Removing some compiler warnings.
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@ -74,12 +74,12 @@ void pokerGameUpdate(game_t *game) {
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menuUpdate(&menu, &game->engine);
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for(i = 0; i < menu.itemCount; i++) {
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menuitem_t *item = menu.items + i;
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frame.x = item->x * (FRAME_BORDER_SIZE + FRAME_BORDER_SIZE);
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frame.y = item->y * (FRAME_BORDER_SIZE + FRAME_BORDER_SIZE);
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frame.x = (float)item->x * (FRAME_BORDER_SIZE + FRAME_BORDER_SIZE);
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frame.y = (float)item->y * (FRAME_BORDER_SIZE + FRAME_BORDER_SIZE);
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if(menu.selected == i) frame.y -= FRAME_BORDER_SIZE;
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frameSetSize(&frame,
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item->width * (FRAME_BORDER_SIZE + FRAME_BORDER_SIZE),
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item->height * (FRAME_BORDER_SIZE + FRAME_BORDER_SIZE)
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(float)item->width * (FRAME_BORDER_SIZE + FRAME_BORDER_SIZE),
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(float)item->height * (FRAME_BORDER_SIZE + FRAME_BORDER_SIZE)
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);
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frameRender(&frame, &pokerGame->assets.shader);
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}
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