Fixed bad ref
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@@ -58,5 +58,5 @@ void matrixRotate(matrix_t *matrix, float angle, float x, float y, float z) {
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}
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void matrixScale(matrix_t *matrix, float x, float y, float z) {
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glm_scale(MATRIX_POSITION, (vec3){ x, y, z });
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glm_scale(matrix->internalMatrix, (vec3){ x, y, z });
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}
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