Fixed texture filter modes not applying.
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@ -36,12 +36,16 @@ namespace Dawn {
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StateProperty<enum TextureWrapMode> wrapModeY;
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StateProperty<enum TextureFilterMode> filterModeMin;
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StateProperty<enum TextureFilterMode> filterModeMag;
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StateProperty<enum TextureFilterMode> mipmapFilterModeMin;
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StateProperty<enum TextureFilterMode> mipmapFilterModeMag;
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ITexture() :
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wrapModeX(TEXTURE_WRAP_MODE_CLAMP_TO_EDGE),
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wrapModeY(TEXTURE_WRAP_MODE_CLAMP_TO_EDGE),
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filterModeMin(TEXTURE_FILTER_MODE_LINEAR),
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filterModeMag(TEXTURE_FILTER_MODE_LINEAR)
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filterModeMag(TEXTURE_FILTER_MODE_LINEAR),
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mipmapFilterModeMin(TEXTURE_FILTER_MODE_NEAREST),
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mipmapFilterModeMag(TEXTURE_FILTER_MODE_NEAREST)
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{
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}
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