Minor bug fixing, added blinds round
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@ -19,14 +19,20 @@ bool pokerGameInit(game_t *game) {
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// Prep the VN Conversation Engine.
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vnSceneInit(&pokerGame->scene, &pokerGame->assets.font);
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vnConversationTalk(&pokerGame->scene.conversation, "Start Match", NULL);
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vnConversationTalk(&pokerGame->scene.conversation, "LOTS AND LOTS AND LOTS AND LOTS AND LOTS AND LOTS AND LOTS AND LOTS", NULL);
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pokerActionMatchAdd(&pokerGame->scene.conversation.actionQueue, &pokerGame->poker);
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vnConversationTalk(&pokerGame->scene.conversation, "Start Round", NULL);
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pokerActionRoundAdd(&pokerGame->scene.conversation.actionQueue, &pokerGame->poker);
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vnConversationTalk(&pokerGame->scene.conversation, "Blinds Round", NULL);
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pokerActionBlindsAdd(&pokerGame->scene.conversation.actionQueue, &pokerGame->poker);
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vnConversationTalk(&pokerGame->scene.conversation, "Deal Round", NULL);
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pokerActionDealAdd(&pokerGame->scene.conversation.actionQueue, &pokerGame->poker);
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vnConversationTalk(&pokerGame->scene.conversation, "Betting Round", NULL);
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// Betting round
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vnConversationTalk(&pokerGame->scene.conversation, "Flop Round", NULL);
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pokerActionFlopAdd(&pokerGame->scene.conversation.actionQueue, &pokerGame->poker);
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@ -16,6 +16,7 @@
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#include "../../poker/actions/round.h"
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#include "../../poker/actions/flop.h"
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#include "../../poker/actions/deal.h"
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#include "../../poker/actions/blinds.h"
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/**
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* Initializes the game state for the poker game.
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