Fixed weird fmod bug I guess
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		@@ -20,6 +20,11 @@ struct ShaderPassItem SceneDebugLine::createShaderItem(
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  Camera *camera,
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  SimpleTexturedShader *shader
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) {
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  assertNotNull(mesh);
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  assertNotNull(lineIndex);
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  assertNotNull(camera);
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  assertNotNull(shader);
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  struct ShaderPassItem item;
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  item.priority = this->priority;
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