Added basic prefabs finally
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@ -6,6 +6,5 @@
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# Sources
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target_sources(${DAWN_TARGET_NAME}
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PRIVATE
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SimpleVNScene.cpp
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PokerVNScene.cpp
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)
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@ -13,15 +13,13 @@ PokerVNScene::PokerVNScene(DawnGame *game) : SimpleVNScene(game) {
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std::vector<Asset*> PokerVNScene::getRequiredAssets() {
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auto assMan = &this->game->assetManager;
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std::vector<Asset*> assets;
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vectorAppend(&assets, &SimpleVNScene::getRequiredAssets());
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vectorAppend(&assets, &PokerPlayerDisplay::getAssets(assMan));
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std::vector<Asset*> assets, l;
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vectorAppend(&assets, &(l = SimpleVNScene::getRequiredAssets()));
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vectorAppend(&assets, &(l = PokerPlayerDisplay::getAssets(assMan)));
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return assets;
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}
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void PokerVNScene::vnStage() {
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SimpleVNScene::vnStage();
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auto pokerGameItem = this->createSceneItem();
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this->pokerGame = pokerGameItem->addComponent<PokerGame>();
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@ -4,7 +4,7 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "SimpleVNScene.hpp"
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#include "visualnovel/scene/SimpleVNScene.hpp"
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#include "poker/PokerGame.hpp"
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#include "visualnovel/events/PokerBetLoopEvent.hpp"
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#include "visualnovel/events/PokerInitialEvent.hpp"
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32
src/dawnpokergame/scenes/PrefabTestingScene.hpp
Normal file
32
src/dawnpokergame/scenes/PrefabTestingScene.hpp
Normal file
@ -0,0 +1,32 @@
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// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "scene/Scene.hpp"
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#include "game/DawnGame.hpp"
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#include "prefabs/display/SimpleCubePrefab.hpp"
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namespace Dawn {
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class PrefabTestingScene : public Scene {
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protected:
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SimpleCubePrefab *cube = nullptr;
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Camera *camera = nullptr;
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public:
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PrefabTestingScene(DawnGame *game) : Scene(game) {
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}
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std::vector<Asset*> getRequiredAssets() override {
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return std::vector<Asset*>();
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}
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void stage() override {
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camera = Camera::create(this);
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camera->transform->lookAt(glm::vec3(5, 5, 5), glm::vec3(0, 0, 0));
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cube = SimpleCubePrefab::create(this);
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}
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};
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}
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@ -4,19 +4,17 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "SimpleVNScene.hpp"
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#include "visualnovel/scene/SimpleVNScene.hpp"
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namespace Dawn {
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class Scene_1_1 : public SimpleVNScene {
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protected:
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void vnStage() override {
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SimpleVNScene::vnStage();
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}
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std::vector<Asset*> getRequiredAssets() override {
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auto assMan = &this->game->assetManager;
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std::vector<Asset*> assets;
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vectorAppend(&assets, &SimpleVNScene::getRequiredAssets());
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std::vector<Asset*> assets = SimpleVNScene::getRequiredAssets();
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return assets;
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}
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