Playing around with talking and input
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@ -63,6 +63,9 @@ int32_t main() {
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inputBind(input, INPUT_DOWN, (inputsource_t)GLFW_KEY_S);
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inputBind(input, INPUT_LEFT, (inputsource_t)GLFW_KEY_A);
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inputBind(input, INPUT_RIGHT, (inputsource_t)GLFW_KEY_D);
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inputBind(input, INPUT_ACCEPT, (inputsource_t)GLFW_KEY_E);
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inputBind(input, INPUT_ACCEPT, (inputsource_t)GLFW_KEY_ENTER);
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inputBind(input, INPUT_ACCEPT, (inputsource_t)GLFW_KEY_SPACE);
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// Init the render resolution
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renderSetResolution(&game->engine.render,
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