Refactoring structs Part 1

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YourWishes committed 2021-05-20 22:20:52 -07:00
1 parent c19f7c1083
commit 5ae1f1c0d4
56 files changed
+484 -422

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@@ -7,7 +7,6 @@
#include "../libs.h"
#include "../util/list.h"
/** Debug Inputs */
#define INPUT_NULL (inputbind_t)0x00
#define INPUT_DEBUG_UP (inputbind_t)0x01
@@ -75,7 +74,4 @@ typedef struct {
/** Float of the GameTime that the input was actuated last. */
float times[INPUT_BIND_COUNT];
} input_t;
/** The current input state */
extern input_t INPUT_STATE;
} input_t;