Added frame to the VN Textbox
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@ -7,8 +7,6 @@
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#include "pokergame.h"
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frame_t frame;
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bool pokerGameInit(game_t *game) {
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pokergame_t *pokerGame = &game->pokerGame;
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@ -20,16 +18,11 @@ bool pokerGameInit(game_t *game) {
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// Initialize the UI.
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pokerUiInit(pokerGame);
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frameInit(&frame);
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frame.texture = &pokerGame->assets.testTexture;
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// Prep the VN Conversation Engine.
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vnSceneInit(&pokerGame->scene, &pokerGame->assets.font);
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// pokerGameActionStartAdd(pokerGame);
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// queueNext(&pokerGame->scene.conversation.actionQueue);
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vnSceneInit(&pokerGame->scene, &pokerGame->assets.font, &pokerGame->assets.testTexture);
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pokerGameActionStartAdd(pokerGame);
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queueNext(&pokerGame->scene.conversation.actionQueue);
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return true;
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}
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@ -48,8 +41,7 @@ void pokerGameUpdate(game_t *game) {
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// Render the visual novel scene
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// vnSceneRenderWorld(&pokerGame->scene, &game->engine, &pokerGame->assets.shader);
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vnSceneRenderGui(&pokerGame->scene, &game->engine, &pokerGame->assets.shader);
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frameRender(&frame, &pokerGame->assets.shader);
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// pokerUiRender(pokerGame);
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pokerUiRender(pokerGame);
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}
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void pokerGameDispose(game_t *game) {
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@ -17,6 +17,7 @@ bool pokerGameAssetsInit(pokergameassets_t *assets) {
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}
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void pokerGameAssetsDispose(pokergameassets_t *assets) {
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textureDispose(&assets->testTexture);
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languageDispose(&assets->language);
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shaderDispose(&assets->shader);
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fontDispose(&assets->font);
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@ -9,6 +9,7 @@
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#include <dawn/dawn.h>
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#include "../../file/asset.h"
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#include "../../locale/language.h"
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#include "../../display/texture.h"
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bool pokerGameAssetsInit(pokergameassets_t *assets);
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void pokerGameAssetsDispose(pokergameassets_t *assets);
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@ -36,6 +36,7 @@ void pokerUiRender(pokergame_t *pokerGame) {
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char buffer[256];
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for(i = 0; i < POKER_PLAYER_COUNT; i++) {
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break;
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playerUi = pokerGame->ui.players + i;
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playerPoker = pokerGame->poker.players + i;
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