Working on the Player UI

This commit is contained in:
2021-09-06 09:12:45 -07:00
parent 2285568480
commit 6c10429dfb
22 changed files with 262 additions and 53 deletions

View File

@ -8,24 +8,28 @@
#pragma once
#include "../libs.h"
#include "../util/dynarray.h"
#include "../game/game.h"
#include "../engine/engine.h"
#include "framebuffer.h"
#include "shader.h"
#include "primitive.h"
typedef struct _renderpass_t renderpass_t;
typedef struct _renderlist_t renderlist_t;
typedef void renderitem_t(
renderlist_t *list, renderpass_t *pass, game_t *game, int32_t i
);
typedef struct _renderpass_t {
framebuffer_t framebuffer;
typedef struct {
framebuffer_t frame;
shader_t *shader;
} renderpass_t;
typedef struct _renderlist_t {
int32_t width;
int32_t height;
typedef struct {
framebuffer_t frame;
primitive_t quad;
dynarray_t passes;
} renderlist_t;
void *user;
} renderlist_t;
typedef void renderitemcallback_t(
renderlist_t *list, renderpass_t *pass, engine_t *engine, int32_t i
);
typedef struct {
renderitemcallback_t *onRender;
} renderitem_t;