Added Linux Support, Improved code cleanliness
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@ -22,4 +22,6 @@
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// Windows Fixes
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# define strtok_r strtok_s
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# define sleep(n) _sleep(n)
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#else
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#include <unistd.h>
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#endif
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@ -13,14 +13,28 @@
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#include "../display/primitive.h"
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/** How many cards the dealer can hold in their hand */
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#define POKER_DEALER_HAND 5
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#define POKER_DEALER_HAND_SIZE 5
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/** How many cards the grave can hold */
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#define POKER_DEALER_GRAVE_SIZE CARD_DECK_SIZE
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/** Representation of the dealer state */
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typedef struct {
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/** Current Card Deck */
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card_t deck[CARD_DECK_SIZE];
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uint8_t deckSize;
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/** Dealer Hand */
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card_t cards[POKER_DEALER_HAND];
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card_t cards[POKER_DEALER_HAND_SIZE];
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uint8_t cardsFacing;
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/** Card grave (where spent cards go when burned */
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card_t grave[POKER_DEALER_GRAVE_SIZE];
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uint8_t graveSize;
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// Rendering assets (unfinished)
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texture_t dealerTexture;
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tileset_t dealerTileset;
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primitive_t dealerPrimitive;
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@ -35,9 +35,6 @@
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#define POKER_ROUND_BET3 0x0A
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#define POKER_ROUND_WINNER 0x0B
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/** How many cards the grave can hold */
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#define POKER_GRAVE_SIZE CARD_DECK_SIZE
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/** GUI Height fix (To keep gui scaling nicely we use a fixed height) */
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#define POKER_GUI_HEIGHT 2160
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@ -47,18 +44,10 @@
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#define POKER_FLOP_CARD_COUNT 3
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#define POKER_TURN_CARD_COUNT 1
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#define POKER_RIVER_CARD_COUNT 1
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typedef struct {
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//////////////////////////////////////////////////////////////////////////////
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// Poker Logic Variables
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//////////////////////////////////////////////////////////////////////////////
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/** Current Card Deck */
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card_t deck[CARD_DECK_SIZE];
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uint8_t deckSize;
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/** Card grave (where spent cards go when burned */
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card_t grave[POKER_GRAVE_SIZE];
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uint8_t graveSize;
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/** Poker betting state */
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pokerbet_t bet;
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@ -11,7 +11,7 @@
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#include "dealer.h"
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/** Size of the FULL hand used to calculate a winning. */
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#define POKER_WINNING_FULL_SIZE POKER_PLAYER_HAND+POKER_DEALER_HAND
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#define POKER_WINNING_FULL_SIZE POKER_PLAYER_HAND+POKER_DEALER_HAND_SIZE
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/** How many cards make a winning set */
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#define POKER_WINNING_SET_SIZE 5
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@ -15,4 +15,4 @@
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* @param right The right element in the array.
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* @return -1 for Left priority, 1 for Right and 0 for Equal.
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*/
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typedef int32_t *arraysort_t(void*, void*);
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typedef int32_t arraysort_t(const void*, const void*);
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