Managed to get compiling under ubuntu

This commit is contained in:
Dominic
2021-08-14 13:38:57 -07:00
parent 2d977e041c
commit 5cf7da5ee0
7 changed files with 39 additions and 22 deletions

View File

@ -13,10 +13,13 @@ void shaderInit(shader_t *shader,
int isSuccess, maxLength;
char *error;
GLuint shaderVertex, shaderFragment, shaderProgram;
GLchar const* filesVertex[] = { vertexShaderSource };
GLchar const* filesFragment[] = { fragmentShaderSource };
// Load the vertex shader first
shaderVertex = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(shaderVertex, 1, &vertexShaderSource, 0);
glShaderSource(shaderVertex, 1, filesVertex, 0);
glCompileShader(shaderVertex);
// Validate
@ -32,7 +35,7 @@ void shaderInit(shader_t *shader,
// Now load the Frag shader
shaderFragment = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(shaderFragment, 1, &fragmentShaderSource, 0);
glShaderSource(shaderFragment, 1, filesFragment, 0);
glCompileShader(shaderFragment);
glGetShaderiv(shaderFragment, GL_COMPILE_STATUS, &isSuccess);
if(!isSuccess) {