Added basic prefabs finally

This commit is contained in:
2023-01-03 16:44:16 -08:00
parent 562e6644ef
commit 659ab3d760
29 changed files with 193 additions and 108 deletions

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@ -6,6 +6,5 @@
# Sources
target_sources(${DAWN_TARGET_NAME}
PRIVATE
SimpleVNScene.cpp
PokerVNScene.cpp
)

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@ -13,15 +13,13 @@ PokerVNScene::PokerVNScene(DawnGame *game) : SimpleVNScene(game) {
std::vector<Asset*> PokerVNScene::getRequiredAssets() {
auto assMan = &this->game->assetManager;
std::vector<Asset*> assets;
vectorAppend(&assets, &SimpleVNScene::getRequiredAssets());
vectorAppend(&assets, &PokerPlayerDisplay::getAssets(assMan));
std::vector<Asset*> assets, l;
vectorAppend(&assets, &(l = SimpleVNScene::getRequiredAssets()));
vectorAppend(&assets, &(l = PokerPlayerDisplay::getAssets(assMan)));
return assets;
}
void PokerVNScene::vnStage() {
SimpleVNScene::vnStage();
auto pokerGameItem = this->createSceneItem();
this->pokerGame = pokerGameItem->addComponent<PokerGame>();

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@ -4,7 +4,7 @@
// https://opensource.org/licenses/MIT
#pragma once
#include "SimpleVNScene.hpp"
#include "visualnovel/scene/SimpleVNScene.hpp"
#include "poker/PokerGame.hpp"
#include "visualnovel/events/PokerBetLoopEvent.hpp"
#include "visualnovel/events/PokerInitialEvent.hpp"

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@ -0,0 +1,32 @@
// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "scene/Scene.hpp"
#include "game/DawnGame.hpp"
#include "prefabs/display/SimpleCubePrefab.hpp"
namespace Dawn {
class PrefabTestingScene : public Scene {
protected:
SimpleCubePrefab *cube = nullptr;
Camera *camera = nullptr;
public:
PrefabTestingScene(DawnGame *game) : Scene(game) {
}
std::vector<Asset*> getRequiredAssets() override {
return std::vector<Asset*>();
}
void stage() override {
camera = Camera::create(this);
camera->transform->lookAt(glm::vec3(5, 5, 5), glm::vec3(0, 0, 0));
cube = SimpleCubePrefab::create(this);
}
};
}

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@ -4,19 +4,17 @@
// https://opensource.org/licenses/MIT
#pragma once
#include "SimpleVNScene.hpp"
#include "visualnovel/scene/SimpleVNScene.hpp"
namespace Dawn {
class Scene_1_1 : public SimpleVNScene {
protected:
void vnStage() override {
SimpleVNScene::vnStage();
}
std::vector<Asset*> getRequiredAssets() override {
auto assMan = &this->game->assetManager;
std::vector<Asset*> assets;
vectorAppend(&assets, &SimpleVNScene::getRequiredAssets());
std::vector<Asset*> assets = SimpleVNScene::getRequiredAssets();
return assets;
}