Working on the Player UI

This commit is contained in:
2021-09-06 09:12:45 -07:00
parent 2285568480
commit 6c10429dfb
22 changed files with 262 additions and 53 deletions

View File

@ -7,13 +7,50 @@
#include "sandboxscene.h"
void renderTest(renderlist_t *list, renderpass_t *pass, engine_t *engine, int32_t i) {
sandboxscene_t *scene;
scene = (sandboxscene_t *)list->user;
shaderUsePosition(pass->shader, 0, 0, 0, engine->time.current, engine->time.current, 0);
shaderUseTexture(pass->shader, &scene->texture);
primitiveDraw(&scene->cube, 0, -1);
}
bool sandboxSceneInit(sandboxscene_t *game) {
printf("Sandbox init\n");
int32_t passIndex;
renderpass_t *pass;
// Load assets
assetTextureLoad(&game->texture, "test_texture.png");
assetShaderLoad(&game->shader, "shaders/textured.vert", "shaders/textured.frag");
cubeInit(&game->cube, 1.0f, 1.0f, 1.0f);
// Initialize list
renderListInit(&game->list, 1, 400, 400);
game->list.user = game;
// Set up the pass
passIndex = renderPassAdd(&game->list);
pass = renderListGetPass(&game->list, passIndex);
pass->shader = &game->shader;
return true;
}
void sandboxSceneUpdate(sandboxscene_t *game, engine_t *engine) {
dynarray_t items;
renderitem_t *item;
dynArrayInit(&items, sizeof(renderitem_t), 1);
item = (renderitem_t *)dynArrayGet(&items, dynArrayAdd(&items));
item->onRender= &renderTest;
cameraLookAt(&game->camera, 3,3,3, 0,0,0);
cameraPerspective(&game->camera, 75, 16.0f/9.0f, 0.3f, 100.0f);
renderListRenderPass(&game->list, engine, &game->camera, 0, &items);
renderListRender(&game->list, engine, &game->shader);
dynArrayDispose(&items);
}
void sandboxSceneDispose(sandboxscene_t *game) {

View File

@ -12,6 +12,9 @@
#include "../../display/font.h"
#include "../../display/primitive.h"
#include "../../display/primitives/quad.h"
#include "../../display/primitives/cube.h"
#include "../../display/renderlist.h"
#include "../../file/asset.h"
/**
* Initialize the sandbox scene test game.