Added ave and craig

This commit is contained in:
2023-08-01 23:06:47 -07:00
parent 440b753d2a
commit 5ea312bc34
83 changed files with 531 additions and 18 deletions

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@ -7,4 +7,5 @@ tool_scene(${CMAKE_CURRENT_LIST_DIR}/SceneStandard.xml)
tool_scene(${CMAKE_CURRENT_LIST_DIR}/SceneMonologue.xml)
tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/SceneInitial.xml)
include("${CMAKE_CURRENT_LIST_DIR}/test/CMakeLists.txt")
include("${CMAKE_CURRENT_LIST_DIR}/prologue/CMakeLists.txt")

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@ -1,5 +1,6 @@
<vnscene name="SceneInitial" extend="scenes/SceneMonologue">
<events>
<scene-change scene="vnscenes/ScenePrologue5" />
<!-- <scene-change scene="vnscenes/ScenePrologue5" /> -->
<scene-change scene="vnscenes/TestCraig" />
</events>
</vnscene>

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@ -0,0 +1,9 @@
# Copyright (c) 2023 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/TestAve.xml)
tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/TestCraig.xml)
tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/TestEth.xml)
tool_vnscene(${CMAKE_CURRENT_LIST_DIR}/TestRonin.xml)

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@ -0,0 +1,16 @@
<vnscene name="TestAve" extend="scenes/SceneStandard">
<item ref="ave" prefab="prefabs/AvePrefab" />
<asset type="texture" name="texture_ave_face_day_anger" ref="aveFaceNeutral" />
<asset type="texture" name="texture_ave_pose_day_cross" ref="avePoseCross" />
<events>
<set-font font="font_main" style="italics" size="32" />
<set property="ave->faceMaterial->texture" type="Texture*" value="&aveFaceNeutral->texture" />
<set property="ave->poseMaterial->texture" type="Texture*" value="&avePoseCross->texture" />
<text>
<string lang="en"><font style="italics">TEST SCENE.</font></string>
</text>
</events>
</vnscene>

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@ -0,0 +1,18 @@
<vnscene name="TestCraig" extend="scenes/SceneStandard">
<item ref="craig" prefab="prefabs/CraigPrefab" />
<asset type="texture" name="texture_craig_face_day_neutral" ref="craigFaceNeutral" />
<asset type="texture" name="texture_craig_pose_day_cross" ref="craigPoseCross" />
<asset type="texture" name="texture_craig_pose_day_body" ref="craigBody" />
<events>
<set-font font="font_main" style="italics" size="32" />
<set property="craig->faceMaterial->texture" type="Texture*" value="&craigFaceNeutral->texture" />
<set property="craig->poseMaterial->texture" type="Texture*" value="&craigPoseCross->texture" />
<set property="craig->bodyMaterial->texture" type="Texture*" value="&craigBody->texture" />
<text>
<string lang="en"><font style="italics">TEST SCENE.</font></string>
</text>
</events>
</vnscene>

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@ -0,0 +1,16 @@
<vnscene name="TestEth" extend="scenes/SceneStandard">
<item ref="eth" prefab="prefabs/EthPrefab" />
<asset type="texture" name="texture_eth_face_day_anger" ref="ethFaceNeutral" />
<asset type="texture" name="texture_eth_pose_day_cross" ref="ethPoseCross" />
<events>
<set-font font="font_main" style="italics" size="32" />
<set property="eth->faceMaterial->texture" type="Texture*" value="&ethFaceNeutral->texture" />
<set property="eth->poseMaterial->texture" type="Texture*" value="&ethPoseCross->texture" />
<text>
<string lang="en"><font style="italics">TEST SCENE.</font></string>
</text>
</events>
</vnscene>

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@ -0,0 +1,18 @@
<vnscene name="TestRonin" extend="scenes/SceneStandard">
<item ref="ronin" prefab="prefabs/RoninPrefab" />
<asset type="texture" name="texture_ronin_face_day_furious" ref="roninFaceNeutral" />
<asset type="texture" name="texture_ronin_pose_day_cross" ref="roninPoseCross" />
<asset type="texture" name="texture_ronin_pose_day_body" ref="roninBody" />
<events>
<set-font font="font_main" style="italics" size="32" />
<set property="ronin->faceMaterial->texture" type="Texture*" value="&roninFaceNeutral->texture" />
<set property="ronin->poseMaterial->texture" type="Texture*" value="&roninPoseCross->texture" />
<set property="ronin->bodyMaterial->texture" type="Texture*" value="&roninBody->texture" />
<text>
<string lang="en"><font style="italics">TEST SCENE.</font></string>
</text>
</events>
</vnscene>