Refactoring structs Part 1

This commit is contained in:
2021-05-20 22:20:52 -07:00
parent c19f7c1083
commit 5ae1f1c0d4
56 changed files with 484 additions and 422 deletions

View File

@ -7,6 +7,10 @@
#include "libs.h"
// Display / Rendering
#include "display/debug/grid.h"
#include "display/gui/font.h"
#include "display/camera.h"
#include "display/framebuffer.h"
#include "display/primitive.h"
@ -16,26 +20,26 @@
#include "display/texture.h"
#include "display/tileset.h"
#include "display/debug/grid.h"
#include "display/debug/position.h"
// Game Engine
#include "engine/engine.h"
#include "display/gui/font.h"
// Time Management
#include "epoch/epoch.h"
// File / Asset Management
#include "file/asset.h"
// Game Logic / Game Time Management
// Game Logic
#include "game/game.h"
#include "game/gametime.h"
// Player Input
#include "input/input.h"
// Poker Game Logic
#include "poker/action.h"
#include "poker/card.h"
#include "poker/chip.h"
#include "poker/player.h"
#include "poker/poker.h"
#include "poker/render.h"
// Utility Objects