Doing some thinking about asset manager

This commit is contained in:
2021-11-08 09:02:10 -08:00
parent a6bae07e38
commit 5a48eba8b3
3 changed files with 39 additions and 7 deletions

View File

@@ -7,8 +7,6 @@
#include "game.h"
#define CHUNK 16384
bool sandboxGameInit(sandboxgame_t *game) {
quadInit(&game->quad, 0, 0,0,0,0, 500,500,1,1);
@@ -21,14 +19,11 @@ bool sandboxGameInit(sandboxgame_t *game) {
"shaders/textured.frag"
);
assetManagerLoadScaledTexture(&game->manager, &game->st,
"poker/characters/penny", "sprite"
"poker/characters/sammy", "sprite"
);
assetManagerLoadTextureScale(&game->manager, &game->st, &game->texture, 0);
assetManagerStart(&game->manager);
return true;
}