Added Linux Support, Improved code cleanliness
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@ -6,12 +6,48 @@
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*/
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#include "dealer.h"
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void pokerDealerDeal(poker_t *poker, uint8_t count) {
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void pokerDealerInit(pokerdealer_t *dealer) {
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uint8_t i;
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dealer->graveSize = 0;
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dealer->cardsFacing = 0;
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dealer->deckSize = CARD_DECK_SIZE;
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for(i = 0; i < CARD_DECK_SIZE; i++) dealer->deck[i] = i;
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}
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void pokerDealerTurn(pokerdealer_t *dealer, uint8_t count) {
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uint8_t i;
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for(i = 0; i < count; i++) {
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cardDeal(
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poker->deck, &poker->deckSize,
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poker->dealer.cards, &poker->dealer.cardsFacing
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dealer->deck, &dealer->deckSize,
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dealer->cards, &dealer->cardsFacing
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);
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}
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}
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void pokerDealerBurn(pokerdealer_t *dealer, uint8_t count) {
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uint8_t i;
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for(i = 0; i < count; i++) {
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cardDeal(
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dealer->deck, &dealer->deckSize,
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dealer->grave, &dealer->graveSize
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);
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}
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}
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void pokerDealerDeal(pokerdealer_t *dealer, pokerplayer_t *player) {
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cardDeal(dealer->deck, &dealer->deckSize, player->cards, &player->cardCount);
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}
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void pokerDealerDealAll(poker_t *poker, uint8_t count) {
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uint8_t x, y;
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pokerplayer_t *player;
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for(y = 0; y < count; y++) {
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for(x = 0; x < POKER_PLAYER_COUNT; x++) {
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player = poker->players + x;
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if(!pokerPlayerIsAlive(player)) continue;
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pokerDealerDeal(&poker->dealer, player);
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}
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}
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}
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