Something wrong with capsule
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@ -6,6 +6,8 @@
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#include "PlayerController.hpp"
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#include "game/DawnGame.hpp"
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#include "scene/components/physics/3d/CapsuleCollider.hpp"
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using namespace Dawn;
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PlayerController::PlayerController(SceneItem *item) : SceneItemComponent(item) {
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@ -34,5 +36,34 @@ void PlayerController::onStart() {
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// Move / Update
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transform->setLocalPosition(transform->getLocalPosition() + (velocity * delta));
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// tEST
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auto collider = item->getComponent<CapsuleCollider>();
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Collider3DRayResult result;
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struct Ray3D ray;
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ray.origin = glm::vec3(0, 0.5f, 1);
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ray.direction = glm::vec3(10, 0, 0);
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struct Color color = COLOR_MAGENTA;
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if(collider->raycast(&result, ray)) {
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// std::cout << "Collide!" << std::endl;
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color = COLOR_WHITE;
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getScene()->debugRay({
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.start = result.point,
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.direction = (result.normal * 100.0f),
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.color = COLOR_GREEN
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});
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}
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getScene()->debugRay({
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.start = ray.origin,
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.direction = ray.direction,
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.color = color
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});
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}, getScene()->eventSceneUpdate);
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}
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@ -38,9 +38,8 @@ namespace Dawn {
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wallHitbox->min = -(wallHitbox->max = glm::vec3(1, 1, 5));
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camera = Camera::create(this);
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// camera->transform->lookAt(glm::vec3(0, 0, 8), glm::vec3(0, 0, 0));
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// auto gameCamera = camera->item->addComponent<GameCamera>();
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camera->transform->lookAt(glm::vec3(4, 4, 4), glm::vec3(0, 0, 0));
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// auto gameCamera = camera->item->addComponent<GameCamera>();
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// gameCamera->player = player;
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}
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