Doing some thinking about asset manager
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@@ -7,8 +7,6 @@
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#include "game.h"
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#define CHUNK 16384
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bool sandboxGameInit(sandboxgame_t *game) {
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quadInit(&game->quad, 0, 0,0,0,0, 500,500,1,1);
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@@ -21,14 +19,11 @@ bool sandboxGameInit(sandboxgame_t *game) {
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"shaders/textured.frag"
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);
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assetManagerLoadScaledTexture(&game->manager, &game->st,
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"poker/characters/penny", "sprite"
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"poker/characters/sammy", "sprite"
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);
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assetManagerLoadTextureScale(&game->manager, &game->st, &game->texture, 0);
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assetManagerStart(&game->manager);
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return true;
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}
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