Refactoring structs Part 1
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@ -7,6 +7,10 @@
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#include "libs.h"
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// Display / Rendering
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#include "display/debug/grid.h"
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#include "display/gui/font.h"
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#include "display/camera.h"
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#include "display/framebuffer.h"
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#include "display/primitive.h"
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@ -16,26 +20,26 @@
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#include "display/texture.h"
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#include "display/tileset.h"
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#include "display/debug/grid.h"
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#include "display/debug/position.h"
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// Game Engine
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#include "engine/engine.h"
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#include "display/gui/font.h"
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// Time Management
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#include "epoch/epoch.h"
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// File / Asset Management
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#include "file/asset.h"
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// Game Logic / Game Time Management
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// Game Logic
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#include "game/game.h"
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#include "game/gametime.h"
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// Player Input
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#include "input/input.h"
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// Poker Game Logic
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#include "poker/action.h"
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#include "poker/card.h"
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#include "poker/chip.h"
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#include "poker/player.h"
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#include "poker/poker.h"
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#include "poker/render.h"
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// Utility Objects
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