Commit prog.

This commit is contained in:
2023-11-02 10:39:50 -05:00
parent 40c83de92c
commit 62d207d066
12 changed files with 20 additions and 23 deletions

View File

@ -7,8 +7,8 @@
using namespace Dawn;
AudioAsset::AudioAsset(AssetManager *man, std::string name) :
Asset(man, name),
AudioAsset::AudioAsset(const std::string name) :
Asset(name),
loader(name + ".audio")
{

View File

@ -35,7 +35,7 @@ namespace Dawn {
size_t frameSize;
public:
AudioAsset(AssetManager *man, std::string name);
AudioAsset(const std::string name);
void updateSync() override;
void updateAsync() override;

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@ -7,8 +7,8 @@
using namespace Dawn;
LanguageAsset::LanguageAsset(AssetManager *man, std::string name) :
Asset(man, name),
LanguageAsset::LanguageAsset(const std::string name) :
Asset(name),
loader(name + ".language")
{

View File

@ -28,7 +28,7 @@ namespace Dawn {
uint8_t buffer[1024];
public:
LanguageAsset(AssetManager *man, std::string name);
LanguageAsset(const std::string name);
void updateSync() override;
void updateAsync() override;
std::string getValue(std::string key);

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@ -8,8 +8,8 @@
using namespace Dawn;
TextureAsset::TextureAsset(AssetManager *assetManager, std::string name) :
Asset(assetManager, name),
TextureAsset::TextureAsset(const std::string name) :
Asset(name),
loader(name + ".texture"),
texture()
{

View File

@ -50,10 +50,9 @@ namespace Dawn {
* Constructs a texture asset loader. You should instead use the parent
* asset managers' abstracted load method
*
* @param assetManager Asset manager this asset belongs to.
* @param name File name asset to load, omitting the extension.
*/
TextureAsset(AssetManager *assetManager, std::string name);
TextureAsset(const std::string name);
void updateSync() override;
void updateAsync() override;

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@ -9,8 +9,8 @@
using namespace Dawn;
TrueTypeAsset::TrueTypeAsset(AssetManager *assMan, std::string name) :
Asset(assMan, name),
TrueTypeAsset::TrueTypeAsset(const std::string name) :
Asset(name),
loader(name + ".truetype")
{
this->locks.onLockRemoved = [&](usagelockid_t id){

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@ -44,7 +44,7 @@ namespace Dawn {
std::map<TrueTypeFaceTexture*, std::vector<usagelockid_t>> locksByTexture;
public:
TrueTypeAsset(AssetManager *assMan, std::string name);
TrueTypeAsset(const std::string name);
void updateSync() override;
void updateAsync() override;