Working on the Player UI
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@ -8,24 +8,28 @@
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#pragma once
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#include "../libs.h"
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#include "../util/dynarray.h"
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#include "../game/game.h"
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#include "../engine/engine.h"
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#include "framebuffer.h"
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#include "shader.h"
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#include "primitive.h"
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typedef struct _renderpass_t renderpass_t;
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typedef struct _renderlist_t renderlist_t;
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typedef void renderitem_t(
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renderlist_t *list, renderpass_t *pass, game_t *game, int32_t i
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);
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typedef struct _renderpass_t {
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framebuffer_t framebuffer;
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typedef struct {
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framebuffer_t frame;
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shader_t *shader;
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} renderpass_t;
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typedef struct _renderlist_t {
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int32_t width;
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int32_t height;
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typedef struct {
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framebuffer_t frame;
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primitive_t quad;
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dynarray_t passes;
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} renderlist_t;
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void *user;
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} renderlist_t;
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typedef void renderitemcallback_t(
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renderlist_t *list, renderpass_t *pass, engine_t *engine, int32_t i
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);
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typedef struct {
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renderitemcallback_t *onRender;
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} renderitem_t;
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