Working on the Player UI
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@ -48,6 +48,8 @@
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#include "game/poker/pokergameassets.h"
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#include "game/poker/pokerworld.h"
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#include "game/sandbox/sandboxscene.h"
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// Player Input
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#include "input/input.h"
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@ -8,24 +8,28 @@
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#pragma once
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#include "../libs.h"
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#include "../util/dynarray.h"
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#include "../game/game.h"
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#include "../engine/engine.h"
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#include "framebuffer.h"
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#include "shader.h"
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#include "primitive.h"
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typedef struct _renderpass_t renderpass_t;
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typedef struct _renderlist_t renderlist_t;
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typedef void renderitem_t(
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renderlist_t *list, renderpass_t *pass, game_t *game, int32_t i
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);
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typedef struct _renderpass_t {
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framebuffer_t framebuffer;
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typedef struct {
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framebuffer_t frame;
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shader_t *shader;
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} renderpass_t;
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typedef struct _renderlist_t {
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int32_t width;
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int32_t height;
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typedef struct {
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framebuffer_t frame;
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primitive_t quad;
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dynarray_t passes;
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} renderlist_t;
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void *user;
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} renderlist_t;
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typedef void renderitemcallback_t(
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renderlist_t *list, renderpass_t *pass, engine_t *engine, int32_t i
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);
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typedef struct {
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renderitemcallback_t *onRender;
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} renderitem_t;
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@ -12,6 +12,14 @@
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#include "../../../display/framebuffer.h"
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#include "../../../display/camera.h"
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#define POKER_PLAYER_UI_IMAGE_SIZE 64
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#define POKER_PLAYER_UI_IMAGE_RESOLUTION POKER_PLAYER_UI_IMAGE_SIZE * 2
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#define POKER_PLAYER_UI_IMAGE_DIST 0.8f
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#define POKER_PLAYER_UI_IMAGE_Y 0.1f
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#define POKER_PLAYER_UI_PADDING 8
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typedef struct {
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label_t label;
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framebuffer_t frame;
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primitive_t quad;
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} pokerplayerui_t;
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@ -11,7 +11,14 @@
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#include "../../display/shader.h"
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#include "../../display/font.h"
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#include "../../display/primitive.h"
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#include "../../display/renderlist.h"
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typedef struct {
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camera_t camera;
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renderlist_t list;
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shader_t shader;
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texture_t texture;
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primitive_t cube;
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} sandboxscene_t;
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