Built basic UI Grid.
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@ -12,6 +12,7 @@
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#define SHADER_UNI_PROJ "u_Proj"
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#define SHADER_UNI_TEXT "u_Text"
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#define SHADER_UNI_MODL "u_Modl"
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#define SHADER_UNI_COLR "u_Colr"
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/** Representation of a shader uniform */
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typedef GLuint shaderuniform_t;
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@ -41,4 +42,7 @@ typedef struct {
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/** Uniform for the current model world position */
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shaderuniform_t uniModl;
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/** Uniform for the color multiplier */
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shaderuniform_t uniColr;
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} shader_t;
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