} else if(vertexIndex == 2) {\n" - "pos.y = quad.quad.w;\n" - "pos.x = quad.quad.x;\n" - "coord.x = quad.uv.x;\n" - "coord.y = quad.uv.w;\n" - "} else if(vertexIndex == 3) {\n" - "pos.x = quad.quad.z;\n" - "pos.y = quad.quad.w;\n" - "coord.x = quad.uv.z;\n" - "coord.y = quad.uv.w;\n" - "}\n" - "pos.z = 0;\n" - "pos.w = 1;\n" - "gl_Position = u_Projection * u_View * u_Model * pos;\n" - "v_TextCoord = coord;\n" - "v_Color = quad.color;\n" - "v_Style = quad.style;\n" - "}" - ); - - fragment = std::make_shared( - ShaderStageType::FRAGMENT, - "#version 330 core\n" - "in vec2 v_TextCoord;\n" - "in vec4 v_Color;\n" - "in vec4 v_Style;\n" - "uniform sampler2D u_Texture[" MACRO_STRINGIFY(UI_SHADER_TEXTURE_COUNT) "];\n" - "out vec4 o_Color;\n" - "void main() {\n" - "vec4 texColor = vec4(1, 1, 1, 1);\n" - "int vStyle = int(round(v_Style[0]));\n" - "int vTextInd = int(round(v_Style[1]));\n" - "switch(vTextInd) {\n" - "case -1:\n" - "texColor = vec4(1, 1, 1, 1);\n" - "break;\n" - "case 0:\n" - "texColor = texture(u_Texture[0], v_TextCoord);\n" - "break;\n" - "case 1:\n" - "texColor = texture(u_Texture[1], v_TextCoord);\n" - "break;\n" - "case 2:\n" - "texColor = texture(u_Texture[2], v_TextCoord);\n" - "break;\n" - "case 3:\n" - "texColor = texture(u_Texture[3], v_TextCoord);\n" - "break;\n" - "case 4:\n" - "texColor = texture(u_Texture[4], v_TextCoord);\n" - "break;\n" - "case 5:\n" - "texColor = texture(u_Texture[5], v_TextCoord);\n" - "break;\n" - "}\n" - "switch(vStyle) {\n" - "case 0:\n" - "o_Color = texColor * v_Color;\n" - "break;\n" - "case 1:\n" - "o_Color.rgb = v_Color.rgb;\n" - "o_Color.a = texColor.r * v_Color.a;\n" - "break;\n" - "}\n" - "}\n" - ); - break; - - default: - assertUnreachable("Unsupported ShaderOpenGLVariant"); - } - - // Add stages - stages.push_back(vertex); - stages.push_back(fragment); - - // Parameters - parameters.push_back(ShaderParameter( - "u_Projection", - &rel->projection, - ShaderParameterType::MAT4 - )); - - parameters.push_back(ShaderParameter( - "u_View", - &rel->view, - ShaderParameterType::MAT4 - )); - - parameters.push_back(ShaderParameter( - "u_Model", - &rel->model, - ShaderParameterType::MAT4 - )); - - parameters.push_back(ShaderParameter( - "u_Texture", - &rel->textures, - ShaderParameterType::TEXTURE, - UI_SHADER_TEXTURE_COUNT - )); - - structures.push_back(ShaderStructure( - "ub_Quad", - &rel->quads, - ShaderOpenGLStructureType::STD140, - [&](const struct UIShaderQuad &rel, std::vector ¶meters) { - parameters.push_back(ShaderParameter( - "quad", - &rel.quad, - ShaderParameterType::VEC4 - )); - - parameters.push_back(ShaderParameter( - "uv", - &rel.uv, - ShaderParameterType::VEC4 - )); - - parameters.push_back(ShaderParameter( - "color", - &rel.color, - ShaderParameterType::COLOR - )); - - parameters.push_back(ShaderParameter( - "style", - &rel.style, - ShaderParameterType::VEC4 - )); - }, - UI_SHADER_QUAD_COUNT - )); -} \ No newline at end of file diff --git a/archive/UIShader.hpp b/archive/UIShader.hpp deleted file mode 100644 index 61f05ae1..00000000 --- a/archive/UIShader.hpp +++ /dev/null @@ -1,43 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/shader/Shader.hpp" - -namespace Dawn { - #define UI_SHADER_QUAD_COUNT 1024 - #define UI_SHADER_TEXTURE_COUNT 16 - - enum class UIShaderQuadStyle { - TEXTURED = 0, - FONT = 1 - }; - - struct UIShaderQuad { - glm::vec4 quad; - glm::vec4 uv; - struct Color color; - glm::vec4 style; - }; - - struct UIShaderData { - glm::mat4 projection; - glm::mat4 view; - glm::mat4 model; - shadertexturebinding_t textures[UI_SHADER_TEXTURE_COUNT]; - struct UIShaderQuad quads[UI_SHADER_QUAD_COUNT]; - }; - - class UIShader : public Shader { - protected: - void getStages( - const enum ShaderOpenGLVariant variant, - const struct UIShaderData *rel, - std::vector> &stages, - std::vector ¶meters, - std::vector &structures - ) override; - }; -} \ No newline at end of file diff --git a/archive/component/ui/CMakeLists.txt b/archive/component/ui/CMakeLists.txt deleted file mode 100644 index 6cadd54f..00000000 --- a/archive/component/ui/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - UICanvas.cpp -) \ No newline at end of file diff --git a/archive/component/ui/UICanvas.cpp b/archive/component/ui/UICanvas.cpp deleted file mode 100644 index f8e1c77e..00000000 --- a/archive/component/ui/UICanvas.cpp +++ /dev/null @@ -1,144 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "UICanvas.hpp" -#include "display/pass/RenderPass.hpp" -#include "display/mesh/QuadMesh.hpp" -#include "ui/UIElement.hpp" - -using namespace Dawn; - -void UICanvas::onInit() { - mesh = std::make_shared(); - mesh->createBuffers( - QUAD_VERTICE_COUNT * UI_SHADER_QUAD_COUNT, - QUAD_INDICE_COUNT * UI_SHADER_QUAD_COUNT - ); - - for(int32_t i = 0; i < UI_SHADER_QUAD_COUNT; i++) { - QuadMesh::bufferWithIndex( - mesh, - glm::vec4(0, 0, 1, 1), - glm::vec4(0, 0, 1, 1), - i * QUAD_VERTICE_COUNT, - i * QUAD_INDICE_COUNT, - i * QUAD_VERTICE_COUNT - ); - } -} - -void UICanvas::onDispose() { - mesh = nullptr; -} - -std::vector> UICanvas::getPasses( -struct RenderPassContext &ctx -) { - if(this->elements.empty()) return {}; - - glm::mat4 projection; - glm::mat4 view; - - // Setup the projection and views - data.projection = glm::ortho( - 0.0f, ctx.renderTarget->getWidth(), - ctx.renderTarget->getHeight(), 0.0f, - 0.0f, 1.0f - ); - data.view = glm::mat4(1.0f); - data.model = glm::mat4(1.0f); - - // Reset the passes - this->passes.clear(); - this->textureBindings.clear(); - this->textures.clear(); - quadCount = 0; - nextBinding = 0; - - // Alignment root - const glm::vec2 rootPosition = { 0, 0 }; - const glm::vec2 rootSize = { - ctx.renderTarget->getWidth(), - ctx.renderTarget->getHeight() - }; - const float_t rootScale = 1.0f; - - // Get the quads for each component - auto itComponents = elements.begin(); - auto self = std::ref(*this); - while(itComponents != elements.end()) { - auto component = *itComponents; - component->updateAlignment(rootPosition, rootSize, rootScale); - component->getQuads(self); - ++itComponents; - } - - // Flush the remaining quads - flushPass(); - return passes; -} - -void UICanvas::addQuad( - const glm::vec4 quad, - const glm::vec4 uvs, - const struct Color color, - const enum UIShaderQuadStyle style, - const std::shared_ptr text -) { - glm::vec4 styleData; - styleData[0] = (float_t)style; - - if(text == nullptr) { - styleData[1] = -1; - } else { - shadertexturebinding_t texture; - auto bindingIt = textureBindings.find(text); - if(bindingIt == textureBindings.end()) { - if(nextBinding >= UI_SHADER_TEXTURE_COUNT) { - flushPass(); - } - textureBindings[text] = nextBinding; - textures[nextBinding] = text; - data.textures[nextBinding] = nextBinding; - texture = nextBinding++; - } else { - texture = bindingIt->second; - } - styleData[1] = (float_t)texture; - } - - data.quads[quadCount] = { - quad, - uvs, - color, - styleData - }; - quadCount++; - if(quadCount == UI_SHADER_QUAD_COUNT) flushPass(); -} - -void UICanvas::flushPass() { - if(quadCount == 0) return; - - auto pass = createRenderPass( - std::ref(*this), - data, - textures, - mesh, - MeshDrawMode::TRIANGLES, - 0, - quadCount * QUAD_INDICE_COUNT - ); - passes.push_back(pass); - - quadCount = 0; - nextBinding = 0; - textures.clear(); - textureBindings.clear(); -} - -void UICanvas::addElement(const std::shared_ptr element) { - elements.push_back(element); -} \ No newline at end of file diff --git a/archive/component/ui/UICanvas.hpp b/archive/component/ui/UICanvas.hpp deleted file mode 100644 index 51f3b926..00000000 --- a/archive/component/ui/UICanvas.hpp +++ /dev/null @@ -1,73 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "scene/SceneItem.hpp" -#include "component/display/IRenderableComponent.hpp" -#include "display/shader/UIShader.hpp" - -namespace Dawn { - class UIElement; - - class UICanvas : - public SceneComponent, - public IRenderableComponent - { - private: - std::shared_ptr mesh; - UIShaderData data; - std::vector> elements; - - size_t quadCount = 0; - shadertexturebinding_t nextBinding = 0; - std::unordered_map< - shadertexturebinding_t, std::shared_ptr - > textures; - std::map< - std::shared_ptr, shadertexturebinding_t - > textureBindings; - - std::vector> passes; - - protected: - virtual void onInit() override; - virtual void onDispose() override; - - /** - * Flushes all pending quads to the render pass. This doesn't actually - * render anything, it just flushes the data buffer to a new pass. - */ - void flushPass(); - - public: - std::vector> getPasses( - struct RenderPassContext &ctx - ) override; - - /** - * Adds a quad to the canvas and performs a flush if necessary. - * - * @param quad The quad to add. - * @param uvs The UVs to use for the quad. - * @param color The color to use for the quad. - * @param style Style that the quad should be rendered in. - * @param texture The texture to use for the quad, can be null. - */ - void addQuad( - const glm::vec4 quad, - const glm::vec4 uvs, - const struct Color color, - const enum UIShaderQuadStyle style, - const std::shared_ptr texture = nullptr - ); - - /** - * Adds a component to the canvas. - * - * @param component The component to add. - */ - void addElement(const std::shared_ptr component); - }; -} \ No newline at end of file diff --git a/archive/ui/CMakeLists.txt b/archive/ui/CMakeLists.txt deleted file mode 100644 index 3d47b6db..00000000 --- a/archive/ui/CMakeLists.txt +++ /dev/null @@ -1,16 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - UIAlignableElement.cpp - UISubAlignableElement.cpp - UIElement.cpp - UIMenu.cpp -) - -# Subdirs -add_subdirectory(container) -add_subdirectory(elements) \ No newline at end of file diff --git a/archive/ui/UIAlignableElement.cpp b/archive/ui/UIAlignableElement.cpp deleted file mode 100644 index 58118707..00000000 --- a/archive/ui/UIAlignableElement.cpp +++ /dev/null @@ -1,247 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "UIAlignableElement.hpp" - -using namespace Dawn; - -UIAlignableElement::UIAlignableElement() { - alignUnit[0] = UIAlignmentUnit::SCALE; - alignUnit[1] = UIAlignmentUnit::SCALE; - alignUnit[2] = UIAlignmentUnit::SCALE; - alignUnit[3] = UIAlignmentUnit::SCALE; - - eventAlignmentUpdated = [&](const glm::vec2 p, const glm::vec2 s) { - }; -} - -void UIAlignableElement::updateSelfAlignment( - const glm::vec2 pPos, - const glm::vec2 pSize, - const float_t canvasScale -) { - auto valueAxis = [&]( - const enum UIAlignmentUnit unit, - const float_t alignment, - const float_t parentSize, - const float_t ratioSize, - const float_t contentSize - ) { - if(alignment == UI_ALIGN_SIZE_AUTO) return contentSize; - - switch(unit) { - case UIAlignmentUnit::PIXEL: - return alignment; - - case UIAlignmentUnit::SCALE: - return canvasScale * alignment; - - case UIAlignmentUnit::PERCENT: - return parentSize * (alignment / 100.0f); - - case UIAlignmentUnit::RATIO: - return (alignment / 100.0f) * ratioSize; - - default: - assertUnreachable("Invalid UIAlignmentType"); - return 0.0f; - } - }; - - auto alignAxis = [&]( - const enum UIAlignmentType type, - const enum UIAlignmentUnit unit0, - const enum UIAlignmentUnit unit1, - const float_t alignment0, - const float_t alignment1, - const float_t parentSize, - const float_t ratioSize, - const float_t contentSize, - float_t &outPosition, - float_t &outSize - ) { - switch(type) { - case UIAlignmentType::START: - outPosition = valueAxis( - unit0, - alignment0, - parentSize, - ratioSize, - contentSize - ); - outSize = valueAxis( - unit1, - alignment1, - parentSize, - ratioSize, - contentSize - ); - break; - - case UIAlignmentType::MIDDLE: - outSize = valueAxis( - unit1, - alignment1, - parentSize, - ratioSize, - contentSize - ); - outPosition = (parentSize / 2.0f) - (contentSize / 2.0f) + valueAxis( - unit0, - alignment0, - parentSize, - ratioSize, - contentSize - ); - break; - - case UIAlignmentType::END: - outSize = valueAxis( - unit0, - alignment0, - parentSize, - ratioSize, - contentSize - ); - outPosition = parentSize - outSize - valueAxis( - unit1, - alignment1, - parentSize, - ratioSize, - contentSize - ); - break; - - case UIAlignmentType::STRETCH: - outPosition = valueAxis( - unit0, - alignment0, - parentSize, - ratioSize, - contentSize - ); - outSize = parentSize - (outPosition + valueAxis( - unit1, - alignment1, - parentSize, - ratioSize, - contentSize - )); - break; - - default: - assertUnreachable("Invalid UIAlignmentType"); - } - }; - - bool_t heightFirst = ( - alignUnit[0] == UIAlignmentUnit::RATIO || - alignUnit[2] == UIAlignmentUnit::RATIO - ); - - if(heightFirst) { - // Align height first, this will define size.y which we can use as the ratio - // for the width/X axis alignment. - alignAxis( - alignY, - alignUnit[1], - alignUnit[3], - align[1], - align[3], - pSize.y, - 0, - this->getContentHeight(), - position.y, - size.y - ); - alignAxis( - alignX, - alignUnit[0], - alignUnit[2], - align[0], - align[2], - pSize.x, - size.y, - this->getContentWidth(), - position.x, - size.x - ); - } else { - alignAxis( - alignX, - alignUnit[0], - alignUnit[2], - align[0], - align[2], - pSize.x, - 0, - this->getContentWidth(), - position.x, - size.x - ); - alignAxis( - alignY, - alignUnit[1], - alignUnit[3], - align[1], - align[3], - pSize.y, - size.x, - this->getContentHeight(), - position.y, - size.y - ); - } - - this->position += pPos; - this->eventAlignmentUpdated(position, size); -} - -bool_t UIAlignableElement::hasExplicitWidth() { - if(size.x == 0.0f) return false; - if( - (alignX == UIAlignmentType::STRETCH) || - (alignX == UIAlignmentType::END) - ) { - return align[0] != UI_ALIGN_SIZE_AUTO; - } - return align[2] != UI_ALIGN_SIZE_AUTO; -} - -bool_t UIAlignableElement::hasExplicitHeight() { - if(size.y == 0.0f) return false; - if( - (alignY == UIAlignmentType::STRETCH) || - (alignY == UIAlignmentType::END) - ) { - return align[1] != UI_ALIGN_SIZE_AUTO; - } - return align[3] != UI_ALIGN_SIZE_AUTO; -} - -float_t UIAlignableElement::getWidth() { - if(hasExplicitWidth()) return size.x; - return getContentWidth(); -} - -float_t UIAlignableElement::getHeight() { - if(hasExplicitHeight()) return size.y; - return getContentHeight(); -} - - -void UIAlignableElement::updateAlignment( - const glm::vec2 pPos, - const glm::vec2 pSize, - const float_t canvasScale -) { - this->updateSelfAlignment(pPos, pSize, canvasScale); - - // Now update children alignment - auto children = getChildren(); - for(auto &c : children) { - c->updateAlignment(this->position, this->size, canvasScale); - } -} \ No newline at end of file diff --git a/archive/ui/UIAlignableElement.hpp b/archive/ui/UIAlignableElement.hpp deleted file mode 100644 index 83223e13..00000000 --- a/archive/ui/UIAlignableElement.hpp +++ /dev/null @@ -1,83 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "ui/UIElement.hpp" - -namespace Dawn { - #define UI_ALIGN_SIZE_AUTO -1.0f - - enum class UIAlignmentType { - START, - MIDDLE, - END, - STRETCH - }; - - enum class UIAlignmentUnit { - PIXEL, - SCALE, - PERCENT, - RATIO - }; - - class UIAlignableElement : public UIElement { - protected: - glm::vec2 position; - glm::vec2 size; - - /** - * Updates the alignment of this element ONLY. - * - * @param parentPosition The position of the parent. - * @param parentSize The size of the parent. - * @param canvasScale The scale of the canvas. - */ - virtual void updateSelfAlignment( - const glm::vec2 parentPosition, - const glm::vec2 parentSize, - const float_t canvasScale - ); - - /** - * Returns true only if the width of this component is explicitly set. - * - * @return True if the width of this component is explicitly set. - */ - bool_t hasExplicitWidth(); - - /** - * Returns true only if the height of this component is explicitly set. - * - * @return True if the height of this component is explicitly set. - */ - bool_t hasExplicitHeight(); - - public: - // Primary alignment controls - glm::vec4 align = glm::vec4(0, 0, 0, 0); - enum UIAlignmentType alignX = UIAlignmentType::STRETCH; - enum UIAlignmentType alignY = UIAlignmentType::STRETCH; - enum UIAlignmentUnit alignUnit[4]; - - std::function< - void(const glm::vec2, const glm::vec2) - > eventAlignmentUpdated; - - /** - * Constructor for the UIAlignableElement. - */ - UIAlignableElement(); - - float_t getWidth() override; - float_t getHeight() override; - - void updateAlignment( - const glm::vec2 parentPosition, - const glm::vec2 parentSize, - const float_t canvasScale - ) override; - }; -} \ No newline at end of file diff --git a/archive/ui/UIElement.cpp b/archive/ui/UIElement.cpp deleted file mode 100644 index 3663223a..00000000 --- a/archive/ui/UIElement.cpp +++ /dev/null @@ -1,53 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "UIElement.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -std::vector> UIElement::getChildren() { - return {}; -} - -void UIElement::getSelfQuads(UICanvas &ctx) { - //Do nothing -} - -float_t UIElement::getContentWidth() { - return 0.0f; -} - -float_t UIElement::getContentHeight() { - return 0.0f; -} - -float_t UIElement::getWidth() { - return this->getContentWidth(); -} - -float_t UIElement::getHeight() { - return this->getContentHeight(); -} - -void UIElement::getQuads(UICanvas &ctx) { - this->getSelfQuads(ctx); - - auto children = getChildren(); - for(auto &c : children) { - c->getQuads(ctx); - } -} - -void UIElement::updateAlignment( - const glm::vec2 parentPosition, - const glm::vec2 parentSize, - const float_t canvasScale -) { - auto children = getChildren(); - for(auto &c : children) { - c->updateAlignment(parentPosition, parentSize, canvasScale); - } -} \ No newline at end of file diff --git a/archive/ui/UIElement.hpp b/archive/ui/UIElement.hpp deleted file mode 100644 index cc5583ae..00000000 --- a/archive/ui/UIElement.hpp +++ /dev/null @@ -1,80 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/shader/UIShader.hpp" -#include "component/ui/UICanvas.hpp" - -namespace Dawn { - class UIElement { - protected: - /** - * Virtual method overridden by the UIElement to get the quads for the - * component. - * - * @param alignment The alignment of this component. - * @param ctx The canvas to add the quads to. - */ - virtual void getSelfQuads(UICanvas &ctx); - - public: - /** - * Overrided method by the UI Element that requests the minimum - * width of the content. - * - * @return The minimum width of the content. - */ - virtual float_t getContentWidth(); - - /** - * Overrided method by the UI Element that requests the minimum - * height of the content. - * - * @return The minimum height of the content. - */ - virtual float_t getContentHeight(); - - /** - * Returns the width of this component. - * - * @return The width of this component. - */ - virtual float_t getWidth(); - - /** - * Returns the height of this component. - * - * @return The height of this component. - */ - virtual float_t getHeight(); - - /** - * Virtual method overridden by the UIElement to get the children of - * this component. - */ - virtual std::vector> getChildren(); - - /** - * Method called by the UICanvas to get the quads for this component. - * - * @param ctx The canvas to add the quads to. - */ - void getQuads(UICanvas &ctx); - - /** - * Updates the alignment of this component based on the parent. Typically - * left to the UIAlignableElement to implement, default implementation - * does nothing but invoke children. - * - * @param parentPosition The position of the parent. - * @param parentSize The size of the parent. - */ - virtual void updateAlignment( - const glm::vec2 parentPosition, - const glm::vec2 parentSize, - const float_t canvasScale - ); - }; -} \ No newline at end of file diff --git a/archive/ui/UIMenu.cpp b/archive/ui/UIMenu.cpp deleted file mode 100644 index 031488dc..00000000 --- a/archive/ui/UIMenu.cpp +++ /dev/null @@ -1,50 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "UIMenu.hpp" - -using namespace Dawn; - -void UIMenu::setPosition(int32_t x, int32_t y) { - assertTrue(x >= 0, "X position must be greater than or equal to 0."); - assertTrue(y >= 0, "Y position must be greater than or equal to 0."); - assertTrue(x < columns, "X must be less than the number of columns."); - assertTrue(y < rows, "Y must be less than the number of rows."); - - if(this->x == x && this->y == y) return; - - this->x = x; - this->y = y; - - eventPositionChanged.emit(x, y); -} - -void UIMenu::setSize(int32_t columns, int32_t rows) { - assertTrue(columns > 0, "Columns must be greater than 0."); - assertTrue(rows > 0, "Rows must be greater than 0."); - assertTrue(columns > x, "Columns must be greater than current x position."); - assertTrue(rows > y, "Rows must be greater than current y position."); - - if(this->columns == columns && this->rows == rows) return; - - this->columns = columns; - this->rows = rows; -} - -int32_t UIMenu::getX() { - return x; -} - -int32_t UIMenu::getY() { - return y; -} - -int32_t UIMenu::getColumns() { - return columns; -} - -int32_t UIMenu::getRows() { - return rows; -} \ No newline at end of file diff --git a/archive/ui/UIMenu.hpp b/archive/ui/UIMenu.hpp deleted file mode 100644 index 8a769f82..00000000 --- a/archive/ui/UIMenu.hpp +++ /dev/null @@ -1,64 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "ui/UIElement.hpp" - -namespace Dawn { - class UIMenu final : public UIElement { - private: - int32_t x = 0; - int32_t y = 0; - int32_t columns = 1; - int32_t rows = 1; - - public: - Event eventPositionChanged; - - /** - * Sets the position of this menu. - * - * @param x The x position of this menu. - * @param y The y position of this menu. - */ - void setPosition(int32_t x, int32_t y); - - /** - * Sets the size of this menu. - * - * @param columns The number of columns in this menu. - * @param rows The number of rows in this menu. - */ - void setSize(int32_t columns, int32_t rows); - - /** - * Gets the x position of this menu. - * - * @return The x position of this menu. - */ - int32_t getX(); - - /** - * Gets the y position of this menu. - * - * @return The y position of this menu. - */ - int32_t getY(); - - /** - * Gets the number of columns in this menu. - * - * @return The number of columns in this menu. - */ - int32_t getColumns(); - - /** - * Gets the number of rows in this menu. - * - * @return The number of rows in this menu. - */ - int32_t getRows(); - }; -} \ No newline at end of file diff --git a/archive/ui/UISubAlignableElement.cpp b/archive/ui/UISubAlignableElement.cpp deleted file mode 100644 index 778a6fa0..00000000 --- a/archive/ui/UISubAlignableElement.cpp +++ /dev/null @@ -1,68 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "UISubAlignableElement.hpp" - -using namespace Dawn; - -void UISubAlignableElement::updateAlignment( - const glm::vec2 parentPosition, - const glm::vec2 parentSize, - const float_t canvasScale -) { - UIAlignableElement::updateAlignment(parentPosition, parentSize, canvasScale); - - switch(this->subAlignX) { - case UISubAlignment::START: - this->subAlignedPosition.x = this->position.x; - break; - - case UISubAlignment::MIDDLE: - this->subAlignedPosition.x = ( - this->position.x + - (this->size.x / 2.0f) - - (this->getContentWidth() / 2.0f) - ); - break; - - case UISubAlignment::END: - this->subAlignedPosition.x = ( - this->position.x + - this->size.x - - this->getContentWidth() - ); - break; - - default: - assertUnreachable("Unknown UISubAlignment!"); - } - - switch(this->subAlignY) { - case UISubAlignment::START: - this->subAlignedPosition.y = this->position.y; - break; - - case UISubAlignment::MIDDLE: - this->subAlignedPosition.y = ( - this->position.y + - (this->size.y / 2.0f) - - (this->getContentHeight() / 2.0f) - ); - break; - - case UISubAlignment::END: - this->subAlignedPosition.y = ( - this->position.y + - this->size.y - - this->getContentHeight() - ); - break; - - default: - assertUnreachable("Unknown UISubAlignment!"); - } - - this->eventSubAlignmentUpdated.emit(this->subAlignedPosition); -} \ No newline at end of file diff --git a/archive/ui/UISubAlignableElement.hpp b/archive/ui/UISubAlignableElement.hpp deleted file mode 100644 index 151b12b3..00000000 --- a/archive/ui/UISubAlignableElement.hpp +++ /dev/null @@ -1,32 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "ui/UIAlignableElement.hpp" - -namespace Dawn { - enum class UISubAlignment { - START, - MIDDLE, - END - }; - - class UISubAlignableElement : public UIAlignableElement { - protected: - glm::vec2 subAlignedPosition; - - public: - Event eventSubAlignmentUpdated; - - enum UISubAlignment subAlignX = UISubAlignment::START; - enum UISubAlignment subAlignY = UISubAlignment::START; - - void updateAlignment( - const glm::vec2 parentPosition, - const glm::vec2 parentSize, - const float_t canvasScale - ) override; - }; -} \ No newline at end of file diff --git a/archive/ui/container/CMakeLists.txt b/archive/ui/container/CMakeLists.txt deleted file mode 100644 index 89ba7623..00000000 --- a/archive/ui/container/CMakeLists.txt +++ /dev/null @@ -1,12 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - UIColumnContainer.cpp - UIContainer.cpp - UIPaddingContainer.cpp - UIRowContainer.cpp -) \ No newline at end of file diff --git a/archive/ui/container/UIColumnContainer.cpp b/archive/ui/container/UIColumnContainer.cpp deleted file mode 100644 index e0cdd5e8..00000000 --- a/archive/ui/container/UIColumnContainer.cpp +++ /dev/null @@ -1,36 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "assert/assert.hpp" -#include "UIColumnContainer.hpp" - -using namespace Dawn; - -void UIColumnContainer::updateAlignment( - const glm::vec2 parentPosition, - const glm::vec2 parentSize, - const float_t canvasScale -) { - this->updateSelfAlignment(parentPosition, parentSize, canvasScale); - - // Now we have our dimensions, divide evenly - auto children = this->getChildren(); - - float_t x = 0.0f; - float_t xPiece = this->size.x / (float_t)children.size(); - - // Update all children - for(auto &child : children) { - child->updateAlignment( - this->position + glm::vec2(x, 0), - glm::vec2( - xPiece, - this->size.y - ), - canvasScale - ); - x += xPiece; - } -} \ No newline at end of file diff --git a/archive/ui/container/UIColumnContainer.hpp b/archive/ui/container/UIColumnContainer.hpp deleted file mode 100644 index 464be00c..00000000 --- a/archive/ui/container/UIColumnContainer.hpp +++ /dev/null @@ -1,18 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "ui/container/UIContainer.hpp" - -namespace Dawn { - class UIColumnContainer final : public UIContainer { - public: - void updateAlignment( - const glm::vec2 parentPosition, - const glm::vec2 parentSize, - const float_t canvasScale - ) override; - }; -} \ No newline at end of file diff --git a/archive/ui/container/UIContainer.cpp b/archive/ui/container/UIContainer.cpp deleted file mode 100644 index 85770599..00000000 --- a/archive/ui/container/UIContainer.cpp +++ /dev/null @@ -1,47 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "assert/assert.hpp" -#include "UIContainer.hpp" - -using namespace Dawn; - -std::vector> UIContainer::getChildren() { - return this->children; -} - -float_t UIContainer::getContentWidth() { - float_t width = 0; - auto children = this->getChildren(); - for(auto child : children) { - width = Math::max(width, child->getWidth()); - } - return width; -} - -float_t UIContainer::getContentHeight() { - float_t height = 0; - auto children = this->getChildren(); - for(auto child : children) { - height = Math::max(height, child->getHeight()); - } - return height; -} - -void UIContainer::appendChild(std::shared_ptr child) { - assertNotNull(child, "Cannot append a null child!"); - this->children.push_back(child); -} - -void UIContainer::removeChild(std::shared_ptr child) { - assertNotNull(child, "Cannot remove a null child!"); - auto it = std::find(this->children.begin(), this->children.end(), child); - if(it == this->children.end()) return; - this->children.erase(it); -} - -void UIContainer::clearChildren() { - this->children.clear(); -} \ No newline at end of file diff --git a/archive/ui/container/UIContainer.hpp b/archive/ui/container/UIContainer.hpp deleted file mode 100644 index b25cae18..00000000 --- a/archive/ui/container/UIContainer.hpp +++ /dev/null @@ -1,39 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "ui/UIAlignableElement.hpp" - -namespace Dawn { - class UIContainer : public UIAlignableElement { - private: - std::vector> children; - - public: - std::vector> getChildren() override; - - float_t getContentWidth() override; - float_t getContentHeight() override; - - /** - * Appends a child to this container. - * - * @param child Child to append. - */ - void appendChild(std::shared_ptr child); - - /** - * Removes a child from this container. - * - * @param child Child to remove. - */ - void removeChild(std::shared_ptr child); - - /** - * Removes all children from this container. - */ - void clearChildren(); - }; -} \ No newline at end of file diff --git a/archive/ui/container/UIPaddingContainer.cpp b/archive/ui/container/UIPaddingContainer.cpp deleted file mode 100644 index 344a6d1d..00000000 --- a/archive/ui/container/UIPaddingContainer.cpp +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "UIPaddingContainer.hpp" - -using namespace Dawn; - -float_t UIPaddingContainer::getContentWidth() { - float_t width = 0.0f; - for(auto &child : getChildren()) { - width = Math::max(width, child->getWidth()); - } - return width + padding.x + padding.z; -} - -float_t UIPaddingContainer::getContentHeight() { - float_t height = 0.0f; - for(auto &child : getChildren()) { - height = Math::max(height, child->getHeight()); - } - return height + padding.y + padding.w; -} - -void UIPaddingContainer::updateAlignment( - const glm::vec2 parentPosition, - const glm::vec2 parentSize, - const float_t canvasScale -) { - glm::vec2 childPosition = parentPosition + glm::vec2(padding.x, padding.y); - glm::vec2 childSize = parentSize - glm::vec2(padding.x + padding.z, padding.y + padding.w); - - auto children = getChildren(); - for(auto &child : children) { - child->updateAlignment(childPosition, childSize, canvasScale); - } -} \ No newline at end of file diff --git a/archive/ui/container/UIPaddingContainer.hpp b/archive/ui/container/UIPaddingContainer.hpp deleted file mode 100644 index 32578929..00000000 --- a/archive/ui/container/UIPaddingContainer.hpp +++ /dev/null @@ -1,22 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "ui/container/UIContainer.hpp" - -namespace Dawn { - class UIPaddingContainer final : public UIContainer { - public: - glm::vec4 padding = { 0, 0, 0, 0 }; - - float_t getContentWidth() override; - float_t getContentHeight() override; - void updateAlignment( - const glm::vec2 parentPosition, - const glm::vec2 parentSize, - const float_t canvasScale - ) override; - }; -} \ No newline at end of file diff --git a/archive/ui/container/UIRowContainer.cpp b/archive/ui/container/UIRowContainer.cpp deleted file mode 100644 index 39823368..00000000 --- a/archive/ui/container/UIRowContainer.cpp +++ /dev/null @@ -1,51 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "UIRowContainer.hpp" - -using namespace Dawn; - -float_t UIRowContainer::getContentWidth() { - float_t width = 0.0f; - for(auto &child : this->getChildren()) { - width = Math::max(width, child->getWidth()); - } - return width; -} - -float_t UIRowContainer::getContentHeight() { - float_t height = 0.0f; - for(auto &child : this->getChildren()) { - height += child->getHeight(); - } - return height; -} - -void UIRowContainer::updateAlignment( - const glm::vec2 parentPosition, - const glm::vec2 parentSize, - const float_t canvasScale -) { - this->updateSelfAlignment(parentPosition, parentSize, canvasScale); - - // Now we have our dimensions, divide evenly - auto children = this->getChildren(); - - float_t y = 0.0f; - float_t yPiece = this->size.y / (float_t)children.size(); - - // Update all children - for(auto &child : children) { - child->updateAlignment( - this->position + glm::vec2(0, y), - glm::vec2( - this->size.x, - yPiece - ), - canvasScale - ); - y += yPiece; - } -} \ No newline at end of file diff --git a/archive/ui/container/UIRowContainer.hpp b/archive/ui/container/UIRowContainer.hpp deleted file mode 100644 index 2363a7ee..00000000 --- a/archive/ui/container/UIRowContainer.hpp +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "ui/container/UIContainer.hpp" - -namespace Dawn { - class UIRowContainer final : public UIContainer { - public: - float_t getContentWidth() override; - float_t getContentHeight() override; - void updateAlignment( - const glm::vec2 parentPosition, - const glm::vec2 parentSize, - const float_t canvasScale - ) override; - }; -} \ No newline at end of file diff --git a/archive/ui/elements/CMakeLists.txt b/archive/ui/elements/CMakeLists.txt deleted file mode 100644 index bff5eaf1..00000000 --- a/archive/ui/elements/CMakeLists.txt +++ /dev/null @@ -1,10 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - UILabel.cpp - UIRectangle.cpp -) \ No newline at end of file diff --git a/archive/ui/elements/UILabel.cpp b/archive/ui/elements/UILabel.cpp deleted file mode 100644 index 31bb630b..00000000 --- a/archive/ui/elements/UILabel.cpp +++ /dev/null @@ -1,175 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "UILabel.hpp" - -using namespace Dawn; - -void UILabel::getSelfQuads(UICanvas &ctx) { - std::vector quads; - if(this->texture == nullptr || this->text.empty()) return; - - glm::vec4 quad; - glm::vec2 pos = glm::vec2(0, this->texture->fontSize); - bool_t lastCharWasSpace = false; - - for(size_t i = 0; i < text.size(); i++) { - wchar_t c = text[i]; - auto info = texture->getCharacterData(c); - - // Newline(s) - if(c == L'\n') { - pos.x = 0; - pos.y += this->texture->fontSize; - continue; - } - - // Spaces - if(c == L' ') { - pos.x += info.advance.x; - lastCharWasSpace = true; - continue; - } - - // Word Wrap - if(wordWrap) { - if(lastCharWasSpace) { - // Scan ahead to next space - float_t wordWidth = pos.x;// Start at current position and scan ahead. - for(size_t j = i; j < text.size(); j++) { - wchar_t c2 = text[j]; - if(c2 == L' ' || c2 == L'\n') { - break;// If we hit another space, we are OK. - } - - // Will this character fit on the row? If not the whole word will wrap. - auto info2 = texture->getCharacterData(c); - wordWidth += info.advance.x; - if(wordWidth > size.x) { - pos.x = 0; - pos.y += this->texture->fontSize; - break; - } - } - - lastCharWasSpace = false; - } - // } else if(pos.x + info.size.x > subAlignedPosition.x + size.x) { - // // Not word wrap, but instead just overflow characters. - // pos.x = 0; - // pos.y += this->texture->fontSize; - } - - ctx.addQuad( - { - subAlignedPosition.x + pos.x + info.offset.x, - subAlignedPosition.y + pos.y + info.offset.y, - subAlignedPosition.x + pos.x + info.size.x + info.offset.x, - subAlignedPosition.y + pos.y + info.size.y + info.offset.y - }, - { - info.quad.x, - info.quad.y, - info.quad.z, - info.quad.w - }, - this->color, - UIShaderQuadStyle::FONT, - texture->texture - ); - pos += info.advance; - } -} - -float_t UILabel::getContentWidth() { - if(this->texture == nullptr || this->text.empty()) return 0.0f; - - float_t lineWidth = 0.0f; - float_t width = 0.0f; - for(wchar_t c : text) { - if(c == L'\n') { - width = Math::max(width, lineWidth); - lineWidth = 0.0f; - continue; - } - - auto info = texture->getCharacterData(c); - lineWidth += info.advance.x; - if( - this->hasExplicitWidth() && - lineWidth >= size.x - ) return size.x; - } - width = Math::max(width, lineWidth); - return width; -} - -float_t UILabel::getContentHeight() { - if(this->texture == nullptr || this->text.empty()) return 0.0f; - - float_t height = this->texture->fontSize; - float_t lineWidth = 0.0f; - bool_t lastCharWasSpace = false; - - for(wchar_t c : text) { - if(c == L'\n') { - height += this->texture->fontSize; - continue; - } - - auto info = texture->getCharacterData(c); - - if(c == L' ') { - lineWidth += info.advance.x; - lastCharWasSpace = true; - continue; - } - - if(wordWrap) { - if(lastCharWasSpace) { - // Scan ahead to next space - float_t wordWidth = lineWidth;// Start at current position and scan ahead. - for(size_t j = 0; j < text.size(); j++) { - wchar_t c2 = text[j]; - if(c2 == L' ' || c2 == L'\n') { - break;// If we hit another space, we are OK. - } - - // Will this character fit on the row? If not the whole word will wrap. - auto info2 = texture->getCharacterData(c); - wordWidth += info.advance.x; - if(wordWidth > size.x) { - height += this->texture->fontSize; - lineWidth = 0.0f; - break; - } - } - - lastCharWasSpace = false; - } - // } else if(lineWidth + info.size.x > size.x) { - // height += this->texture->fontSize; - // lineWidth = 0.0f; - } - } - - return height; -} - -std::shared_ptr UILabel::getFont() { - return this->texture; -} - -std::wstring UILabel::getText() { - return this->text; -} - -void UILabel::setFont(std::shared_ptr texture) { - this->texture = texture; -} - -void UILabel::setText(const std::wstring &text) { - this->text = text; -} \ No newline at end of file diff --git a/archive/ui/elements/UILabel.hpp b/archive/ui/elements/UILabel.hpp deleted file mode 100644 index 8ea4eeef..00000000 --- a/archive/ui/elements/UILabel.hpp +++ /dev/null @@ -1,54 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "ui/UISubAlignableElement.hpp" -#include "display/font/TrueTypeTexture.hpp" - -namespace Dawn { - class UILabel final : public UISubAlignableElement { - private: - std::shared_ptr texture = nullptr; - std::wstring text = L"Hello World"; - - protected: - void getSelfQuads(UICanvas &ctx) override; - - public: - bool_t wordWrap = true; - struct Color color = COLOR_WHITE; - - float_t getContentWidth() override; - float_t getContentHeight() override; - - /** - * Returns the font used for this label. - * - * @return The font used for this label. - */ - std::shared_ptr getFont(); - - /** - * Returns the text used for this label. - * - * @return The text used for this label. - */ - std::wstring getText(); - - /** - * Sets the font to use for this label. - * - * @param texture TrueType texture to use for this label. - */ - void setFont(std::shared_ptr texture); - - /** - * Sets the text to use for this label. - * - * @param text The text to use for this label. - */ - void setText(const std::wstring &text); - }; -} \ No newline at end of file diff --git a/archive/ui/elements/UIRectangle.cpp b/archive/ui/elements/UIRectangle.cpp deleted file mode 100644 index 996303b9..00000000 --- a/archive/ui/elements/UIRectangle.cpp +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "UIRectangle.hpp" - -using namespace Dawn; - -void UIRectangle::getSelfQuads(UICanvas &ctx) { - std::vector quads; - ctx.addQuad( - glm::vec4(position, position + size), - uv, - color, - UIShaderQuadStyle::TEXTURED, - texture - ); -} \ No newline at end of file diff --git a/archive/ui/elements/UIRectangle.hpp b/archive/ui/elements/UIRectangle.hpp deleted file mode 100644 index 73cc1587..00000000 --- a/archive/ui/elements/UIRectangle.hpp +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "ui/UIAlignableElement.hpp" - -namespace Dawn { - class UIRectangle final : public UIAlignableElement { - protected: - void getSelfQuads(UICanvas &ctx) override; - - public: - struct Color color = COLOR_WHITE; - std::shared_ptr texture = nullptr; - glm::vec4 uv = glm::vec4(0,0,1,1); - }; -} \ No newline at end of file diff --git a/assets/en.json b/assets/en.json deleted file mode 100644 index 01f8f857..00000000 --- a/assets/en.json +++ /dev/null @@ -1,42 +0,0 @@ -{ - "main_menu": { - "new_game": "New Game", - "load_game": "Load Game", - "options": "Options", - "exit": "Exit" - }, - "tiles": { - "water": { - "interact": "A refreshing body of water." - }, - "lamp": { - "interact": "An electric lamp.\nA real lightbulb idea." - }, - "rail": { - "interact": "Train tracks.\n...Better not cross them." - } - }, - "entities": { - "sign": { - "name": "Sign" - } - }, - "maps": { - "testmap": { - "bob": "Hello, I am Bob.", - "sign": "This is a sign.", - "sign2": { - "1": "This is another sign.", - "2": "It has two lines." - } - }, - "train_station": { - "stair_sign": { - "0": "Stairs slippery when wet.\n\n<- West to Town.\n-> East to lakefront." - } - } - }, - "battle": { - "start": "Battle Start!" - } -} \ No newline at end of file diff --git a/assets/maps/testmap.json b/assets/maps/testmap.json deleted file mode 100644 index 5e8a2556..00000000 --- a/assets/maps/testmap.json +++ /dev/null @@ -1,8 +0,0 @@ -{ - "name": "Test Map", - "layers": [ - { - - } - ] -} \ No newline at end of file diff --git a/assets/materials/simple-textured.json b/assets/materials/simple-textured.json deleted file mode 100644 index 5a9f1def..00000000 --- a/assets/materials/simple-textured.json +++ /dev/null @@ -1,8 +0,0 @@ -{ - "assets": { - "simpleTexturedShader": { - "type": "shader", - "path": "shaders/simple-textured.shader" - } - } -} \ No newline at end of file diff --git a/assets/prefabs/npc.json b/assets/prefabs/npc.json deleted file mode 100644 index a4a919a3..00000000 --- a/assets/prefabs/npc.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "name": "Rosa", - - "assets": { - "rosa": { - "type": "texture", - "path": "rosa.texture" - } - }, - - "components": { - "mesh": { - "type": "QuadMesh" - }, - "material": { - "type": "SimpleTexturedMaterial", - "texture": "rosa" - }, - "meshRenderer": { - "type": "MeshRenderer" - }, - "entity": { - "type": "RPGEntity" - } - } -} \ No newline at end of file diff --git a/assets/prefabs/rosa.json b/assets/prefabs/rosa.json deleted file mode 100644 index 034eee6c..00000000 --- a/assets/prefabs/rosa.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "name": "Rosa", - - "assets": { - "rosa": { - "type": "texture", - "path": "rosa.texture" - } - }, - - "components": { - "mesh": { - "type": "QuadMesh" - }, - "material": { - "type": "SimpleTexturedMaterial", - "texture": "rosa" - }, - "meshRenderer": { - "type": "MeshRenderer" - }, - "entity": { - "type": "RPGEntity" - }, - "player": { - "type": "RPGPlayer" - } - } -} \ No newline at end of file diff --git a/assets/rosa.png b/assets/rosa.png deleted file mode 100644 index 5869ea957293a14a11a55ccdb9e67869453863ad..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 2517 zcmY*bdpOkD8~@J5%(#u)q=}&+ml2JTS~Dm!%xK1C8b)nySwnOT=j8YCi_+j};DfrLf(SehIRf{4aC4vm52Lx$0H8KY`E#HGXj^mKycnCn zCS(&d01k-|dyHBT%bAshSBijD2ufl zK!Jt=paW3=ARu!Aq5Ci2+6n;z``Zr%xfKKoph4{e;$$lPZ+|$*wR{sC=|1AlC zM{*ua5()KL>(q(jz| zGD!l>^97p00r97$IT>-a%1?Pj2B8kv*yqO(l>kP@!p zU06qb@oPF$qEi0Nk^lvjC*)dwaymKF#3#_%2F&7d?9168OPCJR_ks#^#kI&lV`Gxk zHbo+sHC(-bI(@au_bVJt@HB8B=0!2^`qQp>C4}-dPtgVM8b1ohQ}lei$x~LlEfuIN~TO+LL>+);;h&}%(e=6Q9#?lSfzX*On2 zksJe!tJFM)S0e8brbqd;0SlvLkTC@^&sK~&Kk=@frrKa$>V2 z`0?-n7XeNC!#pCR4wf&t`C{X=T-&47u61c6&xYZij_t;LP0u*}UW(>urHo>1(#kTN z%(d1&FL&f=9hkSlrBpmNYxY_Y-)xH8^%Q<;92iZk_xscd%T)~jnL@HYjexB6S#Yfq zExI5nwi)Jw{TP=RdtT8Wat)>wXVm_-Lil=~ULcYQ17Q8CxF@^J_a0Oi7hT`#4l$zr z*1^Oec;7y}rAQV{joydXluS7(3zWfLxudxwFvXFW8LyD$hIDI<2ATFw#2neSUDdiI``LAN|OiDZ6&g-)mJ2iQPwC9&+;d9ZC@oLrkldU!X59 z^B8O|aMAzk+sp?R=veQmDe>@=ZacM|4xC5B=1(8gTdZ5`DR%uP+s9oZM?{Z5A{xmH zLiwd-MGt2q8HWZZW<5f1ww?h=;kz}}Z5I7+L`*yFXn3nQvK^Dsfng&bsu35@k6phN zLWcO|uNkT*ouf*d+B6q-v}|iS(_vh}#kX~i>SQ|WU+Ted5YS0`FQZ_j`nEFDIYjdY z?7K@#&&s$M{O@@^WS0}TLB~NfY_T1(9P1VZ3xAHbYs_j6nXP|pSCmgDDrSn7)>23%rZc3J)R6X(^7mYIF8LA=S8x zHg$~YUp*?ypOFVakA;+6QY7p^Cpc0vv0ru`c_f3UTOhMiiK9^BtzdVrp?)~p8?FC= zcvma`N&z&#&aD+LZRV!|Bk&-E1>u1kzDp>+dxN3v(A%og^MD8SmL#harb9Gpi^J9V zat+x_MpnzDDD0sS(NG?DpqhFdTlLb{@>9TEt&8W{e2#Nr-7Kv%iFX z@w_>o=d6=@0G^fL+FNteX++!WzwzIcOeTM4ivSwVEi)HL_h#AljmGtl5hJJL>eRAQ zD0(#xjTStQ+i6k#doV|Cw=7bRd(!p8#uEn3`o5KGbMDa;N^4%bPZ>Xvoh)_Y+{IDl z6DuoLsy%;VfJ>*)^=lfg%VzF3pc|P&T3k*);FxAZ-SZWx8&l`R+&R@m#01ZF4ZONB zijWje8!P>m${G)1{5C^4Wm0&8;LjZkvTTg1{O8UmijxkHf0oMNyS>qsaULtLGM!9H zd6b&=sRsulLcy18p~aM#v8rSRseo1H5Rhila#|mF+1_Z+cP7-$n{9CRbM&1L_-!3` zimkQCJPLmO*Z6kw{Uy9xDfl!zZDGkx-<%#?DkLR-Z;3mmTdM|FzX%~n^+*cpmHT;0 z^Bzq_)ax@Xmw`Y$`rfs@WUf8H$WIpTfxl1M?|jEVnC@FDokZ{12ixL zHdGDkCJIXQ3PAcy5UfR{t`E9$j^RzcYnWhE&L{};V?T6Ya$eyUIgy;I5p?yAV5K?E(Eg!|CP!~$N0f&Suq!SUMCE?as)~+u z5Ul?vd|S - * by Khronos client API header files that use its types and defines. - * - * The types in khrplatform.h should only be used to define API-specific types. - * - * Types defined in khrplatform.h: - * khronos_int8_t signed 8 bit - * khronos_uint8_t unsigned 8 bit - * khronos_int16_t signed 16 bit - * khronos_uint16_t unsigned 16 bit - * khronos_int32_t signed 32 bit - * khronos_uint32_t unsigned 32 bit - * khronos_int64_t signed 64 bit - * khronos_uint64_t unsigned 64 bit - * khronos_intptr_t signed same number of bits as a pointer - * khronos_uintptr_t unsigned same number of bits as a pointer - * khronos_ssize_t signed size - * khronos_usize_t unsigned size - * khronos_float_t signed 32 bit floating point - * khronos_time_ns_t unsigned 64 bit time in nanoseconds - * khronos_utime_nanoseconds_t unsigned time interval or absolute time in - * nanoseconds - * khronos_stime_nanoseconds_t signed time interval in nanoseconds - * khronos_boolean_enum_t enumerated boolean type. This should - * only be used as a base type when a client API's boolean type is - * an enum. Client APIs which use an integer or other type for - * booleans cannot use this as the base type for their boolean. - * - * Tokens defined in khrplatform.h: - * - * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. - * - * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. - * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. - * - * Calling convention macros defined in this file: - * KHRONOS_APICALL - * KHRONOS_APIENTRY - * KHRONOS_APIATTRIBUTES - * - * These may be used in function prototypes as: - * - * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( - * int arg1, - * int arg2) KHRONOS_APIATTRIBUTES; - */ - -#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) -# define KHRONOS_STATIC 1 -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APICALL - *------------------------------------------------------------------------- - * This precedes the return type of the function in the function prototype. - */ -#if defined(KHRONOS_STATIC) - /* If the preprocessor constant KHRONOS_STATIC is defined, make the - * header compatible with static linking. */ -# define KHRONOS_APICALL -#elif defined(_WIN32) -# define KHRONOS_APICALL __declspec(dllimport) -#elif defined (__SYMBIAN32__) -# define KHRONOS_APICALL IMPORT_C -#elif defined(__ANDROID__) -# define KHRONOS_APICALL __attribute__((visibility("default"))) -#else -# define KHRONOS_APICALL -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIENTRY - *------------------------------------------------------------------------- - * This follows the return type of the function and precedes the function - * name in the function prototype. - */ -#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) - /* Win32 but not WinCE */ -# define KHRONOS_APIENTRY __stdcall -#else -# define KHRONOS_APIENTRY -#endif - -/*------------------------------------------------------------------------- - * Definition of KHRONOS_APIATTRIBUTES - *------------------------------------------------------------------------- - * This follows the closing parenthesis of the function prototype arguments. - */ -#if defined (__ARMCC_2__) -#define KHRONOS_APIATTRIBUTES __softfp -#else -#define KHRONOS_APIATTRIBUTES -#endif - -/*------------------------------------------------------------------------- - * basic type definitions - *-----------------------------------------------------------------------*/ -#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) - - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 -/* - * To support platform where unsigned long cannot be used interchangeably with - * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. - * Ideally, we could just use (u)intptr_t everywhere, but this could result in - * ABI breakage if khronos_uintptr_t is changed from unsigned long to - * unsigned long long or similar (this results in different C++ name mangling). - * To avoid changes for existing platforms, we restrict usage of intptr_t to - * platforms where the size of a pointer is larger than the size of long. - */ -#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) -#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ -#define KHRONOS_USE_INTPTR_T -#endif -#endif - -#elif defined(__VMS ) || defined(__sgi) - -/* - * Using - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) - -/* - * Win32 - */ -typedef __int32 khronos_int32_t; -typedef unsigned __int32 khronos_uint32_t; -typedef __int64 khronos_int64_t; -typedef unsigned __int64 khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif defined(__sun__) || defined(__digital__) - -/* - * Sun or Digital - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#if defined(__arch64__) || defined(_LP64) -typedef long int khronos_int64_t; -typedef unsigned long int khronos_uint64_t; -#else -typedef long long int khronos_int64_t; -typedef unsigned long long int khronos_uint64_t; -#endif /* __arch64__ */ -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#elif 0 - -/* - * Hypothetical platform with no float or int64 support - */ -typedef int khronos_int32_t; -typedef unsigned int khronos_uint32_t; -#define KHRONOS_SUPPORT_INT64 0 -#define KHRONOS_SUPPORT_FLOAT 0 - -#else - -/* - * Generic fallback - */ -#include -typedef int32_t khronos_int32_t; -typedef uint32_t khronos_uint32_t; -typedef int64_t khronos_int64_t; -typedef uint64_t khronos_uint64_t; -#define KHRONOS_SUPPORT_INT64 1 -#define KHRONOS_SUPPORT_FLOAT 1 - -#endif - - -/* - * Types that are (so far) the same on all platforms - */ -typedef signed char khronos_int8_t; -typedef unsigned char khronos_uint8_t; -typedef signed short int khronos_int16_t; -typedef unsigned short int khronos_uint16_t; - -/* - * Types that differ between LLP64 and LP64 architectures - in LLP64, - * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears - * to be the only LLP64 architecture in current use. - */ -#ifdef KHRONOS_USE_INTPTR_T -typedef intptr_t khronos_intptr_t; -typedef uintptr_t khronos_uintptr_t; -#elif defined(_WIN64) -typedef signed long long int khronos_intptr_t; -typedef unsigned long long int khronos_uintptr_t; -#else -typedef signed long int khronos_intptr_t; -typedef unsigned long int khronos_uintptr_t; -#endif - -#if defined(_WIN64) -typedef signed long long int khronos_ssize_t; -typedef unsigned long long int khronos_usize_t; -#else -typedef signed long int khronos_ssize_t; -typedef unsigned long int khronos_usize_t; -#endif - -#if KHRONOS_SUPPORT_FLOAT -/* - * Float type - */ -typedef float khronos_float_t; -#endif - -#if KHRONOS_SUPPORT_INT64 -/* Time types - * - * These types can be used to represent a time interval in nanoseconds or - * an absolute Unadjusted System Time. Unadjusted System Time is the number - * of nanoseconds since some arbitrary system event (e.g. since the last - * time the system booted). The Unadjusted System Time is an unsigned - * 64 bit value that wraps back to 0 every 584 years. Time intervals - * may be either signed or unsigned. - */ -typedef khronos_uint64_t khronos_utime_nanoseconds_t; -typedef khronos_int64_t khronos_stime_nanoseconds_t; -#endif - -/* - * Dummy value used to pad enum types to 32 bits. - */ -#ifndef KHRONOS_MAX_ENUM -#define KHRONOS_MAX_ENUM 0x7FFFFFFF -#endif - -/* - * Enumerated boolean type - * - * Values other than zero should be considered to be true. Therefore - * comparisons should not be made against KHRONOS_TRUE. - */ -typedef enum { - KHRONOS_FALSE = 0, - KHRONOS_TRUE = 1, - KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM -} khronos_boolean_enum_t; - -#endif /* __khrplatform_h_ */ diff --git a/lib/glad/include/glad/glad.h b/lib/glad/include/glad/glad.h deleted file mode 100644 index 7d4dfe81..00000000 --- a/lib/glad/include/glad/glad.h +++ /dev/null @@ -1,3694 +0,0 @@ -/* - - OpenGL loader generated by glad 0.1.36 on Sun Dec 8 20:02:44 2024. - - Language/Generator: C/C++ - Specification: gl - APIs: gl=4.6 - Profile: core - Extensions: - - Loader: True - Local files: False - Omit khrplatform: False - Reproducible: False - - Commandline: - --profile="core" --api="gl=4.6" --generator="c" --spec="gl" --extensions="" - Online: - https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.6 -*/ - - -#ifndef __glad_h_ -#define __glad_h_ - -#ifdef __gl_h_ -#error OpenGL header already included, remove this include, glad already provides it -#endif -#define __gl_h_ - -#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) -#define APIENTRY __stdcall -#endif - -#ifndef APIENTRY -#define APIENTRY -#endif -#ifndef APIENTRYP -#define APIENTRYP APIENTRY * -#endif - -#ifndef GLAPIENTRY -#define GLAPIENTRY APIENTRY -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -struct gladGLversionStruct { - int major; - int minor; -}; - -typedef void* (* GLADloadproc)(const char *name); - -#ifndef GLAPI -# if defined(GLAD_GLAPI_EXPORT) -# if defined(_WIN32) || defined(__CYGWIN__) -# if defined(GLAD_GLAPI_EXPORT_BUILD) -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllexport)) extern -# else -# define GLAPI __declspec(dllexport) extern -# endif -# else -# if defined(__GNUC__) -# define GLAPI __attribute__ ((dllimport)) extern -# else -# define GLAPI __declspec(dllimport) extern -# endif -# endif -# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) -# define GLAPI __attribute__ ((visibility ("default"))) extern -# else -# define GLAPI extern -# endif -# else -# define GLAPI extern -# endif -#endif - -GLAPI struct gladGLversionStruct GLVersion; - -GLAPI int gladLoadGL(void); - -GLAPI int gladLoadGLLoader(GLADloadproc); - -#include -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef khronos_int8_t GLbyte; -typedef khronos_uint8_t GLubyte; -typedef khronos_int16_t GLshort; -typedef khronos_uint16_t GLushort; -typedef int GLint; -typedef unsigned int GLuint; -typedef khronos_int32_t GLclampx; -typedef int GLsizei; -typedef khronos_float_t GLfloat; -typedef khronos_float_t GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void *GLeglClientBufferEXT; -typedef void *GLeglImageOES; -typedef char GLchar; -typedef char GLcharARB; -#ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif -typedef khronos_uint16_t GLhalf; -typedef khronos_uint16_t GLhalfARB; -typedef khronos_int32_t GLfixed; -typedef khronos_intptr_t GLintptr; -typedef khronos_intptr_t GLintptrARB; -typedef khronos_ssize_t GLsizeiptr; -typedef khronos_ssize_t GLsizeiptrARB; -typedef khronos_int64_t GLint64; -typedef khronos_int64_t GLint64EXT; -typedef khronos_uint64_t GLuint64; -typedef khronos_uint64_t GLuint64EXT; -typedef struct __GLsync *GLsync; -struct _cl_context; -struct _cl_event; -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); -typedef unsigned short GLhalfNV; -typedef GLintptr GLvdpauSurfaceNV; -typedef void (APIENTRY *GLVULKANPROCNV)(void); -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_FALSE 0 -#define GL_TRUE 1 -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_NONE 0 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_VIEWPORT 0x0BA2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F -#define GL_TEXTURE 0x1702 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_REPEAT 0x2901 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_DOUBLE 0x140A -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_TEXTURE_BINDING_3D 0x806A -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 -#define GL_CLAMP_TO_BORDER 0x812D -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_MIRRORED_REPEAT 0x8370 -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_BLEND_COLOR 0x8005 -#define GL_BLEND_EQUATION 0x8009 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_FUNC_SUBTRACT 0x800A -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_SAMPLES_PASSED 0x8914 -#define GL_SRC1_ALPHA 0x8589 -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_BLEND_EQUATION_ALPHA 0x883D -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_SHADER_TYPE 0x8B4F -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_PIXEL_PACK_BUFFER 0x88EB -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED -#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF -#define GL_FLOAT_MAT2x3 0x8B65 -#define GL_FLOAT_MAT2x4 0x8B66 -#define GL_FLOAT_MAT3x2 0x8B67 -#define GL_FLOAT_MAT3x4 0x8B68 -#define GL_FLOAT_MAT4x2 0x8B69 -#define GL_FLOAT_MAT4x3 0x8B6A -#define GL_SRGB 0x8C40 -#define GL_SRGB8 0x8C41 -#define GL_SRGB_ALPHA 0x8C42 -#define GL_SRGB8_ALPHA8 0x8C43 -#define GL_COMPRESSED_SRGB 0x8C48 -#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 -#define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_CLIP_DISTANCE0 0x3000 -#define GL_CLIP_DISTANCE1 0x3001 -#define GL_CLIP_DISTANCE2 0x3002 -#define GL_CLIP_DISTANCE3 0x3003 -#define GL_CLIP_DISTANCE4 0x3004 -#define GL_CLIP_DISTANCE5 0x3005 -#define GL_CLIP_DISTANCE6 0x3006 -#define GL_CLIP_DISTANCE7 0x3007 -#define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAJOR_VERSION 0x821B -#define GL_MINOR_VERSION 0x821C -#define GL_NUM_EXTENSIONS 0x821D -#define GL_CONTEXT_FLAGS 0x821E -#define GL_COMPRESSED_RED 0x8225 -#define GL_COMPRESSED_RG 0x8226 -#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 -#define GL_RGBA32F 0x8814 -#define GL_RGB32F 0x8815 -#define GL_RGBA16F 0x881A -#define GL_RGB16F 0x881B -#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD -#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 -#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_CLAMP_READ_COLOR 0x891C -#define GL_FIXED_ONLY 0x891D -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_TEXTURE_1D_ARRAY 0x8C18 -#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 -#define GL_TEXTURE_2D_ARRAY 0x8C1A -#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B -#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C -#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D -#define GL_R11F_G11F_B10F 0x8C3A -#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B -#define GL_RGB9_E5 0x8C3D -#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E -#define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 -#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 -#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 -#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 -#define GL_PRIMITIVES_GENERATED 0x8C87 -#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 -#define GL_RASTERIZER_DISCARD 0x8C89 -#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A -#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B -#define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E -#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F -#define GL_RGBA32UI 0x8D70 -#define GL_RGB32UI 0x8D71 -#define GL_RGBA16UI 0x8D76 -#define GL_RGB16UI 0x8D77 -#define GL_RGBA8UI 0x8D7C -#define GL_RGB8UI 0x8D7D -#define GL_RGBA32I 0x8D82 -#define GL_RGB32I 0x8D83 -#define GL_RGBA16I 0x8D88 -#define GL_RGB16I 0x8D89 -#define GL_RGBA8I 0x8D8E -#define GL_RGB8I 0x8D8F -#define GL_RED_INTEGER 0x8D94 -#define GL_GREEN_INTEGER 0x8D95 -#define GL_BLUE_INTEGER 0x8D96 -#define GL_RGB_INTEGER 0x8D98 -#define GL_RGBA_INTEGER 0x8D99 -#define GL_BGR_INTEGER 0x8D9A -#define GL_BGRA_INTEGER 0x8D9B -#define GL_SAMPLER_1D_ARRAY 0x8DC0 -#define GL_SAMPLER_2D_ARRAY 0x8DC1 -#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 -#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 -#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 -#define GL_UNSIGNED_INT_VEC2 0x8DC6 -#define GL_UNSIGNED_INT_VEC3 0x8DC7 -#define GL_UNSIGNED_INT_VEC4 0x8DC8 -#define GL_INT_SAMPLER_1D 0x8DC9 -#define GL_INT_SAMPLER_2D 0x8DCA -#define GL_INT_SAMPLER_3D 0x8DCB -#define GL_INT_SAMPLER_CUBE 0x8DCC -#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE -#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF -#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 -#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 -#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 -#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 -#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 -#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 -#define GL_QUERY_WAIT 0x8E13 -#define GL_QUERY_NO_WAIT 0x8E14 -#define GL_QUERY_BY_REGION_WAIT 0x8E15 -#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 -#define GL_BUFFER_ACCESS_FLAGS 0x911F -#define GL_BUFFER_MAP_LENGTH 0x9120 -#define GL_BUFFER_MAP_OFFSET 0x9121 -#define GL_DEPTH_COMPONENT32F 0x8CAC -#define GL_DEPTH32F_STENCIL8 0x8CAD -#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 -#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 -#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 -#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 -#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 -#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 -#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 -#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 -#define GL_FRAMEBUFFER_DEFAULT 0x8218 -#define GL_FRAMEBUFFER_UNDEFINED 0x8219 -#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A -#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 -#define GL_DEPTH_STENCIL 0x84F9 -#define GL_UNSIGNED_INT_24_8 0x84FA -#define GL_DEPTH24_STENCIL8 0x88F0 -#define GL_TEXTURE_STENCIL_SIZE 0x88F1 -#define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_GREEN_TYPE 0x8C11 -#define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_ALPHA_TYPE 0x8C13 -#define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_UNSIGNED_NORMALIZED 0x8C17 -#define GL_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_RENDERBUFFER_BINDING 0x8CA7 -#define GL_READ_FRAMEBUFFER 0x8CA8 -#define GL_DRAW_FRAMEBUFFER 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA -#define GL_RENDERBUFFER_SAMPLES 0x8CAB -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD -#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF -#define GL_COLOR_ATTACHMENT0 0x8CE0 -#define GL_COLOR_ATTACHMENT1 0x8CE1 -#define GL_COLOR_ATTACHMENT2 0x8CE2 -#define GL_COLOR_ATTACHMENT3 0x8CE3 -#define GL_COLOR_ATTACHMENT4 0x8CE4 -#define GL_COLOR_ATTACHMENT5 0x8CE5 -#define GL_COLOR_ATTACHMENT6 0x8CE6 -#define GL_COLOR_ATTACHMENT7 0x8CE7 -#define GL_COLOR_ATTACHMENT8 0x8CE8 -#define GL_COLOR_ATTACHMENT9 0x8CE9 -#define GL_COLOR_ATTACHMENT10 0x8CEA -#define GL_COLOR_ATTACHMENT11 0x8CEB -#define GL_COLOR_ATTACHMENT12 0x8CEC -#define GL_COLOR_ATTACHMENT13 0x8CED -#define GL_COLOR_ATTACHMENT14 0x8CEE -#define GL_COLOR_ATTACHMENT15 0x8CEF -#define GL_COLOR_ATTACHMENT16 0x8CF0 -#define GL_COLOR_ATTACHMENT17 0x8CF1 -#define GL_COLOR_ATTACHMENT18 0x8CF2 -#define GL_COLOR_ATTACHMENT19 0x8CF3 -#define GL_COLOR_ATTACHMENT20 0x8CF4 -#define GL_COLOR_ATTACHMENT21 0x8CF5 -#define GL_COLOR_ATTACHMENT22 0x8CF6 -#define GL_COLOR_ATTACHMENT23 0x8CF7 -#define GL_COLOR_ATTACHMENT24 0x8CF8 -#define GL_COLOR_ATTACHMENT25 0x8CF9 -#define GL_COLOR_ATTACHMENT26 0x8CFA -#define GL_COLOR_ATTACHMENT27 0x8CFB -#define GL_COLOR_ATTACHMENT28 0x8CFC -#define GL_COLOR_ATTACHMENT29 0x8CFD -#define GL_COLOR_ATTACHMENT30 0x8CFE -#define GL_COLOR_ATTACHMENT31 0x8CFF -#define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_STENCIL_ATTACHMENT 0x8D20 -#define GL_FRAMEBUFFER 0x8D40 -#define GL_RENDERBUFFER 0x8D41 -#define GL_RENDERBUFFER_WIDTH 0x8D42 -#define GL_RENDERBUFFER_HEIGHT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 -#define GL_STENCIL_INDEX1 0x8D46 -#define GL_STENCIL_INDEX4 0x8D47 -#define GL_STENCIL_INDEX8 0x8D48 -#define GL_STENCIL_INDEX16 0x8D49 -#define GL_RENDERBUFFER_RED_SIZE 0x8D50 -#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 -#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 -#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 -#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 -#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 -#define GL_MAX_SAMPLES 0x8D57 -#define GL_FRAMEBUFFER_SRGB 0x8DB9 -#define GL_HALF_FLOAT 0x140B -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#define GL_COMPRESSED_RED_RGTC1 0x8DBB -#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC -#define GL_COMPRESSED_RG_RGTC2 0x8DBD -#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_SAMPLER_2D_RECT 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 -#define GL_SAMPLER_BUFFER 0x8DC2 -#define GL_INT_SAMPLER_2D_RECT 0x8DCD -#define GL_INT_SAMPLER_BUFFER 0x8DD0 -#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 -#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 -#define GL_TEXTURE_BUFFER 0x8C2A -#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_TEXTURE_BINDING_BUFFER 0x8C2C -#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D -#define GL_TEXTURE_RECTANGLE 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 -#define GL_R8_SNORM 0x8F94 -#define GL_RG8_SNORM 0x8F95 -#define GL_RGB8_SNORM 0x8F96 -#define GL_RGBA8_SNORM 0x8F97 -#define GL_R16_SNORM 0x8F98 -#define GL_RG16_SNORM 0x8F99 -#define GL_RGB16_SNORM 0x8F9A -#define GL_RGBA16_SNORM 0x8F9B -#define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_PRIMITIVE_RESTART 0x8F9D -#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 -#define GL_UNIFORM_BUFFER 0x8A11 -#define GL_UNIFORM_BUFFER_BINDING 0x8A28 -#define GL_UNIFORM_BUFFER_START 0x8A29 -#define GL_UNIFORM_BUFFER_SIZE 0x8A2A -#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B -#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C -#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D -#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E -#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F -#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 -#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 -#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 -#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 -#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 -#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 -#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 -#define GL_UNIFORM_TYPE 0x8A37 -#define GL_UNIFORM_SIZE 0x8A38 -#define GL_UNIFORM_NAME_LENGTH 0x8A39 -#define GL_UNIFORM_BLOCK_INDEX 0x8A3A -#define GL_UNIFORM_OFFSET 0x8A3B -#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C -#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D -#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E -#define GL_UNIFORM_BLOCK_BINDING 0x8A3F -#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 -#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 -#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 -#define GL_INVALID_INDEX 0xFFFFFFFF -#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 -#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 -#define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_TRIANGLES_ADJACENCY 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D -#define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 -#define GL_GEOMETRY_SHADER 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT 0x8916 -#define GL_GEOMETRY_INPUT_TYPE 0x8917 -#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 -#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 -#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 -#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 -#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 -#define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_DEPTH_CLAMP 0x864F -#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_FIRST_VERTEX_CONVENTION 0x8E4D -#define GL_LAST_VERTEX_CONVENTION 0x8E4E -#define GL_PROVOKING_VERTEX 0x8E4F -#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F -#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 -#define GL_OBJECT_TYPE 0x9112 -#define GL_SYNC_CONDITION 0x9113 -#define GL_SYNC_STATUS 0x9114 -#define GL_SYNC_FLAGS 0x9115 -#define GL_SYNC_FENCE 0x9116 -#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 -#define GL_UNSIGNALED 0x9118 -#define GL_SIGNALED 0x9119 -#define GL_ALREADY_SIGNALED 0x911A -#define GL_TIMEOUT_EXPIRED 0x911B -#define GL_CONDITION_SATISFIED 0x911C -#define GL_WAIT_FAILED 0x911D -#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF -#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE -#define GL_SRC1_COLOR 0x88F9 -#define GL_ONE_MINUS_SRC1_COLOR 0x88FA -#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB -#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC -#define GL_ANY_SAMPLES_PASSED 0x8C2F -#define GL_SAMPLER_BINDING 0x8919 -#define GL_RGB10_A2UI 0x906F -#define GL_TEXTURE_SWIZZLE_R 0x8E42 -#define GL_TEXTURE_SWIZZLE_G 0x8E43 -#define GL_TEXTURE_SWIZZLE_B 0x8E44 -#define GL_TEXTURE_SWIZZLE_A 0x8E45 -#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 -#define GL_TIME_ELAPSED 0x88BF -#define GL_TIMESTAMP 0x8E28 -#define GL_INT_2_10_10_10_REV 0x8D9F -#define GL_SAMPLE_SHADING 0x8C36 -#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 -#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E -#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F -#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B -#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C -#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D -#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E -#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F -#define GL_DRAW_INDIRECT_BUFFER 0x8F3F -#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 -#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F -#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A -#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B -#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C -#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D -#define GL_MAX_VERTEX_STREAMS 0x8E71 -#define GL_DOUBLE_VEC2 0x8FFC -#define GL_DOUBLE_VEC3 0x8FFD -#define GL_DOUBLE_VEC4 0x8FFE -#define GL_DOUBLE_MAT2 0x8F46 -#define GL_DOUBLE_MAT3 0x8F47 -#define GL_DOUBLE_MAT4 0x8F48 -#define GL_DOUBLE_MAT2x3 0x8F49 -#define GL_DOUBLE_MAT2x4 0x8F4A -#define GL_DOUBLE_MAT3x2 0x8F4B -#define GL_DOUBLE_MAT3x4 0x8F4C -#define GL_DOUBLE_MAT4x2 0x8F4D -#define GL_DOUBLE_MAT4x3 0x8F4E -#define GL_ACTIVE_SUBROUTINES 0x8DE5 -#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 -#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 -#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 -#define GL_MAX_SUBROUTINES 0x8DE7 -#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 -#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A -#define GL_COMPATIBLE_SUBROUTINES 0x8E4B -#define GL_PATCHES 0x000E -#define GL_PATCH_VERTICES 0x8E72 -#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 -#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 -#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 -#define GL_TESS_GEN_MODE 0x8E76 -#define GL_TESS_GEN_SPACING 0x8E77 -#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 -#define GL_TESS_GEN_POINT_MODE 0x8E79 -#define GL_ISOLINES 0x8E7A -#define GL_QUADS 0x0007 -#define GL_FRACTIONAL_ODD 0x8E7B -#define GL_FRACTIONAL_EVEN 0x8E7C -#define GL_MAX_PATCH_VERTICES 0x8E7D -#define GL_MAX_TESS_GEN_LEVEL 0x8E7E -#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F -#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 -#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 -#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 -#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 -#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 -#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 -#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 -#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 -#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A -#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C -#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D -#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E -#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 -#define GL_TESS_EVALUATION_SHADER 0x8E87 -#define GL_TESS_CONTROL_SHADER 0x8E88 -#define GL_TRANSFORM_FEEDBACK 0x8E22 -#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 -#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 -#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 -#define GL_FIXED 0x140C -#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B -#define GL_LOW_FLOAT 0x8DF0 -#define GL_MEDIUM_FLOAT 0x8DF1 -#define GL_HIGH_FLOAT 0x8DF2 -#define GL_LOW_INT 0x8DF3 -#define GL_MEDIUM_INT 0x8DF4 -#define GL_HIGH_INT 0x8DF5 -#define GL_SHADER_COMPILER 0x8DFA -#define GL_SHADER_BINARY_FORMATS 0x8DF8 -#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 -#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB -#define GL_MAX_VARYING_VECTORS 0x8DFC -#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD -#define GL_RGB565 0x8D62 -#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 -#define GL_PROGRAM_BINARY_LENGTH 0x8741 -#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE -#define GL_PROGRAM_BINARY_FORMATS 0x87FF -#define GL_VERTEX_SHADER_BIT 0x00000001 -#define GL_FRAGMENT_SHADER_BIT 0x00000002 -#define GL_GEOMETRY_SHADER_BIT 0x00000004 -#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 -#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 -#define GL_ALL_SHADER_BITS 0xFFFFFFFF -#define GL_PROGRAM_SEPARABLE 0x8258 -#define GL_ACTIVE_PROGRAM 0x8259 -#define GL_PROGRAM_PIPELINE_BINDING 0x825A -#define GL_MAX_VIEWPORTS 0x825B -#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C -#define GL_VIEWPORT_BOUNDS_RANGE 0x825D -#define GL_LAYER_PROVOKING_VERTEX 0x825E -#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F -#define GL_UNDEFINED_VERTEX 0x8260 -#define GL_COPY_READ_BUFFER_BINDING 0x8F36 -#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 -#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 -#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 -#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 -#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 -#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 -#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A -#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B -#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C -#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D -#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E -#define GL_NUM_SAMPLE_COUNTS 0x9380 -#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC -#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 -#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 -#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 -#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 -#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 -#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB -#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE -#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF -#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 -#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 -#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 -#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 -#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 -#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 -#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 -#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 -#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC -#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 -#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA -#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB -#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 -#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 -#define GL_UNIFORM_BARRIER_BIT 0x00000004 -#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 -#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 -#define GL_COMMAND_BARRIER_BIT 0x00000040 -#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 -#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 -#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 -#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 -#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 -#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 -#define GL_ALL_BARRIER_BITS 0xFFFFFFFF -#define GL_MAX_IMAGE_UNITS 0x8F38 -#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 -#define GL_IMAGE_BINDING_NAME 0x8F3A -#define GL_IMAGE_BINDING_LEVEL 0x8F3B -#define GL_IMAGE_BINDING_LAYERED 0x8F3C -#define GL_IMAGE_BINDING_LAYER 0x8F3D -#define GL_IMAGE_BINDING_ACCESS 0x8F3E -#define GL_IMAGE_1D 0x904C -#define GL_IMAGE_2D 0x904D -#define GL_IMAGE_3D 0x904E -#define GL_IMAGE_2D_RECT 0x904F -#define GL_IMAGE_CUBE 0x9050 -#define GL_IMAGE_BUFFER 0x9051 -#define GL_IMAGE_1D_ARRAY 0x9052 -#define GL_IMAGE_2D_ARRAY 0x9053 -#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 -#define GL_IMAGE_2D_MULTISAMPLE 0x9055 -#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 -#define GL_INT_IMAGE_1D 0x9057 -#define GL_INT_IMAGE_2D 0x9058 -#define GL_INT_IMAGE_3D 0x9059 -#define GL_INT_IMAGE_2D_RECT 0x905A -#define GL_INT_IMAGE_CUBE 0x905B -#define GL_INT_IMAGE_BUFFER 0x905C -#define GL_INT_IMAGE_1D_ARRAY 0x905D -#define GL_INT_IMAGE_2D_ARRAY 0x905E -#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F -#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 -#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 -#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 -#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 -#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 -#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 -#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 -#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 -#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 -#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 -#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B -#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C -#define GL_MAX_IMAGE_SAMPLES 0x906D -#define GL_IMAGE_BINDING_FORMAT 0x906E -#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 -#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 -#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA -#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB -#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC -#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD -#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE -#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF -#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C -#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D -#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E -#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F -#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F -#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 -#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E -#define GL_COMPRESSED_RGB8_ETC2 0x9274 -#define GL_COMPRESSED_SRGB8_ETC2 0x9275 -#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 -#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 -#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 -#define GL_COMPRESSED_R11_EAC 0x9270 -#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 -#define GL_COMPRESSED_RG11_EAC 0x9272 -#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 -#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 -#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A -#define GL_MAX_ELEMENT_INDEX 0x8D6B -#define GL_COMPUTE_SHADER 0x91B9 -#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB -#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC -#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD -#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 -#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 -#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 -#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 -#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 -#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB -#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE -#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF -#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 -#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC -#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED -#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE -#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF -#define GL_COMPUTE_SHADER_BIT 0x00000020 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 -#define GL_DEBUG_SOURCE_API 0x8246 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GL_DEBUG_SOURCE_OTHER 0x824B -#define GL_DEBUG_TYPE_ERROR 0x824C -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GL_DEBUG_TYPE_OTHER 0x8251 -#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GL_DEBUG_SEVERITY_LOW 0x9148 -#define GL_DEBUG_TYPE_MARKER 0x8268 -#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GL_BUFFER 0x82E0 -#define GL_SHADER 0x82E1 -#define GL_PROGRAM 0x82E2 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_QUERY 0x82E3 -#define GL_PROGRAM_PIPELINE 0x82E4 -#define GL_SAMPLER 0x82E6 -#define GL_MAX_LABEL_LENGTH 0x82E8 -#define GL_DEBUG_OUTPUT 0x92E0 -#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GL_MAX_UNIFORM_LOCATIONS 0x826E -#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 -#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 -#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 -#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 -#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 -#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 -#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 -#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 -#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 -#define GL_INTERNALFORMAT_SUPPORTED 0x826F -#define GL_INTERNALFORMAT_PREFERRED 0x8270 -#define GL_INTERNALFORMAT_RED_SIZE 0x8271 -#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 -#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 -#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 -#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 -#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 -#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 -#define GL_INTERNALFORMAT_RED_TYPE 0x8278 -#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 -#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A -#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B -#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C -#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D -#define GL_MAX_WIDTH 0x827E -#define GL_MAX_HEIGHT 0x827F -#define GL_MAX_DEPTH 0x8280 -#define GL_MAX_LAYERS 0x8281 -#define GL_MAX_COMBINED_DIMENSIONS 0x8282 -#define GL_COLOR_COMPONENTS 0x8283 -#define GL_DEPTH_COMPONENTS 0x8284 -#define GL_STENCIL_COMPONENTS 0x8285 -#define GL_COLOR_RENDERABLE 0x8286 -#define GL_DEPTH_RENDERABLE 0x8287 -#define GL_STENCIL_RENDERABLE 0x8288 -#define GL_FRAMEBUFFER_RENDERABLE 0x8289 -#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A -#define GL_FRAMEBUFFER_BLEND 0x828B -#define GL_READ_PIXELS 0x828C -#define GL_READ_PIXELS_FORMAT 0x828D -#define GL_READ_PIXELS_TYPE 0x828E -#define GL_TEXTURE_IMAGE_FORMAT 0x828F -#define GL_TEXTURE_IMAGE_TYPE 0x8290 -#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 -#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 -#define GL_MIPMAP 0x8293 -#define GL_MANUAL_GENERATE_MIPMAP 0x8294 -#define GL_AUTO_GENERATE_MIPMAP 0x8295 -#define GL_COLOR_ENCODING 0x8296 -#define GL_SRGB_READ 0x8297 -#define GL_SRGB_WRITE 0x8298 -#define GL_FILTER 0x829A -#define GL_VERTEX_TEXTURE 0x829B -#define GL_TESS_CONTROL_TEXTURE 0x829C -#define GL_TESS_EVALUATION_TEXTURE 0x829D -#define GL_GEOMETRY_TEXTURE 0x829E -#define GL_FRAGMENT_TEXTURE 0x829F -#define GL_COMPUTE_TEXTURE 0x82A0 -#define GL_TEXTURE_SHADOW 0x82A1 -#define GL_TEXTURE_GATHER 0x82A2 -#define GL_TEXTURE_GATHER_SHADOW 0x82A3 -#define GL_SHADER_IMAGE_LOAD 0x82A4 -#define GL_SHADER_IMAGE_STORE 0x82A5 -#define GL_SHADER_IMAGE_ATOMIC 0x82A6 -#define GL_IMAGE_TEXEL_SIZE 0x82A7 -#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 -#define GL_IMAGE_PIXEL_FORMAT 0x82A9 -#define GL_IMAGE_PIXEL_TYPE 0x82AA -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD -#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE -#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF -#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 -#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 -#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 -#define GL_CLEAR_BUFFER 0x82B4 -#define GL_TEXTURE_VIEW 0x82B5 -#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 -#define GL_FULL_SUPPORT 0x82B7 -#define GL_CAVEAT_SUPPORT 0x82B8 -#define GL_IMAGE_CLASS_4_X_32 0x82B9 -#define GL_IMAGE_CLASS_2_X_32 0x82BA -#define GL_IMAGE_CLASS_1_X_32 0x82BB -#define GL_IMAGE_CLASS_4_X_16 0x82BC -#define GL_IMAGE_CLASS_2_X_16 0x82BD -#define GL_IMAGE_CLASS_1_X_16 0x82BE -#define GL_IMAGE_CLASS_4_X_8 0x82BF -#define GL_IMAGE_CLASS_2_X_8 0x82C0 -#define GL_IMAGE_CLASS_1_X_8 0x82C1 -#define GL_IMAGE_CLASS_11_11_10 0x82C2 -#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 -#define GL_VIEW_CLASS_128_BITS 0x82C4 -#define GL_VIEW_CLASS_96_BITS 0x82C5 -#define GL_VIEW_CLASS_64_BITS 0x82C6 -#define GL_VIEW_CLASS_48_BITS 0x82C7 -#define GL_VIEW_CLASS_32_BITS 0x82C8 -#define GL_VIEW_CLASS_24_BITS 0x82C9 -#define GL_VIEW_CLASS_16_BITS 0x82CA -#define GL_VIEW_CLASS_8_BITS 0x82CB -#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC -#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD -#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE -#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF -#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 -#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 -#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 -#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 -#define GL_UNIFORM 0x92E1 -#define GL_UNIFORM_BLOCK 0x92E2 -#define GL_PROGRAM_INPUT 0x92E3 -#define GL_PROGRAM_OUTPUT 0x92E4 -#define GL_BUFFER_VARIABLE 0x92E5 -#define GL_SHADER_STORAGE_BLOCK 0x92E6 -#define GL_VERTEX_SUBROUTINE 0x92E8 -#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 -#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA -#define GL_GEOMETRY_SUBROUTINE 0x92EB -#define GL_FRAGMENT_SUBROUTINE 0x92EC -#define GL_COMPUTE_SUBROUTINE 0x92ED -#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE -#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF -#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 -#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 -#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 -#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 -#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 -#define GL_ACTIVE_RESOURCES 0x92F5 -#define GL_MAX_NAME_LENGTH 0x92F6 -#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 -#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 -#define GL_NAME_LENGTH 0x92F9 -#define GL_TYPE 0x92FA -#define GL_ARRAY_SIZE 0x92FB -#define GL_OFFSET 0x92FC -#define GL_BLOCK_INDEX 0x92FD -#define GL_ARRAY_STRIDE 0x92FE -#define GL_MATRIX_STRIDE 0x92FF -#define GL_IS_ROW_MAJOR 0x9300 -#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 -#define GL_BUFFER_BINDING 0x9302 -#define GL_BUFFER_DATA_SIZE 0x9303 -#define GL_NUM_ACTIVE_VARIABLES 0x9304 -#define GL_ACTIVE_VARIABLES 0x9305 -#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 -#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 -#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 -#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 -#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A -#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B -#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C -#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D -#define GL_LOCATION 0x930E -#define GL_LOCATION_INDEX 0x930F -#define GL_IS_PER_PATCH 0x92E7 -#define GL_SHADER_STORAGE_BUFFER 0x90D2 -#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 -#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 -#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 -#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 -#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 -#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 -#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 -#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA -#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB -#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC -#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD -#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE -#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF -#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 -#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 -#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA -#define GL_TEXTURE_BUFFER_OFFSET 0x919D -#define GL_TEXTURE_BUFFER_SIZE 0x919E -#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F -#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB -#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC -#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD -#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE -#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF -#define GL_VERTEX_ATTRIB_BINDING 0x82D4 -#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 -#define GL_VERTEX_BINDING_DIVISOR 0x82D6 -#define GL_VERTEX_BINDING_OFFSET 0x82D7 -#define GL_VERTEX_BINDING_STRIDE 0x82D8 -#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 -#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA -#define GL_VERTEX_BINDING_BUFFER 0x8F4F -#define GL_DISPLAY_LIST 0x82E7 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 -#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 -#define GL_TEXTURE_BUFFER_BINDING 0x8C2A -#define GL_MAP_PERSISTENT_BIT 0x0040 -#define GL_MAP_COHERENT_BIT 0x0080 -#define GL_DYNAMIC_STORAGE_BIT 0x0100 -#define GL_CLIENT_STORAGE_BIT 0x0200 -#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 -#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F -#define GL_BUFFER_STORAGE_FLAGS 0x8220 -#define GL_CLEAR_TEXTURE 0x9365 -#define GL_LOCATION_COMPONENT 0x934A -#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B -#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C -#define GL_QUERY_BUFFER 0x9192 -#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 -#define GL_QUERY_BUFFER_BINDING 0x9193 -#define GL_QUERY_RESULT_NO_WAIT 0x9194 -#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 -#define GL_CONTEXT_LOST 0x0507 -#define GL_NEGATIVE_ONE_TO_ONE 0x935E -#define GL_ZERO_TO_ONE 0x935F -#define GL_CLIP_ORIGIN 0x935C -#define GL_CLIP_DEPTH_MODE 0x935D -#define GL_QUERY_WAIT_INVERTED 0x8E17 -#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 -#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 -#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A -#define GL_MAX_CULL_DISTANCES 0x82F9 -#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA -#define GL_TEXTURE_TARGET 0x1006 -#define GL_QUERY_TARGET 0x82EA -#define GL_GUILTY_CONTEXT_RESET 0x8253 -#define GL_INNOCENT_CONTEXT_RESET 0x8254 -#define GL_UNKNOWN_CONTEXT_RESET 0x8255 -#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 -#define GL_LOSE_CONTEXT_ON_RESET 0x8252 -#define GL_NO_RESET_NOTIFICATION 0x8261 -#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_MINMAX 0x802E -#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB -#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC -#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 -#define GL_SPIR_V_BINARY 0x9552 -#define GL_PARAMETER_BUFFER 0x80EE -#define GL_PARAMETER_BUFFER_BINDING 0x80EF -#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 -#define GL_VERTICES_SUBMITTED 0x82EE -#define GL_PRIMITIVES_SUBMITTED 0x82EF -#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 -#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 -#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 -#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 -#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 -#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 -#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 -#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 -#define GL_POLYGON_OFFSET_CLAMP 0x8E1B -#define GL_SPIR_V_EXTENSIONS 0x9553 -#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 -#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF -#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC -#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED -#ifndef GL_VERSION_1_0 -#define GL_VERSION_1_0 1 -GLAPI int GLAD_GL_VERSION_1_0; -typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); -GLAPI PFNGLCULLFACEPROC glad_glCullFace; -#define glCullFace glad_glCullFace -typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); -GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; -#define glFrontFace glad_glFrontFace -typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); -GLAPI PFNGLHINTPROC glad_glHint; -#define glHint glad_glHint -typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); -GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; -#define glLineWidth glad_glLineWidth -typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); -GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; -#define glPointSize glad_glPointSize -typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); -GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; -#define glPolygonMode glad_glPolygonMode -typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLSCISSORPROC glad_glScissor; -#define glScissor glad_glScissor -typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); -GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -#define glTexParameterf glad_glTexParameterf -typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); -GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -#define glTexParameterfv glad_glTexParameterfv -typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -#define glTexParameteri glad_glTexParameteri -typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); -GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -#define glTexParameteriv glad_glTexParameteriv -typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -#define glTexImage1D glad_glTexImage1D -typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -#define glTexImage2D glad_glTexImage2D -typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); -GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -#define glDrawBuffer glad_glDrawBuffer -typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); -GLAPI PFNGLCLEARPROC glad_glClear; -#define glClear glad_glClear -typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; -#define glClearColor glad_glClearColor -typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); -GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; -#define glClearStencil glad_glClearStencil -typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); -GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; -#define glClearDepth glad_glClearDepth -typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); -GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; -#define glStencilMask glad_glStencilMask -typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI PFNGLCOLORMASKPROC glad_glColorMask; -#define glColorMask glad_glColorMask -typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); -GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; -#define glDepthMask glad_glDepthMask -typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); -GLAPI PFNGLDISABLEPROC glad_glDisable; -#define glDisable glad_glDisable -typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); -GLAPI PFNGLENABLEPROC glad_glEnable; -#define glEnable glad_glEnable -typedef void (APIENTRYP PFNGLFINISHPROC)(void); -GLAPI PFNGLFINISHPROC glad_glFinish; -#define glFinish glad_glFinish -typedef void (APIENTRYP PFNGLFLUSHPROC)(void); -GLAPI PFNGLFLUSHPROC glad_glFlush; -#define glFlush glad_glFlush -typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); -GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; -#define glBlendFunc glad_glBlendFunc -typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); -GLAPI PFNGLLOGICOPPROC glad_glLogicOp; -#define glLogicOp glad_glLogicOp -typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); -GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; -#define glStencilFunc glad_glStencilFunc -typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); -GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; -#define glStencilOp glad_glStencilOp -typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); -GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; -#define glDepthFunc glad_glDepthFunc -typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); -GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; -#define glPixelStoref glad_glPixelStoref -typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); -GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; -#define glPixelStorei glad_glPixelStorei -typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); -GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; -#define glReadBuffer glad_glReadBuffer -typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; -#define glReadPixels glad_glReadPixels -typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data); -GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -#define glGetBooleanv glad_glGetBooleanv -typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data); -GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; -#define glGetDoublev glad_glGetDoublev -typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void); -GLAPI PFNGLGETERRORPROC glad_glGetError; -#define glGetError glad_glGetError -typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data); -GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; -#define glGetFloatv glad_glGetFloatv -typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data); -GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; -#define glGetIntegerv glad_glGetIntegerv -typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); -GLAPI PFNGLGETSTRINGPROC glad_glGetString; -#define glGetString glad_glGetString -typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -#define glGetTexImage glad_glGetTexImage -typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -#define glGetTexParameterfv glad_glGetTexParameterfv -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -#define glGetTexParameteriv glad_glGetTexParameteriv -typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; -#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv -typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv -typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); -GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; -#define glIsEnabled glad_glIsEnabled -typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); -GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; -#define glDepthRange glad_glDepthRange -typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLVIEWPORTPROC glad_glViewport; -#define glViewport glad_glViewport -#endif -#ifndef GL_VERSION_1_1 -#define GL_VERSION_1_1 1 -GLAPI int GLAD_GL_VERSION_1_1; -typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); -GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; -#define glDrawArrays glad_glDrawArrays -typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices); -GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; -#define glDrawElements glad_glDrawElements -typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); -GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -#define glPolygonOffset glad_glPolygonOffset -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -#define glCopyTexImage1D glad_glCopyTexImage1D -typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -#define glCopyTexImage2D glad_glCopyTexImage2D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -#define glCopyTexSubImage1D glad_glCopyTexSubImage1D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -#define glCopyTexSubImage2D glad_glCopyTexSubImage2D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -#define glTexSubImage1D glad_glTexSubImage1D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -#define glTexSubImage2D glad_glTexSubImage2D -typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); -GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; -#define glBindTexture glad_glBindTexture -typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures); -GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -#define glDeleteTextures glad_glDeleteTextures -typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures); -GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; -#define glGenTextures glad_glGenTextures -typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); -GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; -#define glIsTexture glad_glIsTexture -#endif -#ifndef GL_VERSION_1_2 -#define GL_VERSION_1_2 1 -GLAPI int GLAD_GL_VERSION_1_2; -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); -GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -#define glDrawRangeElements glad_glDrawRangeElements -typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -#define glTexImage3D glad_glTexImage3D -typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -#define glTexSubImage3D glad_glTexSubImage3D -typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -#define glCopyTexSubImage3D glad_glCopyTexSubImage3D -#endif -#ifndef GL_VERSION_1_3 -#define GL_VERSION_1_3 1 -GLAPI int GLAD_GL_VERSION_1_3; -typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); -GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -#define glActiveTexture glad_glActiveTexture -typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); -GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -#define glSampleCoverage glad_glSampleCoverage -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -#define glCompressedTexImage3D glad_glCompressedTexImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -#define glCompressedTexImage2D glad_glCompressedTexImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -#define glCompressedTexImage1D glad_glCompressedTexImage1D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); -GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -#define glGetCompressedTexImage glad_glGetCompressedTexImage -#endif -#ifndef GL_VERSION_1_4 -#define GL_VERSION_1_4 1 -GLAPI int GLAD_GL_VERSION_1_4; -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -#define glBlendFuncSeparate glad_glBlendFuncSeparate -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); -GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; -#define glMultiDrawArrays glad_glMultiDrawArrays -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); -GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; -#define glMultiDrawElements glad_glMultiDrawElements -typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); -GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; -#define glPointParameterf glad_glPointParameterf -typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params); -GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; -#define glPointParameterfv glad_glPointParameterfv -typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); -GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; -#define glPointParameteri glad_glPointParameteri -typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params); -GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; -#define glPointParameteriv glad_glPointParameteriv -typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; -#define glBlendColor glad_glBlendColor -typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); -GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -#define glBlendEquation glad_glBlendEquation -#endif -#ifndef GL_VERSION_1_5 -#define GL_VERSION_1_5 1 -GLAPI int GLAD_GL_VERSION_1_5; -typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); -GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; -#define glGenQueries glad_glGenQueries -typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); -GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; -#define glDeleteQueries glad_glDeleteQueries -typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); -GLAPI PFNGLISQUERYPROC glad_glIsQuery; -#define glIsQuery glad_glIsQuery -typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); -GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; -#define glBeginQuery glad_glBeginQuery -typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); -GLAPI PFNGLENDQUERYPROC glad_glEndQuery; -#define glEndQuery glad_glEndQuery -typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; -#define glGetQueryiv glad_glGetQueryiv -typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); -GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; -#define glGetQueryObjectiv glad_glGetQueryObjectiv -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); -GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; -#define glGetQueryObjectuiv glad_glGetQueryObjectuiv -typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); -GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; -#define glBindBuffer glad_glBindBuffer -typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); -GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; -#define glDeleteBuffers glad_glDeleteBuffers -typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); -GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; -#define glGenBuffers glad_glGenBuffers -typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); -GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; -#define glIsBuffer glad_glIsBuffer -typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); -GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; -#define glBufferData glad_glBufferData -typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -#define glBufferSubData glad_glBufferSubData -typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data); -GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -#define glGetBufferSubData glad_glGetBufferSubData -typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); -GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; -#define glMapBuffer glad_glMapBuffer -typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); -GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -#define glUnmapBuffer glad_glUnmapBuffer -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -#define glGetBufferParameteriv glad_glGetBufferParameteriv -typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params); -GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -#define glGetBufferPointerv glad_glGetBufferPointerv -#endif -#ifndef GL_VERSION_2_0 -#define GL_VERSION_2_0 1 -GLAPI int GLAD_GL_VERSION_2_0; -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); -GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -#define glBlendEquationSeparate glad_glBlendEquationSeparate -typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); -GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -#define glDrawBuffers glad_glDrawBuffers -typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -#define glStencilOpSeparate glad_glStencilOpSeparate -typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); -GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -#define glStencilFuncSeparate glad_glStencilFuncSeparate -typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); -GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -#define glStencilMaskSeparate glad_glStencilMaskSeparate -typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); -GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; -#define glAttachShader glad_glAttachShader -typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); -GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -#define glBindAttribLocation glad_glBindAttribLocation -typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); -GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; -#define glCompileShader glad_glCompileShader -typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void); -GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -#define glCreateProgram glad_glCreateProgram -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); -GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; -#define glCreateShader glad_glCreateShader -typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); -GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -#define glDeleteProgram glad_glDeleteProgram -typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); -GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; -#define glDeleteShader glad_glDeleteShader -typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); -GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; -#define glDetachShader glad_glDetachShader -typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); -GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -#define glDisableVertexAttribArray glad_glDisableVertexAttribArray -typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); -GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -#define glEnableVertexAttribArray glad_glEnableVertexAttribArray -typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -#define glGetActiveAttrib glad_glGetActiveAttrib -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -#define glGetActiveUniform glad_glGetActiveUniform -typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -#define glGetAttachedShaders glad_glGetAttachedShaders -typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -#define glGetAttribLocation glad_glGetAttribLocation -typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); -GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -#define glGetProgramiv glad_glGetProgramiv -typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -#define glGetProgramInfoLog glad_glGetProgramInfoLog -typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); -GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; -#define glGetShaderiv glad_glGetShaderiv -typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -#define glGetShaderInfoLog glad_glGetShaderInfoLog -typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -#define glGetShaderSource glad_glGetShaderSource -typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -#define glGetUniformLocation glad_glGetUniformLocation -typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); -GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -#define glGetUniformfv glad_glGetUniformfv -typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); -GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -#define glGetUniformiv glad_glGetUniformiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); -GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -#define glGetVertexAttribdv glad_glGetVertexAttribdv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); -GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -#define glGetVertexAttribfv glad_glGetVertexAttribfv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); -GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -#define glGetVertexAttribiv glad_glGetVertexAttribiv -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer); -GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); -GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; -#define glIsProgram glad_glIsProgram -typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); -GLAPI PFNGLISSHADERPROC glad_glIsShader; -#define glIsShader glad_glIsShader -typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); -GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; -#define glLinkProgram glad_glLinkProgram -typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); -GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; -#define glShaderSource glad_glShaderSource -typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); -GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; -#define glUseProgram glad_glUseProgram -typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); -GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; -#define glUniform1f glad_glUniform1f -typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); -GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; -#define glUniform2f glad_glUniform2f -typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; -#define glUniform3f glad_glUniform3f -typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; -#define glUniform4f glad_glUniform4f -typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); -GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; -#define glUniform1i glad_glUniform1i -typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); -GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; -#define glUniform2i glad_glUniform2i -typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); -GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; -#define glUniform3i glad_glUniform3i -typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; -#define glUniform4i glad_glUniform4i -typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; -#define glUniform1fv glad_glUniform1fv -typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; -#define glUniform2fv glad_glUniform2fv -typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; -#define glUniform3fv glad_glUniform3fv -typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; -#define glUniform4fv glad_glUniform4fv -typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; -#define glUniform1iv glad_glUniform1iv -typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; -#define glUniform2iv glad_glUniform2iv -typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; -#define glUniform3iv glad_glUniform3iv -typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; -#define glUniform4iv glad_glUniform4iv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -#define glUniformMatrix2fv glad_glUniformMatrix2fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -#define glUniformMatrix3fv glad_glUniformMatrix3fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -#define glUniformMatrix4fv glad_glUniformMatrix4fv -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); -GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -#define glValidateProgram glad_glValidateProgram -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); -GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -#define glVertexAttrib1d glad_glVertexAttrib1d -typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -#define glVertexAttrib1dv glad_glVertexAttrib1dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); -GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -#define glVertexAttrib1f glad_glVertexAttrib1f -typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -#define glVertexAttrib1fv glad_glVertexAttrib1fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); -GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -#define glVertexAttrib1s glad_glVertexAttrib1s -typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -#define glVertexAttrib1sv glad_glVertexAttrib1sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); -GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -#define glVertexAttrib2d glad_glVertexAttrib2d -typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -#define glVertexAttrib2dv glad_glVertexAttrib2dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); -GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -#define glVertexAttrib2f glad_glVertexAttrib2f -typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -#define glVertexAttrib2fv glad_glVertexAttrib2fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); -GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -#define glVertexAttrib2s glad_glVertexAttrib2s -typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -#define glVertexAttrib2sv glad_glVertexAttrib2sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -#define glVertexAttrib3d glad_glVertexAttrib3d -typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -#define glVertexAttrib3dv glad_glVertexAttrib3dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); -GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -#define glVertexAttrib3f glad_glVertexAttrib3f -typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -#define glVertexAttrib3fv glad_glVertexAttrib3fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); -GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -#define glVertexAttrib3s glad_glVertexAttrib3s -typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -#define glVertexAttrib3sv glad_glVertexAttrib3sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -#define glVertexAttrib4Niv glad_glVertexAttrib4Niv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; -#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; -#define glVertexAttrib4Nub glad_glVertexAttrib4Nub -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); -GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; -#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; -#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); -GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; -#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -#define glVertexAttrib4bv glad_glVertexAttrib4bv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -#define glVertexAttrib4d glad_glVertexAttrib4d -typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -#define glVertexAttrib4dv glad_glVertexAttrib4dv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -#define glVertexAttrib4f glad_glVertexAttrib4f -typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -#define glVertexAttrib4fv glad_glVertexAttrib4fv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -#define glVertexAttrib4iv glad_glVertexAttrib4iv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -#define glVertexAttrib4s glad_glVertexAttrib4s -typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -#define glVertexAttrib4sv glad_glVertexAttrib4sv -typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); -GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -#define glVertexAttrib4ubv glad_glVertexAttrib4ubv -typedef void (APIENTRYP 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(APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv -#endif -#ifndef GL_VERSION_3_0 -#define GL_VERSION_3_0 1 -GLAPI int GLAD_GL_VERSION_3_0; -typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; -#define glColorMaski glad_glColorMaski -typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data); -GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -#define glGetBooleani_v glad_glGetBooleani_v -typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); -GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -#define glGetIntegeri_v glad_glGetIntegeri_v -typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); -GLAPI PFNGLENABLEIPROC glad_glEnablei; -#define glEnablei glad_glEnablei -typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); -GLAPI PFNGLDISABLEIPROC glad_glDisablei; -#define glDisablei glad_glDisablei -typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); -GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; -#define glIsEnabledi glad_glIsEnabledi -typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); -GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -#define glBeginTransformFeedback glad_glBeginTransformFeedback -typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); -GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -#define glEndTransformFeedback glad_glEndTransformFeedback -typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -#define glBindBufferRange glad_glBindBufferRange -typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); -GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -#define glBindBufferBase glad_glBindBufferBase -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); -GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying -typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); -GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; -#define glClampColor glad_glClampColor 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PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); -GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -#define glVertexAttribI1i glad_glVertexAttribI1i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); -GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -#define glVertexAttribI2i glad_glVertexAttribI2i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); -GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -#define glVertexAttribI3i glad_glVertexAttribI3i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); -GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -#define glVertexAttribI4i glad_glVertexAttribI4i -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); -GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -#define glVertexAttribI1ui glad_glVertexAttribI1ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); -GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -#define glVertexAttribI2ui glad_glVertexAttribI2ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); -GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -#define glVertexAttribI3ui glad_glVertexAttribI3ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -#define glVertexAttribI4ui glad_glVertexAttribI4ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -#define glVertexAttribI1iv glad_glVertexAttribI1iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -#define glVertexAttribI2iv glad_glVertexAttribI2iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -#define glVertexAttribI3iv glad_glVertexAttribI3iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -#define glVertexAttribI4iv glad_glVertexAttribI4iv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -#define glVertexAttribI1uiv glad_glVertexAttribI1uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -#define glVertexAttribI2uiv glad_glVertexAttribI2uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -#define glVertexAttribI3uiv glad_glVertexAttribI3uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v); -GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -#define glVertexAttribI4uiv glad_glVertexAttribI4uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v); -GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -#define glVertexAttribI4bv glad_glVertexAttribI4bv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v); -GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -#define glVertexAttribI4sv glad_glVertexAttribI4sv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v); -GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -#define glVertexAttribI4ubv glad_glVertexAttribI4ubv -typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v); -GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -#define glVertexAttribI4usv glad_glVertexAttribI4usv -typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params); -GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -#define glGetUniformuiv glad_glGetUniformuiv -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name); -GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -#define glBindFragDataLocation glad_glBindFragDataLocation -typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -#define glGetFragDataLocation glad_glGetFragDataLocation -typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); -GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; -#define glUniform1ui glad_glUniform1ui -typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); -GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; -#define glUniform2ui glad_glUniform2ui -typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; -#define glUniform3ui glad_glUniform3ui -typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; -#define glUniform4ui glad_glUniform4ui -typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -#define glUniform1uiv glad_glUniform1uiv -typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -#define glUniform2uiv glad_glUniform2uiv -typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -#define glUniform3uiv glad_glUniform3uiv -typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -#define glUniform4uiv glad_glUniform4uiv -typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params); -GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -#define glTexParameterIiv glad_glTexParameterIiv -typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params); -GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -#define glTexParameterIuiv glad_glTexParameterIuiv -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -#define glGetTexParameterIiv glad_glGetTexParameterIiv -typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params); -GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -#define glGetTexParameterIuiv glad_glGetTexParameterIuiv -typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -#define glClearBufferiv glad_glClearBufferiv -typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -#define glClearBufferuiv glad_glClearBufferuiv -typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -#define glClearBufferfv glad_glClearBufferfv -typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -#define glClearBufferfi glad_glClearBufferfi -typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); -GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; -#define glGetStringi glad_glGetStringi -typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); -GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -#define glIsRenderbuffer glad_glIsRenderbuffer -typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); -GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -#define glBindRenderbuffer glad_glBindRenderbuffer -typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); -GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -#define glDeleteRenderbuffers glad_glDeleteRenderbuffers -typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); -GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -#define glGenRenderbuffers glad_glGenRenderbuffers -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -#define glRenderbufferStorage glad_glRenderbufferStorage -typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv -typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); -GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -#define glIsFramebuffer glad_glIsFramebuffer -typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); -GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -#define glBindFramebuffer glad_glBindFramebuffer -typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); -GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -#define glDeleteFramebuffers glad_glDeleteFramebuffers -typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); -GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -#define glGenFramebuffers glad_glGenFramebuffers -typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); -GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -#define glCheckFramebufferStatus glad_glCheckFramebufferStatus -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -#define glFramebufferTexture1D glad_glFramebufferTexture1D -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -#define glFramebufferTexture2D glad_glFramebufferTexture2D -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -#define glFramebufferTexture3D glad_glFramebufferTexture3D -typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); -GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv -typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); -GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -#define glGenerateMipmap glad_glGenerateMipmap -typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -#define glBlitFramebuffer glad_glBlitFramebuffer -typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -#define glFramebufferTextureLayer glad_glFramebufferTextureLayer -typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -#define glMapBufferRange glad_glMapBufferRange -typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); -GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -#define glFlushMappedBufferRange glad_glFlushMappedBufferRange -typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); -GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -#define glBindVertexArray glad_glBindVertexArray -typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); -GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -#define glDeleteVertexArrays glad_glDeleteVertexArrays -typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); -GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -#define glGenVertexArrays glad_glGenVertexArrays -typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); -GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -#define glIsVertexArray glad_glIsVertexArray -#endif -#ifndef GL_VERSION_3_1 -#define GL_VERSION_3_1 1 -GLAPI int GLAD_GL_VERSION_3_1; -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -#define glDrawArraysInstanced glad_glDrawArraysInstanced -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); -GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -#define glDrawElementsInstanced glad_glDrawElementsInstanced -typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); -GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; -#define glTexBuffer glad_glTexBuffer -typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); -GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex -typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -#define glCopyBufferSubData glad_glCopyBufferSubData -typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); -GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -#define glGetUniformIndices glad_glGetUniformIndices -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); -GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -#define glGetActiveUniformsiv glad_glGetActiveUniformsiv -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); -GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -#define glGetActiveUniformName glad_glGetActiveUniformName -typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName); -GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -#define glGetUniformBlockIndex glad_glGetUniformBlockIndex -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); -GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv -typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); -GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName -typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -#define glUniformBlockBinding glad_glUniformBlockBinding -#endif -#ifndef GL_VERSION_3_2 -#define GL_VERSION_3_2 1 -GLAPI int GLAD_GL_VERSION_3_2; -typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex -typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); -GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); -GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); -GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex -typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); -GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -#define glProvokingVertex glad_glProvokingVertex -typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); -GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; -#define glFenceSync glad_glFenceSync -typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); -GLAPI PFNGLISSYNCPROC glad_glIsSync; -#define glIsSync glad_glIsSync -typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); -GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; -#define glDeleteSync glad_glDeleteSync -typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -#define glClientWaitSync glad_glClientWaitSync -typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; -#define glWaitSync glad_glWaitSync -typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data); -GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -#define glGetInteger64v glad_glGetInteger64v -typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); -GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; -#define glGetSynciv glad_glGetSynciv -typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data); -GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -#define glGetInteger64i_v glad_glGetInteger64i_v -typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params); -GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -#define glGetBufferParameteri64v glad_glGetBufferParameteri64v -typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); -GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -#define glFramebufferTexture glad_glFramebufferTexture -typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -#define glTexImage2DMultisample glad_glTexImage2DMultisample -typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -#define glTexImage3DMultisample glad_glTexImage3DMultisample -typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); -GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -#define glGetMultisamplefv glad_glGetMultisamplefv -typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); -GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -#define glSampleMaski glad_glSampleMaski -#endif -#ifndef GL_VERSION_3_3 -#define GL_VERSION_3_3 1 -GLAPI int GLAD_GL_VERSION_3_3; -typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); -GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed -typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name); -GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -#define glGetFragDataIndex glad_glGetFragDataIndex -typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); -GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; -#define glGenSamplers glad_glGenSamplers -typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); -GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -#define glDeleteSamplers glad_glDeleteSamplers -typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); -GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; -#define glIsSampler glad_glIsSampler -typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); -GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; -#define glBindSampler glad_glBindSampler -typedef void (APIENTRYP 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glad_glSamplerParameterIiv; -#define glSamplerParameterIiv glad_glSamplerParameterIiv -typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param); -GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -#define glSamplerParameterIuiv glad_glSamplerParameterIuiv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params); -GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -#define glGetSamplerParameteriv glad_glGetSamplerParameteriv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params); -GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; -#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params); -GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -#define glGetSamplerParameterfv glad_glGetSamplerParameterfv -typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params); -GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv -typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); -GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -#define glQueryCounter glad_glQueryCounter -typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); -GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -#define glGetQueryObjecti64v glad_glGetQueryObjecti64v -typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); -GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -#define glGetQueryObjectui64v glad_glGetQueryObjectui64v -typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); -GLAPI PFNGLVERTEXATTRIBDIVISORPROC 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glad_glVertexAttribP2uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -#define glVertexAttribP3ui glad_glVertexAttribP3ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -#define glVertexAttribP3uiv glad_glVertexAttribP3uiv -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -#define glVertexAttribP4ui glad_glVertexAttribP4ui -typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); -GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -#define glVertexAttribP4uiv glad_glVertexAttribP4uiv -typedef void (APIENTRYP 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glTexCoordP3uiv glad_glTexCoordP3uiv -typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -#define glTexCoordP4ui glad_glTexCoordP4ui -typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -#define glTexCoordP4uiv glad_glTexCoordP4uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); -GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui -typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); -GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv -typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); -GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; -#define glNormalP3ui glad_glNormalP3ui -typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); -GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -#define glNormalP3uiv glad_glNormalP3uiv -typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); -GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; -#define glColorP3ui glad_glColorP3ui -typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); -GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; -#define glColorP3uiv glad_glColorP3uiv -typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); -GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; -#define glColorP4ui glad_glColorP4ui -typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); -GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -#define glColorP4uiv glad_glColorP4uiv -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); -GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -#define glSecondaryColorP3ui glad_glSecondaryColorP3ui -typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); -GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv -#endif -#ifndef GL_VERSION_4_0 -#define GL_VERSION_4_0 1 -GLAPI int GLAD_GL_VERSION_4_0; -typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value); -GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; -#define glMinSampleShading glad_glMinSampleShading -typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); -GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; -#define glBlendEquationi glad_glBlendEquationi -typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); -GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; -#define glBlendEquationSeparatei glad_glBlendEquationSeparatei -typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); -GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci; -#define glBlendFunci glad_glBlendFunci -typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); -GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; -#define glBlendFuncSeparatei glad_glBlendFuncSeparatei -typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect); -GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; -#define glDrawArraysIndirect glad_glDrawArraysIndirect -typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect); -GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; -#define glDrawElementsIndirect glad_glDrawElementsIndirect -typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); -GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d; -#define glUniform1d glad_glUniform1d -typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); -GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d; -#define glUniform2d glad_glUniform2d -typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d; -#define glUniform3d glad_glUniform3d -typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d; -#define glUniform4d glad_glUniform4d -typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv; -#define glUniform1dv glad_glUniform1dv -typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv; -#define glUniform2dv glad_glUniform2dv -typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv; -#define glUniform3dv glad_glUniform3dv -typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv; -#define glUniform4dv glad_glUniform4dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; -#define glUniformMatrix2dv glad_glUniformMatrix2dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; -#define glUniformMatrix3dv glad_glUniformMatrix3dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; -#define glUniformMatrix4dv glad_glUniformMatrix4dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; -#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; -#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; -#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; -#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; -#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv -typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; -#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv -typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params); -GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; -#define glGetUniformdv glad_glGetUniformdv -typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name); -GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; -#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation -typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name); -GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; -#define glGetSubroutineIndex glad_glGetSubroutineIndex -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); -GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; -#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; -#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName -typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; -#define glGetActiveSubroutineName glad_glGetActiveSubroutineName -typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices); -GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; -#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv -typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params); -GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; -#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv -typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values); -GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; -#define glGetProgramStageiv glad_glGetProgramStageiv -typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); -GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; -#define glPatchParameteri glad_glPatchParameteri -typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values); -GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; -#define glPatchParameterfv glad_glPatchParameterfv -typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); -GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; -#define glBindTransformFeedback glad_glBindTransformFeedback -typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); -GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; -#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks -typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); -GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; -#define glGenTransformFeedbacks glad_glGenTransformFeedbacks -typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); -GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; -#define glIsTransformFeedback glad_glIsTransformFeedback -typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); -GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; -#define glPauseTransformFeedback glad_glPauseTransformFeedback -typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); -GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; -#define glResumeTransformFeedback glad_glResumeTransformFeedback -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); -GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; -#define glDrawTransformFeedback glad_glDrawTransformFeedback -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); -GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; -#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream -typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); -GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; -#define glBeginQueryIndexed glad_glBeginQueryIndexed -typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); -GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; -#define glEndQueryIndexed glad_glEndQueryIndexed -typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); -GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; -#define glGetQueryIndexediv glad_glGetQueryIndexediv -#endif -#ifndef GL_VERSION_4_1 -#define GL_VERSION_4_1 1 -GLAPI int GLAD_GL_VERSION_4_1; -typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void); -GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; -#define glReleaseShaderCompiler glad_glReleaseShaderCompiler -typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); -GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary; -#define glShaderBinary glad_glShaderBinary -typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); -GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; -#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat -typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); -GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef; -#define glDepthRangef glad_glDepthRangef -typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); -GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf; -#define glClearDepthf glad_glClearDepthf -typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); -GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; -#define glGetProgramBinary glad_glGetProgramBinary -typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); -GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary; -#define glProgramBinary glad_glProgramBinary -typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); -GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; -#define glProgramParameteri glad_glProgramParameteri -typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); -GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; -#define glUseProgramStages glad_glUseProgramStages -typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); -GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; -#define glActiveShaderProgram glad_glActiveShaderProgram -typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings); -GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; -#define glCreateShaderProgramv glad_glCreateShaderProgramv -typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); -GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; -#define glBindProgramPipeline glad_glBindProgramPipeline -typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines); -GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; -#define glDeleteProgramPipelines glad_glDeleteProgramPipelines -typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); -GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; -#define glGenProgramPipelines glad_glGenProgramPipelines -typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); -GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; -#define glIsProgramPipeline glad_glIsProgramPipeline -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params); -GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; -#define glGetProgramPipelineiv glad_glGetProgramPipelineiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); -GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; -#define glProgramUniform1i glad_glProgramUniform1i -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; -#define glProgramUniform1iv glad_glProgramUniform1iv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); -GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; -#define glProgramUniform1f glad_glProgramUniform1f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; -#define glProgramUniform1fv glad_glProgramUniform1fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); -GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; -#define glProgramUniform1d glad_glProgramUniform1d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; -#define glProgramUniform1dv glad_glProgramUniform1dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); -GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; -#define glProgramUniform1ui glad_glProgramUniform1ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; -#define glProgramUniform1uiv glad_glProgramUniform1uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); -GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; -#define glProgramUniform2i glad_glProgramUniform2i -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; -#define glProgramUniform2iv glad_glProgramUniform2iv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); -GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; -#define glProgramUniform2f glad_glProgramUniform2f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; -#define glProgramUniform2fv glad_glProgramUniform2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); -GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; -#define glProgramUniform2d glad_glProgramUniform2d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; -#define glProgramUniform2dv glad_glProgramUniform2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); -GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; -#define glProgramUniform2ui glad_glProgramUniform2ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; -#define glProgramUniform2uiv glad_glProgramUniform2uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); -GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; -#define glProgramUniform3i glad_glProgramUniform3i -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; -#define glProgramUniform3iv glad_glProgramUniform3iv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; -#define glProgramUniform3f glad_glProgramUniform3f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; -#define glProgramUniform3fv glad_glProgramUniform3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); -GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; -#define glProgramUniform3d glad_glProgramUniform3d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; -#define glProgramUniform3dv glad_glProgramUniform3dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); -GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; -#define glProgramUniform3ui glad_glProgramUniform3ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; -#define glProgramUniform3uiv glad_glProgramUniform3uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; -#define glProgramUniform4i glad_glProgramUniform4i -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); -GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; -#define glProgramUniform4iv glad_glProgramUniform4iv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; -#define glProgramUniform4f glad_glProgramUniform4f -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; -#define glProgramUniform4fv glad_glProgramUniform4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); -GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; -#define glProgramUniform4d glad_glProgramUniform4d -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; -#define glProgramUniform4dv glad_glProgramUniform4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; -#define glProgramUniform4ui glad_glProgramUniform4ui -typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); -GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; -#define glProgramUniform4uiv glad_glProgramUniform4uiv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; -#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; -#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; -#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; -#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; -#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; -#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; -#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; -#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; -#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; -#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; -#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; -#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; -#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; -#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; -#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; -#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; -#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv -typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); -GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; -#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv -typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); -GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; -#define glValidateProgramPipeline glad_glValidateProgramPipeline -typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; -#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); -GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; -#define glVertexAttribL1d glad_glVertexAttribL1d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); -GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; -#define glVertexAttribL2d glad_glVertexAttribL2d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; -#define glVertexAttribL3d glad_glVertexAttribL3d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; -#define glVertexAttribL4d glad_glVertexAttribL4d -typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; -#define glVertexAttribL1dv glad_glVertexAttribL1dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; -#define glVertexAttribL2dv glad_glVertexAttribL2dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; -#define glVertexAttribL3dv glad_glVertexAttribL3dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v); -GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; -#define glVertexAttribL4dv glad_glVertexAttribL4dv -typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; -#define glVertexAttribLPointer glad_glVertexAttribLPointer -typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params); -GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; -#define glGetVertexAttribLdv glad_glGetVertexAttribLdv -typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v); -GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; -#define glViewportArrayv glad_glViewportArrayv -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); -GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; -#define glViewportIndexedf glad_glViewportIndexedf -typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v); -GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; -#define glViewportIndexedfv glad_glViewportIndexedfv -typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v); -GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; -#define glScissorArrayv glad_glScissorArrayv -typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); -GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; -#define glScissorIndexed glad_glScissorIndexed -typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v); -GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; -#define glScissorIndexedv glad_glScissorIndexedv -typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v); -GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; -#define glDepthRangeArrayv glad_glDepthRangeArrayv -typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); -GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; -#define glDepthRangeIndexed glad_glDepthRangeIndexed -typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data); -GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v; -#define glGetFloati_v glad_glGetFloati_v -typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data); -GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; -#define glGetDoublei_v glad_glGetDoublei_v -#endif -#ifndef GL_VERSION_4_2 -#define GL_VERSION_4_2 1 -GLAPI int GLAD_GL_VERSION_4_2; -typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); -GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; -#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); -GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; -#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance -typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); -GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; -#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance -typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); -GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; -#define glGetInternalformativ glad_glGetInternalformativ -typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); -GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; -#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv -typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); -GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; -#define glBindImageTexture glad_glBindImageTexture -typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); -GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; -#define glMemoryBarrier glad_glMemoryBarrier -typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; -#define glTexStorage1D glad_glTexStorage1D -typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; -#define glTexStorage2D glad_glTexStorage2D -typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; -#define glTexStorage3D glad_glTexStorage3D -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); -GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; -#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced -typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); -GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; -#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced -#endif -#ifndef GL_VERSION_4_3 -#define GL_VERSION_4_3 1 -GLAPI int GLAD_GL_VERSION_4_3; -typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; -#define glClearBufferData glad_glClearBufferData -typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; -#define glClearBufferSubData glad_glClearBufferSubData -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); -GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; -#define glDispatchCompute glad_glDispatchCompute -typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); -GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; -#define glDispatchComputeIndirect glad_glDispatchComputeIndirect -typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); -GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; -#define glCopyImageSubData glad_glCopyImageSubData -typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; -#define glFramebufferParameteri glad_glFramebufferParameteri -typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); -GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; -#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv -typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); -GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; -#define glGetInternalformati64v glad_glGetInternalformati64v -typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); -GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; -#define glInvalidateTexSubImage glad_glInvalidateTexSubImage -typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); -GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; -#define glInvalidateTexImage glad_glInvalidateTexImage -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; -#define glInvalidateBufferSubData glad_glInvalidateBufferSubData -typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); -GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; -#define glInvalidateBufferData glad_glInvalidateBufferData -typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments); -GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; -#define glInvalidateFramebuffer glad_glInvalidateFramebuffer -typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; -#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; -#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); -GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; -#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect -typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params); -GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; -#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv -typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); -GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; -#define glGetProgramResourceIndex glad_glGetProgramResourceIndex -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); -GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; -#define glGetProgramResourceName glad_glGetProgramResourceName -typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); -GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; -#define glGetProgramResourceiv glad_glGetProgramResourceiv -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name); -GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; -#define glGetProgramResourceLocation glad_glGetProgramResourceLocation -typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name); -GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; -#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex -typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); -GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; -#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding -typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; -#define glTexBufferRange glad_glTexBufferRange -typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; -#define glTexStorage2DMultisample glad_glTexStorage2DMultisample -typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; -#define glTexStorage3DMultisample glad_glTexStorage3DMultisample -typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); -GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView; -#define glTextureView glad_glTextureView -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; -#define glBindVertexBuffer glad_glBindVertexBuffer -typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; -#define glVertexAttribFormat glad_glVertexAttribFormat -typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; -#define glVertexAttribIFormat glad_glVertexAttribIFormat -typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; -#define glVertexAttribLFormat glad_glVertexAttribLFormat -typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); -GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; -#define glVertexAttribBinding glad_glVertexAttribBinding -typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); -GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; -#define glVertexBindingDivisor glad_glVertexBindingDivisor -typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); -GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; -#define glDebugMessageControl glad_glDebugMessageControl -typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); -GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; -#define glDebugMessageInsert glad_glDebugMessageInsert -typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam); -GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; -#define glDebugMessageCallback glad_glDebugMessageCallback -typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); -GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; -#define glGetDebugMessageLog glad_glGetDebugMessageLog -typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message); -GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; -#define glPushDebugGroup glad_glPushDebugGroup -typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void); -GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; -#define glPopDebugGroup glad_glPopDebugGroup -typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); -GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel; -#define glObjectLabel glad_glObjectLabel -typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); -GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; -#define glGetObjectLabel glad_glGetObjectLabel -typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label); -GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; -#define glObjectPtrLabel glad_glObjectPtrLabel -typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); -GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; -#define glGetObjectPtrLabel glad_glGetObjectPtrLabel -typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params); -GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; -#define glGetPointerv glad_glGetPointerv -#endif -#ifndef GL_VERSION_4_4 -#define GL_VERSION_4_4 1 -GLAPI int GLAD_GL_VERSION_4_4; -typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; -#define glBufferStorage glad_glBufferStorage -typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; -#define glClearTexImage glad_glClearTexImage -typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; -#define glClearTexSubImage glad_glClearTexSubImage -typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); -GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; -#define glBindBuffersBase glad_glBindBuffersBase -typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); -GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; -#define glBindBuffersRange glad_glBindBuffersRange -typedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); -GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures; -#define glBindTextures glad_glBindTextures -typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers); -GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers; -#define glBindSamplers glad_glBindSamplers -typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures); -GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; -#define glBindImageTextures glad_glBindImageTextures -typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; -#define glBindVertexBuffers glad_glBindVertexBuffers -#endif -#ifndef GL_VERSION_4_5 -#define GL_VERSION_4_5 1 -GLAPI int GLAD_GL_VERSION_4_5; -typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); -GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl; -#define glClipControl glad_glClipControl -typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); -GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; -#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); -GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; -#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase -typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; -#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param); -GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; -#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param); -GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; -#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v -typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param); -GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; -#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v -typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers); -GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; -#define glCreateBuffers glad_glCreateBuffers -typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); -GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; -#define glNamedBufferStorage glad_glNamedBufferStorage -typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); -GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; -#define glNamedBufferData glad_glNamedBufferData -typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); -GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; -#define glNamedBufferSubData glad_glNamedBufferSubData -typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; -#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; -#define glClearNamedBufferData glad_glClearNamedBufferData -typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); -GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; -#define glClearNamedBufferSubData glad_glClearNamedBufferSubData -typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); -GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; -#define glMapNamedBuffer glad_glMapNamedBuffer -typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); -GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; -#define glMapNamedBufferRange glad_glMapNamedBufferRange -typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); -GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; -#define glUnmapNamedBuffer glad_glUnmapNamedBuffer -typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); -GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; -#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params); -GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; -#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params); -GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; -#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params); -GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; -#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv -typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); -GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; -#define glGetNamedBufferSubData glad_glGetNamedBufferSubData -typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); -GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; -#define glCreateFramebuffers glad_glCreateFramebuffers -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; -#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); -GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; -#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); -GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; -#define glNamedFramebufferTexture glad_glNamedFramebufferTexture -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); -GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; -#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); -GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; -#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs); -GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; -#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers -typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); -GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; -#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer -typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); -GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; -#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData -typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; -#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; -#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; -#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; -#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv -typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; -#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi -typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; -#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer -typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); -GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; -#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param); -GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; -#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv -typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); -GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; -#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv -typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); -GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; -#define glCreateRenderbuffers glad_glCreateRenderbuffers -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; -#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage -typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; -#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample -typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params); -GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; -#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv -typedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures); -GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures; -#define glCreateTextures glad_glCreateTextures -typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); -GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; -#define glTextureBuffer glad_glTextureBuffer -typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); -GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; -#define glTextureBufferRange glad_glTextureBufferRange -typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); -GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; -#define glTextureStorage1D glad_glTextureStorage1D -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); -GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; -#define glTextureStorage2D glad_glTextureStorage2D -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; -#define glTextureStorage3D glad_glTextureStorage3D -typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; -#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample -typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; -#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; -#define glTextureSubImage1D glad_glTextureSubImage1D -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; -#define glTextureSubImage2D glad_glTextureSubImage2D -typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); -GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; -#define glTextureSubImage3D glad_glTextureSubImage3D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; -#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; -#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D -typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); -GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; -#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; -#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; -#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D -typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; -#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); -GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; -#define glTextureParameterf glad_glTextureParameterf -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param); -GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; -#define glTextureParameterfv glad_glTextureParameterfv -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); -GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; -#define glTextureParameteri glad_glTextureParameteri -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params); -GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; -#define glTextureParameterIiv glad_glTextureParameterIiv -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params); -GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; -#define glTextureParameterIuiv glad_glTextureParameterIuiv -typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param); -GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; -#define glTextureParameteriv glad_glTextureParameteriv -typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); -GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; -#define glGenerateTextureMipmap glad_glGenerateTextureMipmap -typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); -GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; -#define glBindTextureUnit glad_glBindTextureUnit -typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; -#define glGetTextureImage glad_glGetTextureImage -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; -#define glGetCompressedTextureImage glad_glGetCompressedTextureImage -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; -#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv -typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; -#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params); -GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; -#define glGetTextureParameterfv glad_glGetTextureParameterfv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; -#define glGetTextureParameterIiv glad_glGetTextureParameterIiv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params); -GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; -#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv -typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params); -GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; -#define glGetTextureParameteriv glad_glGetTextureParameteriv -typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); -GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; -#define glCreateVertexArrays glad_glCreateVertexArrays -typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); -GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; -#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib -typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); -GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; -#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib -typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); -GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; -#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); -GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; -#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer -typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); -GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; -#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); -GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; -#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); -GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; -#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; -#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat -typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); -GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; -#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat -typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); -GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; -#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor -typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param); -GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; -#define glGetVertexArrayiv glad_glGetVertexArrayiv -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param); -GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; -#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv -typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); -GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; -#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv -typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers); -GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; -#define glCreateSamplers glad_glCreateSamplers -typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines); -GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; -#define glCreateProgramPipelines glad_glCreateProgramPipelines -typedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids); -GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries; -#define glCreateQueries glad_glCreateQueries -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; -#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; -#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; -#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v -typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); -GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; -#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv -typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); -GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; -#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion -typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; -#define glGetTextureSubImage glad_glGetTextureSubImage -typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; -#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage -typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void); -GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; -#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus -typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; -#define glGetnCompressedTexImage glad_glGetnCompressedTexImage -typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); -GLAPI PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; -#define glGetnTexImage glad_glGetnTexImage -typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); -GLAPI PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; -#define glGetnUniformdv glad_glGetnUniformdv -typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); -GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; -#define glGetnUniformfv glad_glGetnUniformfv -typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params); -GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; -#define glGetnUniformiv glad_glGetnUniformiv -typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params); -GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; -#define glGetnUniformuiv glad_glGetnUniformuiv -typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); -GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels; -#define glReadnPixels glad_glReadnPixels -typedef void (APIENTRYP PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); -GLAPI PFNGLGETNMAPDVPROC glad_glGetnMapdv; -#define glGetnMapdv glad_glGetnMapdv -typedef void (APIENTRYP PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); -GLAPI PFNGLGETNMAPFVPROC glad_glGetnMapfv; -#define glGetnMapfv glad_glGetnMapfv -typedef void (APIENTRYP PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v); -GLAPI PFNGLGETNMAPIVPROC glad_glGetnMapiv; -#define glGetnMapiv glad_glGetnMapiv -typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat *values); -GLAPI PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; -#define glGetnPixelMapfv glad_glGetnPixelMapfv -typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint *values); -GLAPI PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; -#define glGetnPixelMapuiv glad_glGetnPixelMapuiv -typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort *values); -GLAPI PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; -#define glGetnPixelMapusv glad_glGetnPixelMapusv -typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte *pattern); -GLAPI PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; -#define glGetnPolygonStipple glad_glGetnPolygonStipple -typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); -GLAPI PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; -#define glGetnColorTable glad_glGetnColorTable -typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); -GLAPI PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; -#define glGetnConvolutionFilter glad_glGetnConvolutionFilter -typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); -GLAPI PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; -#define glGetnSeparableFilter glad_glGetnSeparableFilter -typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -GLAPI PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; -#define glGetnHistogram glad_glGetnHistogram -typedef void (APIENTRYP PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); -GLAPI PFNGLGETNMINMAXPROC glad_glGetnMinmax; -#define glGetnMinmax glad_glGetnMinmax -typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void); -GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; -#define glTextureBarrier glad_glTextureBarrier -#endif -#ifndef GL_VERSION_4_6 -#define GL_VERSION_4_6 1 -GLAPI int GLAD_GL_VERSION_4_6; -typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); -GLAPI PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; -#define glSpecializeShader glad_glSpecializeShader -typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; -#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount -typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); -GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; -#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount -typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); -GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; -#define glPolygonOffsetClamp glad_glPolygonOffsetClamp -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/lib/glad/src/glad.c b/lib/glad/src/glad.c deleted file mode 100644 index 25e90732..00000000 --- a/lib/glad/src/glad.c +++ /dev/null @@ -1,1833 +0,0 @@ -/* - - OpenGL loader generated by glad 0.1.36 on Sun Dec 8 20:02:44 2024. - - Language/Generator: C/C++ - Specification: gl - APIs: gl=4.6 - Profile: core - Extensions: - - Loader: True - Local files: False - Omit khrplatform: False - Reproducible: False - - Commandline: - --profile="core" --api="gl=4.6" --generator="c" --spec="gl" --extensions="" - Online: - https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.6 -*/ - -#include -#include -#include -#include - -static void* get_proc(const char *namez); - -#if defined(_WIN32) || defined(__CYGWIN__) -#ifndef _WINDOWS_ -#undef APIENTRY -#endif -#include -static HMODULE libGL; - -typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; - -#ifdef _MSC_VER -#ifdef __has_include - #if __has_include() - #define HAVE_WINAPIFAMILY 1 - #endif -#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ - #define HAVE_WINAPIFAMILY 1 -#endif -#endif - -#ifdef HAVE_WINAPIFAMILY - #include - #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) - #define IS_UWP 1 - #endif -#endif - -static -int open_gl(void) { -#ifndef IS_UWP - libGL = LoadLibraryW(L"opengl32.dll"); - if(libGL != NULL) { - void (* tmp)(void); - tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); - gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; - return gladGetProcAddressPtr != NULL; - } -#endif - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - FreeLibrary((HMODULE) libGL); - libGL = NULL; - } -} -#else -#include -static void* libGL; - -#if !defined(__APPLE__) && !defined(__HAIKU__) -typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; -#endif - -static -int open_gl(void) { -#ifdef __APPLE__ - static const char *NAMES[] = { - "../Frameworks/OpenGL.framework/OpenGL", - "/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" - }; -#else - static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; -#endif - - unsigned int index = 0; - for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { - libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); - - if(libGL != NULL) { -#if defined(__APPLE__) || defined(__HAIKU__) - return 1; -#else - gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, - "glXGetProcAddressARB"); - return gladGetProcAddressPtr != NULL; -#endif - } - } - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - dlclose(libGL); - libGL = NULL; - } -} -#endif - -static -void* get_proc(const char *namez) { - void* result = NULL; - if(libGL == NULL) return NULL; - -#if !defined(__APPLE__) && !defined(__HAIKU__) - if(gladGetProcAddressPtr != NULL) { - result = gladGetProcAddressPtr(namez); - } -#endif - if(result == NULL) { -#if defined(_WIN32) || defined(__CYGWIN__) - result = (void*)GetProcAddress((HMODULE) libGL, namez); -#else - result = dlsym(libGL, namez); -#endif - } - - return result; -} - -int gladLoadGL(void) { - int status = 0; - - if(open_gl()) { - status = gladLoadGLLoader(&get_proc); - close_gl(); - } - - return status; -} - -struct gladGLversionStruct GLVersion = { 0, 0 }; - -#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) -#define _GLAD_IS_SOME_NEW_VERSION 1 -#endif - -static int max_loaded_major; -static int max_loaded_minor; - -static const char *exts = NULL; -static int num_exts_i = 0; -static char **exts_i = NULL; - -static int get_exts(void) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - exts = (const char *)glGetString(GL_EXTENSIONS); -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - int index; - - num_exts_i = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); - if (num_exts_i > 0) { - exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); - } - - if (exts_i == NULL) { - return 0; - } - - for(index = 0; index < num_exts_i; index++) { - const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); - size_t len = strlen(gl_str_tmp); - - char *local_str = (char*)malloc((len+1) * sizeof(char)); - if(local_str != NULL) { - memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); - } - exts_i[index] = local_str; - } - } -#endif - return 1; -} - -static void free_exts(void) { - if (exts_i != NULL) { - int index; - for(index = 0; index < num_exts_i; index++) { - free((char *)exts_i[index]); - } - free((void *)exts_i); - exts_i = NULL; - } -} - -static int has_ext(const char *ext) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - const char *extensions; - const char *loc; - const char *terminator; - extensions = exts; - if(extensions == NULL || ext == NULL) { - return 0; - } - - while(1) { - loc = strstr(extensions, ext); - if(loc == NULL) { - return 0; - } - - terminator = loc + strlen(ext); - if((loc == extensions || *(loc - 1) == ' ') && - (*terminator == ' ' || *terminator == '\0')) { - return 1; - } - extensions = terminator; - } -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - int index; - if(exts_i == NULL) return 0; - for(index = 0; index < num_exts_i; index++) { - const char *e = exts_i[index]; - - if(exts_i[index] != NULL && strcmp(e, ext) == 0) { - return 1; - } - } - } -#endif - - return 0; -} -int GLAD_GL_VERSION_1_0 = 0; -int GLAD_GL_VERSION_1_1 = 0; -int GLAD_GL_VERSION_1_2 = 0; -int GLAD_GL_VERSION_1_3 = 0; -int GLAD_GL_VERSION_1_4 = 0; -int GLAD_GL_VERSION_1_5 = 0; -int GLAD_GL_VERSION_2_0 = 0; -int GLAD_GL_VERSION_2_1 = 0; -int GLAD_GL_VERSION_3_0 = 0; -int GLAD_GL_VERSION_3_1 = 0; -int GLAD_GL_VERSION_3_2 = 0; -int GLAD_GL_VERSION_3_3 = 0; -int GLAD_GL_VERSION_4_0 = 0; -int GLAD_GL_VERSION_4_1 = 0; -int GLAD_GL_VERSION_4_2 = 0; -int GLAD_GL_VERSION_4_3 = 0; -int GLAD_GL_VERSION_4_4 = 0; -int GLAD_GL_VERSION_4_5 = 0; -int GLAD_GL_VERSION_4_6 = 0; -PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; -PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; -PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; -PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; -PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; -PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; -PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; -PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; -PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; -PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; -PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; -PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; -PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; -PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; -PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; -PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; -PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; -PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; -PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; -PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; -PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; -PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; -PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; -PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; -PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; -PFNGLBUFFERDATAPROC glad_glBufferData = NULL; -PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; -PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; -PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; -PFNGLCLEARPROC glad_glClear = NULL; -PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; -PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; -PFNGLCLEARCOLORPROC glad_glClearColor = NULL; -PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; -PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; -PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; -PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; -PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; -PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; -PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; -PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; -PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; -PFNGLCOLORMASKPROC glad_glColorMask = NULL; -PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; -PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; -PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; -PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; -PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; -PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; -PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; -PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; -PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; -PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; -PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; -PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; -PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; -PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; -PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; -PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; -PFNGLCREATESHADERPROC glad_glCreateShader = NULL; -PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; -PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; -PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; -PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; -PFNGLCULLFACEPROC glad_glCullFace = NULL; -PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; -PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; -PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; -PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; -PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; -PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; -PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; -PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; -PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; -PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; -PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; -PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; -PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; -PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; -PFNGLDISABLEPROC glad_glDisable = NULL; -PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; -PFNGLDISABLEIPROC glad_glDisablei = NULL; -PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; -PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; -PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; -PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; -PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; -PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; -PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; -PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; -PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; -PFNGLENABLEPROC glad_glEnable = NULL; -PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; -PFNGLENABLEIPROC glad_glEnablei = NULL; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; -PFNGLENDQUERYPROC glad_glEndQuery = NULL; -PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; -PFNGLFENCESYNCPROC glad_glFenceSync = NULL; -PFNGLFINISHPROC glad_glFinish = NULL; -PFNGLFLUSHPROC glad_glFlush = NULL; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; -PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; -PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; -PFNGLFRONTFACEPROC glad_glFrontFace = NULL; -PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; -PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; -PFNGLGENQUERIESPROC glad_glGenQueries = NULL; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; -PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; -PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; -PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; -PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; -PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; -PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; -PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; -PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; -PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; -PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; -PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; -PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; -PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; -PFNGLGETERRORPROC glad_glGetError = NULL; -PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; -PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; -PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; -PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; -PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; -PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; -PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; -PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; -PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; -PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; -PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; -PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; -PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; -PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; -PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; -PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; -PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; -PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; -PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; -PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; -PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; -PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; -PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; -PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; -PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; -PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; -PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; -PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; -PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; -PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; -PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; -PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; -PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; -PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; -PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; -PFNGLGETSTRINGPROC glad_glGetString = NULL; -PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; -PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; -PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; -PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; -PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; -PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; -PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; -PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; -PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; -PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; -PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; -PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; -PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; -PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; -PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; -PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; -PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; -PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; -PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; -PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; -PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; -PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL; -PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL; -PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL; -PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL; -PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL; -PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL; -PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL; -PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL; -PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL; -PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL; -PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL; -PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL; -PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL; -PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL; -PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL; -PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; -PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; -PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; -PFNGLHINTPROC glad_glHint = NULL; -PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; -PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; -PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; -PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; -PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; -PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; -PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; -PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; -PFNGLISBUFFERPROC glad_glIsBuffer = NULL; -PFNGLISENABLEDPROC glad_glIsEnabled = NULL; -PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; -PFNGLISPROGRAMPROC glad_glIsProgram = NULL; -PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; -PFNGLISQUERYPROC glad_glIsQuery = NULL; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; -PFNGLISSAMPLERPROC glad_glIsSampler = NULL; -PFNGLISSHADERPROC glad_glIsShader = NULL; -PFNGLISSYNCPROC glad_glIsSync = NULL; -PFNGLISTEXTUREPROC glad_glIsTexture = NULL; -PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; -PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; -PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; -PFNGLLOGICOPPROC glad_glLogicOp = NULL; -PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; -PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; -PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; -PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; -PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; -PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; -PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; -PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; -PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; -PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; -PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; -PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; -PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; -PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; -PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; -PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; -PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; -PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; -PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; -PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; -PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; -PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; -PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; -PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; -PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; -PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; -PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; -PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; -PFNGLPOINTSIZEPROC glad_glPointSize = NULL; -PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; -PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; -PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; -PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; -PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; -PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; -PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; -PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; -PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; -PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; -PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; -PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; -PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; -PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; -PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; -PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; -PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; -PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; -PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; -PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; -PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; -PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; -PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; -PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; -PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; -PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; -PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; -PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; -PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; -PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; -PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; -PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; -PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; -PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; -PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; -PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; -PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; -PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; -PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; -PFNGLREADPIXELSPROC glad_glReadPixels = NULL; -PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; -PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; -PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; -PFNGLSCISSORPROC glad_glScissor = NULL; -PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; -PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; -PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; -PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; -PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; -PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; -PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL; -PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; -PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; -PFNGLSTENCILOPPROC glad_glStencilOp = NULL; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; -PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; -PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; -PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; -PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; -PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; -PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; -PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; -PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; -PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; -PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; -PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; -PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; -PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; -PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; -PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; -PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; -PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; -PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; -PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; -PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; -PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; -PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; -PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; -PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; -PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; -PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; -PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; -PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; -PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; -PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; -PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; -PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; -PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; -PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; -PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; -PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; -PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; -PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; -PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; -PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; -PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; -PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; -PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; -PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; -PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; -PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; -PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; -PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; -PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; -PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; -PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; -PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; -PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; -PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; -PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; -PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; -PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; -PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; -PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; -PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; -PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; -PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; -PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; -PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; -PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; -PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; -PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; -PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; -PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; -PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; -PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; -PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; -PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; -PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; -PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; -PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; -PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; -PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; -PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; -PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; -PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; -PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; -PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; -PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; -PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; -PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; -PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; -PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; -PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; -PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; -PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; -PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = 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strlen(prefixes[i]); - if (strncmp(version, prefixes[i], length) == 0) { - version += length; - break; - } - } - -/* PR #18 */ -#ifdef _MSC_VER - sscanf_s(version, "%d.%d", &major, &minor); -#else - sscanf(version, "%d.%d", &major, &minor); -#endif - - GLVersion.major = major; GLVersion.minor = minor; - max_loaded_major = major; max_loaded_minor = minor; - GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; - GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; - GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; - GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; - GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; - GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; - GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; - GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; - GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; - GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; - GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; - GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; - GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; - GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; - GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; - GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; - GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; - GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; - GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; - if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) { - max_loaded_major = 4; - max_loaded_minor = 6; - } -} - -int gladLoadGLLoader(GLADloadproc load) { - GLVersion.major = 0; GLVersion.minor = 0; - glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); - if(glGetString == NULL) return 0; - if(glGetString(GL_VERSION) == NULL) return 0; - find_coreGL(); - load_GL_VERSION_1_0(load); - load_GL_VERSION_1_1(load); - load_GL_VERSION_1_2(load); - load_GL_VERSION_1_3(load); - load_GL_VERSION_1_4(load); - load_GL_VERSION_1_5(load); - load_GL_VERSION_2_0(load); - load_GL_VERSION_2_1(load); - load_GL_VERSION_3_0(load); - load_GL_VERSION_3_1(load); - load_GL_VERSION_3_2(load); - load_GL_VERSION_3_3(load); - load_GL_VERSION_4_0(load); - load_GL_VERSION_4_1(load); - load_GL_VERSION_4_2(load); - load_GL_VERSION_4_3(load); - load_GL_VERSION_4_4(load); - load_GL_VERSION_4_5(load); - load_GL_VERSION_4_6(load); - - if (!find_extensionsGL()) return 0; - return GLVersion.major != 0 || GLVersion.minor != 0; -} - diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt deleted file mode 100644 index 8abf5e53..00000000 --- a/src/CMakeLists.txt +++ /dev/null @@ -1,34 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Build Project -add_executable(${DAWN_TARGET_NAME}) - -# Validate game project includes the target name -if(NOT DEFINED DAWN_TARGET_NAME) - message(FATAL_ERROR "You need to define a target name") -endif() - -# Add in base library -add_subdirectory(dawn) -add_subdirectory(dawnrpg) - -if(DAWN_ENABLE_PHYSICS) - add_subdirectory(dawnphysics) -endif() - -# Host Libraries -target_link_libraries(${DAWN_TARGET_NAME} - PUBLIC - ${DAWN_BUILD_HOST_LIBS} -) - -# Compile support targets -add_subdirectory(dawnglfw) -add_subdirectory(dawnopengl) -add_subdirectory(dawnlinux) - -# Compress the game assets. -add_dependencies(${DAWN_TARGET_NAME} dawnassets) \ No newline at end of file diff --git a/src/dawn/CMakeLists.txt b/src/dawn/CMakeLists.txt deleted file mode 100644 index cf3b016c..00000000 --- a/src/dawn/CMakeLists.txt +++ /dev/null @@ -1,48 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Libraries -target_link_libraries(${DAWN_TARGET_NAME} - PUBLIC - archive_static - glm::glm - nlohmann_json::nlohmann_json - freetype - slang -) - -# Includes -target_include_directories(${DAWN_TARGET_NAME} - PUBLIC - ${CMAKE_CURRENT_LIST_DIR} -) - -# Definitions -target_compile_definitions(${DAWN_TARGET_NAME} - PUBLIC - DAWN_DEBUG_SHADERS=$ -) - -# Subdirs -add_subdirectory(assert) -add_subdirectory(asset) -add_subdirectory(audio) -add_subdirectory(component) -add_subdirectory(display) -add_subdirectory(environment) -add_subdirectory(game) -add_subdirectory(locale) -add_subdirectory(save) -add_subdirectory(scene) -add_subdirectory(settings) -add_subdirectory(time) -add_subdirectory(util) - - -# Assets -tool_copy(en en.json) -tool_copy(simpleTexturedShader shaders/simple-textured.slang) - -add_dependencies(${DAWN_TARGET_NAME} dawnassets) \ No newline at end of file diff --git a/src/dawn/assert/CMakeLists.txt b/src/dawn/assert/CMakeLists.txt deleted file mode 100644 index a22374f6..00000000 --- a/src/dawn/assert/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - assert.cpp -) \ No newline at end of file diff --git a/src/dawn/assert/assert.cpp b/src/dawn/assert/assert.cpp deleted file mode 100644 index 16799950..00000000 --- a/src/dawn/assert/assert.cpp +++ /dev/null @@ -1,35 +0,0 @@ -/** - * Copyright (c) 2022 Dominic Masters - * - * This software is released under the MIT License. - * https://opensource.org/licenses/MIT - */ - -#include "assert.hpp" - -void assertTrueImplement( - const char *file, - const int32_t line, - const char *func, - const bool_t result, - const char *message, - ... -) { - if(result) return; - - // Print file info. - fprintf( - stderr, - "Assert failed in %s:%i :: %s\n", - file, - line, - func - ); - - va_list argptr; - va_start(argptr, message); - vfprintf(stderr, message, argptr); - va_end(argptr); - fprintf(stderr, "\n"); - throw std::runtime_error("Assert failed."); -} diff --git a/src/dawn/assert/assert.hpp b/src/dawn/assert/assert.hpp deleted file mode 100644 index fa99e4ea..00000000 --- a/src/dawn/assert/assert.hpp +++ /dev/null @@ -1,126 +0,0 @@ -/** - * Copyright (c) 2022 Dominic Masters - * - * This software is released under the MIT License. - * https://opensource.org/licenses/MIT - */ - -#pragma once -#include "util/Flag.hpp" - -/** - * Asserts that a given statement must evaluate to true or the assertion fails - * and the game will close semi-gracefully. - * - * @param file String filename of the file that has the assertion. - * @param line Integer line number within the file that the assertion is on. - * @param func Called function that has the assertion. - * @param result The statement that must equate to true. - * @param message Message (sprintf format) to send to the stdout. - * @param ... Varargs of the sprintf arguments. - */ -void assertTrueImplement( - const char *file, - const int32_t line, - const char *func, - const bool_t result, - const char *message, - ... -); - -/** - * Asserts that a statement must be true in order for the assertion to not cause - * an error. Basically this is a throw statement in disguise. - * - * @param statement Statement of the assertion. - * @param message Message (sprintf format) to send to the logger. - * @param args Optional TParam args for the sprintf message to accept. - */ -#define assertTrue(...) assertTrueImplement( \ - __FILE__, __LINE__, __func__, __VA_ARGS__ \ -) - -/** - * Asserts that a statement must be false in order for the assertion to not - * cause an error. - * - * @param statement Statement of the assertion. - * @param message Message (sprintf format) to send to the logger. - * @param args Optional TParam args for the sprintf message to accept. - */ -#define assertFalse(x, ...) assertTrue(!(x), __VA_ARGS__) - -/** - * Asserts that a specified piece of code should be entirely unreachable. - * @param message Message (sprintf format) to send to the logger. - * @param args Optional TParam args for the sprintf message to accept. - */ -#define assertUnreachable(...) assertTrue(false, __VA_ARGS__) - -/** - * Asserts that a given pointer is not null. - * @param x Pointer to check. - * @param message Message (sprintf format) to send to the logger. - * @param args Optional TParam args for the sprintf message to accept. - */ -#define assertNotNull(x, ...) assertTrue(x != nullptr, __VA_ARGS__) - -/** - * Asserts that a given pointer is null. - * @param x Pointer to check. - * @param message Message (sprintf format) to send to the logger. - * @param args Optional TParam args for the sprintf message to accept. - */ -#define assertNull(x, ...) assertTrue(x == nullptr, __VA_ARGS__) - -/** - * Asserts that a given map has a specific key. - * @param map Map to check. - * @param key Key to check for. - * @param message Message (sprintf format) to send to the logger. - * @param args Optional TParam args for the sprintf message to accept. - */ -#define assertMapHasKey(map, key, ...) assertTrue( \ - map.find(key) != map.end(), __VA_ARGS__ \ -) - -/** - * Asserts that a given map does not have a specific key. - * @param map Map to check. - * @param key Key to check for. - * @param message Message (sprintf format) to send to the logger. - * @param args Optional TParam args for the sprintf message to accept. - */ -#define assertMapNotHasKey(map, key, ...) assertTrue( \ - map.find(key) == map.end(), __VA_ARGS__ \ -) - -/** - * Asserts that a given value has a specific flag turned off. - * - * @param value Value to check. - * @param flag Flag to check for. - * @param message Message (sprintf format) to send to the logger. - * @param args Optional TParam args for the sprintf message to accept. - */ -#define assertFlagOff(value, flag, ...) assertTrue( \ - Flag::isOff(value, flag), __VA_ARGS__ \ -) - -/** - * Asserts that a given value has a specific flag turned on. - * - * @param value Value to check. - * @param flag Flag to check for. - * @param message Message (sprintf format) to send to the logger. - * @param args Optional TParam args for the sprintf message to accept. - */ -#define assertFlagOn(value, flag, ...) assertTrue( \ - Flag::isOn(value, flag), __VA_ARGS__ \ -) - -/** - * Asserts that the current code is deprecated and should not be used anymore. - * @deprecated - */ -#define assertDeprecated(...) assertUnreachable(__VA_ARGS__) \ No newline at end of file diff --git a/src/dawn/asset/AssetDataLoader.cpp b/src/dawn/asset/AssetDataLoader.cpp deleted file mode 100644 index 501b7956..00000000 --- a/src/dawn/asset/AssetDataLoader.cpp +++ /dev/null @@ -1,230 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "assert/assert.hpp" -#include "AssetDataLoader.hpp" -#include "util/Math.hpp" - -using namespace Dawn; - -ssize_t assetDataLoaderArchiveRead( - struct archive *archive, - void *d, - const void **buffer -) { - assertNotNull(archive, "Archive is NULL!"); - assertNotNull(d, "Data is NULL!"); - assertNotNull(buffer, "Buffer is NULL!"); - AssetDataLoader *loader = (AssetDataLoader*)d; - - *buffer = loader->buffer; - size_t read = fread( - loader->buffer, 1, ASSET_LOADER_BUFFER_SIZE, loader->assetArchiveFile - ); - if(ferror(loader->assetArchiveFile)) return ARCHIVE_FATAL; - return read; -} - -int64_t assetDataLoaderArchiveSeek( - struct archive *archive, - void *d, - int64_t offset, - int32_t whence -) { - assertNotNull(archive, "Archive is NULL!"); - assertNotNull(d, "Data is NULL!"); - assertTrue(offset > 0, "Offset must be greater than 0!"); - AssetDataLoader *loader = (AssetDataLoader*)d; - int32_t ret = fseek(loader->assetArchiveFile, offset, whence); - assertTrue(ret == 0, "Failed to seek!"); - return ftell(loader->assetArchiveFile); -} - -int32_t assetDataLoaderArchiveOpen(struct archive *a, void *d) { - assertNotNull(a, "Archive is NULL!"); - assertNotNull(d, "Data is NULL!"); - AssetDataLoader *loader = (AssetDataLoader*)d; - - int32_t ret = fseek(loader->assetArchiveFile, 0, SEEK_SET); - assertTrue(ret == 0, "Failed to seek to start of file!"); - return ARCHIVE_OK; -} - -int32_t assetDataLoaderArchiveClose(struct archive *a, void *d) { - assertNotNull(a, "Archive is NULL!"); - assertNotNull(d, "Data is NULL!"); - return assetDataLoaderArchiveOpen(a, d); -} - -// // // // // // // // // // // // // // // // // // // // // // // // // // // - -AssetDataLoader::AssetDataLoader(const std::string &fileName) : - fileName(fileName) -{ - assertTrue( - fileName.size() > 0, - "IAssetDataLoader::IAssetDataLoader: fileName must be greater than 0" - ); -} - -size_t AssetDataLoader::getSize() { - assertTrue(this->assetArchiveEntry != nullptr, "Entry is NULL!"); - assertTrue( - archive_entry_size_is_set(assetArchiveEntry), - "Entry size is not set!" - ); - return archive_entry_size(assetArchiveEntry); -} - -size_t AssetDataLoader::getPosition() { - assertNotNull(this->assetArchiveFile, "File is not open!"); - return this->position; -} - -std::string AssetDataLoader::getEntireContentsAsString() { - if(!this->isOpen()) { - this->open(); - } else { - this->rewind(); - } - - std::string buffer; - buffer.resize(this->getSize()); - this->read((uint8_t*)buffer.data(), buffer.size()); - this->close(); - return buffer; -} - -bool_t AssetDataLoader::isOpen() { - return this->assetArchive != nullptr; -} - -void AssetDataLoader::open() { - assertNull(this->assetArchiveFile, "File is already open"); - assertNull(this->assetArchive, "Archive is already open"); - assertNull(this->assetArchiveEntry, "Entry is already open"); - - this->assetArchiveFile = this->openAssetArchiveFile(); - assertNotNull(this->assetArchiveFile, "Failed to open archive file!"); - - // Open archive reader - assetArchive = archive_read_new(); - assertNotNull(assetArchive, "Failed to create archive reader"); - - // Set up the reader - archive_read_support_format_tar(assetArchive); - - // Open reader - archive_read_set_open_callback(assetArchive, &assetDataLoaderArchiveOpen); - archive_read_set_read_callback(assetArchive, &assetDataLoaderArchiveRead); - archive_read_set_seek_callback(assetArchive, &assetDataLoaderArchiveSeek); - archive_read_set_close_callback(assetArchive, &assetDataLoaderArchiveClose); - archive_read_set_callback_data(assetArchive, this); - - int32_t ret = archive_read_open1(assetArchive); - assertTrue(ret == ARCHIVE_OK, "Failed to open archive!"); - position = 0; - - // Iterate over each file to find the one for this asset loader. - while(archive_read_next_header(assetArchive, &assetArchiveEntry)==ARCHIVE_OK){ - const char_t *headerFile = (char_t*)archive_entry_pathname( - assetArchiveEntry - ); - if(std::string(headerFile) == this->fileName) return; - int32_t ret = archive_read_data_skip(assetArchive); - assertTrue(ret == ARCHIVE_OK, "Failed to skip data!"); - } - - assertUnreachable("Failed to find file!"); -} - -int32_t AssetDataLoader::close() { - assertNotNull(this->assetArchiveFile, "File is NULL"); - assertNotNull(this->assetArchive, "Archive is NULL!"); - assertNotNull(this->assetArchiveEntry, "Entry is NULL!"); - - // Close the archive - int32_t ret = archive_read_free(this->assetArchive); - assertTrue(ret == ARCHIVE_OK, "Failed to close archive!"); - - this->assetArchive = nullptr; - this->assetArchiveEntry = nullptr; - - // Close the file - int32_t res = fclose(this->assetArchiveFile); - this->assetArchiveFile = nullptr; - return res; -} - -size_t AssetDataLoader::read(uint8_t *buffer, const size_t &size) { - assertNotNull(buffer, "Buffer is NULL!"); - assertTrue(size > 0, "Size must be greater than 0!"); - assertNotNull(this->assetArchive, "Archive is NULL!"); - assertNotNull(this->assetArchiveEntry, "Entry is NULL!"); - - ssize_t read = archive_read_data(this->assetArchive, buffer, size); - this->position += read; - - if(read == ARCHIVE_FATAL) { - assertUnreachable(archive_error_string(this->assetArchive)); - } - - assertTrue(read != ARCHIVE_RETRY, "Failed to read data (RETRY)!"); - assertTrue(read != ARCHIVE_WARN, "Failed to read data (WARN)!"); - - return read; -} - -size_t AssetDataLoader::readUntil( - uint8_t *buffer, - const size_t maxSize, - const char_t delimiter -) { - size_t totalRead = this->read(buffer, maxSize); - size_t i = 0; - while(i < totalRead) { - if(buffer[i] == delimiter) break; - i++; - } - buffer[i++] = '\0'; - return i; -} - -size_t AssetDataLoader::skip(const size_t &n) { - assertTrue(n >= 0, "Byte count must be greater than 0."); - assertTrue(n < (this->getSize() - this->position), "Cannot skip past EOF!"); - - uint8_t dumpBuffer[ASSET_LOADER_BUFFER_SIZE]; - size_t skipped = 0; - size_t n2, n3, n4; - n4 = n; - while(n4 != 0) { - n2 = Math::min(n4, ASSET_LOADER_BUFFER_SIZE); - n3 = this->read(dumpBuffer, n2); - assertTrue(n3 == n2, "Failed to skip bytes!"); - n4 -= n3; - } - - return skipped; -} - -size_t AssetDataLoader::setPosition(const size_t position) { - assertTrue(position >= 0, "Position must be greater than or equal to 0"); - this->rewind(); - return this->skip(position); -} - -void AssetDataLoader::rewind() { - assertTrue(this->isOpen(), "Asset is not open!"); - if(this->position == 0) return; - - // TODO: See if I can optimize this - this->close(); - this->open(); -} - -AssetDataLoader::~AssetDataLoader() { - if(this->assetArchiveFile != nullptr) this->close(); -} \ No newline at end of file diff --git a/src/dawn/asset/AssetDataLoader.hpp b/src/dawn/asset/AssetDataLoader.hpp deleted file mode 100644 index c06f095d..00000000 --- a/src/dawn/asset/AssetDataLoader.hpp +++ /dev/null @@ -1,180 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -extern "C" { - #include - #include -} - -#define ASSET_LOADER_BUFFER_SIZE 32768 - -/** - * Method invoked by the libarchive internals to read bytes from the archive - * file pointer. - * - * @param archive Archive requesting the read. - * @param data Data pointer passed to the archive. - * @param buffer Pointer to where the buffer pointer should be stored. - * @return Count of bytes read. - */ -ssize_t assetDataLoaderArchiveRead( - struct archive *archive, - void *data, - const void **buffer -); - -/** - * Method invoked by the libarchive internals to seek the archive file pointer. - * - * @param archive Archive requesting the seek. - * @param data Data pointer passed to the archive. - * @param offset Offset to seek to. - * @param whence Whence to seek from. - * @return The new offset. - */ -int64_t assetDataLoaderArchiveSeek( - struct archive *archive, - void *data, - int64_t offset, - int32_t whence -); - -/** - * Method invoked by the libarchive internals to open the archive file pointer. - * - * @param archive Archive requesting the open. - * @param data Data pointer passed to the archive. - * @return 0 if success, otherwise for failure. - */ -int32_t assetDataLoaderArchiveOpen(struct archive *a, void *data); - -/** - * Method invoked by the libarchive internals to close the archive file pointer. - * - * @param archive Archive requesting the close. - * @param data Data pointer passed to the archive. - * @return 0 if success, otherwise for failure. - */ -int32_t assetDataLoaderArchiveClose(struct archive *a, void *data); - -namespace Dawn { - class AssetDataLoader { - protected: - struct archive *assetArchive = nullptr; - struct archive_entry *assetArchiveEntry = nullptr; - size_t position; - std::string fileName; - - public: - uint8_t buffer[ASSET_LOADER_BUFFER_SIZE]; - FILE *assetArchiveFile = nullptr; - - /** - * Unimplemented method intended to be implemented by the platform that - * will be used to request a File pointer to the asset. - * - * @return Pointer to the opened asset archive. - */ - FILE * openAssetArchiveFile(); - - /** - * Create a new asset loader. Asset Loaders can be used to load data from - * a file in a myriad of ways. - * - * @param fileName File name of the asset that is to be loaded. - */ - AssetDataLoader(const std::string &filename); - - /** - * Get the size of the asset. - * @return The size of the asset in bytes. - */ - size_t getSize(); - - /** - * Returns the current position of the read head. - * - * @return The current read head position. - */ - size_t getPosition(); - - /** - * Get the entire contents of the asset as a string. - * - * @return The entire contents of the asset as a string. - */ - std::string getEntireContentsAsString(); - - /** - * Check if the asset is open. - * - * @return True if the asset is open, otherwise false. - */ - bool_t isOpen(); - - /** - * Platform-centric method to open a file buffer to an asset. - */ - void open(); - - /** - * Closes the previously ppened asset. - * @return 0 if successful, otherwise false. - */ - int32_t close(); - - /** - * Read bytes from buffer. - * @param buffer Pointer to a ubyte array to buffer data into. - * @param size Length of the data buffer (How many bytes to read). - * @return The count of bytes read. - */ - size_t read(uint8_t *buffer, const size_t &size); - - /** - * Reads bytes from the buffer until a given delimiter is found. Returned - * position will be the index of the delimiter within the buffer. - * - * @param buffer Buffer to read into. - * @param maxSize Maximum size of the buffer. - * @param delimiter Delimiter to read until. - * @return The count of bytes read (including null terminator) - */ - size_t readUntil( - uint8_t *buffer, - const size_t maxSize, - const char_t delimiter - ); - - /** - * Skips the read head forward to a given position. - * - * @param n Count of bytes to progress the read head by. - * @return Count of bytes progressed. - */ - size_t skip(const size_t &n); - - /** - * Rewind the read head to the beginning of the file. - */ - void rewind(); - - /** - * Sets the absolute position of the read head within the buffer of the - * file. - * - * @param absolutePosition Absolute position to set the read head to. - */ - size_t setPosition(const size_t absolutePosition); - - /** - * Cleanup the asset loader. - */ - virtual ~AssetDataLoader(); - }; -} \ No newline at end of file diff --git a/src/dawn/asset/AssetLoader.cpp b/src/dawn/asset/AssetLoader.cpp deleted file mode 100644 index 69b1ec00..00000000 --- a/src/dawn/asset/AssetLoader.cpp +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "AssetLoader.hpp" -#include "assert/assert.hpp" -#include "asset/AssetManager.hpp" - -using namespace Dawn; - -const std::string AssetLoader::ASSET_TYPE = "unknown"; - -AssetLoader::AssetLoader( - const std::shared_ptr assetManager, - const std::string name -) : - assetManager(assetManager), - name(name) -{ - assertNotNull(assetManager, "AssetManager cannot be null"); - assertTrue(name.size() > 0, "Name cannot be empty"); - - std::cout << "Loading: " << name << std::endl; -} - -std::shared_ptr AssetLoader::getAssetManager() { - auto am = this->assetManager.lock(); - assertNotNull(am, "AssetManager is null"); - return am; -} - -void AssetLoader::loadImmediately() { - while(!this->loaded) { - this->getAssetManager()->update(); - } -} - -AssetLoader::~AssetLoader() { - this->loaded = false; - std::cout << "Unloading: " << name << std::endl; -} \ No newline at end of file diff --git a/src/dawn/asset/AssetLoader.hpp b/src/dawn/asset/AssetLoader.hpp deleted file mode 100644 index 18c62d32..00000000 --- a/src/dawn/asset/AssetLoader.hpp +++ /dev/null @@ -1,71 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - class AssetManager; - - class AssetLoader { - private: - std::weak_ptr assetManager; - - public: - std::string typetest; - const static std::string ASSET_TYPE; - - const std::string name; - bool_t loaded = false; - - /** - * Create an abstract Asset object. - * - * @param name Name of the asset. - */ - AssetLoader( - const std::shared_ptr assetManager, - const std::string name - ); - - /** - * Virtual function that will be called by the asset manager on a - * synchronous basis. This will only trigger if the blocks are false and - * the loaded is also false. - */ - virtual void updateSync() = 0; - - /** - * Virtual function called by the asset manager asynchronously every tick. - * This will only trigger if blocks are false and the loaded state is also - * false. - */ - virtual void updateAsync() = 0; - - /** - * Returns the asset type. - * - * @return The asset type. - */ - virtual std::string getAssetType() const = 0; - - /** - * Returns the asset manager. - * - * @return The asset manager. - */ - std::shared_ptr getAssetManager(); - - /** - * Load the asset immediately, this is blocking on the main thread. - */ - void loadImmediately(); - - /** - * Dispose the asset item. - */ - virtual ~AssetLoader(); - }; -} \ No newline at end of file diff --git a/src/dawn/asset/AssetManager.cpp b/src/dawn/asset/AssetManager.cpp deleted file mode 100644 index 9f2e2f27..00000000 --- a/src/dawn/asset/AssetManager.cpp +++ /dev/null @@ -1,77 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "AssetManager.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -void AssetManager::init(const std::shared_ptr &game) { - assertNotNull(game, "Game is NULL?"); - this->game = game; -} - -void AssetManager::update() { - auto copyPendingAssets = pendingAssetLoaders; - auto itPending = copyPendingAssets.begin(); - while(itPending != copyPendingAssets.end()) { - auto loader = *itPending; - - loader->updateSync(); - loader->updateAsync(); - loader->updateSync(); - - if(!loader->loaded) { - ++itPending; - continue; - } - - finishedAssetLoaders.push_back(loader); - auto it = std::find( - pendingAssetLoaders.begin(), - pendingAssetLoaders.end(), - loader - ); - assertTrue(it != pendingAssetLoaders.end(), "Loader not found?"); - pendingAssetLoaders.erase(it); - ++itPending; - } -} - -void AssetManager::remove(const std::shared_ptr loader) { - for( - auto it = pendingAssetLoaders.begin(); - it != pendingAssetLoaders.end(); - it++ - ) { - if(*it != loader) continue; - pendingAssetLoaders.erase(it); - return; - } - - for( - auto it = finishedAssetLoaders.begin(); - it != finishedAssetLoaders.end(); - it++ - ) { - if(it->lock() != loader) continue; - finishedAssetLoaders.erase(it); - return; - } -} - -bool_t AssetManager::isEverythingLoaded() { - return pendingAssetLoaders.size() == 0; -} - -std::shared_ptr AssetManager::getGame() { - auto g = game.lock(); - assertNotNull(g, "Game is NULL?"); - return g; -} - -AssetManager::~AssetManager() { - -} \ No newline at end of file diff --git a/src/dawn/asset/AssetManager.hpp b/src/dawn/asset/AssetManager.hpp deleted file mode 100644 index 3d63ba55..00000000 --- a/src/dawn/asset/AssetManager.hpp +++ /dev/null @@ -1,114 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" -#include "asset/AssetLoader.hpp" - -namespace Dawn { - class Game; - - class AssetManager final : public std::enable_shared_from_this { - private: - std::weak_ptr game; - std::vector> pendingAssetLoaders; - std::vector> finishedAssetLoaders; - - /** - * Returns an existing asset loader if it exists. - * - * @param filename The filename of the asset to get. - * @return The asset loader if it exists, otherwise nullptr. - */ - template - std::shared_ptr getExisting(const std::string &filename) { - for(auto &loader : pendingAssetLoaders) { - if(loader->name != filename) continue; - if(loader->getAssetType() != T::ASSET_TYPE) continue; - return std::static_pointer_cast(loader); - } - - for(auto &wLoader : finishedAssetLoaders) { - auto loader = wLoader.lock(); - if(!loader) continue; - if(loader->name != filename) continue; - if(loader->getAssetType() != T::ASSET_TYPE) continue; - return std::static_pointer_cast(loader); - } - - return nullptr; - } - - /** - * Removes an existing asset loader if it exists. - * - * @param filename The filename of the asset to remove. - */ - void removeExisting(const std::string &filename); - - public: - /** - * Initializes this asset manager so it can begin accepting assets. - * - * @param game Game context that this asset manager is attached to. - */ - void init(const std::shared_ptr &game); - - /** - * Updates the asset manager. - */ - void update(); - - /** - * Returns whether the asset manager has loaded all of the currently - * managed assets. - * - * @return True if all assets have been loaded. - */ - bool_t isEverythingLoaded(); - - /** - * Returns the asset loader for the given asset. - * - * @param filename The filename of the asset to get. - * @return The asset loader for the given asset. - */ - template - std::shared_ptr get(const std::string &filename) { - auto existing = this->getExisting(filename); - if(existing) return existing; - - std::shared_ptr loader = std::make_shared( - shared_from_this(), - filename - ); - pendingAssetLoaders.push_back( - std::static_pointer_cast(loader) - ); - return loader; - } - - /** - * Returns the game context that this asset manager is attached to. - * - * @return The game context. - */ - std::shared_ptr getGame(); - - /** - * Removes the given asset loader from the asset manager, assumes that - * nothing else needs to access it and any dangling shared_ptrs will have - * to remain in memory. - * - * @param loader The asset loader to remove. - */ - void remove(const std::shared_ptr loader); - - /** - * Dispose the asset manager, and all attached assets. - */ - ~AssetManager(); - }; -} \ No newline at end of file diff --git a/src/dawn/asset/CMakeLists.txt b/src/dawn/asset/CMakeLists.txt deleted file mode 100644 index 00e013a2..00000000 --- a/src/dawn/asset/CMakeLists.txt +++ /dev/null @@ -1,15 +0,0 @@ -# Copyright (c) 2022 Dominic Msters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Sources -target_sources(${DAWN_TARGET_NAME} - PRIVATE - AssetLoader.cpp - AssetDataLoader.cpp - AssetManager.cpp -) - -# Subdirs -add_subdirectory(loader) \ No newline at end of file diff --git a/src/dawn/asset/loader/CMakeLists.txt b/src/dawn/asset/loader/CMakeLists.txt deleted file mode 100644 index 61c1481f..00000000 --- a/src/dawn/asset/loader/CMakeLists.txt +++ /dev/null @@ -1,17 +0,0 @@ -# Copyright (c) 2022 Dominic Msters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Sources -target_sources(${DAWN_TARGET_NAME} - PRIVATE - TextureLoader.cpp - JSONLoader.cpp - TrueTypeLoader.cpp - ShaderLoader.cpp - StringLoader.cpp -) - -# Subdirs -add_subdirectory(scene) \ No newline at end of file diff --git a/src/dawn/asset/loader/JSONLoader.cpp b/src/dawn/asset/loader/JSONLoader.cpp deleted file mode 100644 index 6323ec75..00000000 --- a/src/dawn/asset/loader/JSONLoader.cpp +++ /dev/null @@ -1,43 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "JSONLoader.hpp" - -using namespace Dawn; - -const std::string JSONLoader::ASSET_TYPE = "json"; - -JSONLoader::JSONLoader( - const std::shared_ptr assetManager, - const std::string name -) : - AssetLoader(assetManager, name), - loader(name), - state(JSONLoaderState::INITIAL) -{ - this->typetest = this->getAssetType(); -} - -void JSONLoader::updateAsync() { - if(this->state != JSONLoaderState::INITIAL) return; - - this->state = JSONLoaderState::LOADING_JSON; - std::string jsonContents = loader.getEntireContentsAsString(); - this->data = json::parse(jsonContents); - this->state = JSONLoaderState::DONE; - this->loaded = true; -} - -void JSONLoader::updateSync() { -} - -std::string JSONLoader::getAssetType() const { - return JSONLoader::ASSET_TYPE; -} - -JSONLoader::~JSONLoader() { - -} - diff --git a/src/dawn/asset/loader/JSONLoader.hpp b/src/dawn/asset/loader/JSONLoader.hpp deleted file mode 100644 index 3f7f4fcf..00000000 --- a/src/dawn/asset/loader/JSONLoader.hpp +++ /dev/null @@ -1,37 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "asset/AssetLoader.hpp" -#include "asset/AssetDataLoader.hpp" - - -namespace Dawn { - enum class JSONLoaderState { - INITIAL, - LOADING_JSON, - DONE - }; - - class JSONLoader : public AssetLoader { - protected: - AssetDataLoader loader; - enum JSONLoaderState state; - - public: - const static std::string ASSET_TYPE; - - json data; - - JSONLoader( - const std::shared_ptr assetManager, - const std::string name - ); - void updateSync() override; - void updateAsync() override; - std::string getAssetType() const override; - ~JSONLoader(); - }; -} \ No newline at end of file diff --git a/src/dawn/asset/loader/ShaderLoader.cpp b/src/dawn/asset/loader/ShaderLoader.cpp deleted file mode 100644 index ea2298f7..00000000 --- a/src/dawn/asset/loader/ShaderLoader.cpp +++ /dev/null @@ -1,60 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "ShaderLoader.hpp" -#include "assert/assert.hpp" -#include "asset/AssetManager.hpp" -#include "game/Game.hpp" - -using namespace Dawn; - -const std::string ShaderLoader::ASSET_TYPE = "shader"; - -ShaderLoader::ShaderLoader( - const std::shared_ptr assetManager, - const std::string name -) : - AssetLoader(assetManager, name), - state(ShaderLoaderState::INITIAL), - shader(std::make_shared()) -{ -} - -void ShaderLoader::updateAsync() { -} - -void ShaderLoader::updateSync() { - if(state != ShaderLoaderState::INITIAL) return; - this->state = ShaderLoaderState::LOADING; - assertFalse(loaded, "ShaderLoader already loaded."); - - // Shorthand. - auto sm = this->getAssetManager()->getGame()->shaderManager; - - // Load the shader string - Slang::ComPtr diagnostics; - auto module = sm->session->loadModule( - this->name.c_str(), - diagnostics.writeRef() - ); - shader->init(module, sm->session); - - // Finished loading. - this->state = ShaderLoaderState::LOADED; - this->loaded = true; -} - -std::string ShaderLoader::getAssetType() const { - return ShaderLoader::ASSET_TYPE; -} - -std::shared_ptr ShaderLoader::getShader() { - assertNotNull(shader, "ShaderLoader shader is null."); - return shader; -} - -ShaderLoader::~ShaderLoader() { - shader = nullptr; -} \ No newline at end of file diff --git a/src/dawn/asset/loader/ShaderLoader.hpp b/src/dawn/asset/loader/ShaderLoader.hpp deleted file mode 100644 index 8bf9131b..00000000 --- a/src/dawn/asset/loader/ShaderLoader.hpp +++ /dev/null @@ -1,44 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "asset/AssetLoader.hpp" -#include "asset/AssetDataLoader.hpp" -#include "display/shader/ShaderManager.hpp" -#include "display/shader/ShaderProgram.hpp" - -namespace Dawn { - enum class ShaderLoaderState { - INITIAL, - LOADING, - LOADED - }; - - class ShaderLoader : public AssetLoader { - protected: - enum ShaderLoaderState state; - std::shared_ptr shader; - - public: - const static std::string ASSET_TYPE; - - ShaderLoader( - const std::shared_ptr assetManager, - const std::string name - ); - void updateSync() override; - void updateAsync() override; - std::string getAssetType() const override; - - /** - * Retreives the shader program for this loader. - * - * @return The shader program that this loader is managing. - */ - std::shared_ptr getShader(); - - ~ShaderLoader(); - }; -} \ No newline at end of file diff --git a/src/dawn/asset/loader/StringLoader.cpp b/src/dawn/asset/loader/StringLoader.cpp deleted file mode 100644 index e7d24f64..00000000 --- a/src/dawn/asset/loader/StringLoader.cpp +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "StringLoader.hpp" - -using namespace Dawn; - -const std::string StringLoader::ASSET_TYPE = "string"; - -StringLoader::StringLoader( - const std::shared_ptr assetManager, - const std::string name -) : - AssetLoader(assetManager, name), - loader(name), - state(StringLoaderState::INITIAL) -{ -} - -void StringLoader::updateSync() { -} - -void StringLoader::updateAsync() { - if(this->state != StringLoaderState::INITIAL) return; - this->state = StringLoaderState::LOADING_STRING; - this->data = this->loader.getEntireContentsAsString(); - this->state = StringLoaderState::DONE; - this->loaded = true; -} - -std::string StringLoader::getAssetType() const { - return StringLoader::ASSET_TYPE; -} - -StringLoader::~StringLoader() { -} \ No newline at end of file diff --git a/src/dawn/asset/loader/StringLoader.hpp b/src/dawn/asset/loader/StringLoader.hpp deleted file mode 100644 index 2c6545cc..00000000 --- a/src/dawn/asset/loader/StringLoader.hpp +++ /dev/null @@ -1,36 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "asset/AssetLoader.hpp" -#include "asset/AssetDataLoader.hpp" - -namespace Dawn { - enum class StringLoaderState { - INITIAL, - LOADING_STRING, - DONE - }; - - class StringLoader : public AssetLoader { - protected: - AssetDataLoader loader; - enum StringLoaderState state; - - public: - const static std::string ASSET_TYPE; - - std::string data; - - StringLoader( - const std::shared_ptr assetManager, - const std::string name - ); - void updateSync() override; - void updateAsync() override; - std::string getAssetType() const override; - ~StringLoader(); - }; -} \ No newline at end of file diff --git a/src/dawn/asset/loader/TextureLoader.cpp b/src/dawn/asset/loader/TextureLoader.cpp deleted file mode 100644 index c4b5a2b6..00000000 --- a/src/dawn/asset/loader/TextureLoader.cpp +++ /dev/null @@ -1,157 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "TextureLoader.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -const std::string TextureLoader::ASSET_TYPE = "texture"; - -TextureLoader::TextureLoader( - const std::shared_ptr assetManager, - const std::string name -) : - AssetLoader(assetManager, name), - loader(name), - state(TextureLoaderLoadState::INITIAL) -{ - this->typetest = this->getAssetType(); - texture = std::make_shared(); -} - -void TextureLoader::updateAsync() { - if(this->state != TextureLoaderLoadState::INITIAL) return; - this->state = TextureLoaderLoadState::ASYNC_LOADING; - this->loader.open(); - - // Read in the header. - uint8_t buffer[TEXTURE_LOADER_HEADER_SIZE]; - size_t pos = 0; - - // Read Version - pos += this->loader.readUntil(buffer, TEXTURE_LOADER_HEADER_SIZE, '|'); - std::string version = std::string((char*)buffer); - assertTrue(version == "DT_2.00", "Invalid Texture Version!"); - - // Read Texture Width - this->loader.setPosition(pos); - pos += this->loader.readUntil(buffer, TEXTURE_LOADER_HEADER_SIZE, '|'); - width = std::stoi(std::string((char*)buffer)); - assertTrue(width > 0, "Invalid Texture Width!"); - - // Read Texture Height - this->loader.setPosition(pos); - pos += this->loader.readUntil(buffer, TEXTURE_LOADER_HEADER_SIZE, '|'); - height = std::stoi(std::string((char*)buffer)); - assertTrue(height > 0, "Invalid Texture Height!"); - - // Texture Format (RGBA, RGB, etc) - this->loader.setPosition(pos); - pos += this->loader.readUntil(buffer, TEXTURE_LOADER_HEADER_SIZE, '|'); - int32_t iFormat = std::stoi(std::string((char*)buffer)); - switch(iFormat) { - case 1: format = TextureFormat::R; break; - case 2: format = TextureFormat::RG; break; - case 3: format = TextureFormat::RGB; break; - case 4: format = TextureFormat::RGBA; break; - default: assertUnreachable("Invalid Texture Format %i!", iFormat); - } - - // Wrap X - this->loader.setPosition(pos); - pos += this->loader.readUntil(buffer, TEXTURE_LOADER_HEADER_SIZE, '|'); - int32_t iWrapX = std::stoi(std::string((char*)buffer)); - switch(iWrapX) { - case 0: wrapX = TextureWrapMode::REPEAT; break; - case 1: wrapX = TextureWrapMode::MIRRORED_REPEAT; break; - case 2: wrapX = TextureWrapMode::CLAMP_TO_EDGE; break; - case 3: wrapX = TextureWrapMode::CLAMP_TO_BORDER; break; - default: assertUnreachable("Invalid Texture Wrap X %i!", iWrapX); - } - - // Wrap Y - this->loader.setPosition(pos); - pos += this->loader.readUntil(buffer, TEXTURE_LOADER_HEADER_SIZE, '|'); - int32_t iWrapY = std::stoi(std::string((char*)buffer)); - switch(iWrapY) { - case 0: wrapY = TextureWrapMode::REPEAT; break; - case 1: wrapY = TextureWrapMode::MIRRORED_REPEAT; break; - case 2: wrapY = TextureWrapMode::CLAMP_TO_EDGE; break; - case 3: wrapY = TextureWrapMode::CLAMP_TO_BORDER; break; - default: assertUnreachable("Invalid Texture Wrap Y %i!", iWrapY); - } - - // Filter Min - this->loader.setPosition(pos); - pos += this->loader.readUntil(buffer, TEXTURE_LOADER_HEADER_SIZE, '|'); - int32_t iFilterMin = std::stoi(std::string((char*)buffer)); - switch(iFilterMin) { - case 0: filterMin = TextureFilterMode::NEAREST; break; - case 1: filterMin = TextureFilterMode::LINEAR; break; - default: assertUnreachable("Invalid Texture Filter Min %i!", iFilterMin); - } - - // Filter Mag - this->loader.setPosition(pos); - pos += this->loader.readUntil(buffer, TEXTURE_LOADER_HEADER_SIZE, '|'); - int32_t iFilterMag = std::stoi(std::string((char*)buffer)); - switch(iFilterMag) { - case 0: filterMag = TextureFilterMode::NEAREST; break; - case 1: filterMag = TextureFilterMode::LINEAR; break; - default: assertUnreachable("Invalid Texture Filter Mag %i!", iFilterMag); - } - - // Data begins here. This part is done synchronously directly to the GPU. - this->loader.setPosition(pos); - size_t bufferSize = width * height * iFormat; - data = new uint8_t[bufferSize]; - assertNotNull(data, "Failed to allocate texture data!"); - this->loader.read(data, bufferSize); - - // Handoff to sync to buffer to GPU. - this->state = TextureLoaderLoadState::ASYNC_DONE; -} - -void TextureLoader::updateSync() { - if(this->state != TextureLoaderLoadState::ASYNC_DONE) return; - this->state = TextureLoaderLoadState::SYNC_LOADING; - - assertNotNull(this->texture, "Texture is null!"); - assertNotNull(this->data, "Texture data is null!"); - - // Setup Texture - this->texture->setSize( - this->width, - this->height, - this->format, - TextureDataFormat::UNSIGNED_BYTE - ); - this->texture->buffer(this->data); - - // Free data buffer - delete[] this->data; - this->data = nullptr; - - // Hand off and call done - this->state = TextureLoaderLoadState::SYNC_DONE; - this->loaded = true; -} - -std::string TextureLoader::getAssetType() const { - return TextureLoader::ASSET_TYPE; -} - -std::shared_ptr TextureLoader::getTexture() { - return this->texture; -} - -TextureLoader::~TextureLoader() { - if(this->data != nullptr) { - delete[] this->data; - this->data = nullptr; - } - this->texture = nullptr; -} \ No newline at end of file diff --git a/src/dawn/asset/loader/TextureLoader.hpp b/src/dawn/asset/loader/TextureLoader.hpp deleted file mode 100644 index 5d51fd4f..00000000 --- a/src/dawn/asset/loader/TextureLoader.hpp +++ /dev/null @@ -1,55 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "asset/AssetLoader.hpp" -#include "asset/AssetDataLoader.hpp" -#include "display/Texture.hpp" - -#define TEXTURE_LOADER_HEADER_SIZE 256 - -namespace Dawn { - enum class TextureLoaderLoadState { - INITIAL, - ASYNC_LOADING, - ASYNC_DONE, - SYNC_LOADING, - SYNC_DONE - }; - - class TextureLoader : public AssetLoader { - protected: - AssetDataLoader loader; - enum TextureLoaderLoadState state; - uint8_t *data = nullptr; - int32_t width = -1, height = -1; - enum TextureFormat format; - enum TextureWrapMode wrapX; - enum TextureWrapMode wrapY; - enum TextureFilterMode filterMin; - enum TextureFilterMode filterMag; - std::shared_ptr texture; - - public: - const static std::string ASSET_TYPE; - - TextureLoader( - const std::shared_ptr assetManager, - const std::string name - ); - - void updateSync() override; - void updateAsync() override; - std::string getAssetType() const override; - - /** - * Get the texture asset. - * - * @return Texture asset. - */ - std::shared_ptr getTexture(); - ~TextureLoader(); - }; -} diff --git a/src/dawn/asset/loader/TrueTypeLoader.cpp b/src/dawn/asset/loader/TrueTypeLoader.cpp deleted file mode 100644 index 0b592cb5..00000000 --- a/src/dawn/asset/loader/TrueTypeLoader.cpp +++ /dev/null @@ -1,107 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "TrueTypeLoader.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -const std::string TrueTypeLoader::ASSET_TYPE = "ttf"; - -TrueTypeLoader::TrueTypeLoader( - const std::shared_ptr assetManager, - const std::string name -) : - AssetLoader(assetManager, name), - loader(name) -{ - this->typetest = this->getAssetType(); - // Init the font. - auto ret = FT_Init_FreeType(&fontLibrary); - assertTrue(ret == 0, "Failed to initialize FreeType library."); -} - -void TrueTypeLoader::updateSync() { - if(state != TrueTypeLoaderState::ASYNC_DONE) return; - state = TrueTypeLoaderState::SYNC_LOADING; - - // Init all the textures. - auto it = textures.begin(); - while(it != textures.end()) { - auto texture = it->second.lock(); - - if(texture) { - texture->setFace(face); - it++; - continue; - } - - it = textures.erase(it); - } - - // Done - state = TrueTypeLoaderState::SYNC_DONE; - this->loaded = true; -} - -void TrueTypeLoader::updateAsync() { - if(state != TrueTypeLoaderState::INITIAL) return; - state = TrueTypeLoaderState::ASYNC_LOADING; - - // Load the data. - this->loader.open(); - size_t size = loader.getSize(); - buffer = new uint8_t[size]; - - // Read the data. - size_t readSize = loader.read(buffer, size); - assertTrue(readSize == size, "Failed to read all data from TrueTypeLoader."); - - // Init the font. - auto ret = FT_New_Memory_Face(fontLibrary, buffer, size, 0, &face); - assertTrue(ret == 0, "Failed to load font face."); - - // Now close the asset loader - loader.close(); - state = TrueTypeLoaderState::ASYNC_DONE; -} - -std::string TrueTypeLoader::getAssetType() const { - return TrueTypeLoader::ASSET_TYPE; -} - -std::shared_ptr TrueTypeLoader::getTexture( - const uint32_t fontSize -) { - // Check if we have the texture already and it hasn't gone stale. - auto it = textures.find(fontSize); - if(it != textures.end()) { - if(!it->second.expired()) return it->second.lock(); - textures.erase(it); - } - - // Create the texture. - auto texture = std::make_shared(fontSize); - textures[fontSize] = texture; - if(this->loaded) texture->setFace(face); - return texture; -} - -TrueTypeLoader::~TrueTypeLoader() { - if( - this->state == TrueTypeLoaderState::SYNC_DONE || - this->state == TrueTypeLoaderState::SYNC_LOADING || - this->state == TrueTypeLoaderState::ASYNC_DONE - ) { - FT_Done_Face(face); - } - - FT_Done_FreeType(fontLibrary); - - if(buffer != nullptr) { - delete[] buffer; - buffer = nullptr; - } -} \ No newline at end of file diff --git a/src/dawn/asset/loader/TrueTypeLoader.hpp b/src/dawn/asset/loader/TrueTypeLoader.hpp deleted file mode 100644 index 2924ea90..00000000 --- a/src/dawn/asset/loader/TrueTypeLoader.hpp +++ /dev/null @@ -1,53 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "asset/AssetLoader.hpp" -#include "asset/AssetDataLoader.hpp" -#include "display/font/TrueTypeTexture.hpp" - -namespace Dawn { - enum class TrueTypeLoaderState { - INITIAL, - ASYNC_LOADING, - ASYNC_DONE, - SYNC_LOADING, - SYNC_DONE - }; - - class TrueTypeLoader : public AssetLoader { - protected: - FT_Library fontLibrary; - FT_Face face; - AssetDataLoader loader; - std::unordered_map> textures; - enum TrueTypeLoaderState state = TrueTypeLoaderState::INITIAL; - uint8_t *buffer = nullptr; - - public: - const static std::string ASSET_TYPE; - - TrueTypeLoader( - const std::shared_ptr assetManager, - const std::string name - ); - - void updateSync() override; - void updateAsync() override; - std::string getAssetType() const override; - - /** - * Returns the texture for the given font size. - * - * @param fontSize Font size to get the texture for. - * @return Texture for the given character. - */ - std::shared_ptr getTexture( - const uint32_t fontSize - ); - - ~TrueTypeLoader(); - }; -} \ No newline at end of file diff --git a/src/dawn/asset/loader/scene/CMakeLists.txt b/src/dawn/asset/loader/scene/CMakeLists.txt deleted file mode 100644 index 1d205152..00000000 --- a/src/dawn/asset/loader/scene/CMakeLists.txt +++ /dev/null @@ -1,13 +0,0 @@ -# Copyright (c) 2025 Dominic Msters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Sources -target_sources(${DAWN_TARGET_NAME} - PRIVATE - SceneLoader.cpp - LoaderForSceneItems.cpp - PrefabLoader.cpp - SceneLoadContext.cpp -) \ No newline at end of file diff --git a/src/dawn/asset/loader/scene/LoaderForSceneItems.cpp b/src/dawn/asset/loader/scene/LoaderForSceneItems.cpp deleted file mode 100644 index b20bd68d..00000000 --- a/src/dawn/asset/loader/scene/LoaderForSceneItems.cpp +++ /dev/null @@ -1,76 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "LoaderForSceneItems.hpp" -#include "asset/loader/TextureLoader.hpp" -#include "asset/loader/scene/PrefabLoader.hpp" -#include "asset/loader/ShaderLoader.hpp" - -using namespace Dawn; - -LoaderForSceneItems::LoaderForSceneItems( - const std::shared_ptr assetManager, - const std::string name -) : - AssetLoader(assetManager, name), - ctx(std::make_shared()) -{ -} - -void LoaderForSceneItems::setupDependencies() { - assertNotNull(this->jsonLoader, "JSON Loader is NULL?"); - assertNotNull(ctx, "SceneLoadContext is NULL?"); - assertTrue(this->jsonLoader->loaded, "JSON loader not loaded?"); - - // Begin loading dependencies. - auto &data = this->jsonLoader->data; - if(data.contains("assets")) { - for(auto &asset : data["assets"].items()) { - auto &assetName = asset.key(); - auto &assetData = asset.value(); - assertTrue(assetData.contains("type"), "Asset missing type"); - assertTrue(assetData.contains("path"), "Asset missing path"); - auto type = assetData["type"].get(); - auto path = assetData["path"].get(); - - // Is this asset already named? - if(ctx->assets.find(assetName) != ctx->assets.end()) { - // Check if path and type already the same. - auto &existing = ctx->assets[assetName]; - assertTrue( - existing->name == path && existing->getAssetType() == type, - "Asset already exists with different path or type: %s", - assetName.c_str() - ); - continue; - } - - std::shared_ptr loader; - if(type == "texture") { - loader = getAssetManager()->get(path); - - } else if(type == "json") { - loader = getAssetManager()->get(path); - - } else if(type == "prefab") { - auto prefabLoader = getAssetManager()->get(path); - prefabLoader->ctx->parent = ctx; - loader = prefabLoader; - - } else if(type == "shader") { - loader = getAssetManager()->get(path); - - } else { - assertUnreachable("Unknown asset type: %s", type.c_str()); - } - - ctx->assets[assetName] = loader; - } - } -} - -LoaderForSceneItems::~LoaderForSceneItems() { - jsonLoader = nullptr; -} \ No newline at end of file diff --git a/src/dawn/asset/loader/scene/LoaderForSceneItems.hpp b/src/dawn/asset/loader/scene/LoaderForSceneItems.hpp deleted file mode 100644 index 0001baf5..00000000 --- a/src/dawn/asset/loader/scene/LoaderForSceneItems.hpp +++ /dev/null @@ -1,39 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "asset/loader/JSONLoader.hpp" -#include "SceneLoadContext.hpp" - -namespace Dawn { - class LoaderForSceneitems; - - class LoaderForSceneItems : - public AssetLoader, - public std::enable_shared_from_this - { - protected: - std::shared_ptr jsonLoader; - - /** - * Loads the dependencies into the context for the data available in - * the jsonLoader. - */ - void setupDependencies(); - - public: - const std::shared_ptr ctx; - - LoaderForSceneItems( - const std::shared_ptr assetManager, - const std::string name - ); - - ~LoaderForSceneItems(); - - friend class SceneLoader; - friend class PrefabLoader; - }; -} \ No newline at end of file diff --git a/src/dawn/asset/loader/scene/PrefabLoader.cpp b/src/dawn/asset/loader/scene/PrefabLoader.cpp deleted file mode 100644 index 7715a526..00000000 --- a/src/dawn/asset/loader/scene/PrefabLoader.cpp +++ /dev/null @@ -1,69 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "PrefabLoader.hpp" -#include "SceneLoader.hpp" -#include "game/Game.hpp" -#include "assert/assert.hpp" -#include "asset/loader/TextureLoader.hpp" -#include "scene/Scene.hpp" -#include "component/SceneComponentRegistry.hpp" -#include "util/JSON.hpp" - -using namespace Dawn; - -const std::string PrefabLoader::ASSET_TYPE = "prefab"; - -PrefabLoader::PrefabLoader( - const std::shared_ptr assetManager, - const std::string name -) : - LoaderForSceneItems(assetManager, name) -{ - this->typetest = this->getAssetType(); -} - -void PrefabLoader::updateSync() { - switch(this->state) { - case PrefabLoaderState::INITIAL: - jsonLoader = getAssetManager()->get(this->name); - this->state = PrefabLoaderState::LOADING_JSON; - break; - - case PrefabLoaderState::LOADING_JSON: - assertNotNull(this->jsonLoader, "JSON Loader is NULL?"); - if(!this->jsonLoader->loaded) return; - this->state = PrefabLoaderState::LOADING_DEPENDENCIES; - this->ctx->data = this->jsonLoader->data; - this->setupDependencies(); - break; - - case PrefabLoaderState::LOADING_DEPENDENCIES: - assertTrue(this->jsonLoader->loaded, "JSON loader not loaded?"); - - // Check if all dependencies are loaded. - for(auto &asset : ctx->assets) { - if(!asset.second->loaded) return; - } - - this->state = PrefabLoaderState::DEPENDENCIES_LOADED; - this->loaded = true; - break; - - default: - break; - } -} - -void PrefabLoader::updateAsync() { -} - -std::string PrefabLoader::getAssetType() const { - return PrefabLoader::ASSET_TYPE; -} - -PrefabLoader::~PrefabLoader() { - -} \ No newline at end of file diff --git a/src/dawn/asset/loader/scene/PrefabLoader.hpp b/src/dawn/asset/loader/scene/PrefabLoader.hpp deleted file mode 100644 index bec92332..00000000 --- a/src/dawn/asset/loader/scene/PrefabLoader.hpp +++ /dev/null @@ -1,39 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "LoaderForSceneItems.hpp" -#include "scene/Scene.hpp" - -namespace Dawn { - - enum class PrefabLoaderState { - INITIAL, - LOADING_JSON, - LOADING_DEPENDENCIES, - DEPENDENCIES_LOADED, - DONE - }; - - class PrefabLoader : public LoaderForSceneItems { - protected: - PrefabLoaderState state = PrefabLoaderState::INITIAL; - std::shared_ptr item; - - public: - const static std::string ASSET_TYPE; - - PrefabLoader( - const std::shared_ptr assetManager, - const std::string name - ); - - void updateSync() override; - void updateAsync() override; - std::string getAssetType() const override; - - ~PrefabLoader(); - }; -} \ No newline at end of file diff --git a/src/dawn/asset/loader/scene/SceneLoadContext.cpp b/src/dawn/asset/loader/scene/SceneLoadContext.cpp deleted file mode 100644 index bf05865b..00000000 --- a/src/dawn/asset/loader/scene/SceneLoadContext.cpp +++ /dev/null @@ -1,18 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "SceneLoadContext.hpp" - -using namespace Dawn; - -std::shared_ptr SceneLoadContext::getItem(const std::string &j) { - auto it = items.find(j); - if(it == items.end()) { - auto parent = this->parent.lock(); - assertNotNull(parent, "Couldn't find item."); - return parent->getItem(j); - } - return it->second; -} \ No newline at end of file diff --git a/src/dawn/asset/loader/scene/SceneLoadContext.hpp b/src/dawn/asset/loader/scene/SceneLoadContext.hpp deleted file mode 100644 index 76b26327..00000000 --- a/src/dawn/asset/loader/scene/SceneLoadContext.hpp +++ /dev/null @@ -1,85 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" -#include "assert/assert.hpp" - -namespace Dawn { - class Scene; - class SceneItem; - class SceneComponent; - class AssetLoader; - class SceneLoadContext; - - class PrefabLoader; - class LoaderForSceneItems; - class SceneLoader; - - class SceneLoadContext { - private: - std::weak_ptr parent; - std::unordered_map> items; - std::unordered_map> components; - std::unordered_map> assets; - std::shared_ptr currentScene; - std::shared_ptr currentItem; - std::shared_ptr currentComponent; - - public: - json data; - - /** - * Gets an asset from the context. - * - * @param j Name of the asset to get. - * @return Asset from the context. - */ - template - std::shared_ptr getAsset(const std::string &j) const { - auto it = assets.find(j); - if(it == assets.end()) { - auto parent = this->parent.lock(); - assertNotNull(parent, "Couldn't find asset %s", j.c_str()); - return parent->getAsset(j); - } - auto asset = std::dynamic_pointer_cast(it->second); - assertNotNull(asset, "Asset is not of the correct type."); - return asset; - } - - /** - * Gets an item from the context. - * - * @param j Name of the item to get. - * @return Item from the context. - */ - std::shared_ptr getItem(const std::string &j); - - /** - * Gets a component from the context. - * - * @param j Name of the component to get. - * @return Component from the context. - */ - template - std::shared_ptr getComponent(const std::string &j) const { - auto it = components.find(j); - if(it == components.end()) { - auto parent = this->parent.lock(); - assertNotNull(parent, "Couldn't find component."); - return parent->getComponent(j); - } - auto cmp = std::dynamic_pointer_cast(it->second); - assertNotNull(cmp, "Component is not of the correct type."); - return cmp; - } - - friend class PrefabLoader; - friend class LoaderForSceneItems; - friend class SceneLoader; - friend class SceneItem; - }; -} \ No newline at end of file diff --git a/src/dawn/asset/loader/scene/SceneLoader.cpp b/src/dawn/asset/loader/scene/SceneLoader.cpp deleted file mode 100644 index 63a4d12c..00000000 --- a/src/dawn/asset/loader/scene/SceneLoader.cpp +++ /dev/null @@ -1,126 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "SceneLoader.hpp" -#include "game/Game.hpp" -#include "assert/assert.hpp" -#include "scene/Scene.hpp" -#include "util/JSON.hpp" -#include "PrefabLoader.hpp" - -using namespace Dawn; - -const std::string SceneLoader::ASSET_TYPE = "scene"; - -SceneLoader::SceneLoader( - const std::shared_ptr assetManager, - const std::string name -) : - LoaderForSceneItems(assetManager, name), - state(SceneLoaderState::INITIAL) -{ - this->typetest = this->getAssetType(); -} - -void SceneLoader::updateAsync() { - switch(this->state) { - case SceneLoaderState::INITIAL: - this->jsonLoader = getAssetManager()->get(this->name); - this->state = SceneLoaderState::LOADING_JSON; - break; - - case SceneLoaderState::LOADING_JSON: - assertNotNull(this->jsonLoader, "JSON Loader is NULL?"); - if(!this->jsonLoader->loaded) return; - this->ctx->data = this->jsonLoader->data; - this->setupDependencies(); - this->state = SceneLoaderState::LOADING_DEPENDENCIES; - break; - - case SceneLoaderState::LOADING_DEPENDENCIES: - assertTrue(this->jsonLoader->loaded, "JSON loader not loaded?"); - // Check if all dependencies are loaded. - for(auto &asset : ctx->assets) { - if(!asset.second->loaded) return; - } - ctx->currentScene = std::make_shared( - this->getAssetManager()->getGame() - ); - this->state = SceneLoaderState::PENDING_STAGE; - break; - - default: - break; - } -} - -void SceneLoader::updateSync() { - if(this->state != SceneLoaderState::PENDING_STAGE) return; - assertNotNull(this->jsonLoader, "JSON Loader is NULL?"); - assertNotNull(ctx, "SceneLoadContext is NULL?"); - assertTrue(this->jsonLoader->loaded, "JSON loader not loaded?"); - - auto &data = this->jsonLoader->data; - if(data.contains("items")) { - // Create the scene items - for(auto &item : data["items"].items()) { - auto &itemName = item.key(); - auto &itemData = item.value(); - auto sceneItem = ctx->currentScene->createSceneItem(); - ctx->items[itemName] = sceneItem; - } - - // Add components to each scene item - for(auto &item : data["items"].items()) { - auto &itemName = item.key(); - auto &itemData = item.value(); - auto sceneItem = ctx->items[itemName]; - sceneItem->name = itemName; - - std::shared_ptr itemCtx; - if(itemData.contains("prefab")) { - auto prefabLoader = ctx->getAsset( - itemData["prefab"].get() - ); - assertNotNull(prefabLoader, "Prefab loader not found"); - assertTrue(prefabLoader->loaded, "Prefab loader not loaded"); - assertNotNull( - prefabLoader->jsonLoader, - "Prefab JSON loader not found" - ); - assertTrue( - prefabLoader->jsonLoader->loaded, - "Prefab JSON loader not loaded" - ); - itemCtx = prefabLoader->ctx; - itemCtx->data = json(prefabLoader->jsonLoader->data); - itemCtx->parent = this->ctx; - JSON::mergeObjectsRecursive(itemCtx->data, itemData); - } else { - itemCtx = this->ctx; - itemCtx->data = json(itemData); - } - - sceneItem->load(itemCtx); - } - } - - this->jsonLoader = nullptr; - this->state = SceneLoaderState::DONE; - this->loaded = true; -} - -std::string SceneLoader::getAssetType() const { - return SceneLoader::ASSET_TYPE; -} - -std::shared_ptr SceneLoader::getScene() { - assertNotNull(ctx, "Context is NULL?"); - assertNotNull(ctx->currentScene, "Scene not loaded?"); - return ctx->currentScene; -} - -SceneLoader::~SceneLoader() { -} \ No newline at end of file diff --git a/src/dawn/asset/loader/scene/SceneLoader.hpp b/src/dawn/asset/loader/scene/SceneLoader.hpp deleted file mode 100644 index a78ff216..00000000 --- a/src/dawn/asset/loader/scene/SceneLoader.hpp +++ /dev/null @@ -1,44 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "LoaderForSceneItems.hpp" -#include "scene/Scene.hpp" - -namespace Dawn { - enum class SceneLoaderState { - INITIAL, - LOADING_JSON, - LOADING_DEPENDENCIES, - PENDING_STAGE, - DONE - }; - - class SceneLoader : public LoaderForSceneItems { - protected: - SceneLoaderState state; - - public: - const static std::string ASSET_TYPE; - - SceneLoader( - const std::shared_ptr assetManager, - const std::string name - ); - - void updateSync() override; - void updateAsync() override; - std::string getAssetType() const override; - - /** - * Returns the Scene that was loaded, or nullptr if not loaded. - * - * @return The loaded scene. - */ - std::shared_ptr getScene(); - - ~SceneLoader(); - }; -} \ No newline at end of file diff --git a/src/dawn/audio/CMakeLists.txt b/src/dawn/audio/CMakeLists.txt deleted file mode 100644 index c594ce51..00000000 --- a/src/dawn/audio/CMakeLists.txt +++ /dev/null @@ -1,10 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Sources -target_sources(${DAWN_TARGET_NAME} - PRIVATE - IAudioManager.cpp -) \ No newline at end of file diff --git a/src/dawn/audio/IAudioManager.cpp b/src/dawn/audio/IAudioManager.cpp deleted file mode 100644 index def7b969..00000000 --- a/src/dawn/audio/IAudioManager.cpp +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "IAudioManager.hpp" - -using namespace Dawn; - -IAudioManager::IAudioManager() { -} - -IAudioManager::~IAudioManager() { -} \ No newline at end of file diff --git a/src/dawn/audio/IAudioManager.hpp b/src/dawn/audio/IAudioManager.hpp deleted file mode 100644 index e69eb9f4..00000000 --- a/src/dawn/audio/IAudioManager.hpp +++ /dev/null @@ -1,32 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - class IAudioManager { - public: - /** - * Construct a new IAudioManager. - */ - IAudioManager(); - - /** - * Initializes the audio manager system. - */ - virtual void init() = 0; - - /** - * Ticks/Update the audio manager system. - */ - virtual void update() = 0; - - /** - * Deinitializes the audio manager system. - */ - virtual ~IAudioManager(); - }; -} \ No newline at end of file diff --git a/src/dawn/component/CMakeLists.txt b/src/dawn/component/CMakeLists.txt deleted file mode 100644 index 01b8ff32..00000000 --- a/src/dawn/component/CMakeLists.txt +++ /dev/null @@ -1,12 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - SceneComponentRegistry.cpp -) - -# Subdirs -add_subdirectory(display) \ No newline at end of file diff --git a/src/dawn/component/SceneComponentRegistry.cpp b/src/dawn/component/SceneComponentRegistry.cpp deleted file mode 100644 index f9714545..00000000 --- a/src/dawn/component/SceneComponentRegistry.cpp +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "SceneComponentRegistry.hpp" - - -using namespace Dawn; - -std::unordered_map< - std::string, - std::function( - const std::shared_ptr & - )> -> SceneComponentRegistry::REGISTRY = { - -}; - -std::shared_ptr SceneComponentRegistry::createComponent( - const std::string &type, - const std::shared_ptr &item -) { - auto typeLower = String::toLowercase(type); - assertMapHasKey( - SceneComponentRegistry::REGISTRY, - typeLower, - "Component type not registered: %s", - type.c_str() - ); - - return SceneComponentRegistry::REGISTRY[typeLower](item); -} \ No newline at end of file diff --git a/src/dawn/component/SceneComponentRegistry.hpp b/src/dawn/component/SceneComponentRegistry.hpp deleted file mode 100644 index 91f9381d..00000000 --- a/src/dawn/component/SceneComponentRegistry.hpp +++ /dev/null @@ -1,45 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "scene/Scene.hpp" -#include "util/String.hpp" - -namespace Dawn { - class SceneComponentRegistry final { - private: - - public: - static std::unordered_map< - std::string, - std::function( - const std::shared_ptr & - )> - > REGISTRY; - - template - static void reg(const std::string name) { - auto nameLower = String::toLowercase(name); - SceneComponentRegistry::REGISTRY[nameLower] = []( - const std::shared_ptr &item - ) { - return item->addComponent(); - }; - } - - /** - * Creates a scene component by its type name. Type names are unique and - * must be registered in order to be constructed by their string name. - * - * @param type Type name of the scene component to create. - * @param item Scene item that the component belongs to. - * @return The created scene component. - */ - static std::shared_ptr createComponent( - const std::string &type, - const std::shared_ptr &item - ); - }; -} \ No newline at end of file diff --git a/src/dawn/component/display/CMakeLists.txt b/src/dawn/component/display/CMakeLists.txt deleted file mode 100644 index c2a3c749..00000000 --- a/src/dawn/component/display/CMakeLists.txt +++ /dev/null @@ -1,14 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - Camera.cpp - MeshRenderer.cpp -) - -# Subdirs -add_subdirectory(material) -add_subdirectory(mesh) \ No newline at end of file diff --git a/src/dawn/component/display/Camera.cpp b/src/dawn/component/display/Camera.cpp deleted file mode 100644 index 085624dc..00000000 --- a/src/dawn/component/display/Camera.cpp +++ /dev/null @@ -1,143 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "assert/assert.hpp" -#include "Camera.hpp" -#include "game/Game.hpp" - -using namespace Dawn; - -void Camera::onInit() { - this->onResizeListener = this->getRenderTarget()->onResize.listen([&]( - float_t width, float_t height - ) { - this->onResize.emit(this->getRenderTarget(), width, height); - }); -} - -void Camera::onDispose() { - renderTarget = nullptr; -} - -void Camera::load(std::shared_ptr ctx) { - SceneComponent::load(ctx); - - if(ctx->data.contains("fov")) { - this->fov = Math::deg2rad(ctx->data["fov"].get()); - } - - if(ctx->data.contains("cameraType")) { - if( - ctx->data["cameraType"] == "orthogonal" || - ctx->data["cameraType"] == "orthographic" || - ctx->data["cameraType"] == "ortho" - ) { - this->type = CameraType::ORTHOGONAL; - } else if(ctx->data["cameraType"] == "perspective") { - this->type = CameraType::PERSPECTIVE; - } else { - assertUnreachable("Invalid Camera Type!"); - } - } - - if(ctx->data.contains("orthoLeft")) { - this->orthoLeft = ctx->data["orthoLeft"].get(); - } else if(ctx->data.contains("left")) { - this->orthoLeft = ctx->data["left"].get(); - } - - if(ctx->data.contains("orthoRight")) { - this->orthoRight = ctx->data["orthoRight"].get(); - } else if(ctx->data.contains("right")) { - this->orthoRight = ctx->data["right"].get(); - } - - if(ctx->data.contains("orthoBottom")) { - this->orthoBottom = ctx->data["orthoBottom"].get(); - } else if(ctx->data.contains("bottom")) { - this->orthoBottom = ctx->data["bottom"].get(); - } - - if(ctx->data.contains("orthoTop")) { - this->orthoTop = ctx->data["orthoTop"].get(); - } else if(ctx->data.contains("top")) { - this->orthoTop = ctx->data["top"].get(); - } - - if(ctx->data.contains("clipNear")) { - this->clipNear = ctx->data["clipNear"].get(); - } else if(ctx->data.contains("near")) { - this->clipNear = ctx->data["near"].get(); - } else if(ctx->data.contains("zNear")) { - this->clipNear = ctx->data["zNear"].get(); - } - - if(ctx->data.contains("clipFar")) { - this->clipFar = ctx->data["clipFar"].get(); - } else if(ctx->data.contains("far")) { - this->clipFar = ctx->data["far"].get(); - } else if(ctx->data.contains("zFar")) { - this->clipFar = ctx->data["zFar"].get(); - } -} - -std::shared_ptr Camera::getRenderTarget() { - if(this->renderTarget) return this->renderTarget; - return getGame()->renderHost->getBackBufferRenderTarget(); -} - -glm::mat4 Camera::getProjection() { - switch(this->type) { - case CameraType::ORTHOGONAL: - return glm::ortho( - (float_t)this->orthoLeft, - (float_t)this->orthoRight, - (float_t)this->orthoBottom, - (float_t)this->orthoTop, - (float_t)this->clipNear, - (float_t)this->clipFar - ); - - case CameraType::PERSPECTIVE: - return glm::perspective( - (float_t)this->fov, - this->getAspect(), - (float_t)this->clipNear, - (float_t)this->clipFar - ); - } - - assertUnreachable("Invalid Camera Type!"); - return glm::mat4(1.0f); -} - -float_t Camera::getAspect() { - auto rt = this->getRenderTarget(); - return rt->getWidth() / rt->getHeight(); -} - -float_t Camera::lookAtPixelPerfect( - const glm::vec3 &position, - const glm::vec3 &look, - const float_t &scale -) { - return this->getItem()->lookAtPixelPerfect( - position, - look, - this->getRenderTarget()->getHeight(), - this->fov, - scale - ); -} - -void Camera::setRenderTarget(const std::shared_ptr renderTarget) { - onResizeListener(); - this->renderTarget = renderTarget; - this->onResizeListener = this->getRenderTarget()->onResize.listen([&]( - float_t width, float_t height - ) { - this->onResize.emit(this->getRenderTarget(), width, height); - }); -} \ No newline at end of file diff --git a/src/dawn/component/display/Camera.hpp b/src/dawn/component/display/Camera.hpp deleted file mode 100644 index c04e6e9c..00000000 --- a/src/dawn/component/display/Camera.hpp +++ /dev/null @@ -1,82 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "scene/SceneItem.hpp" -#include "display/RenderTarget.hpp" - -namespace Dawn { - enum class CameraType { - PERSPECTIVE, - ORTHOGONAL - }; - - class Camera final : public SceneComponent { - private: - std::shared_ptr renderTarget; - std::function onResizeListener; - - public: - Event, float_t, float_t> onResize; - float_t clipNear = 0.01f; - float_t clipFar = 1000.0f; - enum CameraType type = CameraType::PERSPECTIVE; - - float_t fov = 0.785398f; - - float_t orthoLeft = -1.0f; - float_t orthoRight = 1.0f; - float_t orthoBottom = -1.0f; - float_t orthoTop = 1.0f; - - void onInit() override; - void onDispose() override; - void load(std::shared_ptr ctx) override; - - /** - * Returns the aspect ratio that the camera is using. In future I may - * allow you to specify a custom ratio for stylistic reasons but for now I - * just take the ratio of the specific frame buffer. - * - * @return The aspect ratio as a ratio of w/h. - */ - float_t getAspect(); - - /** - * Returns the render target for this camera. - * - * @return Render target. - */ - std::shared_ptr getRenderTarget(); - - /** - * Returns the projection matrix for this camera. - * - * @return Projection matrix. - */ - glm::mat4 getProjection(); - - /** - * Shorthand for getItem()->lookAtPixelPerfect() - * - * @param position Position to look from. - * @param look Position to look at. - * @param scale Scale to use. At scale 1 then the centerest pixel is 1:1. - * @return The Z distance that was calculated. - */ - float_t lookAtPixelPerfect( - const glm::vec3 &position, - const glm::vec3 &look, - const float_t &scale = 1.0f - ); - - /** - * Sets the render target for this camera. - * - * @param renderTarget The render target to set. - */ - void setRenderTarget(const std::shared_ptr renderTarget); - }; -} \ No newline at end of file diff --git a/src/dawn/component/display/IRenderableComponent.hpp b/src/dawn/component/display/IRenderableComponent.hpp deleted file mode 100644 index 6abfa2bd..00000000 --- a/src/dawn/component/display/IRenderableComponent.hpp +++ /dev/null @@ -1,56 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/pass/RenderPass.hpp" -#include "display/pass/RenderPassContext.hpp" -#include "display/mesh/Mesh.hpp" - -namespace Dawn { - class IRenderableComponent { - public: - /** - * Retreive the list of render passes for this component. - * - * @param ctx Context for the render pass. - * @return List of render passes. - */ - virtual std::vector> getPasses( - struct RenderPassContext &ctx - ) = 0; - }; - - /** - * Short-hand function to create a render pass. - * - * @tparam S Shader type. - * @tparam D Shader's data type - * @param self Instance of the IRenderableComponent that is creating the pass. - * @param data Data to use for the render pass. - * @return Created render pass. - */ - // template - // std::shared_ptr createRenderPass( - // SceneComponent &self, - // const D data, - // const std::unordered_map< - // shadertexturebinding_t, std::shared_ptr - // > textures = {}, - // const std::shared_ptr mesh = nullptr, - // const enum MeshDrawMode drawMode = MeshDrawMode::TRIANGLES, - // int32_t indiceStart = 0, - // int32_t indiceCount = -1 - // ) { - // return std::make_shared>( - // self, - // data, - // textures, - // mesh, - // drawMode, - // indiceStart, - // indiceCount - // ); - // } -} \ No newline at end of file diff --git a/src/dawn/component/display/MeshRenderer.cpp b/src/dawn/component/display/MeshRenderer.cpp deleted file mode 100644 index a109e806..00000000 --- a/src/dawn/component/display/MeshRenderer.cpp +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "MeshRenderer.hpp" - -using namespace Dawn; - -void MeshRenderer::onInit() { - -} - -void MeshRenderer::onDispose() { - mesh = nullptr; -} \ No newline at end of file diff --git a/src/dawn/component/display/MeshRenderer.hpp b/src/dawn/component/display/MeshRenderer.hpp deleted file mode 100644 index edc6eb3a..00000000 --- a/src/dawn/component/display/MeshRenderer.hpp +++ /dev/null @@ -1,18 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/mesh/Mesh.hpp" -#include "scene/SceneItem.hpp" - -namespace Dawn { - class MeshRenderer final : public SceneComponent { - public: - std::shared_ptr mesh; - - void onInit() override; - void onDispose() override; - }; -} \ No newline at end of file diff --git a/src/dawn/component/display/material/CMakeLists.txt b/src/dawn/component/display/material/CMakeLists.txt deleted file mode 100644 index b7f6c71d..00000000 --- a/src/dawn/component/display/material/CMakeLists.txt +++ /dev/null @@ -1,10 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - Material.cpp - SimpleTexturedMaterial.cpp -) \ No newline at end of file diff --git a/src/dawn/component/display/material/Material.cpp b/src/dawn/component/display/material/Material.cpp deleted file mode 100644 index 8a3de904..00000000 --- a/src/dawn/component/display/material/Material.cpp +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "Material.hpp" -#include "game/Game.hpp" - -using namespace Dawn; - -void Material::onInit() { - this->initShaderPrograms(); -} - -void Material::onDispose() { -} \ No newline at end of file diff --git a/src/dawn/component/display/material/Material.hpp b/src/dawn/component/display/material/Material.hpp deleted file mode 100644 index 3a22c7a7..00000000 --- a/src/dawn/component/display/material/Material.hpp +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "scene/SceneComponent.hpp" -#include "component/display/IRenderableComponent.hpp" - -namespace Dawn { - class Material : - public SceneComponent, - public IRenderableComponent - { - protected: - /** - * Load the shaders for this material. - */ - virtual void initShaderPrograms( - - ) = 0; - - public: - void onInit() override; - void onDispose() override; - }; -} \ No newline at end of file diff --git a/src/dawn/component/display/material/SimpleTexturedMaterial.cpp b/src/dawn/component/display/material/SimpleTexturedMaterial.cpp deleted file mode 100644 index 06bcd3fd..00000000 --- a/src/dawn/component/display/material/SimpleTexturedMaterial.cpp +++ /dev/null @@ -1,95 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "SimpleTexturedMaterial.hpp" -#include "util/JSON.hpp" -#include "asset/loader/TextureLoader.hpp" -#include "asset/loader/ShaderLoader.hpp" - -using namespace Dawn; - -void SimpleTexturedMaterial::initShaderPrograms() { - if(this->shader) return; - - auto shaderFile = getGame()->assetManager->get("shaders/simple-textured.slang"); - this->shader = shaderFile->getShader(); - - auto structure = this->shader->getStructure(); - this->data = structure->createData(); - - this->setColor(COLOR_WHITE); - this->setTexture(nullptr); -} - -void SimpleTexturedMaterial::load(std::shared_ptr ctx) { - this->initShaderPrograms(); - - if(ctx->data.contains("color")) { - this->setColor(JSON::color(ctx->data["color"])); - } - - if(ctx->data.contains("texture")) { - auto asset = ctx->getAsset( - ctx->data["texture"].get() - ); - this->setTexture(asset->getTexture()); - } -} - -struct Color SimpleTexturedMaterial::getColor() { - auto structure = this->shader->getStructure(); - return data->get(structure->getOffset("color")); -} - -std::shared_ptr SimpleTexturedMaterial::getTexture() { - auto structure = this->shader->getStructure(); - return data->get>(structure->getOffset("texture")); -} - -void SimpleTexturedMaterial::setTexture( - const std::shared_ptr texture -) { - auto structure = this->shader->getStructure(); - data->set>(structure->getOffset("texture"), texture); - data->set(structure->getOffset("hasTexture"), texture != nullptr); -} - -void SimpleTexturedMaterial::setColor(const struct Color color) { - auto structure = this->shader->getStructure(); - data->set(structure->getOffset("color"), color); -} - -std::vector> SimpleTexturedMaterial::getPasses( - struct RenderPassContext &ctx -) { - auto structure = this->shader->getStructure(); - - data->set( - structure->getOffset("projection"), - ctx.camera->getProjection() - ); - - data->set( - structure->getOffset("view"), - ctx.camera->getItem()->getWorldTransform() - ); - - data->set( - structure->getOffset("model"), - this->getItem()->getWorldTransform() - ); - - return { - std::make_shared( - *this, - nullptr,// Get mesh automatically. - MeshDrawMode::TRIANGLES,// Move this later. - 0,// Move this later. - -1,// Move this later. - this->shader, - this->data - ) - }; -} diff --git a/src/dawn/component/display/material/SimpleTexturedMaterial.hpp b/src/dawn/component/display/material/SimpleTexturedMaterial.hpp deleted file mode 100644 index 177978e3..00000000 --- a/src/dawn/component/display/material/SimpleTexturedMaterial.hpp +++ /dev/null @@ -1,51 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "component/display/material/Material.hpp" - -namespace Dawn { - class SimpleTexturedMaterial : public Material { - private: - std::shared_ptr shader = nullptr; - std::shared_ptr data; - - protected: - void initShaderPrograms() override; - - public: - void load(std::shared_ptr ctx) override; - - /** - * Returns the color of this material. - */ - struct Color getColor(); - - /** - * Returns the texture of this material. - * - * @return The texture of this material. - */ - std::shared_ptr getTexture(); - - /** - * Sets the texture of this material. - * - * @param texture The texture to set. - */ - void setTexture(const std::shared_ptr texture); - - /** - * Sets the color of this material. - * - * @param color The color to set. - */ - void setColor(const struct Color color); - - std::vector> getPasses( - struct RenderPassContext &ctx - ) override; - }; -} \ No newline at end of file diff --git a/src/dawn/component/display/mesh/CMakeLists.txt b/src/dawn/component/display/mesh/CMakeLists.txt deleted file mode 100644 index 678ea73d..00000000 --- a/src/dawn/component/display/mesh/CMakeLists.txt +++ /dev/null @@ -1,12 +0,0 @@ -# Copyright (c) 2024 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - MeshComponent.cpp - CubeMeshComponent.cpp - QuadMeshComponent.cpp - PlaneMeshComponent.cpp -) \ No newline at end of file diff --git a/src/dawn/component/display/mesh/CubeMeshComponent.cpp b/src/dawn/component/display/mesh/CubeMeshComponent.cpp deleted file mode 100644 index 30f6e2ae..00000000 --- a/src/dawn/component/display/mesh/CubeMeshComponent.cpp +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "CubeMeshComponent.hpp" -#include "display/mesh/CubeMesh.hpp" -#include "util/JSON.hpp" - -using namespace Dawn; - -void CubeMeshComponent::meshBuffer(std::shared_ptr mesh) { - mesh->createBuffers(CUBE_VERTICE_COUNT, CUBE_INDICE_COUNT); - CubeMesh::buffer( - mesh, - -(size/2.0f), - size, - 0, 0 - ); -} - -void CubeMeshComponent::meshLoad(std::shared_ptr ctx) { - if(ctx->data.contains("size")) { - this->size = JSON::vec3(ctx->data["size"]); - } else { - this->size = glm::vec3(1.0f, 1.0f, 1.0f); - } -} - -void CubeMeshComponent::setSize(const glm::vec3 &size) { - this->size = size; - this->invalidate(); -} \ No newline at end of file diff --git a/src/dawn/component/display/mesh/CubeMeshComponent.hpp b/src/dawn/component/display/mesh/CubeMeshComponent.hpp deleted file mode 100644 index 4f8e23da..00000000 --- a/src/dawn/component/display/mesh/CubeMeshComponent.hpp +++ /dev/null @@ -1,25 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "MeshComponent.hpp" - -namespace Dawn { - class CubeMeshComponent final : public MeshComponent { - protected: - glm::vec3 size; - - void meshLoad(std::shared_ptr ctx) override; - void meshBuffer(std::shared_ptr mesh) override; - - public: - /** - * Sets the size of the cube. - * - * @param size Size of the cube. - */ - void setSize(const glm::vec3 &size); - }; -} \ No newline at end of file diff --git a/src/dawn/component/display/mesh/MeshComponent.cpp b/src/dawn/component/display/mesh/MeshComponent.cpp deleted file mode 100644 index ce3e7977..00000000 --- a/src/dawn/component/display/mesh/MeshComponent.cpp +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "MeshComponent.hpp" -#include "scene/Scene.hpp" -#include "component/display/MeshRenderer.hpp" - -using namespace Dawn; - -void MeshComponent::buffer() { - if(!mesh) mesh = std::make_shared(); - this->meshBuffer(mesh); - this->valid = true; - events.clear(); -} - -void MeshComponent::invalidate() { - if(!valid) return; - valid = false; - events.push_back(getScene()->onNextFrame.listen([this]() { - this->buffer(); - valid = true; - })); -} - -void MeshComponent::onInit() { - this->buffer(); - auto renderer = getItem()->getComponent(); - if(renderer) renderer->mesh = mesh; -} - -void MeshComponent::onDispose() { - mesh = nullptr; -} - -void MeshComponent::load(std::shared_ptr ctx) { - SceneComponent::load(ctx); - if(this->mesh == nullptr) this->mesh = std::make_shared(); - this->meshLoad(ctx); -} \ No newline at end of file diff --git a/src/dawn/component/display/mesh/MeshComponent.hpp b/src/dawn/component/display/mesh/MeshComponent.hpp deleted file mode 100644 index 98bb3463..00000000 --- a/src/dawn/component/display/mesh/MeshComponent.hpp +++ /dev/null @@ -1,47 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "scene/SceneItem.hpp" -#include "display/mesh/Mesh.hpp" - -namespace Dawn { - class MeshComponent : public SceneComponent { - private: - bool_t valid = false; - - /** - * Buffers the mesh. - */ - void buffer(); - - protected: - /** - * Called when the mesh should be loaded. - * - * @param ctx Context to load the mesh from. - */ - virtual void meshLoad(std::shared_ptr ctx) = 0; - - /** - * Called when the mesh should be buffered. - * - * @param mesh Mesh to buffer. - */ - virtual void meshBuffer(std::shared_ptr mesh) = 0; - - /** - * Invalidates the mesh. - */ - void invalidate(); - - public: - std::shared_ptr mesh; - - void onInit() override; - void onDispose() override; - void load(std::shared_ptr ctx) override; - }; -} \ No newline at end of file diff --git a/src/dawn/component/display/mesh/PlaneMeshComponent.cpp b/src/dawn/component/display/mesh/PlaneMeshComponent.cpp deleted file mode 100644 index abedeefc..00000000 --- a/src/dawn/component/display/mesh/PlaneMeshComponent.cpp +++ /dev/null @@ -1,93 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "PlaneMeshComponent.hpp" -#include "display/mesh/PlaneMesh.hpp" -#include "util/JSON.hpp" - -using namespace Dawn; - -void PlaneMeshComponent::meshLoad(std::shared_ptr ctx) { - if(ctx->data.contains("columns")) { - columns = ctx->data["columns"]; - assertTrue(columns > 0, "Columns must be greater than 0."); - } else { - columns = 10; - } - - if(ctx->data.contains("rows")) { - rows = ctx->data["rows"]; - assertTrue(rows > 0, "Rows must be greater than 0."); - } else { - rows = columns; - } - - if(ctx->data.contains("cells")) { - assertTrue( - ctx->data["cells"].type() == json::value_t::array, - "Cells must be an array." - ); - assertTrue( - ctx->data["cells"].size() == 2, - "Cells must be an array of 2 integers." - ); - columns = ctx->data["cells"][0]; - rows = ctx->data["cells"][1]; - assertTrue(columns > 0, "Columns must be greater than 0."); - assertTrue(rows > 0, "Rows must be greater than 0."); - } - - if(ctx->data.contains("planeSize")) { - planeSize = JSON::vec2(ctx->data["planeSize"]); - assertTrue(planeSize.x > 0.0f, "Plane size x must be greater than 0."); - assertTrue(planeSize.y > 0.0f, "Plane size y must be greater than 0."); - } else if(ctx->data.contains("size")) { - planeSize = JSON::vec2(ctx->data["size"]); - assertTrue(planeSize.x > 0.0f, "Size x must be greater than 0."); - assertTrue(planeSize.y > 0.0f, "Size y must be greater than 0."); - } else { - planeSize = glm::vec2(10.0f, 10.0f); - } - - if(ctx->data.contains("uv")) { - uv = JSON::vec4(ctx->data["uv"]); - } else { - uv = glm::vec4(0.0f, 0.0f, 1.0f, 1.0f); - } -} - -void PlaneMeshComponent::meshBuffer(std::shared_ptr mesh) { - PlaneMesh::buffer( - mesh, - planeSize, - columns, rows, - uv - ); -} - -void PlaneMeshComponent::setColumns(const int32_t columns) { - assertTrue(columns > 0, "Columns must be greater than 0."); - this->columns = columns; - this->invalidate(); -} - - -void PlaneMeshComponent::setRows(const int32_t rows) { - assertTrue(rows > 0, "Rows must be greater than 0."); - this->rows = rows; - this->invalidate(); -} - -void PlaneMeshComponent::setPlaneSize(const glm::vec2 &planeSize) { - assertTrue(planeSize.x > 0.0f, "Plane size x must be greater than 0."); - assertTrue(planeSize.y > 0.0f, "Plane size y must be greater than 0."); - this->planeSize = planeSize; - this->invalidate(); -} - -void PlaneMeshComponent::setUV(const glm::vec4 &uv) { - this->uv = uv; - this->invalidate(); -} \ No newline at end of file diff --git a/src/dawn/component/display/mesh/PlaneMeshComponent.hpp b/src/dawn/component/display/mesh/PlaneMeshComponent.hpp deleted file mode 100644 index 8714b554..00000000 --- a/src/dawn/component/display/mesh/PlaneMeshComponent.hpp +++ /dev/null @@ -1,26 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "MeshComponent.hpp" - -namespace Dawn { - class PlaneMeshComponent final : public MeshComponent { - protected: - int32_t columns; - int32_t rows; - glm::vec2 planeSize; - glm::vec4 uv; - - void meshLoad(std::shared_ptr ctx) override; - void meshBuffer(std::shared_ptr mesh) override; - - public: - void setColumns(const int32_t columns); - void setRows(const int32_t rows); - void setPlaneSize(const glm::vec2 &planeSize); - void setUV(const glm::vec4 &uv); - }; -} \ No newline at end of file diff --git a/src/dawn/component/display/mesh/QuadMeshComponent.cpp b/src/dawn/component/display/mesh/QuadMeshComponent.cpp deleted file mode 100644 index 33f7528d..00000000 --- a/src/dawn/component/display/mesh/QuadMeshComponent.cpp +++ /dev/null @@ -1,44 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "QuadMeshComponent.hpp" -#include "display/mesh/QuadMesh.hpp" -#include "util/JSON.hpp" - -using namespace Dawn; - -void QuadMeshComponent::meshBuffer(std::shared_ptr mesh) { - mesh->createBuffers(QUAD_VERTICE_COUNT, QUAD_INDICE_COUNT); - QuadMesh::buffer( - mesh, - this->positions, - this->uvs, - 0, 0 - ); -} - -void QuadMeshComponent::meshLoad(std::shared_ptr ctx) { - if(ctx->data.contains("positions")) { - this->positions = JSON::vec4(ctx->data["positions"]); - } else { - this->positions = glm::vec4(0.0f, 0.0f, 1.0f, 1.0f); - } - - if(ctx->data.contains("uvs")) { - this->uvs = JSON::vec4(ctx->data["uvs"]); - } else { - this->uvs = glm::vec4(0.0f, 0.0f, 1.0f, 1.0f); - } -} - -void QuadMeshComponent::setPositions(const glm::vec4 &positions) { - this->positions = positions; - this->invalidate(); -} - -void QuadMeshComponent::setUVs(const glm::vec4 &uvs) { - this->uvs = uvs; - this->invalidate(); -} \ No newline at end of file diff --git a/src/dawn/component/display/mesh/QuadMeshComponent.hpp b/src/dawn/component/display/mesh/QuadMeshComponent.hpp deleted file mode 100644 index 02207c82..00000000 --- a/src/dawn/component/display/mesh/QuadMeshComponent.hpp +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "MeshComponent.hpp" - -namespace Dawn { - class QuadMeshComponent final : public MeshComponent { - protected: - glm::vec4 positions; - glm::vec4 uvs; - - void meshLoad(std::shared_ptr ctx) override; - void meshBuffer(std::shared_ptr mesh) override; - - public: - /** - * Sets the positions of the quad. - * - * @param positions The positions of the quad. - */ - void setPositions(const glm::vec4 &positions); - - /** - * Sets the UVs of the quad. - * - * @param uvs The UVs of the quad. - */ - void setUVs(const glm::vec4 &uvs); - }; -} \ No newline at end of file diff --git a/src/dawn/dawn.hpp b/src/dawn/dawn.hpp deleted file mode 100644 index fb85f91e..00000000 --- a/src/dawn/dawn.hpp +++ /dev/null @@ -1,53 +0,0 @@ -/** - * Copyright (c) 2022 Dominic Masters - * - * This software is released under the MIT License. - * https://opensource.org/licenses/MIT - */ - -#pragma once -// Static Libs -extern "C" { - // Standard Libs - #include - #include - #include - #include - #include - #include - #include - #include - #include - - typedef bool bool_t; - typedef char char_t; -} - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include -#include -#include -#include -// #include -#include -#include -#include -#include -// #include -#include -#define GLM_ENABLE_EXPERIMENTAL 1 -#include - -#include -using json = nlohmann::json; \ No newline at end of file diff --git a/src/dawn/display/CMakeLists.txt b/src/dawn/display/CMakeLists.txt deleted file mode 100644 index 06636f38..00000000 --- a/src/dawn/display/CMakeLists.txt +++ /dev/null @@ -1,19 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Sources -target_sources(${DAWN_TARGET_NAME} - PRIVATE - Color.cpp - RenderPipeline.cpp - IRenderHost.cpp -) - -# Subdirs -add_subdirectory(mesh) -add_subdirectory(shader) -add_subdirectory(font) -add_subdirectory(tileset) -add_subdirectory(pass) \ No newline at end of file diff --git a/src/dawn/display/Color.cpp b/src/dawn/display/Color.cpp deleted file mode 100644 index 25c3c15a..00000000 --- a/src/dawn/display/Color.cpp +++ /dev/null @@ -1,84 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "Color.hpp" -#include "util/String.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -struct Color Color::fromString(const std::string str) { - // Convert to lowercase - auto lower = String::toLowercase(str); - - if(String::includes(lower, "cornflower")) { - return COLOR_CORNFLOWER_BLUE; - - } else if(String::includes(lower, "magenta")) { - return COLOR_MAGENTA; - - } else if(String::includes(lower, "white")) { - return COLOR_WHITE; - - } else if(String::includes(lower, "black")) { - return COLOR_BLACK; - - } else if(String::includes(lower, "red")) { - return COLOR_RED; - - } else if(String::includes(lower, "green")) { - return COLOR_GREEN; - - } else if(String::includes(lower, "blue")) { - return COLOR_BLUE; - - } else if(String::includes(lower, "transparent")) { - return COLOR_TRANSPARENT; - } - - // Hex code? - if(lower[0] == '#') { - // Remove the hash - lower = lower.substr(1); - - // Convert to RGB - if(lower.length() == 3) { - // Convert to 6 digit hex - lower = lower[0] + lower[0] + lower[1] + lower[1] + lower[2] + lower[2]; - } - - // Convert to RGB - return { - (float_t)std::stoi(lower.substr(0, 2), nullptr, 16) / 255.0f, - (float_t)std::stoi(lower.substr(2, 2), nullptr, 16) / 255.0f, - (float_t)std::stoi(lower.substr(4, 2), nullptr, 16) / 255.0f, - 1.0f - }; - } - - // Split by comma - auto splitByComma = String::split(str, ","); - if(splitByComma.size() == 3) { - // RGB - return { - (float_t)std::stof(splitByComma[0]), - (float_t)std::stof(splitByComma[1]), - (float_t)std::stof(splitByComma[2]), - 1.0f - }; - } else if(splitByComma.size() == 4) { - // RGBA - return { - (float_t)std::stof(splitByComma[0]), - (float_t)std::stof(splitByComma[1]), - (float_t)std::stof(splitByComma[2]), - (float_t)std::stof(splitByComma[3]) - }; - } - - // TODO: Parse other kinds of colors - assertUnreachable("Failed to find a color match for %s", str); - return {}; -} \ No newline at end of file diff --git a/src/dawn/display/Color.hpp b/src/dawn/display/Color.hpp deleted file mode 100644 index 25882a15..00000000 --- a/src/dawn/display/Color.hpp +++ /dev/null @@ -1,89 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - struct ColorU8 { - uint8_t r, g, b, a; - }; - - struct Color final { - /** - * Returns a color from a string. - * - * @param str String to parse. - * @return Color parsed. - */ - static struct Color fromString(const std::string str); - - float_t r, g, b, a; - - const struct Color& operator = (const struct Color &val) { - this->r = val.r; - this->g = val.g; - this->b = val.b; - this->a = val.a; - return *this; - } - - struct Color operator * (const float_t &x) { - return { - r * x, - g * x, - b * x, - a * x - }; - } - - struct Color operator - (const struct Color &color) { - return { - r - color.r, - g - color.g, - b - color.b, - a - color.a - }; - } - - struct Color operator + (const struct Color &color) { - return { - r + color.r, - g + color.g, - b + color.b, - a + color.a - }; - } - - const bool_t operator == (const struct Color &other) { - return r == other.r && g == other.g && b == other.b && a == other.a; - } - - operator struct ColorU8() const { - return { - (uint8_t)(r * 255), - (uint8_t)(g * 255), - (uint8_t)(b * 255), - (uint8_t)(a * 255) - }; - } - }; - - #define COLOR_DEF(r,g,b,a) { r, g, b, a } - #define COLOR_WHITE COLOR_DEF(1.0f, 1.0f, 1.0f, 1.0f) - #define COLOR_RED COLOR_DEF(1.0f, 0, 0, 1.0f) - #define COLOR_GREEN COLOR_DEF(0, 1.0f, 0, 1.0f) - #define COLOR_BLUE COLOR_DEF(0, 0, 1.0f, 1.0f) - #define COLOR_BLACK COLOR_DEF(0, 0, 0, 1.0f) - #define COLOR_MAGENTA COLOR_DEF(1.0f, 0, 1.0f, 1.0f) - #define COLOR_DARK_GREY COLOR_DEF(0.2f, 0.2f, 0.2f, 1.0f) - #define COLOR_LIGHT_GREY COLOR_DEF(0.8f, 0.8f, 0.8f, 1.0f) - #define COLOR_CORNFLOWER_BLUE COLOR_DEF(0.4f, 0.6f, 0.9f, 1.0f) - #define COLOR_WHITE_TRANSPARENT COLOR_DEF(1.0f, 1.0f, 1.0f, 0.0f) - #define COLOR_BLACK_TRANSPARENT COLOR_DEF(0.0f, 0.0f, 0.0f, 0.0f) - #define COLOR_YELLOW COLOR_DEF(1.0f, 1.0f, 0.0f, 1.0f) - #define COLOR_CYAN COLOR_DEF(0.0f, 1.0f, 1.0f, 1.0f) - #define COLOR_TRANSPARENT COLOR_WHITE_TRANSPARENT -} \ No newline at end of file diff --git a/src/dawn/display/IRenderHost.cpp b/src/dawn/display/IRenderHost.cpp deleted file mode 100644 index f193affc..00000000 --- a/src/dawn/display/IRenderHost.cpp +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "IRenderHost.hpp" - -using namespace Dawn; - -IRenderHost::IRenderHost() { -} - -IRenderHost::~IRenderHost() { -} \ No newline at end of file diff --git a/src/dawn/display/IRenderHost.hpp b/src/dawn/display/IRenderHost.hpp deleted file mode 100644 index 02e496fd..00000000 --- a/src/dawn/display/IRenderHost.hpp +++ /dev/null @@ -1,59 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" -#include "display/RenderTarget.hpp" -#include "display/RenderPipeline.hpp" - -namespace Dawn { - class Game; - - class IRenderHost { - public: - RenderPipeline renderPipeline; - - /** - * Creates a render host. - */ - IRenderHost(); - - /** - * Initializes the render host, called by the game during the initial - * set up of the engine. - * - * @param game Game that requested the render host to initialize. - */ - virtual void init(const std::shared_ptr game) = 0; - - /** - * Performs an update/tick of the render host. This would be the game - * asking the RenderHost to do the rendering. - */ - virtual void update(const std::shared_ptr game) = 0; - - /** - * Overridable request from the game that asks if the RenderHost has any - * reason that it should need to close. For most libraries this would be - * whether or not the window was closed. - * - * @return True if the render host requests the game to gracefully exit. - */ - virtual bool_t isCloseRequested() = 0; - - /** - * Returns the back buffer render target. This is the render target that - * is used to render to the screen. - * - * @return The back buffer render target. - */ - virtual std::shared_ptr getBackBufferRenderTarget() = 0; - - /** - * Destroys the render host. - */ - virtual ~IRenderHost(); - }; -} \ No newline at end of file diff --git a/src/dawn/display/ITexture.hpp b/src/dawn/display/ITexture.hpp deleted file mode 100644 index 165c85b5..00000000 --- a/src/dawn/display/ITexture.hpp +++ /dev/null @@ -1,117 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/Color.hpp" - -namespace Dawn { - enum class TextureFormat { - R = 1, - RG = 2, - RGB = 3, - RGBA = 4 - }; - - enum class TextureWrapMode { - REPEAT = 0, - MIRRORED_REPEAT = 1, - CLAMP_TO_EDGE = 2, - CLAMP_TO_BORDER = 3 - }; - - enum class TextureFilterMode { - NEAREST = 0, - LINEAR = 1 - }; - - enum class TextureDataFormat { - UNSIGNED_BYTE = sizeof(uint8_t), - FLOAT = sizeof(float_t) - }; - - class ITexture { - public: - TextureWrapMode wrapModeX = TextureWrapMode::REPEAT; - TextureWrapMode wrapModeY = TextureWrapMode::REPEAT; - TextureFilterMode filterModeMin = TextureFilterMode::NEAREST; - TextureFilterMode filterModeMag = TextureFilterMode::NEAREST; - TextureFilterMode mipMapFilterModeMin = TextureFilterMode::NEAREST; - TextureFilterMode mipMapFilterModeMag = TextureFilterMode::NEAREST; - - /** - * Returns the width of the texture. - * - * @return Width of the texture. - */ - virtual int32_t getWidth() = 0; - - /** - * Returns the height of the texture. - * - * @return Height of the texture. - */ - virtual int32_t getHeight() = 0; - - /** - * Initializes a texture. - * - * @param width Width of the texture (in pixels). - * @param height Height of the texture (in pixels). - * @param format Data format of the texture to use. - * @param dataFormat Data format of the texture to use. - */ - virtual void setSize( - const int32_t width, - const int32_t height, - const TextureFormat format, - const TextureDataFormat dataFormat - ) = 0; - - /** - * Returns true only when the texture has been loaded, sized and put on - * the gpu for rendering. - * - * @return True if ready, otherwise false. - */ - virtual bool_t isReady() = 0; - - /** - * Buffer pixel data onto the GPU. Pixel buffering is rather costly so - * avoid doing this too often. - * - * @param pixels Array of pixels you're trying to buffer. - */ - virtual void buffer(const struct ColorU8 pixels[]) = 0; - - /** - * Buffer pixel data onto the GPU. Pixel buffering is rather costly so - * avoid doing this too often. - * - * @param pixels Array of pixels you're trying to buffer. - */ - virtual void buffer(const struct Color pixels[]) = 0; - - /** - * Buffer pixel data onto the GPU. Pixel buffering is rather costly so - * avoid doing this too often. - * - * @param pixels Array of pixels you're trying to buffer. - */ - virtual void buffer(const uint8_t pixels[]) = 0; - - /** - * Binds the texture to the given slot (for use by the shaders). - * - * @param slot Slot to bind to. - */ - virtual void bind(const uint8_t slot) = 0; - - /** - * Disposes of the texture. - */ - virtual ~ITexture() { - } - }; -} \ No newline at end of file diff --git a/src/dawn/display/RenderPipeline.cpp b/src/dawn/display/RenderPipeline.cpp deleted file mode 100644 index c441eec4..00000000 --- a/src/dawn/display/RenderPipeline.cpp +++ /dev/null @@ -1,104 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "assert/assert.hpp" -#include "RenderPipeline.hpp" -#include "game/Game.hpp" -#include "scene/Scene.hpp" -#include "component/display/Camera.hpp" -#include "component/display/IRenderableComponent.hpp" - -using namespace Dawn; - -RenderPipeline::RenderPipeline() { - -} - -void RenderPipeline::render( - const std::shared_ptr game -) { - assertNotNull(game, "Game cannot be null"); - - auto scene = game->getCurrentScene(); - if(!scene) return; - - this->renderScene(game, scene); -} - -void RenderPipeline::renderScene( - const std::shared_ptr game, - const std::shared_ptr scene -) { - assertNotNull(game, "Game cannot be null"); - assertNotNull(scene, "Scene cannot be null"); - - // TODO: Render Subscenes First - - // Get a list of all cameras in the scene - auto cameras = scene->findComponents(); - auto backBuffer = scene->getGame()->renderHost->getBackBufferRenderTarget(); - - std::shared_ptr backbufferCamera = nullptr; - for(auto camera : cameras) { - auto rt = camera->getRenderTarget(); - // Is this camera the backbuffer camera? - if(rt == backBuffer) { - backbufferCamera = camera; - continue; - } - - // Render scene with this camera - renderSceneCamera(game, scene, camera, rt); - } - - if(backbufferCamera) { - // Render the backbuffer camera - renderSceneCamera(game, scene, backbufferCamera, backBuffer); - } -} - -void RenderPipeline::renderSceneCamera( - const std::shared_ptr game, - const std::shared_ptr scene, - const std::shared_ptr camera, - const std::shared_ptr renderTarget -) { - assertNotNull(game, "Game cannot be null"); - assertNotNull(scene, "Scene cannot be null"); - assertNotNull(camera, "Camera cannot be null"); - assertNotNull(renderTarget, "RenderTarget cannot be null"); - - struct RenderPassContext ctx = { - game, - scene, - camera, - renderTarget - }; - - // Get list of renderables - std::vector> renderPasses; - auto renderables = scene->findComponents(); - for(auto renderable : renderables) { - auto rp = renderable->getPasses(ctx); - renderPasses.insert(renderPasses.end(), rp.begin(), rp.end()); - } - - // TODO: Sort the render passes by priority and z-index - - // TODO: Make clearing the buffers editable! - renderTarget->bind(); - renderTarget->clear( - RENDER_TARGET_CLEAR_COLOR | - RENDER_TARGET_CLEAR_DEPTH - ); - - for(auto renderPass : renderPasses) { - renderPass->draw(); - } -} - -RenderPipeline::~RenderPipeline() { - -} \ No newline at end of file diff --git a/src/dawn/display/RenderPipeline.hpp b/src/dawn/display/RenderPipeline.hpp deleted file mode 100644 index b002f6e8..00000000 --- a/src/dawn/display/RenderPipeline.hpp +++ /dev/null @@ -1,63 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - class Game; - class Scene; - class Camera; - class RenderTarget; - - class RenderPipeline { - public: - /** - * Creates a new RenderPipeline. - */ - RenderPipeline(); - - /** - * Renders the game. This will render the current scene. - * - * @param game Game to render. - */ - void render( - const std::shared_ptr game - ); - - /** - * Renders a specific scene. This will render all cameras within the - * scene. - * - * @param game Game to render. - * @param scene Scene to render. - */ - void renderScene( - const std::shared_ptr game, - const std::shared_ptr scene - ); - - /** - * Renders a specific scene with a specific camera. - * - * @param game Game to render. - * @param scene Scene to render. - * @param camera Camera to render. - * @param renderTarget Render target to render to. - */ - void renderSceneCamera( - const std::shared_ptr game, - const std::shared_ptr scene, - const std::shared_ptr camera, - const std::shared_ptr renderTarget - ); - - /** - * Destroys the RenderPipeline. - */ - virtual ~RenderPipeline(); - }; -} \ No newline at end of file diff --git a/src/dawn/display/RenderTarget.hpp b/src/dawn/display/RenderTarget.hpp deleted file mode 100644 index 9755e6ba..00000000 --- a/src/dawn/display/RenderTarget.hpp +++ /dev/null @@ -1,71 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "event/Event.hpp" - -#define RENDER_TARGET_CLEAR_COLOR (1 << 0) -#define RENDER_TARGET_CLEAR_DEPTH (1 << 1) - -namespace Dawn { - class RenderTarget { - public: - Event onResize; - - /** - * Return the width of the render target. - * - * @return The width of the render target. - */ - virtual float_t getWidth() = 0; - - /** - * Return the height of the render target. - * - * @return The height of the render target. - */ - virtual float_t getHeight() = 0; - - /** - * Returns the scale (as in pixel density) of the render target. This is - * typically 1.0f, but on high DPI displays this may be 2.0f or higher. - * - * @return The scale of the render target. - */ - virtual float_t getScale() = 0; - - /** - * Sets the clear color of the render target when the clear method for - * the color buffer is requested. - * - * @param color Color to use for the clear operation. - */ - virtual void setClearColor(const struct Color color) = 0; - - /** - * Request the existing data in the render target to be cleared out. We - * typically assume the render target can support multiple buffer types, - * so you can opt to only clear certain buffer types. - * - * @param clearFlags Flags to request what is going to be cleared. - */ - virtual void clear(const int32_t clearFlags) = 0; - - /** - * Bind the render target for rendering to. The proceeding render requests - * will want to render to this render target directly. In future I may - * see if we can have multiple render targets bound at once to make this - * operation perform faster. - */ - virtual void bind() = 0; - - /** - * Destroys the render target. - */ - virtual ~RenderTarget() { - - } - }; -} \ No newline at end of file diff --git a/src/dawn/display/font/CMakeLists.txt b/src/dawn/display/font/CMakeLists.txt deleted file mode 100644 index 42404b54..00000000 --- a/src/dawn/display/font/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - TrueTypeTexture.cpp -) \ No newline at end of file diff --git a/src/dawn/display/font/TrueTypeCharacter.hpp b/src/dawn/display/font/TrueTypeCharacter.hpp deleted file mode 100644 index cccec5e3..00000000 --- a/src/dawn/display/font/TrueTypeCharacter.hpp +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - struct TrueTypeCharacter { - glm::vec2 advance; - glm::vec2 size; - glm::vec2 offset; - glm::vec4 quad; - }; -} \ No newline at end of file diff --git a/src/dawn/display/font/TrueTypeTexture.cpp b/src/dawn/display/font/TrueTypeTexture.cpp deleted file mode 100644 index 3aa3f75e..00000000 --- a/src/dawn/display/font/TrueTypeTexture.cpp +++ /dev/null @@ -1,198 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "TrueTypeTexture.hpp" -#include "assert/assert.hpp" -#include "util/Math.hpp" -#include "display/mesh/QuadMesh.hpp" - -using namespace Dawn; - -TrueTypeTexture::TrueTypeTexture(const uint32_t &fontSize) : - fontSize(fontSize) -{ - assertTrue(fontSize > 0, "Font size cannot be zero"); - texture = std::make_shared(); -} - -void TrueTypeTexture::setFace(const FT_Face &face) { - this->face = face; - assertTrue(fontSize < 256, "Font size cannot be greater than 256"); - - // Set freetype font size prior to baking. - auto ret = FT_Set_Pixel_Sizes(face, 0, fontSize); - if(ret != 0) { - assertUnreachable("Failed to set font size %i", ret); - } - - // Set the texture size - texture->setSize( - fontSize * 24, - fontSize * 24, - TextureFormat::R, - TextureDataFormat::UNSIGNED_BYTE - ); - - // Texture buffer - uint8_t *buffer = new uint8_t[texture->getWidth() * texture->getHeight()]; - // Fill with zeros - std::memset(buffer, 0, texture->getWidth() * texture->getHeight()); - - size_t offset = 0; - struct TrueTypeCharacter info; - int32_t textureX = 0, textureY = 0; - int32_t rowHeight = 0; - - // Character sets - std::vector characterBlocks; - // Latin - for(wchar_t c = 0x0020; c < 0x007F; c++) characterBlocks.push_back(c); - // Latin-1 Supplement - for(wchar_t c = 0x00A0; c < 0x00FF; c++) characterBlocks.push_back(c); - // Latin Extended-A - for(wchar_t c = 0x0100; c < 0x017F; c++) characterBlocks.push_back(c); - // Latin Extended-B - for(wchar_t c = 0x0180; c < 0x024F; c++) characterBlocks.push_back(c); - // Hiragana - for(wchar_t c = 0x3040; c < 0x309F; c++) characterBlocks.push_back(c); - // Katakana - for(wchar_t c = 0x30A0; c < 0x30FF; c++) characterBlocks.push_back(c); - - // For each character in the character set - for(wchar_t c : characterBlocks) { - // Load the character - if(FT_Load_Char(face, c, FT_LOAD_RENDER)) { - assertUnreachable("Failed to load character (1)"); - } - - // Store the character information - info.advance.x = (float_t)(face->glyph->advance.x >> 6); - info.advance.y = (float_t)(face->glyph->advance.y >> 6); - info.size = glm::vec2(face->glyph->bitmap.width, face->glyph->bitmap.rows); - - // Determine the texture position - if(textureX + face->glyph->bitmap.width >= texture->getWidth()) { - textureX = 0; - textureY += rowHeight + 2;// Tiny gap between rows - rowHeight = face->glyph->bitmap.rows; - } else { - rowHeight = Math::max(rowHeight, face->glyph->bitmap.rows); - } - - // Set the quad positions - info.offset = glm::vec2( - face->glyph->bitmap_left, - -face->glyph->bitmap_top - ); - info.quad = glm::vec4( - textureX, - textureY, - textureX + face->glyph->bitmap.width, - textureY + face->glyph->bitmap.rows - ) / glm::vec4( - texture->getWidth(), - texture->getHeight(), - texture->getWidth(), - texture->getHeight() - ); - - // Store the cached character data. - this->characterData[c] = info; - - // Determine pixel offset. - offset = textureX + (textureY * texture->getWidth()); - assertTrue( - offset + (face->glyph->bitmap.rows * texture->getWidth()) <= - texture->getWidth() * texture->getHeight(), - "Font texture buffer overflow will occur." - ); - - // Buffer pixels, we have to do this one row at a time due to the - // differences in width between the glyph and the texture. - const size_t countPerRow = face->glyph->bitmap.width; - int32_t i = 0; - while(i != face->glyph->bitmap.rows) { - std::memcpy( - buffer + offset + (i * texture->getWidth()), - face->glyph->bitmap.buffer + (i * countPerRow), - countPerRow - ); - i++; - } - - // Increment textureX - textureX += face->glyph->bitmap.width + 2;// I add a tiny gap between chars - } - - this->texture->buffer(buffer); - delete[] buffer; -} - -struct TrueTypeCharacter TrueTypeTexture::getCharacterData(const wchar_t &c) { - return this->characterData[c]; -} - -glm::vec2 TrueTypeTexture::bufferStringToMesh( - std::shared_ptr mesh, - const std::wstring text, - glm::vec2 &position, - const bool_t flipY -) { - assertNotNull(mesh, "Mesh must be supplied and not null"); - assertTrue(text.size() > 0, "Text must be at least one character long."); - - // Create mesh buffers - mesh->createBuffers( - text.length() * QUAD_VERTICE_COUNT, - text.length() * QUAD_INDICE_COUNT - ); - - // Foreach char - size_t i = 0; - glm::vec2 size = { 0, 0 }; - for(wchar_t c : text) { - // Get the character data - auto info = this->getCharacterData(c); - - // Buffer the quad - glm::vec4 quad = glm::vec4( - position.x, - position.y, - position.x + info.size.x, - position.y + info.size.y - ); - if(flipY) { - QuadMesh::buffer( - mesh, - quad, - glm::vec4( - info.quad.x, - info.quad.w, - info.quad.z, - info.quad.y - ), - i * QUAD_VERTICE_COUNT, - i * QUAD_INDICE_COUNT - ); - } else { - QuadMesh::buffer( - mesh, - quad, - info.quad, - i * QUAD_VERTICE_COUNT, - i * QUAD_INDICE_COUNT - ); - } - position += info.advance; - size += info.advance; - - i++; - } - - return size; -} - -TrueTypeTexture::~TrueTypeTexture() { -} \ No newline at end of file diff --git a/src/dawn/display/font/TrueTypeTexture.hpp b/src/dawn/display/font/TrueTypeTexture.hpp deleted file mode 100644 index 88b27775..00000000 --- a/src/dawn/display/font/TrueTypeTexture.hpp +++ /dev/null @@ -1,66 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/Texture.hpp" -#include "TrueTypeCharacter.hpp" -#include "display/mesh/Mesh.hpp" -#include -#include FT_FREETYPE_H - -namespace Dawn { - class TrueTypeTexture final { - private: - FT_Face face; - - public: - uint32_t fontSize; - std::shared_ptr texture; - std::unordered_map characterData; - - /** - * Construct a new New True Type Face Texture object - * - * @param fontSize Size of the font. - */ - TrueTypeTexture(const uint32_t &fontSize); - - /** - * Sets the face for this texture. - * - * @param face Face to set. - */ - void setFace(const FT_Face &face); - - /** - * Returns the character data for the given character. - * - * @param c Character to get data for. - * @return The Character data for the given character. - */ - struct TrueTypeCharacter getCharacterData(const wchar_t &c); - - /** - * Buffers a string to the given mesh. - * - * @param mesh Mesh to buffer to. - * @param text Text to buffer. - * @param position Position to buffer to. - * @param flipY Whether or not to flip the Y axis. - * @return The size of the string. - */ - glm::vec2 bufferStringToMesh( - std::shared_ptr mesh, - const std::wstring text, - glm::vec2 &position, - const bool_t flipY = false - ); - - /** - * Destroys this true type face texture. - */ - ~TrueTypeTexture(); - }; -} \ No newline at end of file diff --git a/src/dawn/display/mesh/CMakeLists.txt b/src/dawn/display/mesh/CMakeLists.txt deleted file mode 100644 index 4acb0487..00000000 --- a/src/dawn/display/mesh/CMakeLists.txt +++ /dev/null @@ -1,13 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Sources -target_sources(${DAWN_TARGET_NAME} - PRIVATE - CubeMesh.cpp - QuadMesh.cpp - SphereMesh.cpp - PlaneMesh.cpp -) \ No newline at end of file diff --git a/src/dawn/display/mesh/CubeMesh.cpp b/src/dawn/display/mesh/CubeMesh.cpp deleted file mode 100644 index 9906a30a..00000000 --- a/src/dawn/display/mesh/CubeMesh.cpp +++ /dev/null @@ -1,70 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "CubeMesh.hpp" - -using namespace Dawn; - -void CubeMesh::buffer( - const std::shared_ptr mesh, - const glm::vec3 pos, - const glm::vec3 size, - const int32_t verticeStart, - const int32_t indiceStart -) { - glm::vec3 positions[CUBE_VERTICE_COUNT] = { - pos, - glm::vec3(pos.x+size.x, pos.y, pos.z), - glm::vec3(pos.x, pos.y+size.y, pos.z), - glm::vec3(pos.x+size.x, pos.y+size.y, pos.z), - - glm::vec3(pos.x, pos.y, pos.z+size.z), - glm::vec3(pos.x+size.x, pos.y, pos.z+size.z), - glm::vec3(pos.x, pos.y+size.y, pos.z+size.z), - pos + size - }; - - glm::vec2 coordinates[CUBE_VERTICE_COUNT] = { - glm::vec2(0, 0), - glm::vec2(1, 0), - glm::vec2(0, 1), - glm::vec2(1, 1), - - glm::vec2(0, 0), - glm::vec2(1, 0), - glm::vec2(0, 1), - glm::vec2(1, 1) - }; - - int32_t indices[CUBE_INDICE_COUNT] = { - // Back - verticeStart, verticeStart + 1, verticeStart + 3, - verticeStart, verticeStart + 2, verticeStart + 3, - - // Right - verticeStart + 1, verticeStart + 5, verticeStart + 7, - verticeStart + 1, verticeStart + 3, verticeStart + 7, - - // Left - verticeStart + 4, verticeStart, verticeStart + 2, - verticeStart + 4, verticeStart + 6, verticeStart + 2, - - // Front - verticeStart + 5, verticeStart + 4, verticeStart + 6, - verticeStart + 5, verticeStart + 7, verticeStart + 6, - - // Top - verticeStart + 7, verticeStart + 2, verticeStart + 6, - verticeStart + 7, verticeStart + 3, verticeStart + 2, - - // Bottom - verticeStart + 1, verticeStart, verticeStart + 4, - verticeStart + 1, verticeStart + 4, verticeStart + 5 - }; - - mesh->bufferPositions(verticeStart, positions, CUBE_VERTICE_COUNT); - mesh->bufferCoordinates(verticeStart, coordinates, CUBE_VERTICE_COUNT); - mesh->bufferIndices(indiceStart, indices, CUBE_INDICE_COUNT); -} \ No newline at end of file diff --git a/src/dawn/display/mesh/CubeMesh.hpp b/src/dawn/display/mesh/CubeMesh.hpp deleted file mode 100644 index 5e71da50..00000000 --- a/src/dawn/display/mesh/CubeMesh.hpp +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/mesh/Mesh.hpp" - -#define CUBE_VERTICE_COUNT 8 -#define CUBE_INDICE_COUNT 36 - -namespace Dawn { - class CubeMesh { - public: - /** - * Buffers cube mesh vertices and indices into the given mesh. - * - * @param size The size of the cube. - * @param verticeStart The starting index of the vertices. - * @param indiceStart The starting index of the indices. - */ - static void buffer( - const std::shared_ptr mesh, - const glm::vec3 pos, - const glm::vec3 size, - const int32_t verticeStart, - const int32_t indiceStart - ); - }; -} \ No newline at end of file diff --git a/src/dawn/display/mesh/IMesh.hpp b/src/dawn/display/mesh/IMesh.hpp deleted file mode 100644 index f5b8a963..00000000 --- a/src/dawn/display/mesh/IMesh.hpp +++ /dev/null @@ -1,102 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - enum MeshDrawMode { - TRIANGLES, - TRIANGLE_STRIP, - TRIANGLE_FAN, - LINES, - POINTS - // LINE_STRIP, - }; - - class IMesh { - protected: - /** How many vertices are in the mesh */ - int32_t verticeCount = -1; - /** How many indices are in the mesh */ - int32_t indiceCount = -1; - - public: - /** - * Create a new set of buffers for the mesh to use. - * - * @param verticeCount How many Vertices will this buffer support. - * @param indiceCount How many Indices will this buffer support. - */ - virtual void createBuffers( - const int32_t verticeCount, - const int32_t indiceCount - ) = 0; - - /** - * Cleanup the buffers on a given mesh. This is useful if you intend to - * expand the count of vertices your mesh supports. - */ - virtual void disposeBuffers() = 0; - - /** - * Write vertice positions to the mesh. - * - * @param pos Position, within the buffer, to write to. - * @param vertices Array of positions to write. - * @param len How many positions are in the array. - */ - virtual void bufferPositions( - const int32_t pos, - const glm::vec3 positions[], - const int32_t len - ) = 0; - - /** - * Write vertice coordinates to the mesh. - * - * @param pos Position, within the buffer, to write to. - * @param coordinates Array of coordinates to write. - * @param len How many coordinates are in the array. - */ - virtual void bufferCoordinates( - const int32_t pos, - const glm::vec2 coordinates[], - const int32_t len - ) = 0; - - /** - * Write indices to the mesh. - * - * @param pos Position, within the buffer, to write to. - * @param indices Array of indices to write. - * @param len How many indices are in the array. - */ - virtual void bufferIndices( - const int32_t pos, - const int32_t indices[], - const int32_t len - ) = 0; - - /** - * Draw a primitive. Primitives are drawn by their indices. - * - * @param drawMode Which drawing mode to use to draw the primitive. - * @param start Start indice (index) to draw. - * @param count Count of indices to draw. Use -1 to draw all. - */ - virtual void draw( - const enum MeshDrawMode drawMode, - const int32_t start, - const int32_t count - ) = 0; - - /** - * Cleanup a previously initiated mesh. - */ - virtual ~IMesh() { - } - }; -} \ No newline at end of file diff --git a/src/dawn/display/mesh/PlaneMesh.cpp b/src/dawn/display/mesh/PlaneMesh.cpp deleted file mode 100644 index 0ecd2511..00000000 --- a/src/dawn/display/mesh/PlaneMesh.cpp +++ /dev/null @@ -1,64 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "PlaneMesh.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -void PlaneMesh::buffer( - const std::shared_ptr mesh, - const glm::vec2 planeSize, - const int32_t columns, - const int32_t rows, - const glm::vec4 uv -) { - assertNotNull(mesh, "Mesh cannot be null."); - assertTrue(columns > 0, "Columns must be greater than 0."); - assertTrue(rows > 0, "Rows must be greater than 0."); - - const int32_t verticeCount = (columns+1)*(rows+1) * PLANE_VERTICE_PER_SEGMENT; - const int32_t indiceCount = (columns+1)*(rows+1) * PLANE_INDICE_PER_SEGMENT; - mesh->createBuffers(verticeCount, indiceCount); - - glm::vec3 positions[verticeCount]; - glm::vec2 coordinates[verticeCount]; - int32_t indices[indiceCount]; - const glm::vec2 offset(planeSize.x / 2.0f, planeSize.y / 2.0f); - const glm::vec2 step(planeSize.x / columns, planeSize.y / rows); - - for (int32_t y = 0; y <= rows; ++y) { - for (int32_t x = 0; x <= columns; ++x) { - const int32_t verticeStart = (y * (columns + 1) + x) * PLANE_VERTICE_PER_SEGMENT; - const int32_t indiceStart = (y * (columns + 1) + x) * PLANE_INDICE_PER_SEGMENT; - - const float_t xPos = step.x * x - offset.x; - const float_t yPos = step.y * y - offset.y; - - positions[verticeStart + 0] = glm::vec3(xPos, yPos, 0.0f); - positions[verticeStart + 1] = glm::vec3(xPos + step.x, yPos, 0.0f); - positions[verticeStart + 2] = glm::vec3(xPos, yPos + step.y, 0.0f); - positions[verticeStart + 3] = glm::vec3(xPos + step.x, yPos + step.y, 0.0f); - - coordinates[verticeStart + 0] = glm::vec2(uv.x, uv.y); - coordinates[verticeStart + 1] = glm::vec2(uv.z, uv.y); - coordinates[verticeStart + 2] = glm::vec2(uv.x, uv.w); - coordinates[verticeStart + 3] = glm::vec2(uv.z, uv.w); - - indices[indiceStart + 0] = verticeStart + 0; - indices[indiceStart + 1] = verticeStart + 2; - indices[indiceStart + 2] = verticeStart + 1; - - indices[indiceStart + 3] = verticeStart + 1; - indices[indiceStart + 4] = verticeStart + 2; - indices[indiceStart + 5] = verticeStart + 3; - } - } - - - mesh->bufferPositions(0, positions, verticeCount); - mesh->bufferCoordinates(0, coordinates, verticeCount); - mesh->bufferIndices(0, indices, indiceCount); -} \ No newline at end of file diff --git a/src/dawn/display/mesh/PlaneMesh.hpp b/src/dawn/display/mesh/PlaneMesh.hpp deleted file mode 100644 index 012d8fef..00000000 --- a/src/dawn/display/mesh/PlaneMesh.hpp +++ /dev/null @@ -1,32 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/mesh/Mesh.hpp" - -#define PLANE_VERTICE_PER_SEGMENT 4 -#define PLANE_INDICE_PER_SEGMENT 6 - -namespace Dawn { - class PlaneMesh { - public: - /** - * Buffers a plane mesh into the provided mesh. - * - * @param mesh The mesh to buffer the plane into. - * @param planeSize The size of the plane. - * @param columns The number of columns. - * @param rows The number of rows. - * @param uv The UV coordinates of the plane. - */ - static void buffer( - const std::shared_ptr mesh, - const glm::vec2 planeSize, - const int32_t columns, - const int32_t rows, - const glm::vec4 uv = glm::vec4(0.0f, 0.0f, 1.0f, 1.0f) - ); - }; -} \ No newline at end of file diff --git a/src/dawn/display/mesh/QuadMesh.cpp b/src/dawn/display/mesh/QuadMesh.cpp deleted file mode 100644 index c7e754a2..00000000 --- a/src/dawn/display/mesh/QuadMesh.cpp +++ /dev/null @@ -1,73 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "QuadMesh.hpp" - -using namespace Dawn; - -void QuadMesh::buffer( - const std::shared_ptr mesh, - const glm::vec4 positions, - const glm::vec4 coordinates, - const int32_t verticeStart, - const int32_t indiceStart, - const float_t depth -) { - glm::vec3 vertices[QUAD_VERTICE_COUNT] = { - glm::vec3(positions.x, positions.y, depth), - glm::vec3(positions.z, positions.y, depth), - glm::vec3(positions.x, positions.w, depth), - glm::vec3(positions.z, positions.w, depth) - }; - - int32_t indices[QUAD_INDICE_COUNT] = { - verticeStart, verticeStart + 1, verticeStart + 3, - verticeStart, verticeStart + 2, verticeStart + 3 - }; - - mesh->bufferPositions(verticeStart, vertices, QUAD_VERTICE_COUNT); - QuadMesh::bufferCoordinates(mesh, coordinates, verticeStart); - mesh->bufferIndices(indiceStart, indices, QUAD_INDICE_COUNT); -} - -void QuadMesh::bufferWithIndex( - const std::shared_ptr mesh, - const glm::vec4 positions, - const glm::vec4 coordinates, - const int32_t verticeStart, - const int32_t indiceStart, - const int32_t indexOffset -) { - glm::vec3 vertices[QUAD_VERTICE_COUNT] = { - glm::vec3(positions.x, positions.y, indexOffset), - glm::vec3(positions.z, positions.y, indexOffset + 1), - glm::vec3(positions.x, positions.w, indexOffset + 2), - glm::vec3(positions.z, positions.w, indexOffset + 3) - }; - - int32_t indices[QUAD_INDICE_COUNT] = { - verticeStart, verticeStart + 1, verticeStart + 3, - verticeStart, verticeStart + 2, verticeStart + 3 - }; - - mesh->bufferPositions(verticeStart, vertices, QUAD_VERTICE_COUNT); - QuadMesh::bufferCoordinates(mesh, coordinates, verticeStart); - mesh->bufferIndices(indiceStart, indices, QUAD_INDICE_COUNT); -} - -void QuadMesh::bufferCoordinates( - const std::shared_ptr mesh, - const glm::vec4 coordinates, - const int32_t verticeStart -) { - glm::vec2 coords[QUAD_VERTICE_COUNT] = { - glm::vec2(coordinates.x, coordinates.y), - glm::vec2(coordinates.z, coordinates.y), - glm::vec2(coordinates.x, coordinates.w), - glm::vec2(coordinates.z, coordinates.w) - }; - - mesh->bufferCoordinates(verticeStart, coords, QUAD_VERTICE_COUNT); -} \ No newline at end of file diff --git a/src/dawn/display/mesh/QuadMesh.hpp b/src/dawn/display/mesh/QuadMesh.hpp deleted file mode 100644 index 6c38515f..00000000 --- a/src/dawn/display/mesh/QuadMesh.hpp +++ /dev/null @@ -1,68 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/mesh/Mesh.hpp" - -#define QUAD_VERTICE_COUNT 4 -#define QUAD_INDICE_COUNT 6 - -namespace Dawn { - class QuadMesh { - public: - /** - * Buffers quad mesh vertices and indices into the given mesh. - * - * @param mesh The mesh to buffer into. - * @param positions The positions of the vertices. - * @param coordinates The coordinates of the vertices. - * @param verticeStart The starting index of the vertices. - * @param indiceStart The starting index of the indices. - * @param depth The depth of the vertices (Z coordinate). - */ - static void buffer( - const std::shared_ptr mesh, - const glm::vec4 positions, - const glm::vec4 coordinates, - const int32_t verticeStart = 0, - const int32_t indiceStart = 0, - const float_t depth = 0.0f - ); - - /** - * Buffers quad mesh vertices and indices into the given mesh. This will - * store the index of the vertice in the Z component, allowing you to find - * which vertex ID you are rendering in your shader. - * - * @param mesh The mesh to buffer into. - * @param positions The positions of the vertices. - * @param coordinates The coordinates of the vertices. - * @param verticeStart The starting index of the vertices. - * @param indiceStart The starting index of the indices. - * @param indexOffset The offset to add to the index of each vertex. - */ - static void bufferWithIndex( - const std::shared_ptr mesh, - const glm::vec4 positions, - const glm::vec4 coordinates, - const int32_t verticeStart = 0, - const int32_t indiceStart = 0, - const int32_t indexOffset = 0 - ); - - /** - * Buffers quad texture coordinates to an existing mesh. - * - * @param mesh The mesh to buffer into. - * @param coordinates The coordinates to buffer. - * @param verticeStart The starting index of the vertices. - */ - static void bufferCoordinates( - const std::shared_ptr mesh, - const glm::vec4 coordinates, - const int32_t verticeStart = 0 - ); - }; -} \ No newline at end of file diff --git a/src/dawn/display/mesh/SphereMesh.cpp b/src/dawn/display/mesh/SphereMesh.cpp deleted file mode 100644 index 12a4c65f..00000000 --- a/src/dawn/display/mesh/SphereMesh.cpp +++ /dev/null @@ -1,44 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "SphereMesh.hpp" - -using namespace Dawn; - -void SphereMesh::create( - std::shared_ptr mesh, - const float_t radius, - const int32_t segments, - const int32_t rings -) { - // Create the vertices - std::vector vertices; - for(uint32_t r = 0; r < rings; ++r) { - for(uint32_t s = 0; s < segments; ++s) { - float_t const y = sin(-M_PI_2 + M_PI * r / rings); - float_t const x = cos(2 * M_PI * s / segments) * sin(M_PI * r / rings); - float_t const z = sin(2 * M_PI * s / segments) * sin(M_PI * r / rings); - vertices.push_back(glm::vec3(x, y, z) * radius); - } - } - - // Create the indices - std::vector indices; - for(int32_t r = 0; r < rings - 1; ++r) { - for(int32_t s = 0; s < segments - 1; ++s) { - indices.push_back(r * segments + s); - indices.push_back(r * segments + (s + 1)); - indices.push_back((r + 1) * segments + (s + 1)); - - indices.push_back(r * segments + s); - indices.push_back((r + 1) * segments + (s + 1)); - indices.push_back((r + 1) * segments + s); - } - } - - mesh->createBuffers(vertices.size(), indices.size()); - mesh->bufferPositions(0, vertices.data(), vertices.size()); - mesh->bufferIndices(0, indices.data(), indices.size()); -} \ No newline at end of file diff --git a/src/dawn/display/mesh/SphereMesh.hpp b/src/dawn/display/mesh/SphereMesh.hpp deleted file mode 100644 index c8746454..00000000 --- a/src/dawn/display/mesh/SphereMesh.hpp +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/mesh/Mesh.hpp" - -namespace Dawn { - class SphereMesh { - public: - /** - * Creates a sphere mesh. - * - * @param mesh The mesh to buffer into. - * @param radius The radius of the sphere. - * @param segments The number of segments. - * @param rings The number of rings. - */ - static void create( - std::shared_ptr mesh, - const float_t radius = 1.0f, - const int32_t segments = 16, - const int32_t rings = 16 - ); - }; -} \ No newline at end of file diff --git a/src/dawn/display/pass/CMakeLists.txt b/src/dawn/display/pass/CMakeLists.txt deleted file mode 100644 index fe8b62a1..00000000 --- a/src/dawn/display/pass/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Copyright (c) 2024 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - RenderPass.cpp -) \ No newline at end of file diff --git a/src/dawn/display/pass/RenderPass.cpp b/src/dawn/display/pass/RenderPass.cpp deleted file mode 100644 index 4bb5fbc4..00000000 --- a/src/dawn/display/pass/RenderPass.cpp +++ /dev/null @@ -1,44 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "RenderPass.hpp" -#include "component/display/MeshRenderer.hpp" - -using namespace Dawn; - -RenderPass::RenderPass( - SceneComponent &self, - const std::shared_ptr mesh, - const enum MeshDrawMode drawMode, - const int32_t indiceStart, - const int32_t indiceCount, - const std::shared_ptr shaderProgram, - const std::shared_ptr shaderData -) : - mesh(mesh), - drawMode(drawMode), - indiceStart(indiceStart), - indiceCount(indiceCount), - shaderProgram(shaderProgram), - shaderData(shaderData) -{ - // Need mesh? - if(!this->mesh) { - auto meshRenderer = self.getItem()->getComponent(); - if(meshRenderer) this->mesh = meshRenderer->mesh; - } -} - -void RenderPass::draw() { - shaderProgram->bind(); - shaderData->bind(); - shaderData->upload(); - - mesh->draw(drawMode, indiceStart, indiceCount); -} - -RenderPass::~RenderPass() { - -} \ No newline at end of file diff --git a/src/dawn/display/pass/RenderPass.hpp b/src/dawn/display/pass/RenderPass.hpp deleted file mode 100644 index ebd0d30d..00000000 --- a/src/dawn/display/pass/RenderPass.hpp +++ /dev/null @@ -1,56 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/mesh/Mesh.hpp" -#include "scene/SceneComponent.hpp" -#include "display/shader/ShaderProgram.hpp" -#include "display/shader/ShaderData.hpp" - -namespace Dawn { - class RenderPass { - private: - std::shared_ptr mesh; - std::shared_ptr shaderProgram; - std::shared_ptr shaderData; - const enum MeshDrawMode drawMode; - const int32_t indiceStart; - const int32_t indiceCount; - - public: - /** - * Constructs a new RenderPass. - * - * @param self Self component instance that is creating this render pass. - * @param mesh The mesh to use for this render pass. - * @param drawMode The draw mode to use for this render pass. - * @param indiceStart The indice to start drawing from. - * @param indiceCount The number of indices to draw. - * @param shaderProgram The shader program to use for this render pass. - * @param shaderData The shader data to use for this render pass. - */ - RenderPass( - SceneComponent &self, - - const std::shared_ptr mesh, - const enum MeshDrawMode drawMode, - const int32_t indiceStart, - const int32_t indiceCount, - - const std::shared_ptr shaderProgram, - const std::shared_ptr shaderData - ); - - /** - * Draws the mesh for this render pass. - */ - void draw(); - - /** - * Cleans up the render pass. - */ - ~RenderPass(); - }; -} \ No newline at end of file diff --git a/src/dawn/display/pass/RenderPassContext.hpp b/src/dawn/display/pass/RenderPassContext.hpp deleted file mode 100644 index 389014d5..00000000 --- a/src/dawn/display/pass/RenderPassContext.hpp +++ /dev/null @@ -1,18 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "game/Game.hpp" -#include "scene/Scene.hpp" -#include "component/display/Camera.hpp" - -namespace Dawn { - struct RenderPassContext { - std::shared_ptr game; - std::shared_ptr scene; - std::shared_ptr camera; - std::shared_ptr renderTarget; - }; -} \ No newline at end of file diff --git a/src/dawn/display/shader/CMakeLists.txt b/src/dawn/display/shader/CMakeLists.txt deleted file mode 100644 index 0b9879ca..00000000 --- a/src/dawn/display/shader/CMakeLists.txt +++ /dev/null @@ -1,15 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Sources -target_sources(${DAWN_TARGET_NAME} - PRIVATE - ShaderManager.cpp - ShaderManagerSlangFileSystem.cpp - IShaderStage.cpp - IShaderProgram.cpp - IShaderData.cpp - ShaderStructure.cpp -) \ No newline at end of file diff --git a/src/dawn/display/shader/IShaderData.cpp b/src/dawn/display/shader/IShaderData.cpp deleted file mode 100644 index 0e51c703..00000000 --- a/src/dawn/display/shader/IShaderData.cpp +++ /dev/null @@ -1,221 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "IShaderData.hpp" - -using namespace Dawn; - -IShaderData::IShaderData( - const std::shared_ptr &structure -) : structure(structure) { - data = (void *)malloc(structure->size); -} - -template<> -void *IShaderData::get(const size_t offset) { - return (void *)((size_t)data + offset); -} - -template<> -int8_t IShaderData::get(const size_t offset) { - return *(int8_t*)this->get(offset); -} - -template<> -int16_t IShaderData::get(const size_t offset) { - return *(int16_t *)this->get(offset); -} - -template<> -int32_t IShaderData::get(const size_t offset) { - return *(int32_t *)this->get(offset); -} - -template<> -int64_t IShaderData::get(const size_t offset) { - return *(int64_t *)this->get(offset); -} - -template<> -uint8_t IShaderData::get(const size_t offset) { - return *(uint8_t *)this->get(offset); -} - -template<> -uint16_t IShaderData::get(const size_t offset) { - return *(uint16_t *)this->get(offset); -} - -template<> -uint32_t IShaderData::get(const size_t offset) { - return *(uint32_t *)this->get(offset); -} - -template<> -uint64_t IShaderData::get(const size_t offset) { - return *(uint64_t *)this->get(offset); -} - -template<> -float_t IShaderData::get(const size_t offset) { - return *(float_t *)this->get(offset); -} - -template<> -glm::vec2 IShaderData::get(const size_t offset) { - return *(glm::vec2 *)this->get(offset); -} - -template<> -glm::vec3 IShaderData::get(const size_t offset) { - return *(glm::vec3 *)this->get(offset); -} - -template<> -glm::vec4 IShaderData::get(const size_t offset) { - return *(glm::vec4 *)this->get(offset); -} - -template<> -glm::mat2 IShaderData::get(const size_t offset) { - return *(glm::mat2 *)this->get(offset); -} - -template<> -glm::mat3 IShaderData::get(const size_t offset) { - return *(glm::mat3 *)this->get(offset); -} - -template<> -glm::mat4 IShaderData::get(const size_t offset) { - return *(glm::mat4 *)this->get(offset); -} - -template<> -bool_t IShaderData::get(const size_t offset) { - return this->get(offset) != 0; -} - -template<> -struct Color IShaderData::get(const size_t offset) { - glm::vec4 v = this->get(offset); - return { - v.r, - v.g, - v.b, - v.a - }; -} - - - -void IShaderData::setRaw( - const size_t offset, - const void *value, - const size_t size -) { - memcpy(this->get(offset), value, size); - this->dirty = true; -} - -template<> -void IShaderData::set(const size_t offset, const int8_t value) { - this->setRaw(offset, &value, sizeof(int8_t)); -} - -template<> -void IShaderData::set(const size_t offset, const int16_t value) { - this->setRaw(offset, &value, sizeof(int16_t)); -} - -template<> -void IShaderData::set(const size_t offset, const int32_t value) { - this->setRaw(offset, &value, sizeof(int32_t)); -} - -template<> -void IShaderData::set(const size_t offset, const int64_t value) { - this->setRaw(offset, &value, sizeof(int64_t)); -} - -template<> -void IShaderData::set(const size_t offset, const uint8_t value) { - this->setRaw(offset, &value, sizeof(uint8_t)); -} - -template<> -void IShaderData::set(const size_t offset, const uint16_t value) { - this->setRaw(offset, &value, sizeof(uint16_t)); -} - -template<> -void IShaderData::set(const size_t offset, const uint32_t value) { - this->setRaw(offset, &value, sizeof(uint32_t)); -} - -template<> -void IShaderData::set(const size_t offset, const uint64_t value) { - this->setRaw(offset, &value, sizeof(uint64_t)); -} - -template<> -void IShaderData::set(const size_t offset, const float_t value) { - this->setRaw(offset, &value, sizeof(float_t)); -} - -template<> -void IShaderData::set(const size_t offset, const glm::vec2 value) { - this->setRaw(offset, &value, sizeof(glm::vec2)); -} - -template<> -void IShaderData::set(const size_t offset, const glm::vec3 value) { - this->setRaw(offset, &value, sizeof(glm::vec3)); -} - -template<> -void IShaderData::set(const size_t offset, const glm::vec4 value) { - this->setRaw(offset, &value, sizeof(glm::vec4)); -} - -template<> -void IShaderData::set(const size_t offset, const glm::mat2 value) { - this->setRaw(offset, &value, sizeof(glm::mat2)); -} - -template<> -void IShaderData::set(const size_t offset, const glm::mat3 value) { - this->setRaw(offset, &value, sizeof(glm::mat3)); -} - -template<> -void IShaderData::set(const size_t offset, const glm::mat4 value) { - this->setRaw(offset, &value, sizeof(glm::mat4)); -} - -template<> -void IShaderData::set( - const size_t offset, - const struct Color value -) { - this->set(offset, glm::vec4( - value.r, - value.g, - value.b, - value.a - )); -} - -template<> -void IShaderData::set(const size_t offset, const bool_t value) { - this->set<>(offset, value ? 1 : 0); -} - -IShaderData::~IShaderData() { - if(data != nullptr) { - free(data); - data = nullptr; - } -} \ No newline at end of file diff --git a/src/dawn/display/shader/IShaderData.hpp b/src/dawn/display/shader/IShaderData.hpp deleted file mode 100644 index c01d7ec5..00000000 --- a/src/dawn/display/shader/IShaderData.hpp +++ /dev/null @@ -1,69 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/Texture.hpp" -#include "display/shader/ShaderStructure.hpp" - -namespace Dawn { - struct IShaderData { - protected: - void *data = nullptr; - bool_t dirty = true; - - public: - std::shared_ptr structure; - - /** - * Constructs the ShaderData object - * - * @param structure The structure to base this data on. - */ - IShaderData( - const std::shared_ptr &structure - ); - - /** - * Gets the value out of the data by the offset. - * - * @param offset The offset to get the value from. - * @return The value at the offset. - */ - template - T get(const size_t offset); - - /** - * Gets the value out of the data by the offset. - * - * @param offset The offset to get the value from. - * @return The value at the offset. - */ - void setRaw(const size_t offset, const void *value, const size_t size); - - /** - * Sets the value in the data by the offset. - * - * @param offset The offset to set the value at. - * @param value The value to set at the offset. - */ - template - void set(const size_t offset, const T value); - - /** - * Binds the buffer to the shader. - */ - virtual void bind() = 0; - - /** - * Uploads the data to the GPU. - */ - virtual void upload() = 0; - - /** - * Cleans up the data. - */ - virtual ~IShaderData(); - }; -} \ No newline at end of file diff --git a/src/dawn/display/shader/IShaderProgram.cpp b/src/dawn/display/shader/IShaderProgram.cpp deleted file mode 100644 index 38c3c2e2..00000000 --- a/src/dawn/display/shader/IShaderProgram.cpp +++ /dev/null @@ -1,142 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "IShaderProgram.hpp" -#include "assert/assert.hpp" -#if DAWN_DEBUG_SHADERS - #include -#endif - -using namespace Dawn; - -void IShaderProgram::init( - IModule *module, - Slang::ComPtr session -) { - assertNotNull(module, "Module cannot be null."); - this->module = module; - - // Get list of entry points and create components - int32_t definedEntryPointCount = module->getDefinedEntryPointCount(); - // +1 for module - auto components = new IComponentType*[definedEntryPointCount + 1]; - int32_t componentCount = 0; - components[componentCount++] = module;// First component is module. - - // Get the entry point info and append to components list. - for(auto i = 0; i < definedEntryPointCount; i++) { - auto result = module->getDefinedEntryPoint( - i, - (IEntryPoint**)(&components[componentCount++]) - ); - if(result != SLANG_OK) assertUnreachable("Failed to get entry point."); - } - - // Create the composite component type - Slang::ComPtr diagnostics; - session->createCompositeComponentType( - components, - componentCount, - program.writeRef(), - diagnostics.writeRef() - ); - if(diagnostics) { - assertUnreachable("%s\n", (const char*) diagnostics->getBufferPointer()); - return; - } - - // Link the program. - auto result = program->link(linkedProgram.writeRef(), diagnostics.writeRef()); - if(diagnostics) { - assertUnreachable("%s\n", (const char*) diagnostics->getBufferPointer()); - return; - } - - // Get the layout - layout = program->getLayout(); - - // Create the shader program. - Slang::ComPtr blob; - for(auto i = 0; i < definedEntryPointCount; i++) { - // Get the code - auto result = linkedProgram->getEntryPointCode( - i, - 0, - blob.writeRef(), - diagnostics.writeRef() - ); - - if(diagnostics) { - assertUnreachable("%s\n", (const char*) diagnostics->getBufferPointer()); - } - - // Get the stage information - auto entryPointReflection = layout->getEntryPointByIndex(i); - auto stage = entryPointReflection->getStage(); - - // Write out to file for debugging - #if DAWN_DEBUG_SHADERS - std::filesystem::path filePath = ( - "debug/" + - std::string(module->getName()) + - "/" + - std::string(entryPointReflection->getName()) + - ".glsl" - ); - std::filesystem::create_directories(filePath.parent_path()); - std::cout << "Writing shader to " << filePath << std::endl; - std::ofstream file(filePath); - file << (const char*)blob->getBufferPointer(); - file.close(); - #endif - - // Create the shader entry - auto shaderStage = std::make_shared(); - shaderStage->init( - stage, - std::string((const char*)blob->getBufferPointer()) - ); - - // Add to the list - stages.push_back(shaderStage); - } - - // Cleanup components - delete [] components; - - // Reflect out the data - auto rootLayout = layout->getGlobalParamsVarLayout(); - auto rootLayoutTypeLayout = rootLayout->getTypeLayout(); - assertTrue( - rootLayoutTypeLayout->getKind() == TypeReflection::Kind::ConstantBuffer, - "Root layout, should and must be a constant buffer." - ); - - auto realRootLayout = rootLayoutTypeLayout->getElementVarLayout(); - auto realRootLayoutTypeLayout = realRootLayout->getTypeLayout(); - assertTrue( - realRootLayoutTypeLayout->getKind() == TypeReflection::Kind::Struct, - "Real root layout should and must be a struct." - ); - - // Now we can really begin parsing out the data. - structure = std::make_shared( - realRootLayout->getTypeLayout(), - "root", - 0 - ); -} - -std::shared_ptr IShaderProgram::getStructure() { - return structure; -} - -IShaderProgram::~IShaderProgram() { - // Release the linked program - if(linkedProgram) { - linkedProgram->release(); - linkedProgram = nullptr; - } -} \ No newline at end of file diff --git a/src/dawn/display/shader/IShaderProgram.hpp b/src/dawn/display/shader/IShaderProgram.hpp deleted file mode 100644 index 653ef617..00000000 --- a/src/dawn/display/shader/IShaderProgram.hpp +++ /dev/null @@ -1,59 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/shader/ShaderStage.hpp" -#include "display/shader/ShaderData.hpp" - -namespace Dawn { - - class IShaderProgram { - protected: - IModule *module; - std::vector> stages; - ComPtr program; - ComPtr linkedProgram; - ProgramLayout *layout; - std::shared_ptr structure; - - public: - /** - * Initialize the ShaderProgram. In your render hosts' implementation - * this would initialize the shader on your GPU and ideally set the - * initial values for uniforms and objects. - * - * Provided stages will already be "initialized" (at least as far as the - * engine is concerned), and should be ready to be used. If your render - * host needs the program to be initialized prior to the stages you will - * need to modify how stages are initialized, this is by design as we are - * loading the shader code and "initializing" the stages before we create - * and initialize the program which will use and link the stages. - * - * @param module The SLANG module that was loaded. - * @param session The SLANG session that was used to load the module. - */ - virtual void init( - IModule *module, - ComPtr session - ); - - /** - * Returns the structure of the shader program. - * - * @return The structure of the shader program. - */ - std::shared_ptr getStructure(); - - /** - * Binds this shader program as the currently active shader program. - */ - virtual void bind() = 0; - - /** - * Destroy the IShaderProgram2 object - */ - virtual ~IShaderProgram(); - }; -} \ No newline at end of file diff --git a/src/dawn/display/shader/IShaderStage.cpp b/src/dawn/display/shader/IShaderStage.cpp deleted file mode 100644 index aa8ea88e..00000000 --- a/src/dawn/display/shader/IShaderStage.cpp +++ /dev/null @@ -1,11 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "IShaderStage.hpp" - -using namespace Dawn; - -IShaderStage::~IShaderStage() { -} \ No newline at end of file diff --git a/src/dawn/display/shader/IShaderStage.hpp b/src/dawn/display/shader/IShaderStage.hpp deleted file mode 100644 index b75f65c1..00000000 --- a/src/dawn/display/shader/IShaderStage.hpp +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" -#include "slang.h" -#include "slang-com-ptr.h" - -using namespace slang; -using namespace Slang; - -namespace Dawn { - class IShaderStage { - public: - /** - * Initialize the IShaderEntry object - * - * @param stage The stage of the shader entry. - * @param code The code of the shader entry. - */ - virtual void init( - const SlangStage &stage, - const std::string &code - ) = 0; - - /** - * Destroy the IShaderEntry object - */ - virtual ~IShaderStage(); - }; -} \ No newline at end of file diff --git a/src/dawn/display/shader/ShaderManager.cpp b/src/dawn/display/shader/ShaderManager.cpp deleted file mode 100644 index 08191e07..00000000 --- a/src/dawn/display/shader/ShaderManager.cpp +++ /dev/null @@ -1,51 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "ShaderManager.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - - -ShaderManager::ShaderManager() : - targetDescription(), - sessionDescription() -{ -} - -void ShaderManager::init(const std::shared_ptr &game) { - assertNotNull(game, "Game instance must not be null."); - - this->game = game; - - // Create the file system - this->fileSystem.sm = shared_from_this(); - - // Create the global session - createGlobalSession(globalSession.writeRef()); - - // Set the target description, TODO: interface - std::cout << "Need to fix GLSL hard code" << std::endl; - targetDescription.format = SLANG_GLSL; - targetDescription.profile = globalSession->findProfile("glsl_330"); - - // Set the session description - sessionDescription.targets = &targetDescription; - sessionDescription.targetCount = 1; - sessionDescription.searchPathCount = 0; - sessionDescription.fileSystem = &this->fileSystem; - - // Create session - globalSession->createSession(sessionDescription, session.writeRef()); -} - -std::shared_ptr ShaderManager::getGame() { - auto game = this->game.lock(); - assertNotNull(game, "Game instance must not be null."); - return game; -} - -ShaderManager::~ShaderManager() { -} \ No newline at end of file diff --git a/src/dawn/display/shader/ShaderManager.hpp b/src/dawn/display/shader/ShaderManager.hpp deleted file mode 100644 index 94ac755c..00000000 --- a/src/dawn/display/shader/ShaderManager.hpp +++ /dev/null @@ -1,50 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "ShaderManagerSlangFileSystem.hpp" -using namespace slang; - -namespace Dawn { - class Game; - class ShaderLoader; - - class ShaderManager : public std::enable_shared_from_this { - private: - std::weak_ptr game; - ShaderManagerSlangFileSystem fileSystem; - Slang::ComPtr globalSession; - TargetDesc targetDescription; - SessionDesc sessionDescription; - Slang::ComPtr session; - - public: - /** - * Creates a new shader manager. - */ - ShaderManager(); - - /** - * Initializes the shader manager. - * - * @param game The game instance that the shader manager is being used in. - */ - void init(const std::shared_ptr &game); - - /** - * Retreives the game instance. - * - * @return Game instance. - */ - std::shared_ptr getGame(); - - /** - * Disposes of all shaders. - */ - ~ShaderManager(); - - friend class ShaderLoader; - }; -} \ No newline at end of file diff --git a/src/dawn/display/shader/ShaderManagerSlangFileSystem.cpp b/src/dawn/display/shader/ShaderManagerSlangFileSystem.cpp deleted file mode 100644 index 68e8b8aa..00000000 --- a/src/dawn/display/shader/ShaderManagerSlangFileSystem.cpp +++ /dev/null @@ -1,76 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "ShaderManagerSlangFileSystem.hpp" -#include "assert/assert.hpp" -#include "display/shader/ShaderManager.hpp" -#include "game/Game.hpp" -#include "asset/loader/StringLoader.hpp" -#include "util/String.hpp" - -using namespace Dawn; - -void const * ShaderManagerSlangString::getBufferPointer() { - return this->str.c_str(); -} - -size_t ShaderManagerSlangString::getBufferSize() { - return this->str.size(); -} - -SlangResult ShaderManagerSlangString::queryInterface( - SlangUUID const& uuid, - void** outObject -) { - return SLANG_E_NOT_IMPLEMENTED; -} - -uint32_t ShaderManagerSlangString::addRef() { - return refs++; -} - -uint32_t ShaderManagerSlangString::release() { - return refs--; -} - -// - -SlangResult ShaderManagerSlangFileSystem::loadFile( - const char* path, - ISlangBlob** outBlob -) { - auto shaderManager = this->sm.lock(); - assertNotNull(shaderManager, "ShaderManager must not be null."); - - if(!String::endsWith(path, ".slang")) return SLANG_E_NOT_FOUND; - - auto loader = shaderManager->getGame()->assetManager->get(path); - loader->loadImmediately(); - - auto blob = new ShaderManagerSlangString(); - blob->str = loader->data; - *outBlob = blob; - - return SLANG_OK; -} - -SlangResult ShaderManagerSlangFileSystem::queryInterface( - SlangUUID const& uuid, - void** outObject -) { - return SLANG_E_NOT_IMPLEMENTED; -} - -uint32_t ShaderManagerSlangFileSystem::addRef() { - return refs++; -} - -uint32_t ShaderManagerSlangFileSystem::release() { - return refs--; -} - -void * ShaderManagerSlangFileSystem::castAs(SlangUUID const& uuid) { - return nullptr; -} \ No newline at end of file diff --git a/src/dawn/display/shader/ShaderManagerSlangFileSystem.hpp b/src/dawn/display/shader/ShaderManagerSlangFileSystem.hpp deleted file mode 100644 index 403a5b22..00000000 --- a/src/dawn/display/shader/ShaderManagerSlangFileSystem.hpp +++ /dev/null @@ -1,46 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" -#include "slang.h" -#include "slang-gfx.h" -#include "slang-com-ptr.h" -using namespace slang; - -namespace Dawn { - class ShaderManager; - - struct ShaderManagerSlangString : public ISlangBlob { - std::string str; - uint32_t refs = 0; - - void const* getBufferPointer() override; - size_t getBufferSize() override; - SlangResult queryInterface(SlangUUID const& uuid, void** outObject) override; - uint32_t addRef() override; - uint32_t release() override; - }; - - struct ShaderManagerSlangFileSystem : public ISlangFileSystem { - private: - std::weak_ptr sm; - uint32_t refs = 0; - - public: - SlangResult loadFile( - const char* path, - ISlangBlob** outBlob - ) override; - - SlangResult queryInterface(SlangUUID const& uuid, void** outObject) override; - - uint32_t addRef() override; - uint32_t release() override; - void * castAs(SlangUUID const& uuid) override; - - friend class ShaderManager; - }; -} \ No newline at end of file diff --git a/src/dawn/display/shader/ShaderStructure.cpp b/src/dawn/display/shader/ShaderStructure.cpp deleted file mode 100644 index ad3fbf09..00000000 --- a/src/dawn/display/shader/ShaderStructure.cpp +++ /dev/null @@ -1,121 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "ShaderStructure.hpp" -#include "display/shader/ShaderData.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -ShaderStructure::ShaderStructure( - TypeLayoutReflection *typeLayout, - const std::string name, - const size_t start -) { - this->name = name; - this->start = start; - this->size = typeLayout->getSize(); - this->alignment = typeLayout->getAlignment(); - - switch(typeLayout->getKind()) { - case TypeReflection::Kind::Struct: { - this->type = ShaderStructureType::STRUCT; - auto count = typeLayout->getFieldCount(); - size_t offset = this->start; - for(auto i = 0; i < count; i++) { - auto field = typeLayout->getFieldByIndex(i); - auto cName = field->getName(); - auto member = std::make_shared( - field->getTypeLayout(), - cName ? std::string(cName) : "", - offset - ); - offset += member->size; - this->members.push_back(member); - } - break; - } - - case TypeReflection::Kind::Array: { - this->type = ShaderStructureType::ARRAY; - this->length = typeLayout->getElementCount(); - auto elementType = typeLayout->getElementTypeLayout(); - for(auto i = 0; i < this->length; i++) { - auto member = std::make_shared( - elementType, - std::to_string(i), - this->start + (i * elementType->getSize()) - ); - this->members.push_back(member); - } - break; - } - - case TypeReflection::Kind::Matrix: - case TypeReflection::Kind::Vector: - case TypeReflection::Kind::Scalar: - this->type = ShaderStructureType::VARIABLE; - break; - - case TypeReflection::Kind::Resource: - switch(typeLayout->getResourceShape()) { - case SlangResourceShape::SLANG_TEXTURE_2D: - this->type = ShaderStructureType::TEXTURE2D; - break; - - default: - assertUnreachable( - "Unknown resource shape: %d", - typeLayout->getResourceShape() - ); - break; - } - break; - - default: { - assertUnreachable("Unknown type layout kind: %d", typeLayout->getKind()); - } - } -} - -std::shared_ptr ShaderStructure::getStructMember( - const std::string &name -) { - assertTrue( - this->type == ShaderStructureType::STRUCT, - "This structure is not a struct." - ); - for(auto &member : this->members) { - if(member->name == name) return member; - } - assertUnreachable("Struct member not found: %s", name.c_str()); - return nullptr; -} - -std::shared_ptr ShaderStructure::getArrayMember( - size_t index -) { - assertTrue( - this->type == ShaderStructureType::ARRAY, - "This structure is not an array." - ); - return this->members.at(index); -} - -size_t ShaderStructure::getOffset() { - return this->start; -} - -size_t ShaderStructure::getOffset(const std::string &name) { - return this->getStructMember(name)->getOffset(); -} - -size_t ShaderStructure::getOffset(size_t index) { - return this->getArrayMember(index)->getOffset(); -} - -std::shared_ptr ShaderStructure::createData() { - return std::make_shared(shared_from_this()); -} \ No newline at end of file diff --git a/src/dawn/display/shader/ShaderStructure.hpp b/src/dawn/display/shader/ShaderStructure.hpp deleted file mode 100644 index 23f54788..00000000 --- a/src/dawn/display/shader/ShaderStructure.hpp +++ /dev/null @@ -1,102 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" -#include "slang.h" -#include "slang-com-ptr.h" - -using namespace slang; -using namespace Slang; - -namespace Dawn { - class ShaderData; - - enum class ShaderStructureType { - STRUCT, - ARRAY, - VARIABLE, - TEXTURE2D, - RESOURCE - }; - - struct ShaderStructure : - public std::enable_shared_from_this - { - public: - std::string name; - ShaderStructureType type; - - // Shared properties - size_t start; - size_t alignment; - size_t size; - - // Struct properties - std::vector> members; - - // Array properties - size_t length; - - /** - * Constructs the ShaderStructure object - * - * @param reflection Reflection data to construct the structure from. - * @param start Offset to start at. - */ - ShaderStructure( - TypeLayoutReflection *typeLayout, - const std::string name, - const size_t start - ); - - /** - * Gets a member of this structure by name. - * - * @param name Name of the member to get. - * @return The member structure. - */ - std::shared_ptr getStructMember(const std::string &name); - - /** - * Gets a member of this array structure by index. - * - * @param index Index of the member to get. - * @return The member structure. - */ - std::shared_ptr getArrayMember(size_t index); - - /** - * Gets the offset of this structure. - * - * @return The offset of this structure. - */ - size_t getOffset(); - - /** - * Gets the offset of a member of this structure. - * - * @param name Name of the member to get. - * @return The offset of the member. - */ - size_t getOffset(const std::string &name); - - /** - * Gets the offset of a member of this array structure. - * - * @param index Index of the member to get. - * @return The offset of the member. - */ - size_t getOffset(size_t index); - - /** - * Creates data for a shader that matches this structure. - * - * @param name Name of the member to get. - * @return The member structure. - */ - std::shared_ptr createData(); - }; -} \ No newline at end of file diff --git a/src/dawn/display/tileset/CMakeLists.txt b/src/dawn/display/tileset/CMakeLists.txt deleted file mode 100644 index 91cb711c..00000000 --- a/src/dawn/display/tileset/CMakeLists.txt +++ /dev/null @@ -1,10 +0,0 @@ -# Copyright (c) 2024 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Sources -target_sources(${DAWN_TARGET_NAME} - PRIVATE - TilesetGrid.cpp -) \ No newline at end of file diff --git a/src/dawn/display/tileset/Tileset.hpp b/src/dawn/display/tileset/Tileset.hpp deleted file mode 100644 index 84bf70c9..00000000 --- a/src/dawn/display/tileset/Tileset.hpp +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - struct Tileset { - public: - std::vector tiles; - }; -} \ No newline at end of file diff --git a/src/dawn/display/tileset/TilesetGrid.cpp b/src/dawn/display/tileset/TilesetGrid.cpp deleted file mode 100644 index 6ef3d331..00000000 --- a/src/dawn/display/tileset/TilesetGrid.cpp +++ /dev/null @@ -1,76 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "TilesetGrid.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -TilesetGrid::TilesetGrid( - const int32_t columns, - const int32_t rows, - const int32_t width, - const int32_t height, - const int32_t gapX, - const int32_t gapY, - const int32_t borderX, - const int32_t borderY -) { - assertTrue(columns >= 1, "Columns must be greater than or equal to 1."); - assertTrue(rows >= 1, "Rows must be greater than or equal to 1."); - // assertTrue(width >= 1, "Width must be greater than or equal to 1."); - // assertTrue(height >= 1, "Height must be greater than or equal to 1."); - assertTrue(gapX >= 0, "GapX must be greater than or equal to 0."); - assertTrue(gapY >= 0, "GapY must be greater than or equal to 0."); - assertTrue(borderX >= 0, "BorderX must be greater than or equal to 0."); - assertTrue(borderY >= 0, "BorderY must be greater than or equal to 0."); - assertTrue( - width >= (columns + (gapX * columns) + borderX + borderX), - "Width must allow for at least 1px per column." - ); - assertTrue( - height >= (rows + (gapY * rows) + borderY + borderY), - "Height must allow for at least 1px per row." - ); - - this->rows = rows; - this->columns = columns; - - // Calculate division sizes (pixels) - float_t divX = ( - (float_t)width - ((float_t)borderX * 2.0f) - - ((float_t)gapX * ((float_t)columns - 1)) - ) / columns; - - float_t divY = ( - (float_t)height - ((float_t)borderY * 2.0f) - - ((float_t)gapY * ((float_t)rows - 1)) - ) / rows; - - // Calculate the division sizes (units) - float_t tdivX = divX / (float_t)width; - float_t tdivY = divY / (float_t)height; - - for(int32_t y = 0; y < rows; y++) { - for(int32_t x = 0; x < columns; x++) { - glm::vec4 tile; - tile[0] = (borderX + (divX * x) + (gapX * x)) / width; - tile[2] = tile[0] + tdivX; - - tile[1] = (borderY + (divY * y) + (gapY * y)) / height; - tile[3] = tile[1] + tdivY; - this->tiles.push_back(tile); - } - } -} - -glm::vec4 TilesetGrid::getTile( - const int32_t column, - const int32_t row -) { - assertTrue(row >= 0 && row < this->rows, "Row out of bounds."); - assertTrue(column >= 0 && column < this->columns, "Column out of bounds."); - return this->tiles[(row * this->columns) + column]; -} \ No newline at end of file diff --git a/src/dawn/display/tileset/TilesetGrid.hpp b/src/dawn/display/tileset/TilesetGrid.hpp deleted file mode 100644 index 94f53058..00000000 --- a/src/dawn/display/tileset/TilesetGrid.hpp +++ /dev/null @@ -1,49 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "Tileset.hpp" - -namespace Dawn { - struct TilesetGrid : public Tileset{ - public: - int32_t rows; - int32_t columns; - - /** - * Creates a new TilesetGrid. A precalculated set of tiles that can be - * precalculated to make getting the index and uvs of a tile easier. This - * tileset is aligned to a simple grid (unlike a more complex UV unwrap). - * - * @param columns The number of columns in the grid. - * @param rows The number of rows in the grid. - * @param width The width of the grid. - * @param height The height of the grid. - * @param gapX The gap between each column. - * @param gapY The gap between each row. - * @param borderX The border on the left and right of the grid. - * @param borderY The border on the top and bottom of the grid. - */ - TilesetGrid( - const int32_t columns, - const int32_t rows, - const int32_t width, - const int32_t height, - const int32_t gapX = 0, - const int32_t gapY = 0, - const int32_t borderX = 0, - const int32_t borderY = 0 - ); - - /** - * Gets the tile at the specified row and column. - * - * @param col The column of the tile. - * @param row The row of the tile. - * @return The tile. - */ - glm::vec4 getTile(const int32_t col, const int32_t row); - }; -} \ No newline at end of file diff --git a/src/dawn/environment/CMakeLists.txt b/src/dawn/environment/CMakeLists.txt deleted file mode 100644 index 5893dcaa..00000000 --- a/src/dawn/environment/CMakeLists.txt +++ /dev/null @@ -1,10 +0,0 @@ -# Copyright (c) 2023 Dominic Msters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Sources -target_sources(${DAWN_TARGET_NAME} - PRIVATE - Environment.cpp -) \ No newline at end of file diff --git a/src/dawn/environment/Environment.cpp b/src/dawn/environment/Environment.cpp deleted file mode 100644 index 023d4431..00000000 --- a/src/dawn/environment/Environment.cpp +++ /dev/null @@ -1,31 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "Environment.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -Environment environment; - -bool_t Environment::hasVariable(const std::string &key) { - assertTrue(key.length() > 0, "Key must be at least 1 character long."); - return this->variables.find(key) != this->variables.end(); -} - -void Environment::setVariable( - const std::string &key, - const std::string &value -) { - assertTrue(key.length() > 0, "Key must be at least 1 character long."); - - this->variables[key] = value; -} - -std::string Environment::getVariable(const std::string &key) { - assertTrue(key.length() > 0, "Key must be at least 1 character long."); - assertTrue(this->hasVariable(key), "Variable does not exist."); - return this->variables[key]; -} diff --git a/src/dawn/environment/Environment.hpp b/src/dawn/environment/Environment.hpp deleted file mode 100644 index 552cb89c..00000000 --- a/src/dawn/environment/Environment.hpp +++ /dev/null @@ -1,41 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - class Environment { - private: - std::map variables; - - public: - /** - * Checks if the environment has a variable. - * - * @param key Variable key to check. - * @return True if the variable exists, false otherwise. - */ - bool_t hasVariable(const std::string &key); - - /** - * Sets a variable in the environment. - * - * @param key Variable key to set. - * @param value Variable value to set. - */ - void setVariable(const std::string &key, const std::string &value); - - /** - * Gets a variable from the environment. - * - * @param key Variable key to get. - * @return Variable value, or empty string if not found. - */ - std::string getVariable(const std::string &key); - }; -} - -extern Dawn::Environment environment; \ No newline at end of file diff --git a/src/dawn/event/CustomEvent.hpp b/src/dawn/event/CustomEvent.hpp deleted file mode 100644 index 9ac21bb5..00000000 --- a/src/dawn/event/CustomEvent.hpp +++ /dev/null @@ -1,141 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - enum class CustomEventResult { - NOTHING, - REMOVE, - INVOKE, - INVOKE_AND_REMOVE - }; - - template< - typename InternalData, - typename InternalListenerData, - typename ListenerArgument, - typename ...InvokeArgs - > - class CustomEvent { - private: - int32_t nextId = 0; - std::unordered_map< - int32_t, - std::pair> - > listeners; - - protected: - InternalData internalData; - - /** - * Custom event filter. Decides whether or not the event should be emitted - * to the listener. - * - * @param listenerData Data for this listener. - * @param args The arguments to pass to the listeners. - * @return The result of the filter. - */ - virtual enum CustomEventResult shouldEmit( - const InternalListenerData &listenerData, - const InvokeArgs... args - ) = 0; - - /** - * Transform the arguments for listener data when the listener is first - * subscribed. - * - * @param argument The argument to transform. - * @return The transformed argument into an internal data format. - */ - virtual InternalListenerData transformData( - const ListenerArgument &argument - ) = 0; - - /** - * Transform the data for listener data after the event has been emitted. - * - * @param internalData The internal data to transform. - * @return Updated/Transformed internal data. - */ - virtual InternalListenerData transformDataAfterEmit( - const InternalListenerData &internalData - ) { - return internalData; - } - - public: - /** - * Emits the event. - * @param args The arguments to pass to the listeners. - */ - void emit(InvokeArgs... args) { - auto copy = listeners; - for(auto &pair : copy) { - // Check emit test. - auto result = this->shouldEmit( - pair.second.first, - args... - ); - if( - result == CustomEventResult::INVOKE || - result == CustomEventResult::INVOKE_AND_REMOVE - ) { - pair.second.second(args...); - } - - if( - result == CustomEventResult::REMOVE || - result == CustomEventResult::INVOKE_AND_REMOVE - ) { - listeners.erase(pair.first); - continue; - } - - if( - result == CustomEventResult::INVOKE || - result == CustomEventResult::INVOKE_AND_REMOVE - ) { - // Update the internal data. - listeners[pair.first].first = transformDataAfterEmit( - pair.second.first - ); - } - } - } - - /** - * Listens to the event. - * - * @param data Listener data to use. - * @param listener The listener to add. - * @returns A function that can be called to remove the listener. - */ - std::function listen( - const ListenerArgument &data, - const std::function listener - ) { - int32_t id = nextId++; - - auto pair = std::make_pair( - transformData(data), - listener - ); - - listeners[id] = pair; - return [this, id]() { - listeners.erase(id); - }; - } - - /** - * Destroys the custom event. - */ - virtual ~CustomEvent() { - listeners.clear(); - } - }; -} \ No newline at end of file diff --git a/src/dawn/event/Event.hpp b/src/dawn/event/Event.hpp deleted file mode 100644 index 807bf61f..00000000 --- a/src/dawn/event/Event.hpp +++ /dev/null @@ -1,64 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - template - class Event { - private: - int32_t nextId = 0; - std::map> listeners; - - public: - /** - * Constructs a new Event. - */ - Event() { - - } - - /** - * Emits the event. - * @param args The arguments to pass to the listeners. - */ - void emit(A ...args) { - auto copy = listeners; - for(auto &pair : copy) { - pair.second(args...); - } - } - - /** - * Clears all listeners from the event. - */ - void clear() { - listeners.clear(); - } - - /** - * Listens to the event. - * @param listener The listener to add. - * @returns A function that can be called to remove the listener. - */ - std::function listen( - const std::function listener - ) { - int32_t id = nextId++; - listeners[id] = listener; - return [this, id]() { - listeners.erase(id); - }; - } - - /** - * Destroys the event. - */ - virtual ~Event() { - listeners.clear(); - } - }; -} \ No newline at end of file diff --git a/src/dawn/game/CMakeLists.txt b/src/dawn/game/CMakeLists.txt deleted file mode 100644 index ea8dac6a..00000000 --- a/src/dawn/game/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - IGame.cpp -) \ No newline at end of file diff --git a/src/dawn/game/IGame.cpp b/src/dawn/game/IGame.cpp deleted file mode 100644 index 924728d4..00000000 --- a/src/dawn/game/IGame.cpp +++ /dev/null @@ -1,134 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "game/Game.hpp" -#include "scene/Scene.hpp" -#include "util/Flag.hpp" -#include "asset/loader/scene/SceneLoader.hpp" -#include "component/SceneComponentRegistry.hpp" - -// Components to register -#include "component/display/Camera.hpp" -#include "component/display/material/SimpleTexturedMaterial.hpp" -#include "component/display/MeshRenderer.hpp" -#include "component/display/mesh/CubeMeshComponent.hpp" -#include "component/display/mesh/QuadMeshComponent.hpp" -#include "component/display/mesh/PlaneMeshComponent.hpp" - -#ifdef DAWN_ENABLE_PHYSICS -#endif - -using namespace Dawn; - -IGame::IGame() { - SceneComponentRegistry::reg("Camera"); - SceneComponentRegistry::reg("SimpleTexturedMaterial"); - SceneComponentRegistry::reg("MeshRenderer"); - SceneComponentRegistry::reg("CubeMeshComponent"); - SceneComponentRegistry::reg("CubeMesh"); - SceneComponentRegistry::reg("QuadMeshComponent"); - SceneComponentRegistry::reg("QuadMesh"); - SceneComponentRegistry::reg("PlaneMeshComponent"); - SceneComponentRegistry::reg("PlaneMesh"); -} - -void IGame::init() { - assertFlagOff(state, GameState::INITIALIZED, "Game already initialized?"); - Flag::turnOn(state, GameState::INITIALIZED); - - auto selfAsGame = this->getSelfAsGame(); - - renderHost = std::make_shared(); - renderHost->init(selfAsGame); - - assetManager = std::make_shared(); - assetManager->init(selfAsGame); - - localeManager = std::make_shared(); - localeManager->init(selfAsGame); - - #ifdef DAWN_ENABLE_PHYSICS - physicsManager = std::make_shared(); - physicsManager->init(selfAsGame); - #endif - - inputManager.init(selfAsGame); - - saveManager.init(selfAsGame); - - settingsManager = std::make_shared(); - settingsManager->init(selfAsGame); - settingsManager->load(); - - shaderManager = std::make_shared(); - shaderManager->init(selfAsGame); - - this->initManagers(); - - // TEST - auto scene = this->assetManager->get(this->getInitialScene()); - while(!this->assetManager->isEverythingLoaded()) { - this->assetManager->update(); - } - nextFrameScene = scene->getScene(); -} - -void IGame::deinit() { - assertFlagOn(state, GameState::INITIALIZED, "Game not initialized?"); - - if(currentScene) currentScene->deinit(); - currentScene = nullptr; - - if(nextFrameScene) nextFrameScene->deinit(); - nextFrameScene = nullptr; - - #ifdef DAWN_ENABLE_PHYSICS - physicsManager = nullptr; - #endif - - assetManager = nullptr; - renderHost = nullptr; - - Flag::turnOff(state, GameState::INITIALIZED); -} - -void IGame::update() { - this->assetManager->update(); - this->inputManager.update(); - - if(nextFrameScene) { - if(currentScene) currentScene->deinit(); - nextFrameScene->init(); - currentScene = nextFrameScene; - nextFrameScene = nullptr; - } - - timeManager.update(); - if(currentScene) currentScene->update(); - - #ifdef DAWN_ENABLE_PHYSICS - physicsManager->update(); - #endif - - renderHost->update(this->getSelfAsGame()); -} - -bool_t IGame::isCloseRequested() { - return ( - renderHost->isCloseRequested() - ); -} - -std::shared_ptr IGame::getCurrentScene() { - return currentScene; -} - -std::shared_ptr IGame::getSelfAsGame() { - return std::static_pointer_cast(shared_from_this()); -} - -IGame::~IGame() { - assertFlagOff(state, GameState::INITIALIZED, "Game not deinited properly?"); -} \ No newline at end of file diff --git a/src/dawn/game/IGame.hpp b/src/dawn/game/IGame.hpp deleted file mode 100644 index 7f084fce..00000000 --- a/src/dawn/game/IGame.hpp +++ /dev/null @@ -1,114 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" -#include "util/Flag.hpp" -#include "display/RenderHost.hpp" -#include "input/InputManager.hpp" -#include "time/TimeManager.hpp" -#include "asset/AssetManager.hpp" -#include "locale/LocaleManager.hpp" -#include "save/SaveManager.hpp" -#include "settings/SettingsManager.hpp" -#include "display/shader/ShaderManager.hpp" - -#ifdef DAWN_ENABLE_PHYSICS - #include "physics/PhysicsManager.hpp" -#endif - -namespace Dawn { - class Scene; - class Game; - - enum class GameState : flag_t { - INITIAL = FLAG(0), - INITIALIZED = FLAG(1), - }; - - class IGame : public std::enable_shared_from_this { - private: - std::shared_ptr currentScene = nullptr; - std::shared_ptr nextFrameScene = nullptr; - flag_t state = (flag_t)GameState::INITIAL; - - protected: - /** - * Returns the initial scene for the game. Implemented by the main game - * instance. - * - * @return The initial scene. - */ - virtual std::string getInitialScene() = 0; - - /** - * Initializes the game managers. - */ - virtual void initManagers() = 0; - - /** - * Returns the game instance as a Game instance. - * - * @return The game instance as a Game instance. - */ - std::shared_ptr getSelfAsGame(); - - public: - std::shared_ptr renderHost; - std::shared_ptr assetManager; - std::shared_ptr localeManager; - std::shared_ptr settingsManager; - std::shared_ptr shaderManager; - - #ifdef DAWN_ENABLE_PHYSICS - std::shared_ptr physicsManager; - #endif - - InputManager inputManager; - TimeManager timeManager; - SaveManager saveManager; - - /** - * Constructs the game instance, does not initialize anything. - */ - IGame(); - - /** - * Initialize the game and all of its components. - */ - void init(); - - /** - * Deinitialize the game and all of its components. - */ - void deinit(); - - /** - * Performs a single update tick on the game engine, and in turn all of - * the game's sub systems. - */ - void update(); - - /** - * Returns whether the game has been requested to gracefully close at the - * next available opportunity. - * - * @return True if the game should close. - */ - bool_t isCloseRequested(); - - /** - * Returns the current scene that is active. - * - * @return The current scene. - */ - std::shared_ptr getCurrentScene(); - - /** - * Deconstructs the game instance, does not deinitialize anything. - */ - virtual ~IGame(); - }; -} \ No newline at end of file diff --git a/src/dawn/input/IInputManager.hpp b/src/dawn/input/IInputManager.hpp deleted file mode 100644 index 081ddebd..00000000 --- a/src/dawn/input/IInputManager.hpp +++ /dev/null @@ -1,206 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "util/Math.hpp" -#include "input/InputBind.hpp" - -namespace Dawn { - template - class IInputManager { - protected: - std::unordered_map> binds; - std::unordered_map valuesLeft; - std::unordered_map valuesRight; - bool_t currentIsLeft = true; - - /** - * Method to be overwritten by the host, reads a RAW input value from - * the pad/input device directly. - * - * @param axis Axis to get the value of. - * @return The current input value (between 0 and 1). - */ - virtual float_t getInputValue(const T axis) = 0; - - public: - /** - * Binds an axis to a bind. - * - * @param bind Bind to bind the axis to. - * @param axis Axis to use for this bind. - */ - void bind(const enum InputBind bind, const T axis) { - this->binds[bind].push_back(axis); - } - - /** - * Unbind a previously bound axis from a bind. - * - * @param bind Bind to remove all binds from. - */ - void unbind(const enum InputBind bind) { - this->binds[bind].clear(); - } - - /** - * Unbind all values, all of them. - */ - void unbindAll() { - this->binds.clear(); - this->values.clear(); - } - - /** - * Return the current bind value. - * - * @param bind Bind to get the value of. - * @return The current input state (between 0 and 1). - */ - float_t getValue(const enum InputBind bind) { - if(this->currentIsLeft) { - auto exist = this->valuesLeft.find(bind); - return exist == this->valuesLeft.end() ? 0.0f : exist->second; - } else { - auto exist = this->valuesRight.find(bind); - return exist == this->valuesRight.end() ? 0.0f : exist->second; - } - } - - /** - * Return the bind value from the previous frame. - * - * @param bind Bind to get the value of. - * @return The value of the bind, last frame. - */ - float_t getValueLastUpdate(const enum InputBind bind) { - if(this->currentIsLeft) { - auto exist = this->valuesRight.find(bind); - return exist == this->valuesRight.end() ? 0.0f : exist->second; - } else { - auto exist = this->valuesLeft.find(bind); - return exist == this->valuesLeft.end() ? 0.0f : exist->second; - } - } - - /** - * Returns an axis input for a given negative and positive bind. This will - * combine and clamp the values to be between -1 and 1. For example, if - * the negative bind is 100% actuated and positive is not at all actuated, - * then the value will be -1. If instead positive is 50% actuated, then - * the value will be -0.5. If both are equally actuacted, then the value - * will be 0. - * - * @param negative Bind to use for the negative axis. - * @param positive Bind to use for the positive axis. - * @return A value between -1 and 1. - */ - float_t getAxis(const enum InputBind negative, const enum InputBind positive) { - return -getValue(negative) + getValue(positive); - } - - glm::vec2 getAxis2D( - const enum InputBind negativeX, - const enum InputBind positiveX, - const enum InputBind negativeY, - const enum InputBind positiveY - ) { - return glm::vec2( - getAxis(negativeX, positiveX), - getAxis(negativeY, positiveY) - ); - } - - /** - * Returns the 2D Axis for the given binds. - * - * @param x X Axis bind. - * @param y Y Axis bind. - * @return 2D vector of the two given input binds. - */ - glm::vec2 getAxis2D(const enum InputBind x, const enum InputBind y) { - return glm::vec2(getValue(x), getValue(y)); - } - - /** - * Returns true if the given bind is currently being pressed (a non-zero - * value). - * - * @param bind Bind to check if pressed. - * @return True if value is non-zero, or false for zero. - */ - bool_t isDown(const enum InputBind bind) { - return this->getValue(bind) != 0.0f; - } - - /** - * Returns true on the first frame an input was pressed (when the state - * had changed from 0 to non-zero). - * - * @param bind Bind to check if pressed. - * @return True if down this frame and not down last frame. - */ - bool_t isPressed(const enum InputBind bind) { - return this->getValue(bind) != 0 && this->getValueLastUpdate(bind) == 0; - } - - /** - * Returns true on the first frame an input was released (when the state - * had changed from non-zero to 0). - * - * @param bind Bind to check if released. - * @return True if up this frame, and down last frame. - */ - bool_t wasReleased(const enum InputBind bind) { - return this->getValue(bind) == 0 && this->getValueLastUpdate(bind) != 0; - } - - /** - * Internal method to update the input state, checks current input raws - * and decides what values are set for the inputs. - */ - void update() { - auto it = this->binds.begin(); - this->currentIsLeft = !this->currentIsLeft; - - // For each bind... - while(it != this->binds.end()) { - float_t value = 0.0f, valCurrent; - - // For each input axis... - auto bindIt = it->second.begin(); - while(bindIt != it->second.end()) { - // Get value and make the new max. - float_t inputValue = this->getInputValue(*bindIt); - value = Math::max(value, inputValue); - ++bindIt; - } - - // Set into current values - if(this->currentIsLeft) { - valCurrent = this->valuesRight[it->first]; - this->valuesLeft[it->first] = value; - } else { - valCurrent = this->valuesLeft[it->first]; - this->valuesRight[it->first] = value; - } - - // Fire events when necessary. - if(value == 0 && valCurrent == 1) { - // eventBindReleased.invoke(it->first); - } else if(valCurrent == 0 && value == 1) { - // eventBindPressed.invoke(it->first); - } - - ++it; - } - - // TODO: trigger events - } - - virtual ~IInputManager() { - } - }; -} \ No newline at end of file diff --git a/src/dawn/locale/CMakeLists.txt b/src/dawn/locale/CMakeLists.txt deleted file mode 100644 index 7d03642e..00000000 --- a/src/dawn/locale/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - LocaleManager.cpp -) \ No newline at end of file diff --git a/src/dawn/locale/LocaleManager.cpp b/src/dawn/locale/LocaleManager.cpp deleted file mode 100644 index 97d2a1ec..00000000 --- a/src/dawn/locale/LocaleManager.cpp +++ /dev/null @@ -1,66 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "LocaleManager.hpp" -#include "assert/assert.hpp" -#include "game/Game.hpp" -#include "util/String.hpp" - -using namespace Dawn; - -LocaleManager::LocaleManager() { -} - -void LocaleManager::init(const std::shared_ptr &game) { - assertNotNull(game, "Game cannot be null."); - this->game = game; - - languageAsset = game->assetManager->get("en.json"); -} - -std::string LocaleManager::getString( - const std::string &key, - const std::unordered_map replacements -) { - assertNotNull(languageAsset, "Language asset cannot be null."); - assertTrue( - languageAsset->loaded, - "Language asset must be loaded before attempting to get a string." - ); - - // Key comes in like "main_menu.new_game", which would be; - // data["main_menu"]["new_game"], so we need to split by dot and iterate. - auto keyParts = String::split(key, "."); - int32_t currentPart = 0; - json dataCurrent = languageAsset->data; - - while(currentPart < keyParts.size()) { - auto &part = keyParts[currentPart]; - assertTrue( - dataCurrent.contains(part), - "Key '%s' does not exist in the language asset.", key.c_str() - ); - dataCurrent = dataCurrent[part]; - currentPart++; - } - - // For each replacement, replace "{{ key }}" with the value. - std::string output = dataCurrent.get();// overrides? - for(auto &replacement : replacements) { - std::string key = "{{ " + replacement.first + " }}"; - size_t pos = 0; - while((pos = output.find(key, pos)) != std::string::npos) { - output.replace(pos, key.length(), replacement.second); - pos += replacement.second.length(); - } - } - - return output; -} - -LocaleManager::~LocaleManager() { - languageAsset = nullptr; - game.reset(); -} diff --git a/src/dawn/locale/LocaleManager.hpp b/src/dawn/locale/LocaleManager.hpp deleted file mode 100644 index 32c21043..00000000 --- a/src/dawn/locale/LocaleManager.hpp +++ /dev/null @@ -1,48 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "asset/loader/JSONLoader.hpp" - -namespace Dawn { - class Game; - - class LocaleManager { - private: - std::weak_ptr game; - std::shared_ptr languageAsset; - - public: - /** - * Creates a new LocaleManager. - */ - LocaleManager(); - - /** - * Initializes the LocaleManager. - * - * @param game The game to initialize with. - */ - void init(const std::shared_ptr &game); - - /** - * Returns a string from the locale. - * - * @param key The key of the string. - * @param replacements The replacements to make in the string. - * @return The string. - */ - std::string getString( - const std::string &key, - const std::unordered_map replacements = - std::unordered_map() - ); - - /** - * Destroys the LocaleManager. - */ - ~LocaleManager(); - }; -} \ No newline at end of file diff --git a/src/dawn/save/CMakeLists.txt b/src/dawn/save/CMakeLists.txt deleted file mode 100644 index 8bb54958..00000000 --- a/src/dawn/save/CMakeLists.txt +++ /dev/null @@ -1,11 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Sources -target_sources(${DAWN_TARGET_NAME} - PRIVATE - SaveFile.cpp - SaveManager.cpp -) \ No newline at end of file diff --git a/src/dawn/save/SaveFile.cpp b/src/dawn/save/SaveFile.cpp deleted file mode 100644 index 7d35aba1..00000000 --- a/src/dawn/save/SaveFile.cpp +++ /dev/null @@ -1,124 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "SaveFile.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -SaveFile::SaveFile() { - -} - -bool_t SaveFile::doesSaveHaveChanges() { - return this->hasChanges; -} - -bool_t SaveFile::has(const std::string &key) { - assertFalse(key.empty(), "Key cannot be empty."); - return this->data.find(key) != this->data.end(); -} - -// String (raw) -template<> -std::string SaveFile::get(const std::string &key) { - assertFalse(key.empty(), "Key cannot be empty."); - if(!this->has(key)) return ""; - return this->data[key]; -} - -template<> -void SaveFile::set( - const std::string &key, - const std::string value -) { - assertFalse(key.empty(), "Key cannot be empty."); - this->data[key] = value; - this->hasChanges = true; -} - -// int32_t -template<> -int32_t SaveFile::get(const std::string &key) { - assertFalse(key.empty(), "Key cannot be empty."); - if(!this->has(key)) return 0; - return std::stoi(this->data[key]); -} - -template<> -void SaveFile::set( - const std::string &key, - const int32_t value -) { - this->set(key, std::to_string(value)); -} - -// uint32_t -template<> -uint32_t SaveFile::get(const std::string &key) { - assertFalse(key.empty(), "Key cannot be empty."); - if(!this->has(key)) return 0; - return std::stoul(this->data[key]); -} - -template<> -void SaveFile::set( - const std::string &key, - const uint32_t value -) { - this->set(key, std::to_string(value)); -} - -// int64_t -template<> -int64_t SaveFile::get(const std::string &key) { - assertFalse(key.empty(), "Key cannot be empty."); - if(!this->has(key)) return 0; - return std::stoll(this->data[key]); -} - -template<> -void SaveFile::set( - const std::string &key, - const int64_t value -) { - this->set(key, std::to_string(value)); -} - -// uint64_t -template<> -uint64_t SaveFile::get(const std::string &key) { - assertFalse(key.empty(), "Key cannot be empty."); - if(!this->has(key)) return 0; - return std::stoull(this->data[key]); -} - -template<> -void SaveFile::set( - const std::string &key, - const uint64_t value -) { - this->set(key, std::to_string(value)); -} - -// float_t -template<> -float_t SaveFile::get(const std::string &key) { - assertFalse(key.empty(), "Key cannot be empty."); - if(!this->has(key)) return 0.0f; - return std::stof(this->data[key]); -} - -template<> -void SaveFile::set( - const std::string &key, - const float_t value -) { - this->set(key, std::to_string(value)); -} - -SaveFile::~SaveFile() { - -} \ No newline at end of file diff --git a/src/dawn/save/SaveFile.hpp b/src/dawn/save/SaveFile.hpp deleted file mode 100644 index 09b96efc..00000000 --- a/src/dawn/save/SaveFile.hpp +++ /dev/null @@ -1,63 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - class SaveManager; - - struct SaveFile final { - private: - std::unordered_map data; - bool_t hasChanges = false; - - public: - /** - * Creates a new SaveFile. - */ - SaveFile(); - - /** - * Returns true if the SaveFile has unsaved changes. - * - * @return True if the SaveFile has changes. - */ - bool_t doesSaveHaveChanges(); - - /** - * Returns true if the key exists. - * - * @param key Key to check. - * @return True if the key exists. - */ - bool_t has(const std::string &key); - - /** - * Returns the value of the key. - * - * @param key Key to get the value of. - * @return The value of the key. - */ - template - T get(const std::string &key); - - /** - * Sets the value of the key. - * - * @param key Key to set the value of. - * @param value Value to set the key to. - */ - template - void set(const std::string &key, const T value); - - /** - * Destroys the SaveFile. - */ - virtual ~SaveFile(); - - friend class SaveManager; - }; -} \ No newline at end of file diff --git a/src/dawn/save/SaveManager.cpp b/src/dawn/save/SaveManager.cpp deleted file mode 100644 index a7df17cf..00000000 --- a/src/dawn/save/SaveManager.cpp +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "SaveManager.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -void SaveManager::init(const std::shared_ptr game) { - assertNotNull(game, "Game instance cannot be null!"); - this->game = game; -} \ No newline at end of file diff --git a/src/dawn/save/SaveManager.hpp b/src/dawn/save/SaveManager.hpp deleted file mode 100644 index 24fd175b..00000000 --- a/src/dawn/save/SaveManager.hpp +++ /dev/null @@ -1,77 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "save/SaveFile.hpp" - -namespace Dawn { - class Game; - - enum class SaveResult { - SUCCESS, - FAILURE - }; - - enum class LoadResult { - SUCCESS, - FAILURE - }; - - class SaveManager final { - private: - std::weak_ptr game; - struct SaveFile saveFile; - int8_t currentSlot = -1; - - public: - /** - * Initializes the save manager and prepares it for use. - * - * @param game The game to initialize the save manager for. - */ - void init(const std::shared_ptr game); - - /** - * Immediately save the game to the given file. This will invoke the - * game's custom writer to write the output data to the save file. - */ - enum SaveResult save(); - - /** - * Loads the current slotted save file. Invokes the internal managers read - * function. - */ - enum LoadResult load(); - - /** - * Deletes the given slot. - * - * @param slot Slot to delete. - */ - void deleteSlot(const int8_t slot); - - /** - * Returns the current slotted save file. - * - * @returns The current slotted save file. - */ - int8_t getCurrentSlot(); - - /** - * Sets the current slotted save file. - * - * @param slot The slot to set. - */ - void useSlot(const int8_t slot); - - /** - * Returns a list of used save slots, does not confirm if they are corrupt - * or not, just whether they are in existance or not. - * - * @return List of used save slots. - */ - std::vector getSlots(); - }; -} \ No newline at end of file diff --git a/src/dawn/scene/CMakeLists.txt b/src/dawn/scene/CMakeLists.txt deleted file mode 100644 index 47e87520..00000000 --- a/src/dawn/scene/CMakeLists.txt +++ /dev/null @@ -1,14 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - Scene.cpp - SceneItem.cpp - SceneComponent.cpp -) - -# Subdirs -add_subdirectory(item) \ No newline at end of file diff --git a/src/dawn/scene/Scene.cpp b/src/dawn/scene/Scene.cpp deleted file mode 100644 index 28e88eac..00000000 --- a/src/dawn/scene/Scene.cpp +++ /dev/null @@ -1,98 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "Scene.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -Scene::Scene(const std::shared_ptr &game) : game(game) { - assertNotNull(game, "Game cannot be NULL"); -} - -void Scene::init() { - assertFlagOff(state, SceneState::INITIALIZED, "Scene already initialized"); - Flag::turnOn(state, SceneState::INITIALIZED); - - for(auto &item : sceneItems) { - item->init(); - } -} - -void Scene::deinit() { - assertFlagOn(state, SceneState::INITIALIZED, "Scene not initialized"); - assertFlagOff(state, SceneState::DEINITIALIZED,"Scene already deinitialized"); - - auto items = this->sceneItems; - for(auto &item : items) { - item->deinit(); - } - - sceneItems.clear(); - sceneItemsToRemove.clear(); - - Flag::turnOn(state, SceneState::DEINITIALIZED); -} - -void Scene::update() { - // Initialize new scene items - assertFlagOn(state, SceneState::INITIALIZED, "Scene not initialized"); - - // Remove stale scene items. - auto itRemove = sceneItemsToRemove.begin(); - while(itRemove != sceneItemsToRemove.end()) { - auto item = *itRemove; - item->deinit(); - auto it = std::find(sceneItems.begin(), sceneItems.end(), item); - if(it != sceneItems.end()) { - sceneItems.erase(it); - } - itRemove++; - } - sceneItemsToRemove.clear(); - - // Tick scene items. - onNextFrame.emit(); - onNextFrame.clear(); - - float_t delta = getGame()->timeManager.delta; - if(paused) { - onPausedUpdate.emit(delta); - } else { - onUnpausedUpdate.emit(delta); - - onTimeout.tick(delta); - onInterval.tick(delta); - } -} - -std::shared_ptr Scene::getGame() { - auto game = this->game.lock(); - assertNotNull(game, "Game is NULL"); - return game; -} - -std::shared_ptr Scene::createSceneItem() { - assertFlagOff(state, SceneState::DEINITIALIZED, "Scene deinitialized"); - auto item = std::make_shared(shared_from_this()); - sceneItems.push_back(item); - return item; -} - -void Scene::removeItem(const std::shared_ptr item) { - assertFlagOn(state, SceneState::INITIALIZED, "Scene not initialized"); - assertFlagOff(state, SceneState::DEINITIALIZED, "Scene deinitialized"); - - auto index = std::find(sceneItems.begin(), sceneItems.end(), item); - if(index == sceneItems.end()) return; - - sceneItemsToRemove.push_back(item); -} - -Scene::~Scene() { - if(Flag::isOn(state, SceneState::INITIALIZED)) { - assertFlagOn(state, SceneState::DEINITIALIZED, "Scene not deinitialized!"); - } -} \ No newline at end of file diff --git a/src/dawn/scene/Scene.hpp b/src/dawn/scene/Scene.hpp deleted file mode 100644 index 4653f47a..00000000 --- a/src/dawn/scene/Scene.hpp +++ /dev/null @@ -1,103 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "game/Game.hpp" -#include "scene/SceneItem.hpp" -#include "event/Event.hpp" -#include "time/event/IntervalEvent.hpp" -#include "time/event/TimeoutEvent.hpp" -#include "util/Flag.hpp" - -namespace Dawn { - enum class SceneState : flag_t { - INITIAL = FLAG(0), - INITIALIZED = FLAG(1), - DEINITIALIZED = FLAG(2), - }; - - class Scene final : public std::enable_shared_from_this { - private: - std::weak_ptr game; - std::vector> sceneItems; - std::vector> sceneItemsToRemove; - bool_t paused = false; - flag_t state = (flag_t)SceneState::INITIAL; - - public: - Event onUnpausedUpdate; - Event onPausedUpdate; - Event<> onNextFrame; - TimeoutEvent onTimeout; - IntervalEvent onInterval; - - /** - * Constructs a scene object. - * - * @param game Game that initialized this scene. - */ - Scene(const std::shared_ptr &game); - - /** - * Stages all of the scene items on the scene. - */ - void init(); - - /** - * Called when the scene is supposed to be deinitialized. - */ - void deinit(); - - /** - * Called by the game every frame that the scene is set as the currently - * active scene. This may not be sequential, for example a scene can be - * active, then switched to a different scene temporarily, and then can be - * switched back to the active one. - */ - void update(); - - /** - * Returns a copy of the game instance that this scene belongs to. - * - * @return Shared pointer to the game instance. - */ - std::shared_ptr getGame(); - - /** - * Creates a scene item that belongs to this scene. - * - * @return Pointer to the new scene item. - */ - std::shared_ptr createSceneItem(); - - /** - * Removes a scene item from the scene. This remove will happen at the - * start of the next scene update. - * - * @param item Scene item to remove. - */ - void removeItem(const std::shared_ptr item); - - /** - * Returns a list of scene components that match the given type. - * - * @return List of scene components matching the type. - */ - template - std::vector> findComponents() { - std::vector> components; - for(auto item : sceneItems) { - auto component = item->getComponent(); - if(component) components.push_back(component); - } - return components; - } - - /** - * Destroys the scene object and cleans up all of its children. - */ - virtual ~Scene(); - }; -} \ No newline at end of file diff --git a/src/dawn/scene/SceneComponent.cpp b/src/dawn/scene/SceneComponent.cpp deleted file mode 100644 index 48e10d62..00000000 --- a/src/dawn/scene/SceneComponent.cpp +++ /dev/null @@ -1,82 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "assert/assert.hpp" -#include "util/Flag.hpp" -#include "game/Game.hpp" -#include "scene/Scene.hpp" - -using namespace Dawn; - -void SceneComponent::init() { - assertNotNull( - this->item.lock(), - "SceneItem has unloaded, or was not set before initialization" - ); - - assertFlagOff( - state, - SceneComponentState::INITIALIZED, - "Component already initialized before" - ); - - Flag::turnOn(state, SceneComponentState::INITIALIZED); - - this->events.clear(); - this->item = item; - this->onInit(); -} - -void SceneComponent::dispose() { - assertFlagOn( - state, - SceneComponentState::INITIALIZED, - "Component not initialized" - ); - Flag::turnOn(state, SceneComponentState::DISPOSED); - - for(auto &event : this->events) { - event(); - } - - this->events.clear(); - this->onDispose(); - this->item.reset(); -} - -bool_t SceneComponent::isInitialized() { - return Flag::isOn(state, SceneComponentState::INITIALIZED); -} - -std::shared_ptr SceneComponent::getItem() { - auto item = this->item.lock(); - assertNotNull(item, "SceneItem has unloaded?"); - return item; -} - -std::shared_ptr SceneComponent::getScene() { - return this->getItem()->getScene(); -} - -std::shared_ptr SceneComponent::getGame() { - return this->getScene()->getGame(); -} - -void SceneComponent::load(std::shared_ptr context) { - // Override this method to load data from a JSON object. - if(context->data.contains("name")) { - this->name = context->data["name"].get(); - } -} - -SceneComponent::~SceneComponent() { - if(Flag::isOn(state, SceneComponentState::INITIALIZED)) { - assertFlagOn( - state, - SceneComponentState::DISPOSED, - "Component not disposed before destruction" - ); - } -} \ No newline at end of file diff --git a/src/dawn/scene/SceneComponent.hpp b/src/dawn/scene/SceneComponent.hpp deleted file mode 100644 index d13d0bd7..00000000 --- a/src/dawn/scene/SceneComponent.hpp +++ /dev/null @@ -1,98 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "asset/loader/scene/SceneLoadContext.hpp" - -namespace Dawn { - class Game; - class Scene; - class SceneItem; - class SceneItemComponents; - - enum class SceneComponentState : flag_t { - INITIAL = FLAG(0), - INITIALIZED = FLAG(1), - DISPOSED = FLAG(2) - }; - - class SceneComponent : std::enable_shared_from_this { - private: - std::weak_ptr item; - flag_t state = (flag_t)SceneComponentState::INITIAL; - - protected: - std::vector> events; - - /** - * Custom component listener that is invoked when the component is meant - * to initialize. - */ - virtual void onInit() = 0; - - /** - * Custom component listener that is invoked when the component is meant - * to dispose. - */ - virtual void onDispose() = 0; - - public: - std::string name; - - /** - * Initializes this scene component. - */ - void init(); - - /** - * Disposes this scene component. - */ - void dispose(); - - /** - * Returns whether this scene component is initialized. - * - * @return Whether this scene component is initialized. - */ - bool_t isInitialized(); - - /** - * Returns the scene item that this scene component belongs to. - * - * @return Reference to the scene item that this component belongs to. - */ - std::shared_ptr getItem(); - - /** - * Returns the scene that this scene component belongs to. - * - * @return Reference to the scene that this component belongs to. - */ - std::shared_ptr getScene(); - - /** - * Returns the game that this scene component belongs to. - * - * @return Reference to the game that this component belongs to. - */ - std::shared_ptr getGame(); - - /** - * Load data from a JSON object. This is typically done during a scene - * load. - * - * @param json JSON Data that this object needs to load. - */ - virtual void load(std::shared_ptr context); - - /** - * Disposes this scene component. - */ - virtual ~SceneComponent(); - - friend class SceneItem; - friend class SceneItemComponents; - }; -} \ No newline at end of file diff --git a/src/dawn/scene/SceneItem.cpp b/src/dawn/scene/SceneItem.cpp deleted file mode 100644 index f095053e..00000000 --- a/src/dawn/scene/SceneItem.cpp +++ /dev/null @@ -1,148 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "scene/SceneItem.hpp" -#include "scene/Scene.hpp" -#include "util/JSON.hpp" -#include "assert/assert.hpp" -#include "asset/loader/scene/PrefabLoader.hpp" -#include "component/SceneComponentRegistry.hpp" - -using namespace Dawn; - -SceneItem::SceneItem(const std::weak_ptr scene) : - scene(scene), - SceneItemTransform(), - SceneItemComponents() -{ -} - -std::shared_ptr SceneItem::sceneItemComponentsSelf() { - return shared_from_this(); -} - -std::shared_ptr SceneItem::getScene() { - auto s = scene.lock(); - assertNotNull(s, "Scene has unloaded?"); - return s; -} - -void SceneItem::init() { - assertFlagOff(state, SceneItemState::INITIALIZED, "Already initialized."); - assertFlagOff(state, SceneItemState::DEINITIALIZED, "Already deinited."); - Flag::turnOn(state, SceneItemState::INITIALIZED); - - // Loop until all components initialized... - while(true) { - // Create copy of the components, components may chose to add more - // components but those sub components will not be initialized at this time. - auto components = this->components; - for(auto &component : components) { - if(component->isInitialized()) continue; - component->init(); - } - - // If they are all initalized we are fine. - components = this->components; - bool_t allInitialized = std::all_of( - components.begin(), - components.end(), - [](auto &component) { - return component->isInitialized(); - } - ); - - if(allInitialized) break; - } -} - -void SceneItem::deinit() { - assertFlagOn(state, SceneItemState::INITIALIZED, "SceneItem not ready."); - assertFlagOff(state, SceneItemState::DEINITIALIZED, "Already deinited"); - Flag::turnOn(state, SceneItemState::DEINITIALIZED); - - // Create copy of the components, components may chose to add more components - // but those sub components will not be disposed at this time. - auto components = this->components; - - for(auto &component : components) { - if(!component->isInitialized()) continue; - component->dispose(); - } - - this->components.clear(); -} - -void SceneItem::load(std::shared_ptr ctx) { - if(ctx->data.contains("name")) { - this->name = ctx->data["name"].get(); - } - - // Transforms - if(ctx->data.contains("position")) { - this->setLocalPosition(JSON::vec3(ctx->data["position"])); - } - - if(ctx->data.contains("lookAt")) { - auto &lookAt = ctx->data["lookAt"]; - glm::vec3 pos = glm::vec3(3, 3, 3); - glm::vec3 look = glm::vec3(0, 0, 0); - glm::vec3 up = glm::vec3(0, 1, 0); - - if(lookAt.contains("position")) pos = JSON::vec3(lookAt["position"]); - if(lookAt.contains("look")) look = JSON::vec3(lookAt["look"]); - if(lookAt.contains("up")) up = JSON::vec3(lookAt["up"]); - this->lookAt(pos, look, up); - } - - if(ctx->data.contains("scale")) { - this->setLocalScale(JSON::vec3(ctx->data["scale"])); - } - - if(ctx->data.contains("components")) { - assertTrue( - ctx->data["components"].is_object(), - "Components must be an object in %s", - this->name.c_str() - ); - - auto components = json(ctx->data["components"]); - for(auto &cmpItem : components.items()) { - auto &cmpName = cmpItem.key(); - auto &cmpData = cmpItem.value(); - assertTrue( - cmpData.is_object(), - "Component data must be an object in %s", - cmpName.c_str() - ); - assertTrue( - cmpData.contains("type"), - "Component missing type in %s", - cmpName.c_str() - ); - - auto cmpType = cmpData["type"].get(); - auto component = SceneComponentRegistry::createComponent( - cmpType, shared_from_this() - ); - assertNotNull(component, "Component %s not found", cmpType.c_str()); - ctx->data = json(cmpData); - ctx->components[cmpName] = component; - component->load(ctx); - } - } -} - -void SceneItem::remove() { - auto scene = getScene(); - if(!scene) return; - scene->removeItem(shared_from_this()); -} - -SceneItem::~SceneItem() { - if(Flag::isOn(state, SceneItemState::INITIALIZED)) { - assertFlagOn(state, SceneItemState::DEINITIALIZED, "Not deinited"); - } -} \ No newline at end of file diff --git a/src/dawn/scene/SceneItem.hpp b/src/dawn/scene/SceneItem.hpp deleted file mode 100644 index bd8a4bd9..00000000 --- a/src/dawn/scene/SceneItem.hpp +++ /dev/null @@ -1,82 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "scene/item/SceneItemTransform.hpp" -#include "scene/item/SceneItemComponents.hpp" - -namespace Dawn { - class Scene; - - enum class SceneItemState : flag_t { - INITIAL = FLAG(0), - INITIALIZED = FLAG(1), - DEINITIALIZED = FLAG(2), - }; - - class SceneItem final : - public SceneItemTransform, - public SceneItemComponents, - public std::enable_shared_from_this - { - private: - std::weak_ptr scene; - flag_t state = (flag_t)SceneItemState::INITIAL; - - protected: - std::shared_ptr sceneItemComponentsSelf() override; - - public: - std::string name; - - /** - * Constructs a scene item. - * - * @param scene Scene that this item belongs to. - */ - SceneItem(const std::weak_ptr scene); - - /** - * Called when the scene item is supposed to initialize. Should happen - * on the first frame that the scene item is staged. - */ - void init(); - - /** - * Called when the scene item is supposed to deinitialize. Should happen - * when the scene item is removed from the scene. - */ - void deinit(); - - /** - * Loads this scene item from the given context. Scene items are not - * responsible for loading their components, this is handled by the scene - * loader. - * - * @param ctx Context to load this scene item from. - */ - void load(std::shared_ptr ctx); - - /** - * Returns the scene that this scene item belongs to. - * - * @return Pointer to the scene that this item belongs to. - */ - std::shared_ptr getScene(); - - /** - * Queues this scene item to be removed from the scene (on the next scene - * update). - */ - void remove(); - - /** - * Returns the scene that this item belongs to. - * - * @return Scene that this item belongs to. - */ - virtual ~SceneItem(); - }; -} \ No newline at end of file diff --git a/src/dawn/scene/item/CMakeLists.txt b/src/dawn/scene/item/CMakeLists.txt deleted file mode 100644 index b118a368..00000000 --- a/src/dawn/scene/item/CMakeLists.txt +++ /dev/null @@ -1,10 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - SceneItemComponents.cpp - SceneItemTransform.cpp -) \ No newline at end of file diff --git a/src/dawn/scene/item/SceneItemComponents.cpp b/src/dawn/scene/item/SceneItemComponents.cpp deleted file mode 100644 index 042537be..00000000 --- a/src/dawn/scene/item/SceneItemComponents.cpp +++ /dev/null @@ -1,35 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "SceneItemComponents.hpp" -#include "scene/SceneItem.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -SceneItemComponents::SceneItemComponents() { - -} - -void SceneItemComponents::removeComponent( - const std::shared_ptr component -) { - auto it = std::find(components.begin(), components.end(), component); - if(it == components.end()) return; //Not found? - it->get()->dispose(); - components.erase(it); -} - -void SceneItemComponents::sceneItemComponentsReferenceSelf( - std::shared_ptr component -) { - assertNotNull(component, "Component cannot be NULL"); - auto self = (SceneItem *)this; - component->item = self->shared_from_this(); -} - -SceneItemComponents::~SceneItemComponents() { - -} \ No newline at end of file diff --git a/src/dawn/scene/item/SceneItemComponents.hpp b/src/dawn/scene/item/SceneItemComponents.hpp deleted file mode 100644 index fc1066c6..00000000 --- a/src/dawn/scene/item/SceneItemComponents.hpp +++ /dev/null @@ -1,75 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "scene/SceneComponent.hpp" - -namespace Dawn { - class SceneItem; - - class SceneItemComponents { - private: - /** - * Internal method to set the scene item reference on a component. - * - * @param component Component to check. - */ - void sceneItemComponentsReferenceSelf( - std::shared_ptr component - ); - - protected: - std::vector> components; - - /** - * Shorthand way of allowing this class to retreive itself as a SceneItem. - * - * @return This as a shared pointer to a SceneItem. - */ - virtual std::shared_ptr sceneItemComponentsSelf() = 0; - - public: - SceneItemComponents(); - - /** - * Removes a component from this item. - * - * @param component Component to remove. - */ - void removeComponent(const std::shared_ptr component); - - /** - * Adds a component to this item. You are given a shared pointer back but - * you are not intended to take responsibility for the component. - * - * @return Shared pointer to the created component. - */ - template - std::shared_ptr addComponent() { - //Create the component and add it. - std::shared_ptr component = std::make_shared(); - auto asSceneComponent = static_pointer_cast(component); - this->sceneItemComponentsReferenceSelf(asSceneComponent); - this->components.push_back(asSceneComponent); - return component; - } - - /** - * Returns a list of components that match the given type. - * - * @return List of components matching the type. - */ - template - std::shared_ptr getComponent() { - for(auto component : this->components) { - auto cast = std::dynamic_pointer_cast(component); - if(cast) return cast; - } - return nullptr; - } - - virtual ~SceneItemComponents(); - }; -} \ No newline at end of file diff --git a/src/dawn/scene/item/SceneItemTransform.cpp b/src/dawn/scene/item/SceneItemTransform.cpp deleted file mode 100644 index 7818bffd..00000000 --- a/src/dawn/scene/item/SceneItemTransform.cpp +++ /dev/null @@ -1,201 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "assert/assert.hpp" -#include "scene/item/SceneItemTransform.hpp" -#include "scene/SceneItem.hpp" - -using namespace Dawn; - -SceneItemTransform::SceneItemTransform() : - transformLocal(1.0f), - transformWorld(1.0f) -{ - this->updateLocalValuesFromLocalTransform(); -} - -void SceneItemTransform::updateLocalValuesFromLocalTransform() { - glm::vec3 skew; - glm::vec4 perspective; - glm::decompose( - this->transformLocal, - this->localScale, - this->localRotation, - this->localPosition, - skew, - perspective - ); -} - -void SceneItemTransform::updateLocalTransformFromWorldTransform() { - auto parent = this->getParent(); - if(!parent) { - this->transformLocal = this->transformWorld; - } else { - this->transformLocal = ( - glm::inverse(parent->transformWorld) * this->transformWorld - ); - } - this->updateLocalValuesFromLocalTransform(); -} - -void SceneItemTransform::updateChildrenWorldTransforms() { - std::for_each( - this->children.begin(), - this->children.end(), - [](std::weak_ptr &item) { - if(auto child = item.lock()) child->updateWorldTransformFromParent(); - } - ); -} - -void SceneItemTransform::updateWorldTransformFromParent() { - auto parent = this->getParent(); - if(!parent) { - this->transformWorld = this->transformLocal; - } else { - this->transformWorld = ( - parent->transformWorld * this->transformLocal - ); - } - this->updateLocalValuesFromLocalTransform(); - this->updateChildrenWorldTransforms(); -} - -void SceneItemTransform::updateLocalTransformFromLocalValues() { - this->transformLocal = glm::translate( - glm::mat4(1.0f), - this->localPosition - ) * glm::mat4_cast(this->localRotation) * glm::scale( - glm::mat4(1.0f), - this->localScale - ); - this->updateWorldTransformFromLocalTransform(); -} - -void SceneItemTransform::updateWorldTransformFromLocalTransform() { - auto parent = this->getParent(); - if(!parent) { - this->transformWorld = this->transformLocal; - } else { - this->transformWorld = ( - parent->transformWorld * this->transformLocal - ); - } - this->updateChildrenWorldTransforms(); -} - -std::shared_ptr SceneItemTransform::getParent() { - return parent.lock(); -} - -std::vector> SceneItemTransform::getChildren() { - std::vector> children; - std::for_each( - this->children.begin(), - this->children.end(), - [&children](std::weak_ptr &item) { - if(auto child = item.lock()) children.push_back(child); - } - ); - return children; -} - -glm::mat4 SceneItemTransform::getLocalTransform() { - return this->transformLocal; -} - -glm::mat4 SceneItemTransform::getWorldTransform() { - return this->transformWorld; -} - -glm::vec3 SceneItemTransform::getLocalPosition() { - return this->localPosition; -} - -glm::vec3 SceneItemTransform::getLocalScale() { - return this->localScale; -} - -glm::quat SceneItemTransform::getLocalRotation() { - return this->localRotation; -} - -void SceneItemTransform::setLocalTransform(const glm::mat4 transform) { - this->transformLocal = transform; - this->updateLocalValuesFromLocalTransform(); - this->updateWorldTransformFromLocalTransform(); -} - -void SceneItemTransform::setWorldTransform(const glm::mat4 transform) { - this->transformWorld = transform; - this->updateLocalTransformFromWorldTransform(); - this->updateChildrenWorldTransforms(); -} - -void SceneItemTransform::setLocalPosition(const glm::vec3 position) { - this->localPosition = position; - this->updateLocalTransformFromLocalValues(); -} - -void SceneItemTransform::setLocalScale(const glm::vec3 scale) { - this->localScale = scale; - this->updateLocalTransformFromLocalValues(); -} - -void SceneItemTransform::setLocalRotation(const glm::quat rotation) { - this->localRotation = rotation; - this->updateLocalTransformFromLocalValues(); -} - -bool_t SceneItemTransform::isChildOf(std::shared_ptr item) { - assertNotNull(item, "Cannot check if child of null item."); - auto parent = this->getParent(); - while(parent) { - if(parent == item) return true; - parent = parent->getParent(); - } - return false; -} - -void SceneItemTransform::lookAt( - const glm::vec3 position, - const glm::vec3 target, - const glm::vec3 up -) { - this->setWorldTransform(glm::lookAt(position, target, up)); -} - -float_t SceneItemTransform::lookAtPixelPerfect( - const glm::vec3 &position, - const glm::vec3 &look, - const float_t &viewportHeight, - const float_t &fov, - const float_t &scale -) { - float_t z = ( - tanf((glm::radians(180.0f) - fov) / 2.0f) * - (viewportHeight/2.0f) - ) / scale; - this->lookAt( - glm::vec3(position.x, position.y, position.z + z), - look, - glm::vec3(0, 1, 0) - ); - return z; -} - -SceneItemTransform::~SceneItemTransform() { - std::for_each( - this->children.begin(), - this->children.end(), - [](std::weak_ptr &item) { - if(auto child = item.lock()) { - child->parent.reset(); - child->updateWorldTransformFromParent(); - } - } - ); -} \ No newline at end of file diff --git a/src/dawn/scene/item/SceneItemTransform.hpp b/src/dawn/scene/item/SceneItemTransform.hpp deleted file mode 100644 index 6b9269a9..00000000 --- a/src/dawn/scene/item/SceneItemTransform.hpp +++ /dev/null @@ -1,187 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - class SceneItem; - - class SceneItemTransform { - protected: - // Local (real) values - glm::vec3 localPosition; - glm::vec3 localScale; - glm::quat localRotation; - - // Cached (non-real) values - glm::mat4 transformLocal; - glm::mat4 transformWorld; - - // Heirarchy - std::weak_ptr parent; - std::vector> children; - - /** - * Unpacks the local transform into the local transform matrix values. - */ - void updateLocalValuesFromLocalTransform(); - - /** - * Sets the local transform (and all local real values) to match the world - * transform values. - */ - void updateLocalTransformFromWorldTransform(); - - /** - * Updates the world transform of this items children. - */ - void updateChildrenWorldTransforms(); - - /** - * Called by the parent of this item when it's transform changes. - */ - void updateWorldTransformFromParent(); - - /** - * Updates the local transform of this item from the local values. - */ - void updateLocalTransformFromLocalValues(); - - /** - * Updates the world transform from this items local transform. - */ - void updateWorldTransformFromLocalTransform(); - - public: - SceneItemTransform(); - - /** - * Returns the parent of this scene item. - * - * @return Pointer to the parent of this scene item. - */ - std::shared_ptr getParent(); - - /** - * Returns the children of this scene item. - * - * @return Vector of pointers to the children of this scene item. - */ - std::vector> getChildren(); - - /** - * Returns the local transform of this item (relative to its parent). - * - * @return Local transform of this item. - */ - glm::mat4 getLocalTransform(); - - /** - * Returns the world transform of this item (relative to scene root). - * - * @return World transform of this item. - */ - glm::mat4 getWorldTransform(); - - /** - * Gets the local position of this item (relative to its parent). - * - * @return Local position of this item. - */ - glm::vec3 getLocalPosition(); - - /** - * Local scale of this item (relative to its parent). - * - * @return Local scale of this item. - */ - glm::vec3 getLocalScale(); - - /** - * Local rotation of this item (relative to its parent). - * - * @return Local rotation of this item. - */ - glm::quat getLocalRotation(); - - /** - * Sets the transform of this item within local space (relative to parent) - * - * @param transform Transform of this item in local space. - */ - void setLocalTransform(const glm::mat4 transform); - - /** - * Sets the transform of this item within world space (relative to scene - * root) - * - * @param transform Transform of this item in world space. - */ - void setWorldTransform(const glm::mat4 transform); - - /** - * Sets the local position of this item (relative to its parent). - * - * @param position Local position of this item. - */ - void setLocalPosition(const glm::vec3 position); - - /** - * Sets the local scale of this item (relative to its parent). - * - * @param scale Local scale of this item. - */ - void setLocalScale(const glm::vec3 scale); - - /** - * Sets the local rotation of this item (relative to its parent). - * - * @param rotation Local rotation of this item. - */ - void setLocalRotation(const glm::quat rotation); - - /** - * Returns whether or not this item is a child of the given item. This - * will traverse up the entire heirarchy to confirm. - * - * @return True if this item is within the given item's heirarchy. - */ - bool_t isChildOf(std::shared_ptr item); - - /** - * Orients this transform to look at a given point in world space. - * - * @param position Position of the origin of this transform. - * @param look Position in world space this transform looks at. - * @param up Up vector of this transform. - */ - void lookAt( - const glm::vec3 position, - const glm::vec3 look, - const glm::vec3 up - ); - - /** - * Shorthand combined for lookAt and perspectivePixelPerfectDistance - * to allow you to create pixel perfect lookAt camera view matricies. - * - * @param position Position of the camera. Z is for an offset. - * @param look Position in world space this transform looks at. - * @param viewportHeight Height of the viewport. - * @param fov Field of view (in radians). - * @return The Z distance that was calculated. - */ - float_t lookAtPixelPerfect( - const glm::vec3 &position, - const glm::vec3 &look, - const float_t &viewportHeight, - const float_t &fov, - const float_t &scale = 1.0f - ); - - virtual ~SceneItemTransform(); - }; -} \ No newline at end of file diff --git a/src/dawn/settings/CMakeLists.txt b/src/dawn/settings/CMakeLists.txt deleted file mode 100644 index f2deba1d..00000000 --- a/src/dawn/settings/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Copyright (c) 2024 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - SettingsManager.cpp -) \ No newline at end of file diff --git a/src/dawn/settings/SettingsManager.cpp b/src/dawn/settings/SettingsManager.cpp deleted file mode 100644 index 27023d02..00000000 --- a/src/dawn/settings/SettingsManager.cpp +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "SettingsManager.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -void SettingsManager::init(const std::shared_ptr game) { - this->game = game; -} - -std::shared_ptr SettingsManager::getGame() { - auto game = this->game.lock(); - assertNotNull(game, "Game instance is null."); - return game; -} - -void SettingsManager::load() { - -} - -void SettingsManager::save() { - -} \ No newline at end of file diff --git a/src/dawn/settings/SettingsManager.hpp b/src/dawn/settings/SettingsManager.hpp deleted file mode 100644 index fc335036..00000000 --- a/src/dawn/settings/SettingsManager.hpp +++ /dev/null @@ -1,41 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - class Game; - - class SettingsManager final { - private: - std::weak_ptr game; - - public: - /** - * Initializes the SettingsManager with the Game instance. - * - * @param game The Game instance. - */ - void init(const std::shared_ptr game); - - /** - * Gets the Game instance. - * - * @return The Game instance. - */ - std::shared_ptr getGame(); - - /** - * Loads the settings from the settings file. - */ - void load(); - - /** - * Saves the settings to the settings file. - */ - void save(); - }; -} \ No newline at end of file diff --git a/src/dawn/time/CMakeLists.txt b/src/dawn/time/CMakeLists.txt deleted file mode 100644 index 07371285..00000000 --- a/src/dawn/time/CMakeLists.txt +++ /dev/null @@ -1,12 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - ITimeManager.cpp -) - -# Subdirs -add_subdirectory(event) \ No newline at end of file diff --git a/src/dawn/time/ITimeManager.cpp b/src/dawn/time/ITimeManager.cpp deleted file mode 100644 index e780fac7..00000000 --- a/src/dawn/time/ITimeManager.cpp +++ /dev/null @@ -1,12 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "ITimeManager.hpp" - -using namespace Dawn; - -ITimeManager::~ITimeManager() { - -} \ No newline at end of file diff --git a/src/dawn/time/ITimeManager.hpp b/src/dawn/time/ITimeManager.hpp deleted file mode 100644 index 27fb54a1..00000000 --- a/src/dawn/time/ITimeManager.hpp +++ /dev/null @@ -1,32 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - class ITimeManager { - public: - float_t delta = 0.016f; - float_t time = 0.016f; - - /** - * Ticks / updates the time management system. - */ - virtual void update() = 0; - - /** - * Returns the real world time epoch. - * - * @return Epoch time in milliseconds. - */ - virtual int64_t getRealTime() = 0; - - /** - * Cleans up the time manager. - */ - virtual ~ITimeManager(); - }; -} \ No newline at end of file diff --git a/src/dawn/time/event/CMakeLists.txt b/src/dawn/time/event/CMakeLists.txt deleted file mode 100644 index 514f06a7..00000000 --- a/src/dawn/time/event/CMakeLists.txt +++ /dev/null @@ -1,10 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - IntervalEvent.cpp - TimeoutEvent.cpp -) \ No newline at end of file diff --git a/src/dawn/time/event/IntervalEvent.cpp b/src/dawn/time/event/IntervalEvent.cpp deleted file mode 100644 index a7025788..00000000 --- a/src/dawn/time/event/IntervalEvent.cpp +++ /dev/null @@ -1,41 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "IntervalEvent.hpp" - -using namespace Dawn; - -IntervalEvent::IntervalEvent() : CustomEvent() { - internalData = 0.0f; -} - -enum CustomEventResult IntervalEvent::shouldEmit( - const struct IntervalEventData &listener -) { - if(listener.nextInvoke > internalData) return CustomEventResult::NOTHING; - return CustomEventResult::INVOKE; -} - -struct IntervalEventData IntervalEvent::transformData(const float_t &interval) { - - return { - .interval = interval, - .nextInvoke = internalData + interval - }; -} - -struct IntervalEventData IntervalEvent::transformDataAfterEmit( - const struct IntervalEventData &listenerData -) { - return { - .interval = listenerData.interval, - .nextInvoke = listenerData.nextInvoke + listenerData.interval - }; -} - -void IntervalEvent::tick(const float_t delta) { - internalData += delta; - emit(); -} \ No newline at end of file diff --git a/src/dawn/time/event/IntervalEvent.hpp b/src/dawn/time/event/IntervalEvent.hpp deleted file mode 100644 index a404efe8..00000000 --- a/src/dawn/time/event/IntervalEvent.hpp +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "event/CustomEvent.hpp" - -namespace Dawn { - struct IntervalEventData { - float_t interval; - float_t nextInvoke; - }; - - class IntervalEvent : public CustomEvent< - float_t, struct IntervalEventData, float_t - > { - protected: - enum CustomEventResult shouldEmit( - const struct IntervalEventData &listener - ) override; - struct IntervalEventData transformData(const float_t &interval) override; - struct IntervalEventData transformDataAfterEmit( - const struct IntervalEventData &listenerData - ) override; - - public: - IntervalEvent(); - - /** - * Ticks this interval event by a time delta amount. Will also emit all - * events that are ready to be emitted. - * - * @param delta Delta time. - */ - void tick(const float_t delta); - }; -} \ No newline at end of file diff --git a/src/dawn/time/event/TimeoutEvent.cpp b/src/dawn/time/event/TimeoutEvent.cpp deleted file mode 100644 index 72ce8955..00000000 --- a/src/dawn/time/event/TimeoutEvent.cpp +++ /dev/null @@ -1,26 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "TimeoutEvent.hpp" - -using namespace Dawn; - -TimeoutEvent::TimeoutEvent() : CustomEvent() { - internalData = 0.0f; -} - -enum CustomEventResult TimeoutEvent::shouldEmit(const float_t &listener) { - if(listener > internalData) return CustomEventResult::NOTHING; - return CustomEventResult::INVOKE_AND_REMOVE; -} - -float_t TimeoutEvent::transformData(const float_t &interval) { - return interval; -} - -void TimeoutEvent::tick(const float_t delta) { - internalData += delta; - emit(); -} \ No newline at end of file diff --git a/src/dawn/time/event/TimeoutEvent.hpp b/src/dawn/time/event/TimeoutEvent.hpp deleted file mode 100644 index 8386dde5..00000000 --- a/src/dawn/time/event/TimeoutEvent.hpp +++ /dev/null @@ -1,26 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "event/CustomEvent.hpp" - -namespace Dawn { - class TimeoutEvent : public CustomEvent { - protected: - enum CustomEventResult shouldEmit(const float_t &listener) override; - float_t transformData(const float_t &timeout) override; - - public: - TimeoutEvent(); - - /** - * Ticks this timeout event by a time delta amount. Will also emit all - * events that are ready to be emitted. - * - * @param delta Delta time. - */ - void tick(const float_t delta); - }; -} \ No newline at end of file diff --git a/src/dawn/util/CMakeLists.txt b/src/dawn/util/CMakeLists.txt deleted file mode 100644 index 8aa00387..00000000 --- a/src/dawn/util/CMakeLists.txt +++ /dev/null @@ -1,10 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - String.cpp - JSON.cpp -) \ No newline at end of file diff --git a/src/dawn/util/Flag.hpp b/src/dawn/util/Flag.hpp deleted file mode 100644 index 7302acc3..00000000 --- a/src/dawn/util/Flag.hpp +++ /dev/null @@ -1,36 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - typedef uint_fast32_t flag_t; - - class Flag final { - public: - template - static void turnOn(T &flag, const J check) { - flag |= (T)check; - } - - template - static void turnOff(T &flag, const J check) { - flag &= ~((T)check); - } - - template - static bool_t isOn(const T flag, const J check) { - return (flag & (T)check) == (T)check; - } - - template - static bool_t isOff(const T flag, const J check) { - return (flag & (T)check) == 0; - } - }; - - #define FLAG(i) ((flag_t)1 << (flag_t)i) -} \ No newline at end of file diff --git a/src/dawn/util/JSON.cpp b/src/dawn/util/JSON.cpp deleted file mode 100644 index 475d3b36..00000000 --- a/src/dawn/util/JSON.cpp +++ /dev/null @@ -1,148 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "JSON.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -glm::vec2 JSON::vec2(const json &j) { - if(j.type() == json::value_t::array) { - assertTrue(j.size() == 2, "Invalid size for vec2"); - return glm::vec2(j[0].get(), j[1].get()); - } else if(j.type() == json::value_t::object) { - assertTrue(j.contains("x"), "Missing x in vec2"); - assertTrue(j.contains("y"), "Missing y in vec2"); - - return glm::vec2( - j["x"].get(), - j["y"].get() - ); - } - - assertUnreachable("Invalid JSON type for vec2"); - return glm::vec2(0.0f); -} - -glm::vec3 JSON::vec3(const json &j) { - if(j.type() == json::value_t::array) { - assertTrue(j.size() == 3, "Invalid size for vec3"); - return glm::vec3(j[0].get(), j[1].get(), j[2].get()); - } else if(j.type() == json::value_t::object) { - assertTrue(j.contains("x"), "Missing x in vec3"); - assertTrue(j.contains("y"), "Missing y in vec3"); - assertTrue(j.contains("z"), "Missing z in vec3"); - - return glm::vec3( - j["x"].get(), - j["y"].get(), - j["z"].get() - ); - } - - assertUnreachable("Invalid JSON type for vec3"); - return glm::vec3(0.0f); -} - -glm::vec4 JSON::vec4(const json &j) { - if(j.type() == json::value_t::array) { - assertTrue(j.size() == 4, "Invalid size for vec4"); - return glm::vec4( - j[0].get(), - j[1].get(), - j[2].get(), - j[3].get() - ); - } else if(j.type() == json::value_t::object) { - assertTrue(j.contains("x"), "Missing x in vec4"); - assertTrue(j.contains("y"), "Missing y in vec4"); - assertTrue(j.contains("z"), "Missing z in vec4"); - assertTrue(j.contains("w"), "Missing w in vec4"); - - return glm::vec4( - j["x"].get(), - j["y"].get(), - j["z"].get(), - j["w"].get() - ); - } - - assertUnreachable("Invalid JSON type for vec4"); - return glm::vec4(0.0f); -} - -struct Color JSON::color(const json &j) { - if(j.type() == json::value_t::array) { - return { - j[0].get(), - j[1].get(), - j[2].get(), - j[3].get() - }; - - } else if(j.type() == json::value_t::object) { - float_t r, g, b, a = 1.0f; - - if(j.contains("r")) { - r = j["r"].get(); - } else if(j.contains("red")) { - r = j["red"].get(); - } else { - assertTrue(j.contains("red"), "Missing red in color"); - } - - if(j.contains("g")) { - g = j["g"].get(); - } else if(j.contains("green")) { - g = j["green"].get(); - } else { - assertTrue(j.contains("green"), "Missing green in color"); - } - - if(j.contains("b")) { - b = j["b"].get(); - } else if(j.contains("blue")) { - b = j["blue"].get(); - } else { - assertTrue(j.contains("blue"), "Missing blue in color"); - } - - if(j.contains("a")) { - a = j["a"].get(); - } else if(j.contains("alpha")) { - a = j["alpha"].get(); - } - - return { r, g, b, a }; - } else if(j.type() == json::value_t::string) { - return Color::fromString(j.get()); - } - - assertUnreachable("Invalid JSON type for color"); - return COLOR_WHITE; -} - -void JSON::mergeObjectsRecursive(json &a, const json &b) { - assertTrue(a.type() == json::value_t::object, "a is not an object"); - assertTrue(b.type() == json::value_t::object, "b is not an object"); - - for(auto &item : b.items()) { - auto &key = item.key(); - auto &value = item.value(); - - if(a.contains(key)) { - if( - a[key].type() == json::value_t::object && - value.type() == json::value_t::object - ) { - mergeObjectsRecursive(a[key], value); - } else { - a[key] = json(value); - } - } else { - a[key] = json(value); - } - } -} \ No newline at end of file diff --git a/src/dawn/util/JSON.hpp b/src/dawn/util/JSON.hpp deleted file mode 100644 index b1f25862..00000000 --- a/src/dawn/util/JSON.hpp +++ /dev/null @@ -1,60 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" -#include "display/Color.hpp" - -namespace Dawn { - class JSON final { - public: - /** - * Parses the given JSON string as a vec2. - * - * @param j JSON obj to parse. - * @return Parsed vec2. - */ - static glm::vec2 vec2(const json &j); - - /** - * Parses the given JSON string as a vec3. - * - * @param j JSON obj to parse. - * @return Parsed vec3. - */ - static glm::vec3 vec3(const json &j); - - /** - * Parses the given JSON string as a vec4. - * - * @param j JSON obj to parse. - * @return Parsed vec4. - */ - static glm::vec4 vec4(const json &j); - - /** - * Parses the given JSON string as a color. - * - * @param j JSON obj to parse. - * @return Parsed color. - */ - static struct Color color(const json &j); - - /** - * Merges all objects in the given JSON object into the first object, - * recursively. - * - * e.g. if; &a is { a: { b: 1, c: 2 }, d: 3 } - * &b is { a: { b: 4, d: 5 }, e: 4 } - * - * The output will become; - * { a: { b: 4, c: 2, d: 5 }, e: 4 } - * - * @param a JSON object to merge into. - * @param b JSON object to merge from. - */ - static void mergeObjectsRecursive(json &a, const json &b); - }; -} \ No newline at end of file diff --git a/src/dawn/util/Macro.hpp b/src/dawn/util/Macro.hpp deleted file mode 100644 index bcfb26e8..00000000 --- a/src/dawn/util/Macro.hpp +++ /dev/null @@ -1,11 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once - -#define MACRO_STRINGIFY_RAW(x) #x -#define MACRO_STRINGIFY(x) MACRO_STRINGIFY_RAW(x) - -#define MACRO_JOIN(x, y) x ## y \ No newline at end of file diff --git a/src/dawn/util/Math.hpp b/src/dawn/util/Math.hpp deleted file mode 100644 index 8429bb73..00000000 --- a/src/dawn/util/Math.hpp +++ /dev/null @@ -1,155 +0,0 @@ -/** - * Copyright (c) 2022 Dominic Masters - * - * This software is released under the MIT License. - * https://opensource.org/licenses/MIT - */ - -#pragma once -#include "dawn.hpp" - -#define MATH_PI 3.1415926535897f - -namespace Dawn { - class Math final { - public: - /** - * Returns the largest of the two provided int32 numbers. - * - * @param left Left number to get the largest of. - * @param right Right number to get the largest of. - * @return The larger of the two numbers - */ - template - static T max(const T &left, const T &right) { - return left < right ? right : left; - } - - /** - * Returns the smallest of two provided int32 numbers. - * - * @param left Left number to get the smallest of. - * @param right Right number to get the smallest of. - * @return Smaller of the two numbers. - */ - template - static T min(const T &left, const T &right) { - return left < right ? left : right; - } - - /** - * Returns the input value, constrained between the min and max values, so that - * the value cannot underceed the min, and cannot exceed the max. - * - * @param val Value to get the clamp for. - * @param min Minimum clamping value. - * @param max Maximum clamping value. - * @return The value, or the closest clamped value. - */ - template - static T clamp(const T &val, const T &min, const T &max) { - return mathMin(mathMax(val, min), max); - } - - /** - * Returns the absolute value (the non-negative representation of) for the given - * int32 number.Abs values will be -value if value < 0. - * - * @param value Value to get the absolute value for. - * @return The absolute value (-value if value < 0) - */ - template - static T abs(const T &value) { - return value < 0 ? -value : value; - } - - /** - * Returns the modulous a result for b. Works for floating point numbers. - * - * @param a Number to modulo against. (a % b) - * @param b Number to modulo with. (a % b) - * @returns The modulo result. - */ - template - static inline T mod(const T &value, const T &modulo) { - return ((value % modulo) + modulo) % modulo; - } - - static inline float_t fmod(const float_t &value, const float_t &modulo) { - float_t n = fmod(value, modulo); - return n; - } - - /** - * Convert degrees to radians. - * - * @param n Degrees to convert. - * @returns The number in radians. - */ - static float_t deg2rad(const float_t °rees) { - return degrees * (MATH_PI / 180.0f); - } - - /** - * Convert radians to degrees. - * @param n Radians to convert. - * @returns The number in degrees. - */ - static float_t rad2deg(const float_t &n) { - return (n * 180.0f) / MATH_PI; - } - - /** - * Round a number to the nearest whole number. - * @param n Number to round. - * @return Rounded number. - */ - template - static T round(const float_t &n) { - return (T)roundf(n); - } - - /** - * Rounds the number down to the nearest whole number. - * @param n Number to round down. - * @return Rounded number. - */ - template - static T floor(const float_t &n) { - return (T)floorf(n); - } - - /** - * Get the square root of a number. - * - * @param n Number to get the square root of. - * @return float_t - */ - static float_t sqrt(const float_t &n) { - return sqrtf(n); - } - - template - static T ceil(const float_t &n) { - return (T)ceilf(n); - } - - /** - * Returns the next power of two for the given number. - * - * @param n Number to get the next power of two for. - * @return The next power of two. - */ - template - static T nextPowerOfTwo(T n) { - n--; - n |= n >> 1; - n |= n >> 2; - n |= n >> 4; - n |= n >> 8; - n |= n >> 16; - n++; - return n; - } - }; -} \ No newline at end of file diff --git a/src/dawn/util/String.cpp b/src/dawn/util/String.cpp deleted file mode 100644 index e1da5ab7..00000000 --- a/src/dawn/util/String.cpp +++ /dev/null @@ -1,45 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "String.hpp" - -using namespace Dawn; - -std::string String::toLowercase(const std::string &str) { - std::string result = str; - std::transform(result.begin(), result.end(), result.begin(), ::tolower); - return result; -} - -bool_t String::includes(const std::string &str, const std::string &needle) { - return str.find(needle) != std::string::npos; -} - -std::vector String::split( - const std::string &s, - const std::string &delim -) { - size_t posStart = 0, posEnd, delimLength = delim.length(); - std::string token; - std::vector res; - - while((posEnd = s.find(delim, posStart)) != std::string::npos) { - token = s.substr(posStart, posEnd - posStart); - posStart = posEnd + delimLength; - res.push_back (token); - } - - res.push_back(s.substr(posStart)); - return res; -} - -bool_t String::endsWith(const std::string &str, const std::string &needle) { - if(str.length() >= needle.length()) { - return (0 == str.compare( - str.length() - needle.length(), needle.length(), needle - )); - } - return false; -} \ No newline at end of file diff --git a/src/dawn/util/String.hpp b/src/dawn/util/String.hpp deleted file mode 100644 index 6184e4c8..00000000 --- a/src/dawn/util/String.hpp +++ /dev/null @@ -1,50 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - class String { - public: - /** - * Converts the given string to lowercase. - * - * @param str String to convert. - * @return The lowercase string. - */ - static std::string toLowercase(const std::string &str); - - /** - * Checks if the given string includes the given needle. - * - * @param str String to check. - * @param needle String to check for. - * @return True if the string includes the needle. - */ - static bool_t includes(const std::string &str, const std::string &needle); - - /** - * Splits the given string by the given delimiter. - * - * @param str String to split. - * @param delim Delimiter to split by. - * @return The split string. - */ - static std::vector split( - const std::string &str, - const std::string &delim - ); - - /** - * Checks if the given string starts with the given needle. - * - * @param str String to check. - * @param needle String to check for. - * @return True if the string starts with the needle. - */ - static bool_t endsWith(const std::string &str, const std::string &needle); - }; -} \ No newline at end of file diff --git a/src/dawnglfw/CMakeLists.txt b/src/dawnglfw/CMakeLists.txt deleted file mode 100644 index 1e3a44e4..00000000 --- a/src/dawnglfw/CMakeLists.txt +++ /dev/null @@ -1,28 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Libs -target_link_libraries(${DAWN_TARGET_NAME} - PUBLIC - glfw - glad -) - -# Platform variables -# target_compile_definitions(${DAWN_TARGET_NAME} -# PUBLIC -# DAWN_OPENGL_GLSL=true -# ) - -# Includes -target_include_directories(${DAWN_TARGET_NAME} - PUBLIC - ${CMAKE_CURRENT_LIST_DIR} -) - -# Subdirs -add_subdirectory(display) -add_subdirectory(input) -add_subdirectory(time) \ No newline at end of file diff --git a/src/dawnglfw/dawnopengl.hpp b/src/dawnglfw/dawnopengl.hpp deleted file mode 100644 index 81865d1e..00000000 --- a/src/dawnglfw/dawnopengl.hpp +++ /dev/null @@ -1,7 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include \ No newline at end of file diff --git a/src/dawnglfw/display/CMakeLists.txt b/src/dawnglfw/display/CMakeLists.txt deleted file mode 100644 index f9935303..00000000 --- a/src/dawnglfw/display/CMakeLists.txt +++ /dev/null @@ -1,10 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Sources -target_sources(${DAWN_TARGET_NAME} - PRIVATE - RenderHost.cpp -) \ No newline at end of file diff --git a/src/dawnglfw/display/RenderHost.cpp b/src/dawnglfw/display/RenderHost.cpp deleted file mode 100644 index 64a2099e..00000000 --- a/src/dawnglfw/display/RenderHost.cpp +++ /dev/null @@ -1,137 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "RenderHost.hpp" -#include "assert/assertgl.hpp" -#include "assert/assert.hpp" -#include "game/Game.hpp" -#include "display/RenderPipeline.hpp" - -using namespace Dawn; - -RenderHost::RenderHost() : IRenderHost() { - -} - -void RenderHost::init(const std::shared_ptr game) { - // Init GLFW - if(!glfwInit()) { - assertUnreachable("Failed to initialize GLFW!"); - } - - // Set the error callback for error handling. - glfwSetErrorCallback([](int error, const char *description) { - assertUnreachable(description); - }); - - // Setup window hints - glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, false); - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6); - glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); - glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); - - // Create the window - window = glfwCreateWindow( - DAWN_GLFW_WINDOW_WIDTH_DEFAULT, - DAWN_GLFW_WINDOW_HEIGHT_DEFAULT, - "Dawn", - NULL, - NULL - ); - - // Validate window exists - if(!window) assertUnreachable("Failed to create GLFW window!"); - - // Setup the user pointer - glfwSetWindowUserPointer(window, game.get()); - - // Load GLAD - glfwMakeContextCurrent(window); - glfwSwapInterval(1); - gladLoadGLLoader((GLADloadproc)glfwGetProcAddress); - assertNoGLError(); - - // Setup GL state - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - // Get the resolution and scale/dpi - backBufferRenderTarget = std::make_shared(); - - int32_t fbWidth, fbHeight; - int32_t windowWidth, windowHeight; - glfwGetFramebufferSize(window, &fbWidth, &fbHeight); - glfwGetWindowSize(window, &windowWidth, &windowHeight); - - assertTrue(fbWidth > 0, "Detected framebuffer width is too small?"); - assertTrue(fbWidth > 0, "Detected framebuffer height is too small?"); - assertTrue(windowWidth > 0, "Detected window width is too small?"); - assertTrue(windowHeight > 0, "Detected window height is too small?"); - - backBufferRenderTarget->setSize(fbWidth, fbHeight); - backBufferRenderTarget->scale = (float_t)fbWidth / (float_t)windowWidth; - - // Framebuffer callback - glfwSetFramebufferSizeCallback(window, []( - GLFWwindow *window, - int32_t width, - int32_t height - ) { - // if(this->window == nullptr || window != this->window) return; - Game* game = (Game*)glfwGetWindowUserPointer(window); - assertNotNull(game, "Game cannot be null!"); - game->renderHost->backBufferRenderTarget->setSize(width, height); - }); -} - -void RenderHost::update(const std::shared_ptr game) { - // Prepare the initial values - assertNoGLError(); - glBlendFuncSeparate( - GL_SRC_ALPHA, - GL_ONE_MINUS_SRC_ALPHA, - GL_ONE, - GL_ONE_MINUS_SRC_ALPHA - ); - assertNoGLError(); - - glDepthMask(GL_TRUE); - assertNoGLError(); - - glDepthFunc(GL_LESS); - assertNoGLError(); - - glEnable(GL_DEPTH_TEST); - assertNoGLError(); - - glEnable(GL_BLEND); - assertNoGLError(); - - // Pipeline - renderPipeline.render(game); - - // Tick the engine. - glfwSwapBuffers(window); - - // Update events - glfwPollEvents(); -} - -bool_t RenderHost::isCloseRequested() { - if(this->window == nullptr) return false; - return glfwWindowShouldClose(this->window); -} - -std::shared_ptr RenderHost::getBackBufferRenderTarget() { - return std::static_pointer_cast(backBufferRenderTarget); -} - -RenderHost::~RenderHost() { - if(this->window != nullptr) { - glfwDestroyWindow(this->window); - this->window = nullptr; - } - glfwTerminate(); -} \ No newline at end of file diff --git a/src/dawnglfw/display/RenderHost.hpp b/src/dawnglfw/display/RenderHost.hpp deleted file mode 100644 index c2fe9211..00000000 --- a/src/dawnglfw/display/RenderHost.hpp +++ /dev/null @@ -1,35 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/IRenderHost.hpp" -#include "display/BackBufferRenderTarget.hpp" -#include -#include - -#define DAWN_GLFW_WINDOW_WIDTH_DEFAULT 1280 -#define DAWN_GLFW_WINDOW_HEIGHT_DEFAULT 720 - -namespace Dawn { - class Game; - - class RenderHost : public IRenderHost { - public: - std::shared_ptr backBufferRenderTarget; - GLFWwindow *window = nullptr; - - /** - * Initializes the GLFW RenderHost. - */ - RenderHost(); - - void init(const std::shared_ptr game) override; - void update(const std::shared_ptr game) override; - bool_t isCloseRequested() override; - std::shared_ptr getBackBufferRenderTarget() override; - - ~RenderHost(); - }; -} \ No newline at end of file diff --git a/src/dawnglfw/input/CMakeLists.txt b/src/dawnglfw/input/CMakeLists.txt deleted file mode 100644 index 156a1086..00000000 --- a/src/dawnglfw/input/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - InputManager.cpp -) \ No newline at end of file diff --git a/src/dawnglfw/input/InputManager.cpp b/src/dawnglfw/input/InputManager.cpp deleted file mode 100644 index 715bc2f8..00000000 --- a/src/dawnglfw/input/InputManager.cpp +++ /dev/null @@ -1,68 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "InputManager.hpp" -#include "game/Game.hpp" - -using namespace Dawn; - -void InputManager::init(const std::shared_ptr game) { - auto window = game->renderHost->window; - - glfwSetCursorPosCallback(window, []( - GLFWwindow* window, - double_t x, - double_t y - ) { - auto game = (Game*)glfwGetWindowUserPointer(window); - game->inputManager.rawInputValues[INPUT_MANAGER_AXIS_MOUSE_X] = (float_t) x; - game->inputManager.rawInputValues[INPUT_MANAGER_AXIS_MOUSE_Y] = (float_t) y; - }); - - glfwSetMouseButtonCallback(window, []( - GLFWwindow* window, - int32_t button, - int32_t action, - int32_t mods - ) { - auto game = (Game*)glfwGetWindowUserPointer(window); - game->inputManager.rawInputValues[INPUT_MANAGER_AXIS_MOUSE_0 + button] = ( - action == GLFW_PRESS ? 1.0f : 0.0f - ); - }); - - glfwSetKeyCallback(window, []( - GLFWwindow* window, - int32_t key, - int32_t scancode, - int32_t action, - int32_t mods - ) { - auto game = (Game*)glfwGetWindowUserPointer(window); - game->inputManager.rawInputValues[key] = ( - action == GLFW_PRESS ? 1.0f : 0.0f - ); - }); - - // Default bindings - this->bind(InputBind::UP, GLFW_KEY_W); - this->bind(InputBind::UP, GLFW_KEY_UP); - this->bind(InputBind::DOWN, GLFW_KEY_S); - this->bind(InputBind::DOWN, GLFW_KEY_DOWN); - this->bind(InputBind::LEFT, GLFW_KEY_A); - this->bind(InputBind::LEFT, GLFW_KEY_LEFT); - this->bind(InputBind::RIGHT, GLFW_KEY_D); - this->bind(InputBind::RIGHT, GLFW_KEY_RIGHT); -} - -float_t InputManager::getInputValue(int32_t axis) { - auto exist = rawInputValues.find(axis); - if(exist == rawInputValues.end()) return 0.0f; - return exist->second; -} - -InputManager::~InputManager() { - // Nothing to do here. -} \ No newline at end of file diff --git a/src/dawnglfw/input/InputManager.hpp b/src/dawnglfw/input/InputManager.hpp deleted file mode 100644 index 6b1f15bf..00000000 --- a/src/dawnglfw/input/InputManager.hpp +++ /dev/null @@ -1,35 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "input/IInputManager.hpp" - -#define INPUT_MANAGER_AXIS_MOUSE_X -580000 -#define INPUT_MANAGER_AXIS_MOUSE_Y -580001 -#define INPUT_MANAGER_AXIS_MOUSE_0 -590000 - -namespace Dawn { - class Game; - - class InputManager : public IInputManager { - protected: - float_t getInputValue(int32_t axis) override; - - public: - std::unordered_map rawInputValues; - - /** - * Initializes the input manager system. - * - * @param game Game that this input manager is for. - */ - void init(const std::shared_ptr game); - - /** - * Cleans up the GLFW input manager. - */ - ~InputManager(); - }; -} \ No newline at end of file diff --git a/src/dawnglfw/time/CMakeLists.txt b/src/dawnglfw/time/CMakeLists.txt deleted file mode 100644 index 8c9c29c9..00000000 --- a/src/dawnglfw/time/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - TimeManager.cpp -) \ No newline at end of file diff --git a/src/dawnglfw/time/TimeManager.cpp b/src/dawnglfw/time/TimeManager.cpp deleted file mode 100644 index 28bc536a..00000000 --- a/src/dawnglfw/time/TimeManager.cpp +++ /dev/null @@ -1,31 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "TimeManager.hpp" -#include -#include -#include -#include -#include - -using namespace Dawn; - -TimeManager::TimeManager() { - lastUpdate = glfwGetTime(); -} - -void TimeManager::update() { - double_t newTime = glfwGetTime(); - delta = ( - (float_t)(newTime - lastUpdate) - ); - time += delta; - lastUpdate = newTime; -} - -int64_t TimeManager::getRealTime() { - auto millisec_since_epoch = std::chrono::duration_cast(std::chrono::system_clock::now().time_since_epoch()) .count(); - return millisec_since_epoch; -} \ No newline at end of file diff --git a/src/dawnglfw/time/TimeManager.hpp b/src/dawnglfw/time/TimeManager.hpp deleted file mode 100644 index 4b434502..00000000 --- a/src/dawnglfw/time/TimeManager.hpp +++ /dev/null @@ -1,22 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "time/ITimeManager.hpp" - -namespace Dawn { - class TimeManager : public ITimeManager { - private: - double_t lastUpdate = 0; - public: - /** - * Constructs and initializes the TimeManager. - */ - TimeManager(); - - void update() override; - int64_t getRealTime() override; - }; -} \ No newline at end of file diff --git a/src/dawnhelloworld/CMakeLists.txt b/src/dawnhelloworld/CMakeLists.txt deleted file mode 100644 index 841ba55b..00000000 --- a/src/dawnhelloworld/CMakeLists.txt +++ /dev/null @@ -1,17 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Includes -target_include_directories(${DAWN_TARGET_NAME} - PUBLIC - ${CMAKE_CURRENT_LIST_DIR} -) - -# Subdirs -add_subdirectory(game) -add_subdirectory(scene) - -# Assets -include("${DAWN_ASSETS_SOURCE_DIR}/games/helloworld/CMakeLists.txt") \ No newline at end of file diff --git a/src/dawnhelloworld/game/CMakeLists.txt b/src/dawnhelloworld/game/CMakeLists.txt deleted file mode 100644 index 57b52897..00000000 --- a/src/dawnhelloworld/game/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - GameInit.cpp -) \ No newline at end of file diff --git a/src/dawnhelloworld/game/GameInit.cpp b/src/dawnhelloworld/game/GameInit.cpp deleted file mode 100644 index 4aef18a2..00000000 --- a/src/dawnhelloworld/game/GameInit.cpp +++ /dev/null @@ -1,13 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "game/GameInit.hpp" -#include "scene/SceneList.hpp" - -using namespace Dawn; - -std::function GameInit::getInitialScene() { - return helloWorldScene; -} \ No newline at end of file diff --git a/src/dawnhelloworld/scene/CMakeLists.txt b/src/dawnhelloworld/scene/CMakeLists.txt deleted file mode 100644 index dfda9095..00000000 --- a/src/dawnhelloworld/scene/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - HelloWorldScene.cpp -) \ No newline at end of file diff --git a/src/dawnhelloworld/scene/HelloWorldScene.cpp b/src/dawnhelloworld/scene/HelloWorldScene.cpp deleted file mode 100644 index 3f87421c..00000000 --- a/src/dawnhelloworld/scene/HelloWorldScene.cpp +++ /dev/null @@ -1,117 +0,0 @@ - -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "scene/SceneList.hpp" -#include "component/SimpleComponent.hpp" -#include "component/display/Camera.hpp" -#include "component/display/material/SimpleTexturedMaterial.hpp" -#include "component/display/MeshRenderer.hpp" -#include "display/mesh/CubeMesh.hpp" -#include "display/mesh/SphereMesh.hpp" -#include "component/physics/CubeCollider.hpp" -#include "component/physics/SphereCollider.hpp" - -using namespace Dawn; - -void Dawn::helloWorldScene(Scene &s) { - auto cameraItem = s.createSceneItem(); - auto camera = cameraItem->addComponent(); - cameraItem->lookAt({ 20, 20, 20 }, { 0, 0, 0 }, { 0, 1, 0 }); - camera->clipFar = 99999.99f; - - // Ground - { - // Create the scene item. - auto groundItem = s.createSceneItem(); - groundItem->setLocalPosition(glm::vec3(0, 0, 0)); - - // Create a simple cube mesh. - auto groundMesh = std::make_shared(); - groundMesh->createBuffers(CUBE_VERTICE_COUNT, CUBE_INDICE_COUNT); - CubeMesh::buffer(groundMesh, glm::vec3(-15, -1, -15), glm::vec3(30, 2, 30), 0, 0); - - // Add a renderer to the scene item. - auto groundMeshRenderer = groundItem->addComponent(); - groundMeshRenderer->mesh = groundMesh; - - // Add a material to the scene item. - auto groundMaterial = groundItem->addComponent(); - groundMaterial->setColor(COLOR_LIGHT_GREY); - - // Add collider - auto groundCollider = groundItem->addComponent(); - groundCollider->setColliderType(ColliderType::STATIC); - groundCollider->setShape(glm::vec3(15, 1, 15)); - } - - // Box - { - // Create the scene item. - auto cubeItem = s.createSceneItem(); - cubeItem->setLocalPosition(glm::vec3(0, 10, 0)); - - // Create a simple cube mesh. - auto cubeMesh = std::make_shared(); - cubeMesh->createBuffers(CUBE_VERTICE_COUNT, CUBE_INDICE_COUNT); - CubeMesh::buffer(cubeMesh, glm::vec3(-1, -1, -1), glm::vec3(2, 2, 2), 0, 0); - - // Add a renderer to the scene item. - auto cubeMeshRenderer = cubeItem->addComponent(); - cubeMeshRenderer->mesh = cubeMesh; - - // Add a material to the scene item. - auto cubeMaterial = cubeItem->addComponent(); - cubeMaterial->setColor(COLOR_MAGENTA); - - // Add collider - auto cubeCollider = cubeItem->addComponent(); - } - - // Other Box - { - // Create the scene item. - auto cubeItem = s.createSceneItem(); - cubeItem->setLocalPosition(glm::vec3(0.75f, 15, 0.1f)); - - // Create a simple cube mesh. - auto cubeMesh = std::make_shared(); - cubeMesh->createBuffers(CUBE_VERTICE_COUNT, CUBE_INDICE_COUNT); - CubeMesh::buffer(cubeMesh, glm::vec3(-1, -1, -1), glm::vec3(2, 2, 2), 0, 0); - - // Add a renderer to the scene item. - auto cubeMeshRenderer = cubeItem->addComponent(); - cubeMeshRenderer->mesh = cubeMesh; - - // Add a material to the scene item. - auto cubeMaterial = cubeItem->addComponent(); - cubeMaterial->setColor(COLOR_MAGENTA); - - // Add collider - auto cubeCollider = cubeItem->addComponent(); - } - - // Ball - { - // Create the scene item. - auto sphereItem = s.createSceneItem(); - sphereItem->setLocalPosition(glm::vec3(-1.0f, 13, -0.6f)); - - // Create a simple cube mesh. - auto sphereMesh = std::make_shared(); - SphereMesh::create(sphereMesh, 1.0f); - - // Add a renderer to the scene item. - auto sphereMeshRenderer = sphereItem->addComponent(); - sphereMeshRenderer->mesh = sphereMesh; - - // Add a material to the scene item. - auto sphereMaterial = sphereItem->addComponent(); - sphereMaterial->setColor(COLOR_CYAN); - - // Add collider - auto sphereCollider = sphereItem->addComponent(); - } -} \ No newline at end of file diff --git a/src/dawnhelloworld/scene/SceneList.hpp b/src/dawnhelloworld/scene/SceneList.hpp deleted file mode 100644 index 6ab98c67..00000000 --- a/src/dawnhelloworld/scene/SceneList.hpp +++ /dev/null @@ -1,11 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "scene/Scene.hpp" - -namespace Dawn { - void helloWorldScene(Scene &s); -} \ No newline at end of file diff --git a/src/dawnlinux/CMakeLists.txt b/src/dawnlinux/CMakeLists.txt deleted file mode 100644 index acf3a4ef..00000000 --- a/src/dawnlinux/CMakeLists.txt +++ /dev/null @@ -1,22 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Libraries -target_link_libraries(${DAWN_TARGET_NAME} - PUBLIC - m -) - -# Includes -target_include_directories(${DAWN_TARGET_NAME} - PUBLIC - ${CMAKE_CURRENT_LIST_DIR} -) - -# Sources -target_sources(${DAWN_TARGET_NAME} - PRIVATE - main.cpp -) \ No newline at end of file diff --git a/src/dawnlinux/main.cpp b/src/dawnlinux/main.cpp deleted file mode 100644 index d786f7f3..00000000 --- a/src/dawnlinux/main.cpp +++ /dev/null @@ -1,79 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "main.hpp" -#include "assert/assert.hpp" -#include "display/RenderHost.hpp" -#include "game/Game.hpp" -#include "asset/AssetDataLoader.hpp" -#include "environment/Environment.hpp" -#include - -using namespace Dawn; -namespace fs = std::filesystem; - -FILE * AssetDataLoader::openAssetArchiveFile() { - auto path = environment.getVariable("assetsPath"); - auto file = fopen(path.c_str(), "rb"); - if(!file) { - assertUnreachable("Failed to open assets file.\n%s!", strerror(errno)); - return nullptr; - } - return file; -} - -int32_t main(int32_t argc, const char **argv) { - //Set the path - assertTrue(argc > 0, "No executable path provided."); - assertNotNull(argv, "No executable path provided."); - assertNotNull(argv[0], "No executable path provided."); - environment.setVariable("executablePath", argv[0]); - - auto execPath = fs::path(environment.getVariable("executablePath")); - auto execDir = execPath; - while(fs::is_directory(execDir)) execDir = execDir.parent_path(); - environment.setVariable("executableDir", execDir.string()); - - // Find the assets - std::vector pathsToTryAndFindAssets = { - execDir / "dawn.tar", - execDir / "dawn.zip", - execDir / "data" / "dawn.tar", - execDir / "data" / "dawn.zip", - execDir.parent_path() / "dawn.tar", - execDir.parent_path() / "dawn.zip", - execDir.parent_path() / "data" / "dawn.tar", - execDir.parent_path() / "data" / "dawn.zip", - execDir.parent_path().parent_path() / "dawn.tar", - execDir.parent_path().parent_path() / "dawn.zip", - execDir.parent_path().parent_path() / "data" / "dawn.tar", - execDir.parent_path().parent_path() / "data" / "dawn.zip" - }; - auto matchingPathIfAny = std::find_if( - pathsToTryAndFindAssets.begin(), - pathsToTryAndFindAssets.end(), - [](const fs::path &p - ) { - return fs::exists(p); - }); - - if(matchingPathIfAny == pathsToTryAndFindAssets.end()) { - assertUnreachable("Could not find game assets"); - } - environment.setVariable("assetsPath", matchingPathIfAny->string()); - - //Create the game - auto game = std::make_shared(); - game->init(); - - while(!game->isCloseRequested()) { - game->update(); - } - - game->deinit(); - game = nullptr; - - return 0; -} \ No newline at end of file diff --git a/src/dawnlinux/main.hpp b/src/dawnlinux/main.hpp deleted file mode 100644 index 4deb4912..00000000 --- a/src/dawnlinux/main.hpp +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -/** - * The main entry point for the program. - * - * @param argc The count of arguments passed to the program. - * @param argv The arguments passed to the program. - * @return 0 for success, anything else for failure. - */ -int32_t main(int32_t argc, const char **argv); \ No newline at end of file diff --git a/src/dawnopengl/CMakeLists.txt b/src/dawnopengl/CMakeLists.txt deleted file mode 100644 index 8d986ed8..00000000 --- a/src/dawnopengl/CMakeLists.txt +++ /dev/null @@ -1,20 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Libraries -target_link_libraries(${DAWN_TARGET_NAME} - PUBLIC -) - -# Includes -target_include_directories(${DAWN_TARGET_NAME} - PUBLIC - ${CMAKE_CURRENT_LIST_DIR} -) - - -# Subdirs -add_subdirectory(assert) -add_subdirectory(display) \ No newline at end of file diff --git a/src/dawnopengl/assert/CMakeLists.txt b/src/dawnopengl/assert/CMakeLists.txt deleted file mode 100644 index 2310d7a3..00000000 --- a/src/dawnopengl/assert/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - assertgl.cpp -) \ No newline at end of file diff --git a/src/dawnopengl/assert/assertgl.cpp b/src/dawnopengl/assert/assertgl.cpp deleted file mode 100644 index b23b4262..00000000 --- a/src/dawnopengl/assert/assertgl.cpp +++ /dev/null @@ -1,59 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "assertgl.hpp" -#include "assert/assert.hpp" -#include "dawnopengl.hpp" - -void assertNotGLErrorCheck(const char *file, int32_t line) { - GLenum errorCode; - std::string fileString = file; - std::string error = "GL Error"; - int32_t errorCount = 0; - - while((errorCode = glGetError()) != GL_NO_ERROR) { - errorCount++; - switch (errorCode) { - case GL_INVALID_ENUM: - error += "\nINVALID_ENUM"; - break; - - case GL_INVALID_VALUE: - error += "\nINVALID_VALUE"; - break; - - case GL_INVALID_OPERATION: - error += "\nINVALID_OPERATION"; - break; - - case GL_STACK_OVERFLOW: - error += "\nSTACK_OVERFLOW"; - break; - - case GL_STACK_UNDERFLOW: - error += "\nSTACK_UNDERFLOW"; - break; - - case GL_OUT_OF_MEMORY: - error += "\nOUT_OF_MEMORY"; - break; - - case GL_INVALID_FRAMEBUFFER_OPERATION: - error += "\nINVALID_FRAMEBUFFER_OPERATION"; - break; - - default: - error += "\nUNKNOWN GL ERROR ERROR"; - break; - } - - error += " (" + std::to_string(errorCode) + ")"; - } - - if(errorCount != 0) { - error += "\n" + std::string(file) + " (" + std::to_string(line) + ")"; - assertUnreachable(error.c_str()); - } -} \ No newline at end of file diff --git a/src/dawnopengl/assert/assertgl.hpp b/src/dawnopengl/assert/assertgl.hpp deleted file mode 100644 index 9d09df7d..00000000 --- a/src/dawnopengl/assert/assertgl.hpp +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -/** - * Asserts that there are no OpenGL errors. - * - * @param file The file the assertion is being made in. - * @param line The line the assertion is being made in. - */ -void assertNotGLErrorCheck(const char *file, int32_t line); - -/** - * Asserts that there are no OpenGL errors. - */ -#define assertNoGLError() assertNotGLErrorCheck(__FILE__, __LINE__) \ No newline at end of file diff --git a/src/dawnopengl/display/BackBufferRenderTarget.cpp b/src/dawnopengl/display/BackBufferRenderTarget.cpp deleted file mode 100644 index 149a9e3d..00000000 --- a/src/dawnopengl/display/BackBufferRenderTarget.cpp +++ /dev/null @@ -1,69 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "dawnopengl.hpp" -#include "assert/assert.hpp" -#include "assert/assertgl.hpp" -#include "util/Flag.hpp" -#include "BackBufferRenderTarget.hpp" - -using namespace Dawn; - -BackBufferRenderTarget::BackBufferRenderTarget() { - -} - -float_t BackBufferRenderTarget::getScale() { - return this->scale; -} - -float_t BackBufferRenderTarget::getWidth() { - return this->width; -} - -float_t BackBufferRenderTarget::getHeight() { - return this->height; -} - -void BackBufferRenderTarget::setSize( - const float_t width, - const float_t height -) { - if(this->width == width && this->height == height) return; - - // Fixes a new bug that it seems GLFW has introduced. - this->width = width == 0 ? 1 : width; - this->height = height == 0 ? 1 : height; - - onResize.emit(this->width, this->height); -} - -void BackBufferRenderTarget::setClearColor(const struct Color color) { - this->clearColor = color; -} - -void BackBufferRenderTarget::clear(const int32_t clearFlags) { - glClearColor(clearColor.r, clearColor.g, clearColor.b, 1.0f); - assertNoGLError(); - - GLbitfield mask = 0; - if(Flag::isOn(clearFlags, RENDER_TARGET_CLEAR_COLOR)) { - mask |= GL_COLOR_BUFFER_BIT; - } - - if(Flag::isOn(clearFlags, RENDER_TARGET_CLEAR_DEPTH)) { - mask |= GL_DEPTH_BUFFER_BIT; - } - - glClear(mask); - assertNoGLError(); -} - -void BackBufferRenderTarget::bind() { - glBindFramebuffer(GL_FRAMEBUFFER, 0); - assertNoGLError(); - glViewport(0, 0, (GLsizei)this->width, (GLsizei)this->height); - assertNoGLError(); -} \ No newline at end of file diff --git a/src/dawnopengl/display/BackBufferRenderTarget.hpp b/src/dawnopengl/display/BackBufferRenderTarget.hpp deleted file mode 100644 index 8f5b89d2..00000000 --- a/src/dawnopengl/display/BackBufferRenderTarget.hpp +++ /dev/null @@ -1,44 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/Color.hpp" -#include "display/RenderTarget.hpp" - -namespace Dawn { - class BackBufferRenderTarget final : public RenderTarget { - private: - float_t width = 1; - float_t height = 1; - struct Color clearColor = COLOR_CORNFLOWER_BLUE; - - public: - float_t scale = 1.0f; - - /** - * Construct the back buffer render target. - */ - BackBufferRenderTarget(); - - float_t getScale() override; - float_t getWidth() override; - float_t getHeight() override; - void setClearColor(const struct Color color) override; - void clear(const int32_t) override; - void bind() override; - - /** - * Requests to modify the viewport directly. This is mostly to be called - * by whatever is setting the window/display resolution, so that the - * backbuffer can keep track of what the viewport size is. This should - * also be DPI aware, e.g. "4k @ 2xDPI, resulting in a 1080p equiv" should - * still call this method with 3840, 2160. - * - * @param width New width of the back buffer. - * @param height New height of the back buffer. - */ - void setSize(const float_t width, const float_t height); - }; -} \ No newline at end of file diff --git a/src/dawnopengl/display/CMakeLists.txt b/src/dawnopengl/display/CMakeLists.txt deleted file mode 100644 index f24fd602..00000000 --- a/src/dawnopengl/display/CMakeLists.txt +++ /dev/null @@ -1,15 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Sources -target_sources(${DAWN_TARGET_NAME} - PRIVATE - BackBufferRenderTarget.cpp - Texture.cpp -) - -# Subdirs -add_subdirectory(mesh) -add_subdirectory(shader) \ No newline at end of file diff --git a/src/dawnopengl/display/Texture.cpp b/src/dawnopengl/display/Texture.cpp deleted file mode 100644 index 1d985cf6..00000000 --- a/src/dawnopengl/display/Texture.cpp +++ /dev/null @@ -1,220 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "assert/assert.hpp" -#include "assert/assertgl.hpp" -#include "Texture.hpp" - -using namespace Dawn; - -void Texture::bind(const uint8_t slot) { - assertTrue(this->id != -1, "Texture is not ready!"); - glActiveTexture(GL_TEXTURE0 + slot); - assertNoGLError(); - glBindTexture(GL_TEXTURE_2D, this->id); - // assertNoGLError(); - // glBindSampler(slot, this->samplerId); - assertNoGLError(); - this->updateTextureProperties(); -} - -int32_t Texture::getWidth() { - return this->width; -} - -int32_t Texture::getHeight() { - return this->height; -} - -bool_t Texture::isReady() { - return this->id != -1; -} - -void Texture::setSize( - const int32_t width, - const int32_t height, - const TextureFormat format, - const TextureDataFormat dataFormat -) { - if(this->id != -1) { - glDeleteTextures(1, &this->id); - assertNoGLError(); - this->id = -1; - } - - int32_t maxSize; - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize); - assertTrue(width > 0 && width <= maxSize, "Width is out of bounds!"); - assertTrue(height > 0 && height <= maxSize, "Height is out of bounds!"); - - this->width = width; - this->height = height; - this->format = format; - this->dataFormat = dataFormat; - - // Gen texture - glGenTextures(1, &this->id); - assertNoGLError(); - if(this->id <= 0) assertUnreachable("Texture generation failed!"); - - // Gen sampler - // glGenSamplers(1, &this->samplerId); - // assertNoGLError(); - // if(this->samplerId <= 0) assertUnreachable("Sampler generation failed!"); - - // Initialize the texture to blank - glActiveTexture(GL_TEXTURE0); - assertNoGLError(); - this->bufferRaw(NULL); -} - -// bool_t Texture::isReady() { -// return this->id != -1; -// } - -void Texture::updateTextureProperties() { - auto setWrapMode = [](GLenum axis, enum TextureWrapMode wm) { - switch(wm) { - case TextureWrapMode::REPEAT: - glTexParameteri(GL_TEXTURE_2D, axis, GL_REPEAT); - break; - - case TextureWrapMode::MIRRORED_REPEAT: - glTexParameteri(GL_TEXTURE_2D, axis, GL_MIRRORED_REPEAT); - break; - - case TextureWrapMode::CLAMP_TO_EDGE: - glTexParameteri(GL_TEXTURE_2D, axis, GL_CLAMP_TO_EDGE); - break; - - case TextureWrapMode::CLAMP_TO_BORDER: - glTexParameteri(GL_TEXTURE_2D, axis, GL_CLAMP_TO_BORDER); - break; - - default: - assertUnreachable("Unknown wrap mode!"); - } - assertNoGLError(); - }; - - setWrapMode(GL_TEXTURE_WRAP_S, this->wrapModeX); - setWrapMode(GL_TEXTURE_WRAP_T, this->wrapModeY); - - auto setFilterMode = []( - GLenum minMag, - enum TextureFilterMode filter, - enum TextureFilterMode mapFilterMode - ) { - switch(filter) { - case TextureFilterMode::NEAREST: { - glTexParameteri(GL_TEXTURE_2D, minMag, GL_NEAREST); - break; - } - - case TextureFilterMode::LINEAR: { - glTexParameteri(GL_TEXTURE_2D, minMag, GL_LINEAR); - break; - } - - default: { - assertUnreachable("Unknown filter mode!"); - } - } - assertNoGLError(); - }; - - setFilterMode( - GL_TEXTURE_MIN_FILTER, this->filterModeMin, this->mipMapFilterModeMin - ); - setFilterMode( - GL_TEXTURE_MAG_FILTER, this->filterModeMag, this->mipMapFilterModeMag - ); -} - -void Texture::bufferRaw(const void *data) { - assertTrue(this->id != -1, "Texture is not ready!"); - - GLenum format; - switch(this->format) { - case TextureFormat::R: - format = GL_RED; - break; - - case TextureFormat::RG: - format = GL_RG; - break; - - case TextureFormat::RGB: - format = GL_RGB; - break; - - case TextureFormat::RGBA: - format = GL_RGBA; - break; - - default: - assertUnreachable("Unknown texture format!"); - } - - GLenum dataFormat; - switch(this->dataFormat) { - case TextureDataFormat::UNSIGNED_BYTE: - dataFormat = GL_UNSIGNED_BYTE; - break; - - case TextureDataFormat::FLOAT: - dataFormat = GL_FLOAT; - break; - - default: - assertUnreachable("Unknown texture data format!"); - } - - glBindTexture(GL_TEXTURE_2D, this->id); - assertNoGLError(); - glTexImage2D( - GL_TEXTURE_2D, 0, format, - this->width, this->height, - 0, format, dataFormat, data - ); - assertNoGLError(); - glGenerateMipmap(GL_TEXTURE_2D); - assertNoGLError(); -} - -void Texture::buffer(const struct ColorU8 pixels[]) { - assertTrue( - this->dataFormat == TextureDataFormat::UNSIGNED_BYTE, - "Texture data format must be unsigned byte!" - ); - this->bufferRaw((void*)pixels); -} - -void Texture::buffer(const struct Color pixels[]) { - assertTrue( - this->dataFormat == TextureDataFormat::FLOAT, - "Texture data format must be float!" - ); - assertTrue( - this->format == TextureFormat::RGBA, - "Texture format must be RGBA!" - ); - this->bufferRaw((void*)pixels); -} - -void Texture::buffer(const uint8_t pixels[]) { - assertTrue( - this->dataFormat == TextureDataFormat::UNSIGNED_BYTE, - "Texture data format must be unsigned byte!" - ); - this->bufferRaw((void*)pixels); -} - -Texture::~Texture() { - if(this->id != -1) { - glDeleteTextures(1, &this->id); - assertNoGLError(); - } -} \ No newline at end of file diff --git a/src/dawnopengl/display/Texture.hpp b/src/dawnopengl/display/Texture.hpp deleted file mode 100644 index a6a1f9fb..00000000 --- a/src/dawnopengl/display/Texture.hpp +++ /dev/null @@ -1,44 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawnopengl.hpp" -#include "display/ITexture.hpp" - -namespace Dawn { - class TextureRenderTarget; - - typedef GLuint textureslot_t; - - class Texture : public ITexture { - private: - int32_t width = -1; - int32_t height = -1; - GLuint id = -1; - // GLuint samplerId = -1; - TextureFormat format; - TextureDataFormat dataFormat; - - void updateTextureProperties(); - void bufferRaw(const void *data); - - public: - int32_t getWidth() override; - int32_t getHeight() override; - void setSize( - const int32_t width, - const int32_t height, - const TextureFormat format, - const TextureDataFormat dataForat - ) override; - bool_t isReady() override; - void buffer(const struct ColorU8 pixels[]) override; - void buffer(const struct Color pixels[]); - void buffer(const uint8_t pixels[]) override; - void bind(const uint8_t slot) override; - - ~Texture(); - }; -} \ No newline at end of file diff --git a/src/dawnopengl/display/mesh/CMakeLists.txt b/src/dawnopengl/display/mesh/CMakeLists.txt deleted file mode 100644 index eabd105a..00000000 --- a/src/dawnopengl/display/mesh/CMakeLists.txt +++ /dev/null @@ -1,10 +0,0 @@ -# Copyright (c) 2022 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Sources -target_sources(${DAWN_TARGET_NAME} - PRIVATE - Mesh.cpp -) \ No newline at end of file diff --git a/src/dawnopengl/display/mesh/Mesh.cpp b/src/dawnopengl/display/mesh/Mesh.cpp deleted file mode 100644 index d1959f10..00000000 --- a/src/dawnopengl/display/mesh/Mesh.cpp +++ /dev/null @@ -1,257 +0,0 @@ -// Copyright (c) 2022 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "assert/assert.hpp" -#include "assert/assertgl.hpp" -#include "display/mesh/Mesh.hpp" - -using namespace Dawn; - -void Mesh::createBuffers( - const int32_t verticeCount, - const int32_t indiceCount -) { - assertTrue(verticeCount > 0, "Vertice count must be greater than zero."); - assertTrue(indiceCount > 0, "Indice count must be greater than zero."); - - // Can we re-use the buffers? - if( - verticeCount <= this->verticeCount && - indiceCount <= this->indiceCount - ) return; - - this->disposeBuffers(); - - this->verticeCount = verticeCount; - this->indiceCount = indiceCount; - - auto sizePos = sizeof(glm::vec3) * verticeCount; - auto sizeInds = sizeof(int32_t) * indiceCount; - auto sizeCoords = sizeof(glm::vec2) * verticeCount; - - // Generate vertex array, I don't think I need to do this tbh. - glGenVertexArrays(1, &this->vertexArray); - assertNoGLError(); - glBindVertexArray(this->vertexArray); - assertNoGLError(); - - // Create some buffers, one for the vertex data, one for the indices - GLuint buffer[2]; - glGenBuffers(2, buffer); - assertNoGLError(); - this->vertexBuffer = buffer[0]; - if(this->vertexBuffer < 0) assertUnreachable("Can't make vertex buffer"); - this->indexBuffer = buffer[1]; - if(this->indexBuffer < 0) assertUnreachable("Can't make index buffer"); - - // Buffer an empty set of data then buffer each component - glBindBuffer(GL_ARRAY_BUFFER, this->vertexBuffer); - assertNoGLError(); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->indexBuffer); - assertNoGLError(); - glBufferData(GL_ARRAY_BUFFER, sizePos+sizeCoords, 0, GL_DYNAMIC_DRAW); - assertNoGLError(); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeInds, 0, GL_DYNAMIC_DRAW); - assertNoGLError(); - - // Setup the attrib pointers - size_t offset = 0; - glVertexAttribPointer( - 0, sizeof(glm::vec3) / sizeof(float_t), - GL_FLOAT, GL_FALSE, - 0, (void *)offset - ); - assertNoGLError(); - glEnableVertexAttribArray(0); - assertNoGLError(); - - offset += sizePos; - glVertexAttribPointer( - 1, sizeof(glm::vec2) / sizeof(float_t), - GL_FLOAT, GL_FALSE, - 0, (void *)offset - ); - assertNoGLError(); - glEnableVertexAttribArray(1); - assertNoGLError(); -} - -void Mesh::disposeBuffers() { - glBindBuffer(GL_ARRAY_BUFFER, 0); - assertNoGLError(); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - assertNoGLError(); - - if(this->vertexBuffer != -1) { - glDeleteBuffers(1, &this->vertexBuffer); - assertNoGLError(); - this->vertexBuffer = -1; - this->verticeCount = -1; - } - - if(this->indexBuffer != -1) { - glDeleteBuffers(1, &this->indexBuffer); - assertNoGLError(); - this->indexBuffer = -1; - this->indiceCount = -1; - } - - if(this->vertexArray) { - glDeleteVertexArrays(1, &this->vertexArray); - assertNoGLError(); - this->vertexArray = -1; - } -} - -void Mesh::bufferPositions( - const int32_t pos, - const glm::vec3 positions[], - const int32_t len -) { - assertNotNull(positions, "Positions cannot be null"); - assertTrue(pos >= 0 && pos < verticeCount, "Position must be within range"); - assertTrue(pos+len <= verticeCount, "Position + Length must be within range"); - assertTrue(len > 0, "Length must be greater than zero"); - - glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); - assertNoGLError(); - glBufferSubData( - GL_ARRAY_BUFFER, - sizeof(glm::vec3) * pos, - sizeof(glm::vec3) * len, - (void*)positions - ); - assertNoGLError(); -} - -void Mesh::bufferCoordinates( - const int32_t pos, - const glm::vec2 coordinates[], - const int32_t len -) { - assertNotNull(coordinates, "Coordinates cannot be null"); - assertTrue(pos >= 0 && pos < verticeCount, "Position must be within range"); - assertTrue(pos+len <= verticeCount, "Position + Length must be within range"); - assertTrue(len > 0, "Length must be greater than zero"); - - auto offsetCoordinates = ( - (sizeof(glm::vec3) * this->verticeCount) + - (sizeof(glm::vec2) * pos) - ); - - glBindBuffer(GL_ARRAY_BUFFER, this->vertexBuffer); - assertNoGLError(); - glBufferSubData( - GL_ARRAY_BUFFER, - offsetCoordinates, - sizeof(glm::vec2) * len, - (void*)coordinates - ); - assertNoGLError(); -} - -void Mesh::bufferIndices( - const int32_t pos, - const int32_t indices[], - const int32_t len -) { - assertNotNull(indices, "Indices cannot be null"); - assertTrue(pos >= 0 && pos < indiceCount, "Position must be within range"); - assertTrue(pos+len <= indiceCount, "Position + Length must be within range"); - assertTrue(len > 0, "Length must be greater than zero"); - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); - assertNoGLError(); - glBufferSubData( - GL_ELEMENT_ARRAY_BUFFER, - sizeof(int32_t) * pos, - sizeof(int32_t) * len, - (void*)indices - ); - assertNoGLError(); -} - -void Mesh::draw( - const enum MeshDrawMode drawMode, - const int32_t start, - const int32_t count -) { - if( - count == 0 || - this->vertexBuffer == -1 || - this->indexBuffer == -1 - ) return; - - int32_t drawCount = count; - if(count == -1) drawCount = this->indiceCount; - - // Re-Bind the buffers - glBindVertexArray(this->vertexArray); - assertNoGLError(); - glBindBuffer(GL_ARRAY_BUFFER, this->vertexBuffer); - assertNoGLError(); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->indexBuffer); - assertNoGLError(); - - // Re-Calculate the attrib pointers. - size_t offset = 0; - glVertexAttribPointer( - 0, sizeof(glm::vec3) / sizeof(float_t), - GL_FLOAT, GL_FALSE, - 0, (void *)offset - ); - assertNoGLError(); - glEnableVertexAttribArray(0); - assertNoGLError(); - - offset += sizeof(glm::vec3) * this->verticeCount; - glVertexAttribPointer( - 1, sizeof(glm::vec2) / sizeof(float_t), - GL_FLOAT, GL_FALSE, - 0, (void *)offset - ); - assertNoGLError(); - glEnableVertexAttribArray(1); - assertNoGLError(); - - GLuint glDrawMode; - switch(drawMode) { - case MeshDrawMode::TRIANGLES: - glDrawMode = GL_TRIANGLES; - break; - - case MeshDrawMode::TRIANGLE_STRIP: - glDrawMode = GL_TRIANGLE_STRIP; - break; - - case MeshDrawMode::TRIANGLE_FAN: - glDrawMode = GL_TRIANGLE_FAN; - break; - - case MeshDrawMode::LINES: - glDrawMode = GL_LINES; - break; - - case MeshDrawMode::POINTS: - glDrawMode = GL_POINTS; - break; - - default: - assertUnreachable("Unsupported draw mode"); - } - - // Render the elements. - glDrawElements( - glDrawMode, - drawCount, - GL_UNSIGNED_INT, - (void *)(sizeof(int32_t) * start) - ); - assertNoGLError(); -} - -Mesh::~Mesh() { - this->disposeBuffers(); -} \ No newline at end of file diff --git a/src/dawnopengl/display/mesh/Mesh.hpp b/src/dawnopengl/display/mesh/Mesh.hpp deleted file mode 100644 index 227a090e..00000000 --- a/src/dawnopengl/display/mesh/Mesh.hpp +++ /dev/null @@ -1,51 +0,0 @@ -// Copyright (c) 2023 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawnopengl.hpp" -#include "display/mesh/IMesh.hpp" - -namespace Dawn { - class Mesh : public IMesh { - protected: - GLuint vertexBuffer = -1; - GLuint indexBuffer = -1; - GLuint vertexArray = -1; - - public: - void createBuffers( - const int32_t verticeCount, - const int32_t indiceCount - ) override; - - void disposeBuffers() override; - - void bufferPositions( - const int32_t pos, - const glm::vec3 positions[], - const int32_t len - ) override; - - void bufferCoordinates( - const int32_t pos, - const glm::vec2 coordinates[], - const int32_t len - ) override; - - void bufferIndices( - const int32_t pos, - const int32_t indices[], - const int32_t len - ) override; - - void draw( - const enum MeshDrawMode drawMode, - const int32_t start, - const int32_t count - ) override; - - ~Mesh(); - }; -} \ No newline at end of file diff --git a/src/dawnopengl/display/shader/CMakeLists.txt b/src/dawnopengl/display/shader/CMakeLists.txt deleted file mode 100644 index 2fda0d69..00000000 --- a/src/dawnopengl/display/shader/CMakeLists.txt +++ /dev/null @@ -1,12 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Sources -target_sources(${DAWN_TARGET_NAME} - PRIVATE - ShaderProgram.cpp - ShaderStage.cpp - ShaderData.cpp -) \ No newline at end of file diff --git a/src/dawnopengl/display/shader/ShaderData.cpp b/src/dawnopengl/display/shader/ShaderData.cpp deleted file mode 100644 index 30d1be8a..00000000 --- a/src/dawnopengl/display/shader/ShaderData.cpp +++ /dev/null @@ -1,114 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "display/shader/ShaderData.hpp" -#include "assert/assert.hpp" -#include "assert/assertgl.hpp" - -using namespace Dawn; - -ShaderData::ShaderData( - const std::shared_ptr &structure -) : IShaderData(structure) { - glGenBuffers(1, &this->buffer); - assertNoGLError(); - - // Quickly scan the structure for textures that we can bind to. - int32_t nextTexture = 0; - std::function&)> - recursivelyAppendTextures - ; - recursivelyAppendTextures = [&]( - const std::shared_ptr &structure - ) { - assertTrue( - structure->type == ShaderStructureType::STRUCT, - "Can only scan for texture indices in structures." - ); - - for(auto &field : structure->members) { - switch(field->type) { - case ShaderStructureType::STRUCT: - recursivelyAppendTextures(field); - break; - - case ShaderStructureType::TEXTURE2D: - this->textureIndices[field->getOffset()] = nextTexture++; - break; - - default: - break; - } - } - }; - recursivelyAppendTextures(structure); - -} - -void ShaderData::upload() { - if(!this->dirty) return; - - glBindBuffer(GL_UNIFORM_BUFFER, this->buffer); - assertNoGLError(); - this->bind(); - glBufferData(GL_UNIFORM_BUFFER, this->structure->size, this->data, GL_STATIC_DRAW); - assertNoGLError(); - - for(auto &pair : this->textureBindings) { - if(!pair.second) continue; - pair.second->bind(pair.first); - glUniform1i(pair.first, pair.first); - } - - this->dirty = false; -} - -void ShaderData::bind() { - glBindBufferBase(GL_UNIFORM_BUFFER, 0, this->buffer); - assertNoGLError(); -} - -template<> -std::shared_ptr IShaderData::get>( - const size_t offset -) { - ShaderData *self = (ShaderData *)this; - auto map = self->textureIndices.find(offset); - assertTrue( - map != self->textureIndices.end(), - "Texture is not found in the structure or the offset is incorrect." - ); - - auto index = map->second; - return self->textureBindings[index]; -} - -template<> -void IShaderData::set>( - const size_t offset, const std::shared_ptr value -) { - ShaderData *self = (ShaderData *)this; - auto map = self->textureIndices.find(offset); - assertTrue( - map != self->textureIndices.end(), - "Texture is not found in the structure or the offset is incorrect." - ); - - // I didn't implement it, but in theory we can check if the texture is - // already bound to an index and reuse its existing index to avoid - // binding a texture twice if we don't need to, however this would - // require all bindings be flushed and re-bound each frame. - auto index = map->second; - self->textureBindings[map->second] = value;// Releases textures too. - if(value) this->dirty = true; -} - -ShaderData::~ShaderData() { - if(this->buffer != -1) { - glDeleteBuffers(1, &this->buffer); - assertNoGLError(); - this->buffer = -1; - } -} \ No newline at end of file diff --git a/src/dawnopengl/display/shader/ShaderData.hpp b/src/dawnopengl/display/shader/ShaderData.hpp deleted file mode 100644 index 8b7aa3ab..00000000 --- a/src/dawnopengl/display/shader/ShaderData.hpp +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/shader/IShaderData.hpp" -#include "dawnopengl.hpp" - -namespace Dawn { - class ShaderData : public IShaderData { - private: - GLuint buffer = -1; - - public: - std::unordered_map textureIndices; - std::unordered_map> textureBindings; - - ShaderData( - const std::shared_ptr &structure - ); - - void upload() override; - void bind() override; - - ~ShaderData() override; - }; -} \ No newline at end of file diff --git a/src/dawnopengl/display/shader/ShaderProgram.cpp b/src/dawnopengl/display/shader/ShaderProgram.cpp deleted file mode 100644 index 238ebb72..00000000 --- a/src/dawnopengl/display/shader/ShaderProgram.cpp +++ /dev/null @@ -1,62 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "ShaderProgram.hpp" -#include "assert/assert.hpp" -#include "assert/assertgl.hpp" -#include "display/shader/ShaderData.hpp" - -using namespace Dawn; - -void ShaderProgram::init( - IModule *module, - Slang::ComPtr session -) { - assertTrue(this->id == -1, "ShaderProgram already initialized?"); - IShaderProgram::init(module, session); - - // Create the program - this->id = glCreateProgram(); - assertNoGLError(); - - // Attach all the shader stages - for(auto stage : stages) { - glAttachShader(this->id, stage->id); - assertNoGLError(); - } - - // Link and verify the program - glLinkProgram(this->id); - assertNoGLError(); - - GLint status; - glGetProgramiv(this->id, GL_LINK_STATUS, &status); - assertNoGLError(); - - if(!status) { - // Failed to link - GLint logLength; - glGetProgramiv(this->id, GL_INFO_LOG_LENGTH, &logLength); - assertNoGLError(); - - GLchar *log = new GLchar[logLength]; - glGetProgramInfoLog(this->id, logLength, NULL, log); - assertNoGLError(); - assertUnreachable("Failed to link shader program:\n%s", log); - } -} - -void ShaderProgram::bind() { - glUseProgram(this->id); - assertNoGLError(); -} - -ShaderProgram::~ShaderProgram() { - // Delete the shader program - if(this->id != -1) { - glDeleteProgram(this->id); - assertNoGLError(); - } -} \ No newline at end of file diff --git a/src/dawnopengl/display/shader/ShaderProgram.hpp b/src/dawnopengl/display/shader/ShaderProgram.hpp deleted file mode 100644 index 4a8c0a59..00000000 --- a/src/dawnopengl/display/shader/ShaderProgram.hpp +++ /dev/null @@ -1,36 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/shader/IShaderProgram.hpp" -#include "dawnopengl.hpp" -#include "display/Texture.hpp" -#include "slang.h" - -using namespace slang; - -namespace Dawn { - class ShaderData; - - class ShaderProgram : - public IShaderProgram, - public std::enable_shared_from_this - { - private: - GLuint id = -1; - std::shared_ptr data; - std::shared_ptr testTexture; - - public: - void init( - IModule *module, - Slang::ComPtr session - ) override; - - void bind() override; - - ~ShaderProgram() override; - }; -} \ No newline at end of file diff --git a/src/dawnopengl/display/shader/ShaderStage.cpp b/src/dawnopengl/display/shader/ShaderStage.cpp deleted file mode 100644 index 57290119..00000000 --- a/src/dawnopengl/display/shader/ShaderStage.cpp +++ /dev/null @@ -1,68 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "ShaderStage.hpp" -#include "assert/assert.hpp" -#include "assert/assertgl.hpp" - -using namespace Dawn; - -void ShaderStage::init( - const SlangStage &stage, - const std::string &code -) { - assertTrue(this->id == -1, "ShaderStage already initialized?"); - - // Determine GL Shader type from slang shader type. - switch(stage) { - case SlangStage::SLANG_STAGE_VERTEX: - shaderType = GL_VERTEX_SHADER; - break; - - case SlangStage::SLANG_STAGE_FRAGMENT: - shaderType = GL_FRAGMENT_SHADER; - break; - - default: - assertUnreachable("Unknown Slang Shader type\n"); - break; - } - - // Initialize the shader. - this->id = glCreateShader(shaderType); - assertNoGLError(); - - // Compile - const char_t* cSource = code.c_str(); - glShaderSource(this->id, 1, &cSource, nullptr); - assertNoGLError(); - - glCompileShader(this->id); - assertNoGLError(); - - // Validate shader compiled successfully. - GLint status; - glGetShaderiv(this->id, GL_COMPILE_STATUS, &status); - assertNoGLError(); - - if(!status) { - // Failed to compile - GLint logLength; - glGetShaderiv(this->id, GL_INFO_LOG_LENGTH, &logLength); - assertNoGLError(); - - GLchar *log = new GLchar[logLength]; - glGetShaderInfoLog(this->id, logLength, NULL, log); - assertNoGLError(); - assertUnreachable("Failed to compile shader stage %i:\n%s", shaderType, log); - } -} - -ShaderStage::~ShaderStage() { - if(this->id != -1) { - glDeleteShader(this->id); - assertNoGLError(); - } -} \ No newline at end of file diff --git a/src/dawnopengl/display/shader/ShaderStage.hpp b/src/dawnopengl/display/shader/ShaderStage.hpp deleted file mode 100644 index e462a1d1..00000000 --- a/src/dawnopengl/display/shader/ShaderStage.hpp +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "display/shader/IShaderStage.hpp" -#include "dawnopengl.hpp" - -namespace Dawn { - class ShaderProgram; - - class ShaderStage : public IShaderStage { - protected: - GLenum shaderType; - GLuint id = -1; - - public: - void init( - const SlangStage &stage, - const std::string &code - ) override; - - ~ShaderStage(); - - friend class ShaderProgram; - }; -} \ No newline at end of file diff --git a/src/dawnphysics/CMakeLists.txt b/src/dawnphysics/CMakeLists.txt deleted file mode 100644 index 048e347a..00000000 --- a/src/dawnphysics/CMakeLists.txt +++ /dev/null @@ -1,26 +0,0 @@ -# Copyright (c) 2024 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Libraries -target_link_libraries(${DAWN_TARGET_NAME} - PUBLIC - Jolt -) - -# Includes -target_include_directories(${DAWN_TARGET_NAME} - PUBLIC - ${CMAKE_CURRENT_LIST_DIR} -) - -# Define for use in C pragmas -target_compile_definitions(${DAWN_TARGET_NAME} - PUBLIC - DAWN_ENABLE_PHYSICS="${DAWN_ENABLE_PHYSICS}" -) - -# Subdirs -add_subdirectory(physics) -add_subdirectory(component) \ No newline at end of file diff --git a/src/dawnphysics/component/CMakeLists.txt b/src/dawnphysics/component/CMakeLists.txt deleted file mode 100644 index ea7fa3af..00000000 --- a/src/dawnphysics/component/CMakeLists.txt +++ /dev/null @@ -1,7 +0,0 @@ -# Copyright (c) 2024 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Subdirs -add_subdirectory(physics) \ No newline at end of file diff --git a/src/dawnphysics/component/physics/CMakeLists.txt b/src/dawnphysics/component/physics/CMakeLists.txt deleted file mode 100644 index 386b4d44..00000000 --- a/src/dawnphysics/component/physics/CMakeLists.txt +++ /dev/null @@ -1,11 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - Collider.cpp - CubeCollider.cpp - SphereCollider.cpp -) \ No newline at end of file diff --git a/src/dawnphysics/component/physics/Collider.cpp b/src/dawnphysics/component/physics/Collider.cpp deleted file mode 100644 index 13f68073..00000000 --- a/src/dawnphysics/component/physics/Collider.cpp +++ /dev/null @@ -1,137 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "Collider.hpp" -#include "assert/assert.hpp" -#include "game/Game.hpp" - -using namespace Dawn; -using namespace JPH; -using namespace JPH::literals; - -EMotionType Collider::getMotionType(const ColliderType colliderType) { - EMotionType motionType; - - switch(colliderType) { - case ColliderType::DYNAMIC: - return EMotionType::Dynamic; - break; - - case ColliderType::STATIC: - return EMotionType::Static; - break; - - case ColliderType::KINEMATIC: - return EMotionType::Kinematic; - break; - } - - assertUnreachable("Invalid ColliderType"); - return EMotionType::Kinematic; -} - -// - -void Collider::onInit() { - assertNull(this->body, "Body is not NULL?"); - - auto settings = this->getShapeSettings(); - auto shapeResult = settings->Create(); - auto shape = shapeResult.Get(); - - auto pos = getItem()->getLocalPosition(); - - BodyCreationSettings bodySettings( - shape, - RVec3(pos.x, pos.y, pos.z), - Quat::sIdentity(), - Collider::getMotionType(this->colliderType), - layer - ); - - this->body = getBodyInterface().CreateBody(bodySettings); - assertNotNull(this->body, "Body failed to create?"); - this->bodyId = this->body->GetID(); - - getBodyInterface().AddBody(this->bodyId, EActivation::Activate); -} - -void Collider::onDispose() { - getBodyInterface().RemoveBody(this->bodyId); - getBodyInterface().DestroyBody(this->bodyId); -} - -void Collider::notifyShapeChanged() { - if(!this->isColliderReady()) return; - - auto settings = this->getShapeSettings(); - auto shapeResult = settings->Create(); - auto shape = shapeResult.Get(); - - getBodyInterface().SetShape( - this->bodyId, - shape, - // TODO: I may not always need to re-activate the body here. - true, - EActivation::Activate - ); -} - -bool_t Collider::isColliderReady() { - return this->body != nullptr; -} - -BodyInterface & Collider::getBodyInterface() { - return getGame()->physicsManager->getBodyInterface(); -} - -ColliderType Collider::getColliderType() { - return colliderType; -} - -BodyID Collider::getBodyId() { - return bodyId; -} - -glm::vec3 Collider::getVelocity() { - if(!this->isColliderReady()) return glm::vec3(0.0f, 0.0f, 0.0f); - auto vel = getBodyInterface().GetLinearVelocity(this->bodyId); - return glm::vec3(vel.GetX(), vel.GetY(), vel.GetZ()); -} - -void Collider::setVelocity(const glm::vec3 velocity) { - if(!this->isColliderReady()) { - assertUnreachable("Collider is not ready."); - } - - getBodyInterface().SetLinearVelocity( - this->bodyId, RVec3(velocity.x, velocity.y, velocity.z) - ); -} - -void Collider::setColliderType(const ColliderType type) { - this->colliderType = type; - - if(!this->isColliderReady()) return; - - getBodyInterface().SetMotionType( - this->bodyId, - Collider::getMotionType(type), - EActivation::Activate// TODO: Should be false on kinematics - ); -} - -void Collider::addForce( - const glm::vec3 force, - const glm::vec3 inPoint -) { - if(!this->isColliderReady()) assertUnreachable("Collider is not ready."); - - getBodyInterface().AddForce( - this->bodyId, - RVec3(force.x, force.y, force.z), - RVec3(0, 0, 0) - ); -} \ No newline at end of file diff --git a/src/dawnphysics/component/physics/Collider.hpp b/src/dawnphysics/component/physics/Collider.hpp deleted file mode 100644 index cb788aec..00000000 --- a/src/dawnphysics/component/physics/Collider.hpp +++ /dev/null @@ -1,110 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "scene/SceneItem.hpp" -#include "dawnphysics.hpp" - -namespace Dawn { - enum class ColliderType { - DYNAMIC, - STATIC, - KINEMATIC - }; - - class Collider : public SceneComponent { - private: - JPH::Body *body = nullptr; - ColliderType colliderType = ColliderType::DYNAMIC; - - /** - * Returns the JoltPhysics motion type for the collider type. - * - * @param colliderType The collider type. - * @return The JoltPhysics motion type. - */ - static JPH::EMotionType getMotionType(const ColliderType colliderType); - - protected: - JPH::BodyID bodyId; - JPH::ObjectLayer layer = 1; - - /** - * Returns the shape settings for the collider. - * - * @return The shape settings for the collider. - */ - virtual std::shared_ptr getShapeSettings() = 0; - - /** - * Returns the JoltPhysics body interface system. - * - * @return The JoltPhysics body interface system. - */ - JPH::BodyInterface & getBodyInterface(); - - /** - * Callable by subclasses to notify that the shape has changed. - */ - void notifyShapeChanged(); - - public: - void onInit() override; - void onDispose() override; - - /** - * Returns whether the collider is ready. - * - * @return Whether the collider is ready. - */ - bool_t isColliderReady(); - - /** - * Returns the collider type. - * - * @return The collider type. - */ - ColliderType getColliderType(); - - /** - * Returns the JoltPhysics body ID of the collider. - * - * @return The body ID of the collider. - */ - JPH::BodyID getBodyId(); - - /** - * Returns the velocity of the collider. - * - * @return The velocity of the collider. - */ - glm::vec3 getVelocity(); - - /** - * Sets the collider type. - * - * @param colliderType The collider type. - */ - void setColliderType(ColliderType colliderType); - - /** - * Sets the velocity of the collider. - * - * @param velocity The velocity. - */ - void setVelocity(const glm::vec3 velocity); - - /** - * Adds a force to the collider. - * - * @param force Force to add. - * @param inPoint Application point of the force. - */ - void addForce( - const glm::vec3 force, - const glm::vec3 inPoint = glm::vec3(0, 0, 0) - ); - }; -} \ No newline at end of file diff --git a/src/dawnphysics/component/physics/CubeCollider.cpp b/src/dawnphysics/component/physics/CubeCollider.cpp deleted file mode 100644 index 234ed214..00000000 --- a/src/dawnphysics/component/physics/CubeCollider.cpp +++ /dev/null @@ -1,23 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "CubeCollider.hpp" - -using namespace Dawn; - -std::shared_ptr CubeCollider::getShapeSettings() { - return std::make_shared( - JPH::Vec3(shape.x, shape.y, shape.z) - ); -} - -glm::vec3 CubeCollider::getShape() { - return shape; -} - -void CubeCollider::setShape(const glm::vec3 &shape) { - this->shape = shape; - this->notifyShapeChanged(); -} \ No newline at end of file diff --git a/src/dawnphysics/component/physics/CubeCollider.hpp b/src/dawnphysics/component/physics/CubeCollider.hpp deleted file mode 100644 index 9ea3f1bd..00000000 --- a/src/dawnphysics/component/physics/CubeCollider.hpp +++ /dev/null @@ -1,32 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "Collider.hpp" - -namespace Dawn { - class CubeCollider : public Collider { - private: - glm::vec3 shape = glm::vec3(1, 1, 1); - - protected: - std::shared_ptr getShapeSettings() override; - - public: - /** - * Returns the shape of the cube collider. - * - * @return The shape of the cube collider. - */ - glm::vec3 getShape(); - - /** - * Sets the shape of the cube collider. - * - * @param shape The shape of the cube collider. - */ - void setShape(const glm::vec3 &shape); - }; -} \ No newline at end of file diff --git a/src/dawnphysics/component/physics/SphereCollider.cpp b/src/dawnphysics/component/physics/SphereCollider.cpp deleted file mode 100644 index 74d9192f..00000000 --- a/src/dawnphysics/component/physics/SphereCollider.cpp +++ /dev/null @@ -1,12 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "SphereCollider.hpp" - -using namespace Dawn; - -std::shared_ptr SphereCollider::getShapeSettings() { - return std::make_shared(radius); -} \ No newline at end of file diff --git a/src/dawnphysics/component/physics/SphereCollider.hpp b/src/dawnphysics/component/physics/SphereCollider.hpp deleted file mode 100644 index bf37b518..00000000 --- a/src/dawnphysics/component/physics/SphereCollider.hpp +++ /dev/null @@ -1,17 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "Collider.hpp" - -namespace Dawn { - class SphereCollider : public Collider { - protected: - std::shared_ptr getShapeSettings() override; - - public: - float radius = 1.0f; - }; -} \ No newline at end of file diff --git a/src/dawnphysics/dawnphysics.hpp b/src/dawnphysics/dawnphysics.hpp deleted file mode 100644 index 0471f999..00000000 --- a/src/dawnphysics/dawnphysics.hpp +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include \ No newline at end of file diff --git a/src/dawnphysics/physics/CMakeLists.txt b/src/dawnphysics/physics/CMakeLists.txt deleted file mode 100644 index f95e8098..00000000 --- a/src/dawnphysics/physics/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Copyright (c) 2024 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - PhysicsManager.cpp -) \ No newline at end of file diff --git a/src/dawnphysics/physics/PhysicsManager.cpp b/src/dawnphysics/physics/PhysicsManager.cpp deleted file mode 100644 index 8b3e52c4..00000000 --- a/src/dawnphysics/physics/PhysicsManager.cpp +++ /dev/null @@ -1,301 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "PhysicsManager.hpp" -#include "game/Game.hpp" -#include "scene/Scene.hpp" -#include "component/physics/Collider.hpp" -#include "component/SceneComponentRegistry.hpp" - -#include "component/physics/CubeCollider.hpp" -#include "component/physics/SphereCollider.hpp" - -using namespace Dawn; -using namespace JPH; -using namespace JPH::literals; - -static void TraceImpl(const char *inFMT, ...) { - // Format the message - va_list list; - va_start(list, inFMT); - char buffer[1024]; - vsnprintf(buffer, sizeof(buffer), inFMT, list); - va_end(list); - - // Print to the TTY - // std::cout << buffer << std::endl; -} - -#ifdef JPH_ENABLE_ASSERTS - static bool AssertFailedImpl( - const char *inExpression, - const char *inMessage, - const char *inFile, - uint inLine - ) { - // Print to the TTY - std::cout << inFile << ":" << inLine << ": (" << inExpression << ") " << (inMessage != nullptr? inMessage : "") << std::endl; - - // Breakpoint - return true; - }; -#endif - -namespace Layers { - static constexpr ObjectLayer NON_MOVING = 0; - static constexpr ObjectLayer MOVING = 1; - static constexpr ObjectLayer NUM_LAYERS = 2; -}; - -/// Class that determines if two object layers can collide -class ObjectLayerPairFilterImpl : public ObjectLayerPairFilter { - public: - virtual bool ShouldCollide( - ObjectLayer inObject1, - ObjectLayer inObject2 - ) const override { - switch (inObject1) { - case Layers::NON_MOVING: - return inObject2 == Layers::MOVING; - case Layers::MOVING: - return true; - default: - JPH_ASSERT(false); - return false; - } - } -}; - -namespace BroadPhaseLayers { - static constexpr BroadPhaseLayer NON_MOVING(0); - static constexpr BroadPhaseLayer MOVING(1); - static constexpr uint NUM_LAYERS(2); -}; - - -class BPLayerInterfaceImpl final : public BroadPhaseLayerInterface { - public: - BPLayerInterfaceImpl() { - mObjectToBroadPhase[Layers::NON_MOVING] = BroadPhaseLayers::NON_MOVING; - mObjectToBroadPhase[Layers::MOVING] = BroadPhaseLayers::MOVING; - } - - virtual uint GetNumBroadPhaseLayers() const override { - return BroadPhaseLayers::NUM_LAYERS; - } - - virtual BroadPhaseLayer GetBroadPhaseLayer( - ObjectLayer inLayer - ) const override { - JPH_ASSERT(inLayer < Layers::NUM_LAYERS); - return mObjectToBroadPhase[inLayer]; - } - - #if defined(JPH_EXTERNAL_PROFILE) || defined(JPH_PROFILE_ENABLED) - virtual const char * GetBroadPhaseLayerName( - BroadPhaseLayer inLayer - ) const override { - switch ((BroadPhaseLayer::Type)inLayer) { - case (BroadPhaseLayer::Type)BroadPhaseLayers::NON_MOVING: - return "NON_MOVING"; - case (BroadPhaseLayer::Type)BroadPhaseLayers::MOVING: - return "MOVING"; - default: - JPH_ASSERT(false); return "INVALID"; - } - } - #endif - - private: - BroadPhaseLayer mObjectToBroadPhase[Layers::NUM_LAYERS]; -}; - -class ObjectVsBroadPhaseLayerFilterImpl : public ObjectVsBroadPhaseLayerFilter { - public: - virtual bool ShouldCollide( - ObjectLayer inLayer1, - BroadPhaseLayer inLayer2 - ) const override { - switch (inLayer1) { - case Layers::NON_MOVING: - return inLayer2 == BroadPhaseLayers::MOVING; - case Layers::MOVING: - return true; - default: - JPH_ASSERT(false); - return false; - } - } -}; - -// An example contact listener -class MyContactListener : public ContactListener { - public: - // See: ContactListener - virtual ValidateResult OnContactValidate( - const Body &inBody1, - const Body &inBody2, - RVec3Arg inBaseOffset, - const CollideShapeResult &inCollisionResult - ) override { - // std::cout << "Contact validate callback" << std::endl; - return ValidateResult::AcceptAllContactsForThisBodyPair; - } - - virtual void OnContactAdded( - const Body &inBody1, - const Body &inBody2, - const ContactManifold &inManifold, - ContactSettings &ioSettings - ) override { - // std::cout << "A contact was added" << std::endl; - } - - virtual void OnContactPersisted( - const Body &inBody1, - const Body &inBody2, - const ContactManifold &inManifold, - ContactSettings &ioSettings - ) override { - // std::cout << "A contact was persisted" << std::endl; - } - - virtual void OnContactRemoved( - const SubShapeIDPair &inSubShapePair - ) override { - // std::cout << "A contact was removed" << std::endl; - } -}; - -// An example activation listener -class MyBodyActivationListener : public BodyActivationListener { - public: - virtual void OnBodyActivated( - const BodyID &inBodyID, - uint64 inBodyUserData - ) override { - // std::cout << "A body got activated" << std::endl; - } - - virtual void OnBodyDeactivated( - const BodyID &inBodyID, - uint64 inBodyUserData - ) override { - // std::cout << "A body went to sleep" << std::endl; - } -}; - -const uint cMaxBodies = 1024; -const uint cNumBodyMutexes = 0; -const uint cMaxBodyPairs = 1024; -const uint cMaxContactConstraints = 1024; -BPLayerInterfaceImpl broadPhaseLayerInterface; -ObjectVsBroadPhaseLayerFilterImpl objectVsBroadPhaseLayerFilter; -ObjectLayerPairFilterImpl objectVsObjectLayerFilter; -MyBodyActivationListener bodyActivationListener; -MyContactListener contactListener; - -std::shared_ptr PhysicsManager::getGame() { - auto g = game.lock(); - assertNotNull(g, "Game is null"); - return g; -} - -BodyInterface & PhysicsManager::getBodyInterface() { - return physicsSystem.GetBodyInterface(); -} - -void PhysicsManager::init(const std::shared_ptr &game) { - this->game = game; - - SceneComponentRegistry::reg("CubeCollider"); - SceneComponentRegistry::reg("SphereCollider"); - - RegisterDefaultAllocator(); - - Trace = TraceImpl; - JPH_IF_ENABLE_ASSERTS(AssertFailed = AssertFailedImpl;) - - Factory::sInstance = new Factory(); - RegisterTypes(); - - tempAllocator = std::make_shared(10 * 1024 * 1024); - jobSystem = std::make_shared( - cMaxPhysicsJobs, - cMaxPhysicsBarriers, - thread::hardware_concurrency() - 1 - ); - - physicsSystem.Init( - cMaxBodies, - cNumBodyMutexes, - cMaxBodyPairs, - cMaxContactConstraints, - broadPhaseLayerInterface, - objectVsBroadPhaseLayerFilter, - objectVsObjectLayerFilter - ); - - physicsSystem.SetBodyActivationListener(&bodyActivationListener); - physicsSystem.SetContactListener(&contactListener); -} - -void PhysicsManager::update() { - BodyInterface &bodyInterface = physicsSystem.GetBodyInterface(); - - const float cDeltaTime = getGame()->timeManager.delta; - const int cCollisionSteps = 1; - - auto scene = getGame()->getCurrentScene(); - if(scene == nullptr) return; - - // // Now we're ready to simulate the body, keep simulating until it goes to sleep - // uint step = 0; - // if(!bodyInterface.IsActive(sphereId)) return; - // // ++step; - - // // Output current position and velocity of the sphere - // RVec3 position = bodyInterface.GetCenterOfMassPosition(sphereId); - // Vec3 velocity = bodyInterface.GetLinearVelocity(sphereId); - - // Step the world - physicsSystem.Update( - cDeltaTime, - cCollisionSteps, - tempAllocator.get(), - jobSystem.get() - ); - - auto colliders = scene->findComponents(); - for(auto &collider : colliders) { - auto bodyId = collider->getBodyId(); - if(!bodyInterface.IsActive(bodyId)) continue; - - auto pos = bodyInterface.GetCenterOfMassPosition(bodyId); - auto rot = bodyInterface.GetRotation(bodyId); - collider->getItem()->setLocalPosition(glm::vec3(pos.GetX(), pos.GetY(), pos.GetZ())); - collider->getItem()->setLocalRotation(glm::quat(rot.GetW(), rot.GetX(), rot.GetY(), rot.GetZ())); - } -} - -PhysicsManager::~PhysicsManager() { - BodyInterface &bodyInterface = physicsSystem.GetBodyInterface(); - - // bodyInterface.RemoveBody(sphereId); - // bodyInterface.DestroyBody(sphereId); - - // Remove and destroy the floor - // bodyInterface.RemoveBody(floor->GetID()); - // bodyInterface.DestroyBody(floor->GetID()); - - tempAllocator = nullptr; - jobSystem = nullptr; - - UnregisterTypes(); - delete Factory::sInstance; - Factory::sInstance = nullptr; - - game.reset(); -} \ No newline at end of file diff --git a/src/dawnphysics/physics/PhysicsManager.hpp b/src/dawnphysics/physics/PhysicsManager.hpp deleted file mode 100644 index 65609a10..00000000 --- a/src/dawnphysics/physics/PhysicsManager.hpp +++ /dev/null @@ -1,55 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" -#include "dawnphysics.hpp" - -namespace Dawn { - class Game; - - class PhysicsManager final { - private: - std::weak_ptr game; - - protected: - JPH::PhysicsSystem physicsSystem; - std::shared_ptr tempAllocator; - std::shared_ptr jobSystem; - - public: - - /** - * Gets the game associated with the PhysicsManager. - * - * @return The game associated with the PhysicsManager. - */ - std::shared_ptr getGame(); - - /** - * Gets the JoltPhysics body interface system. - * - * @return The JoltPhysics body interface system. - */ - JPH::BodyInterface & getBodyInterface(); - - /** - * Initializes the PhysicsManager. - * - * @param game The game to initialize the PhysicsManager with. - */ - void init(const std::shared_ptr &game); - - /** - * Updates the PhysicsManager. - */ - void update(); - - /** - * Deconstructs the PhysicsManager. - */ - ~PhysicsManager(); - }; -} \ No newline at end of file diff --git a/src/dawnrpg/CMakeLists.txt b/src/dawnrpg/CMakeLists.txt deleted file mode 100644 index 16dac516..00000000 --- a/src/dawnrpg/CMakeLists.txt +++ /dev/null @@ -1,21 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Includes -target_include_directories(${DAWN_TARGET_NAME} - PUBLIC - ${CMAKE_CURRENT_LIST_DIR} -) - -# Subdirs -add_subdirectory(component) -add_subdirectory(game) -add_subdirectory(rpg) - -# Assets -tool_texture(rosa rosa.png) -tool_copy(prefab_rosa prefabs/rosa.json) -tool_copy(prefab_npc prefabs/npc.json) -tool_copy(test_rpg_scene scenes/test_rpg_scene.json) \ No newline at end of file diff --git a/src/dawnrpg/component/CMakeLists.txt b/src/dawnrpg/component/CMakeLists.txt deleted file mode 100644 index 40e5312e..00000000 --- a/src/dawnrpg/component/CMakeLists.txt +++ /dev/null @@ -1,13 +0,0 @@ -# Copyright (c) 2024 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - RPGEntity.cpp - RPGPlayer.cpp - RPGMap.cpp -) - -# Subdirs \ No newline at end of file diff --git a/src/dawnrpg/component/RPGEntity.cpp b/src/dawnrpg/component/RPGEntity.cpp deleted file mode 100644 index 966b5fe2..00000000 --- a/src/dawnrpg/component/RPGEntity.cpp +++ /dev/null @@ -1,70 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "RPGEntity.hpp" -#include "scene/Scene.hpp" -#include "component/display/mesh/QuadMeshComponent.hpp" -#include "asset/loader/TextureLoader.hpp" -#include "display/tileset/TilesetGrid.hpp" - -using namespace Dawn; - -void RPGEntity::onInit() { - const glm::vec2 size = { RPG_ENTITY_SIZE, RPG_ENTITY_SIZE }; - const glm::vec2 position = -size; - - auto mesh = getItem()->getComponent(); - mesh->setPositions(glm::vec4(position.x, position.y, size.x, size.y)); - updateSprite(); -} - -void RPGEntity::onDispose() { -} - -enum RPGEntityDirection RPGEntity::getFacingDirection() { - return facingDirection; -} - -void RPGEntity::setFacingDirection(const enum RPGEntityDirection dir) { - if(facingDirection == dir) return; - facingDirection = dir; - updateSprite(); -} - -void RPGEntity::updateSprite() { - auto material = getItem()->getComponent(); - struct TilesetGrid tileset( - 3, 4, - material->getTexture()->getWidth(), material->getTexture()->getHeight(), - 1, 1 - ); - - int32_t row, col; - row = col = 0; - - switch(this->facingDirection) { - case RPGEntityDirection::NORTH: - row = 0; - break; - - case RPGEntityDirection::SOUTH: - row = 1; - break; - - case RPGEntityDirection::WEST: - row = 2; - break; - - case RPGEntityDirection::EAST: - row = 3; - break; - } - - // Convert row/col to UV coordinates. - glm::vec4 tile = tileset.getTile(col, row); - tile = glm::vec4(tile.x, tile.w, tile.z, tile.y); - auto mesh = getItem()->getComponent(); - mesh->setUVs(tile); -} \ No newline at end of file diff --git a/src/dawnrpg/component/RPGEntity.hpp b/src/dawnrpg/component/RPGEntity.hpp deleted file mode 100644 index 5faed759..00000000 --- a/src/dawnrpg/component/RPGEntity.hpp +++ /dev/null @@ -1,46 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "component/display/material/SimpleTexturedMaterial.hpp" - -#define RPG_ENTITY_SIZE 32.0f - -namespace Dawn { - enum class RPGEntityDirection { - NORTH, - SOUTH, - EAST, - WEST - }; - - class RPGEntity final : public SceneComponent { - private: - - protected: - enum RPGEntityDirection facingDirection = RPGEntityDirection::SOUTH; - - void updateSprite(); - - public: - void onInit() override; - void onDispose() override; - - /** - * Returns the facing direction of this entity. - * - * @return The facing direction of this entity. - */ - enum RPGEntityDirection getFacingDirection(); - - /** - * Sets the facing direction of this entity. - * - * @param dir The direction to face. - */ - void setFacingDirection(const enum RPGEntityDirection dir); - - }; -} \ No newline at end of file diff --git a/src/dawnrpg/component/RPGMap.cpp b/src/dawnrpg/component/RPGMap.cpp deleted file mode 100644 index 922c3198..00000000 --- a/src/dawnrpg/component/RPGMap.cpp +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "RPGMap.hpp" - -using namespace Dawn; - -void RPGMap::onInit() { - auto mesh = getItem()->getComponent(); -} - -void RPGMap::onDispose() { - -} - -void RPGMap::load(std::shared_ptr ctx) { - SceneComponent::load(ctx); -} \ No newline at end of file diff --git a/src/dawnrpg/component/RPGMap.hpp b/src/dawnrpg/component/RPGMap.hpp deleted file mode 100644 index 0f9e9ed7..00000000 --- a/src/dawnrpg/component/RPGMap.hpp +++ /dev/null @@ -1,18 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "component/display/mesh/PlaneMeshComponent.hpp" - -namespace Dawn { - class RPGMap final : public SceneComponent { - private: - - public: - void onInit() override; - void onDispose() override; - void load(std::shared_ptr ctx) override; - }; -} \ No newline at end of file diff --git a/src/dawnrpg/component/RPGPlayer.cpp b/src/dawnrpg/component/RPGPlayer.cpp deleted file mode 100644 index 57fa80f2..00000000 --- a/src/dawnrpg/component/RPGPlayer.cpp +++ /dev/null @@ -1,80 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "RPGPlayer.hpp" -#include "scene/Scene.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -void RPGPlayer::onInit() { - rpgEntity = getItem()->getComponent(); - assertNotNull(rpgEntity, "RPGPlayer requires an RPGEntity component!"); - - events.push_back(getScene()->onUnpausedUpdate.listen([&]( - float_t d - ) { - glm::vec2 movement = getGame()->inputManager.getAxis2D( - InputBind::LEFT, InputBind::RIGHT, - InputBind::UP, InputBind::DOWN - ); - - if(movement.x != 0 || movement.y != 0) { - enum RPGEntityDirection dir = rpgEntity->getFacingDirection(); - if(movement.x > 0) { - if( - movement.y == 0 || - (movement.y < 0 && dir == RPGEntityDirection::SOUTH) || - (movement.y > 0 && dir == RPGEntityDirection::NORTH) - ) { - rpgEntity->setFacingDirection(RPGEntityDirection::EAST); - } - } else if(movement.x < 0) { - if( - movement.y == 0 || - (movement.y < 0 && dir == RPGEntityDirection::SOUTH) || - (movement.y > 0 && dir == RPGEntityDirection::NORTH) - ) { - rpgEntity->setFacingDirection(RPGEntityDirection::WEST); - } - } else if(movement.y > 0) { - rpgEntity->setFacingDirection(RPGEntityDirection::SOUTH); - } else if(movement.y < 0) { - rpgEntity->setFacingDirection(RPGEntityDirection::NORTH); - } - - // Normalize angle. - float_t angle = atan2(movement.x, movement.y); - angle -= Math::deg2rad(90.0f); - movement = glm::vec2(cosf(angle), sinf(angle)) * PLAYER_SPEED * d; - - // Update position. - auto ePos = getItem()->getLocalPosition(); - ePos.x += movement.x; - ePos.y += movement.y; - getItem()->setLocalPosition(ePos); - } - - if(this->camera != nullptr) { - this->camera->lookAtPixelPerfect( - getItem()->getLocalPosition() + glm::vec3(0, -(RPG_ENTITY_SIZE*2), 0), - getItem()->getLocalPosition(), - 2.0f - ); - } - })); -} - -void RPGPlayer::onDispose() { - this->rpgEntity = nullptr; -} - -void RPGPlayer::load(std::shared_ptr ctx) { - SceneComponent::load(ctx); - - if(ctx->data.contains("camera")) { - this->camera = ctx->getComponent(ctx->data["camera"]); - } -} \ No newline at end of file diff --git a/src/dawnrpg/component/RPGPlayer.hpp b/src/dawnrpg/component/RPGPlayer.hpp deleted file mode 100644 index a2a9a358..00000000 --- a/src/dawnrpg/component/RPGPlayer.hpp +++ /dev/null @@ -1,23 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "RPGEntity.hpp" - -#define PLAYER_SPEED 128.0f - -namespace Dawn { - class RPGPlayer final : public SceneComponent { - private: - - public: - std::shared_ptr camera; - std::shared_ptr rpgEntity; - - void onInit() override; - void onDispose() override; - void load(std::shared_ptr ctx) override; - }; -} \ No newline at end of file diff --git a/src/dawnrpg/game/CMakeLists.txt b/src/dawnrpg/game/CMakeLists.txt deleted file mode 100644 index 9be9f469..00000000 --- a/src/dawnrpg/game/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - Game.cpp -) \ No newline at end of file diff --git a/src/dawnrpg/game/Game.cpp b/src/dawnrpg/game/Game.cpp deleted file mode 100644 index 9b499de3..00000000 --- a/src/dawnrpg/game/Game.cpp +++ /dev/null @@ -1,31 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "Game.hpp" -#include "component/SceneComponentRegistry.hpp" -#include "component/RPGEntity.hpp" -#include "component/RPGPlayer.hpp" -#include "component/RPGMap.hpp" - -using namespace Dawn; - -Game::Game() : IGame() { - SceneComponentRegistry::reg("RPGEntity"); - SceneComponentRegistry::reg("RPGPlayer"); - SceneComponentRegistry::reg("RPGMap"); -} - -std::string Game::getInitialScene() { - return "scenes/test_rpg_scene.json"; -} - -void Game::initManagers() { - this->rpgManager = std::make_shared(); - this->rpgManager->init(shared_from_this()); -} - -Game::~Game() { - -} \ No newline at end of file diff --git a/src/dawnrpg/game/Game.hpp b/src/dawnrpg/game/Game.hpp deleted file mode 100644 index be77f472..00000000 --- a/src/dawnrpg/game/Game.hpp +++ /dev/null @@ -1,24 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "game/IGame.hpp" -#include "rpg/RPGManager.hpp" - -namespace Dawn { - class Game : - public IGame - { - protected: - std::string getInitialScene() override; - void initManagers() override; - - public: - std::shared_ptr rpgManager; - - Game(); - ~Game(); - }; -} \ No newline at end of file diff --git a/src/dawnrpg/input/InputBind.hpp b/src/dawnrpg/input/InputBind.hpp deleted file mode 100644 index 853a4de9..00000000 --- a/src/dawnrpg/input/InputBind.hpp +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - enum class InputBind : int_fast16_t { - UP, - DOWN, - LEFT, - RIGHT - }; -} \ No newline at end of file diff --git a/src/dawnrpg/rpg/CMakeLists.txt b/src/dawnrpg/rpg/CMakeLists.txt deleted file mode 100644 index a254eb47..00000000 --- a/src/dawnrpg/rpg/CMakeLists.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Copyright (c) 2024 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -target_sources(${DAWN_TARGET_NAME} - PRIVATE - RPGManager.cpp -) \ No newline at end of file diff --git a/src/dawnrpg/rpg/RPGManager.cpp b/src/dawnrpg/rpg/RPGManager.cpp deleted file mode 100644 index 136d2582..00000000 --- a/src/dawnrpg/rpg/RPGManager.cpp +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#include "RPGManager.hpp" -#include "assert/assert.hpp" - -using namespace Dawn; - -void RPGManager::init(const std::shared_ptr &game) { - this->game = game; -} - -std::shared_ptr RPGManager::getGame() { - auto l = this->game.lock(); - assertNotNull(l, "Game is null?"); - return l; -} \ No newline at end of file diff --git a/src/dawnrpg/rpg/RPGManager.hpp b/src/dawnrpg/rpg/RPGManager.hpp deleted file mode 100644 index 51d77379..00000000 --- a/src/dawnrpg/rpg/RPGManager.hpp +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright (c) 2024 Dominic Masters -// -// This software is released under the MIT License. -// https://opensource.org/licenses/MIT - -#pragma once -#include "dawn.hpp" - -namespace Dawn { - class Game; - - class RPGManager { - private: - std::weak_ptr game; - - public: - void init(const std::shared_ptr &game); - - std::shared_ptr getGame(); - }; -} \ No newline at end of file diff --git a/tools/CMakeLists.txt b/tools/CMakeLists.txt deleted file mode 100644 index 00eab013..00000000 --- a/tools/CMakeLists.txt +++ /dev/null @@ -1,10 +0,0 @@ -# Copyright (c) 2023 Dominic Msters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -# Tools -add_subdirectory(assetstool) -add_subdirectory(copytool) -add_subdirectory(texturetool) -add_subdirectory(truetypetool) \ No newline at end of file diff --git a/tools/assetstool/CMakeLists.txt b/tools/assetstool/CMakeLists.txt deleted file mode 100644 index f0654784..00000000 --- a/tools/assetstool/CMakeLists.txt +++ /dev/null @@ -1,20 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -find_package(Python3 REQUIRED COMPONENTS Interpreter) - -add_custom_target(dawnassets - COMMAND - ${Python3_EXECUTABLE} - ${DAWN_TOOLS_DIR}/assetstool/assetstool.py - --input=${DAWN_ASSETS_BUILD_DIR} - --output=${DAWN_BUILD_DIR}/dawn.tar - COMMENT "Bundling assets..." - USES_TERMINAL - DEPENDS - ${DAWN_ASSETS} - ${DAWN_TOOLS_DIR}/assetstool/assetstool.py - ${Python3_EXECUTABLE} -) \ No newline at end of file diff --git a/tools/assetstool/assetstool.py b/tools/assetstool/assetstool.py deleted file mode 100644 index 17f9c33f..00000000 --- a/tools/assetstool/assetstool.py +++ /dev/null @@ -1,67 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -import os -import tarfile -import argparse - -# Args -parser = argparse.ArgumentParser( - description='Bundles all assets into the internal archive format.' -) -parser.add_argument('-i', '--input'); -parser.add_argument('-o', '--output'); -args = parser.parse_args() - -# Ensure the directory for the output path exists -if not os.path.exists(os.path.dirname(args.output)): - os.makedirs(os.path.dirname(args.output)) - -# Create a ZIP archive and add the specified directory -# archive = tarfile.open(args.output, 'w:bz2') # BZ2 Compression - -# Does the archive already exist? -filesInArchive = [] - -if os.path.exists(args.output) and False: -# if os.path.exists(args.output): - # Yes, open it - archive = tarfile.open(args.output, 'a:') - - # Get all the files in the archive - for member in archive.getmembers(): - filesInArchive.append(member.name) - - archive.close() - - # Open archive for appending. - archive = tarfile.open(args.output, 'a:') -else: - # No, create it - archive = tarfile.open(args.output, 'w:') - -# Add all files in the input directory -for foldername, subfolders, filenames in os.walk(args.input): - for filename in filenames: - - # Is the file already in the archive? - absolute_path = os.path.join(foldername, filename) - relative_path = os.path.relpath(absolute_path, args.input) - - if relative_path in filesInArchive: - if relative_path.endswith('.texture'): - print(f"Skipping {filename}...") - continue - else: - print(f"Overwriting {filename}...") - # Does not work in python, throw error - exit (1) - else: - print(f"Archiving asset {filename}...") - - archive.add(absolute_path, arcname=relative_path) - -# Close the archive -archive.close() diff --git a/tools/copytool/CMakeLists.txt b/tools/copytool/CMakeLists.txt deleted file mode 100644 index 44aeeea5..00000000 --- a/tools/copytool/CMakeLists.txt +++ /dev/null @@ -1,11 +0,0 @@ -# Copyright (c) 2023 Dominic Msters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -function(tool_copy target file) - add_custom_target(${target} - COMMAND ${CMAKE_COMMAND} -E copy ${DAWN_ASSETS_SOURCE_DIR}/${file} ${DAWN_ASSETS_BUILD_DIR}/${file} - ) - add_dependencies(dawnassets ${target}) -endfunction() \ No newline at end of file diff --git a/tools/texturetool/CMakeLists.txt b/tools/texturetool/CMakeLists.txt deleted file mode 100644 index 1e022b3c..00000000 --- a/tools/texturetool/CMakeLists.txt +++ /dev/null @@ -1,53 +0,0 @@ -function(tool_texture target file) - find_package(Python3 REQUIRED COMPONENTS Interpreter) - - # Defaults - set(FILTER_MIN "") - set(FILTER_MAG "") - set(WRAP_X "") - set(WRAP_Y "") - set(SCALE "") - set(CROP_START_X "") - set(CROP_START_Y "") - set(CROP_END_X "") - set(CROP_END_Y "") - - # Parse Args - foreach(_PAIR IN LISTS ARGN) - if (_PAIR MATCHES "^([^:]+)=(.*)$") - set(${CMAKE_MATCH_1} ${CMAKE_MATCH_2}) - else() - message(FATAL_ERROR "Invalid pair: ${_PAIR}") - endif() - endforeach() - - # Check for missing args - if(NOT DEFINED file) - message(FATAL_ERROR "Missing FILE input") - endif() - - add_custom_target(${target}_texture - COMMAND - ${Python3_EXECUTABLE} - ${DAWN_TOOLS_DIR}/texturetool/texturetool.py - --input="${DAWN_ASSETS_SOURCE_DIR}/${file}" - --output="${DAWN_ASSETS_BUILD_DIR}/${target}.texture" - --wrap-x="${WRAP_X}" - --wrap-y="${WRAP_Y}" - --filter-min="${FILTER_MIN}" - --filter-mag="${FILTER_MIN}" - --scale="${SCALE}" - --crop-start-x="${CROP_START_X}" - --crop-start-y="${CROP_START_Y}" - --crop-end-x="${CROP_END_X}" - --crop-end-y="${CROP_END_Y}" - COMMENT - "Generating texture ${target} from ${FILE}" - DEPENDS - ${DAWN_TOOLS_DIR}/texturetool/texturetool.py - ${DAWN_ASSETS_SOURCE_DIR}/${file} - ${Python3_EXECUTABLE} - USES_TERMINAL - ) - add_dependencies(dawnassets ${target}_texture) -endfunction() \ No newline at end of file diff --git a/tools/texturetool/texturetool.py b/tools/texturetool/texturetool.py deleted file mode 100644 index df3250a4..00000000 --- a/tools/texturetool/texturetool.py +++ /dev/null @@ -1,113 +0,0 @@ -# Copyright (c) 2023 Dominic Masters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - - -from PIL import Image -import argparse -import os - -# Args -parser = argparse.ArgumentParser(description='Converts image textures to internal game data format.') -parser.add_argument('-i', '--input'); -parser.add_argument('-o', '--output'); -parser.add_argument('-s', '--scale'); -parser.add_argument('-sf', '--scale-filter'); -parser.add_argument('-wx', '--wrap-x'); -parser.add_argument('-wy', '--wrap-y'); -parser.add_argument('-fi', '--filter-min') -parser.add_argument('-fg', '--filter-mag') -parser.add_argument('-csx', '--crop-start-x'); -parser.add_argument('-csy', '--crop-start-y'); -parser.add_argument('-cex', '--crop-end-x'); -parser.add_argument('-cey', '--crop-end-y'); -args = parser.parse_args() - -# Ensure input exists -if not os.path.exists(args.input): - print(f"Input file '{args.input}' does not exist.") - exit(1) - -# Open image -img = Image.open(args.input) - -# Normalize the image -hasAlpha = 'transparency' in img.info - -# Convert the image to RGB or RGBA mode based on alpha channel -if hasAlpha: - img = img.convert('RGBA') -else: - img = img.convert('RGB') - - # Apply cropping -crop_box = [ - int(args.crop_start_x) if args.crop_start_x not in (None, "") else 0, - int(args.crop_start_y) if args.crop_start_y not in (None, "") else 0, - int(args.crop_end_x) if args.crop_end_x not in (None, "") else img.width, - int(args.crop_end_y) if args.crop_end_y not in (None, "") else img.height -] -img = img.crop(crop_box) - -# Apply scaling -if args.scale not in (None, ""): - scale = float(args.scale) - newSize = (int(img.width * scale), int(img.height * scale)) - if args.scale_filter == 'NEAREST': - img = img.resize(newSize, Image.NEAREST) - elif args.scale_filter == 'BILINEAR': - img = img.resize(newSize, Image.BILINEAR) - elif args.scale_filter == 'BICUBIC': - img = img.resize(newSize, Image.BICUBIC) - elif args.scale_filter == 'LANCZOS': - img = img.resize(newSize, Image.LANCZOS) - else: - img = img.resize(newSize) - - -# Filter -if args.filter_min.lower() == 'NEAREST': - filterMin = 0 -else: - filterMin = 1 - -if args.filter_mag.lower() == 'NEAREST': - filterMag = 0 -else: - filterMag = 1 - -# Wrap -if args.wrap_x.lower() == 'repeat': - wrapX = 0 -elif args.wrap_x.lower() == 'mirror': - wrapX = 1 -elif args.wrap_x.lower() == 'clamp': - wrapX = 2 -elif args.wrap_x.lower() == 'border': - wrapX = 3 -else: - wrapX = 2 - -if args.wrap_y.lower() == 'repeat': - wrapY = 0 -elif args.wrap_y.lower() == 'mirror': - wrapY = 1 -elif args.wrap_y.lower() == 'clamp': - wrapY = 2 -elif args.wrap_y.lower() == 'border': - wrapY = 3 -else: - wrapY = 2 - -# Get raw pixel data -buffer = img.tobytes() - -# Create the output directory if it doesn't exist -os.makedirs(os.path.dirname(args.output), exist_ok=True) - -# Write the image metadata and pixel data to the output file -with open(args.output, 'wb') as f: - header = f"DT_2.00|{img.width}|{img.height}|{4 if hasAlpha else 3}|{wrapX}|{wrapY}|{filterMin}|{filterMag}|" - f.write(header.encode()) - f.write(buffer) \ No newline at end of file diff --git a/tools/truetypetool/CMakeLists.txt b/tools/truetypetool/CMakeLists.txt deleted file mode 100644 index 892c4ef5..00000000 --- a/tools/truetypetool/CMakeLists.txt +++ /dev/null @@ -1,8 +0,0 @@ -# Copyright (c) 2023 Dominic Msters -# -# This software is released under the MIT License. -# https://opensource.org/licenses/MIT - -function(tool_truetype target ttf) - tool_copy(${target} ${ttf} ${target}.ttf) -endfunction() \ No newline at end of file