Begin refactor.
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@@ -6,8 +6,26 @@
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*/
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#pragma once
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#include <dawn/dawn.h>
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#include "../libs.h"
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#include "spritebatch.h"
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#include "tileset.h"
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/** Which is the first character within the font tilemap */
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#define BITMAP_FONT_CHAR_START 33
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/** Center a font along the X axis */
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#define BITMAP_FONT_CENTER_X 9876543
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/** Center a font along the Y axis */
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#define BITMAP_FONT_CENTER_Y -BITMAP_FONT_CENTER_X
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/** Align right edge of font to origin */
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#define BITMAP_FONT_RIGHT_X (BITMAP_FONT_CENTER_X-1)
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typedef struct {
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float width, height;
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int32_t lines;
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} bitmapfontmeasure_t;
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/**
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* Get the division for a given character.
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