Refactoring structs Part 1
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@ -7,7 +7,6 @@
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#include "../libs.h"
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#include "../util/list.h"
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/** Debug Inputs */
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#define INPUT_NULL (inputbind_t)0x00
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#define INPUT_DEBUG_UP (inputbind_t)0x01
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@ -75,7 +74,4 @@ typedef struct {
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/** Float of the GameTime that the input was actuated last. */
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float times[INPUT_BIND_COUNT];
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} input_t;
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/** The current input state */
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extern input_t INPUT_STATE;
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} input_t;
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