slang
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23
src/dawn/display/shader/IShaderProgram2.hpp
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23
src/dawn/display/shader/IShaderProgram2.hpp
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// Copyright (c) 2024 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "dawn.hpp"
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namespace Dawn {
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class IShaderEntry {
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};
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class IShaderProgram2 {
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private:
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std::vector<IShaderEntry> entries;
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protected:
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public:
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};
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}
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@@ -12,6 +12,7 @@
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#include "component/RPGMap.hpp"
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#include "asset/loader/ShaderLoader.hpp"
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#include <fstream>
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using namespace Dawn;
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@@ -32,8 +33,16 @@ void Game::initManagers() {
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auto sl = assetManager->get<ShaderLoader>("shaders/hello-world.slang");
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sl->loadImmediately();
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auto code1 = sl->getEntryPointCode("vertexMain");
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std::fstream file("vertexMain.glsl", std::ios::out);
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file << code1;
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file.close();
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auto code2 = sl->getEntryPointCode("fragmentMain");
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std::fstream file2("fragmentMain.glsl", std::ios::out);
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file2 << code2;
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file2.close();
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}
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Game::~Game() {
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