Refactoring structs Part 1

This commit is contained in:
2021-05-20 22:20:52 -07:00
parent c19f7c1083
commit 5ae1f1c0d4
56 changed files with 484 additions and 422 deletions

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@ -7,7 +7,6 @@
#include "../libs.h"
#include "../util/list.h"
/** Debug Inputs */
#define INPUT_NULL (inputbind_t)0x00
#define INPUT_DEBUG_UP (inputbind_t)0x01
@ -75,7 +74,4 @@ typedef struct {
/** Float of the GameTime that the input was actuated last. */
float times[INPUT_BIND_COUNT];
} input_t;
/** The current input state */
extern input_t INPUT_STATE;
} input_t;