Still working on my scrolling text and bug fixing.
This commit is contained in:
53
temp/talk.h
Normal file
53
temp/talk.h
Normal file
@ -0,0 +1,53 @@
|
||||
/**
|
||||
* Copyright (c) 2021 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <dawn/dawn.h>
|
||||
#include "../../display/gui/font.h"
|
||||
#include "../../display/primitive.h"
|
||||
#include "../../display/shader.h"
|
||||
#include "../../input/input.h"
|
||||
|
||||
/**
|
||||
* Initializes the talk manager.
|
||||
* @param poker The poker game context.
|
||||
*/
|
||||
void pokerTalkInit(poker_t *poker);
|
||||
|
||||
/**
|
||||
* Disposes and cleans the talk manager context.
|
||||
* @param poker Poker instance.
|
||||
*/
|
||||
void pokerTalkDispose(poker_t *poker);
|
||||
|
||||
/**
|
||||
* Internal method. Checks for changes and rebuffers the talk text information
|
||||
* when scene changes occur.
|
||||
* @param poker Poker game context to buffer for.
|
||||
*/
|
||||
void pokerTalkTextRebuffer(poker_t *poker);
|
||||
|
||||
/**
|
||||
* Tick render method for the poker talk manager.
|
||||
* @param poker Poker manager context.
|
||||
* @param input Input manager to listen to.
|
||||
*/
|
||||
void pokerTalkRender(poker_t *poker, input_t *input);
|
||||
|
||||
/**
|
||||
* Requests the talk manager to begin speaking some text.
|
||||
* @param poker Poker game context
|
||||
* @param text Text to speak. Please ensure this is kept alive during talk.
|
||||
*/
|
||||
void pokerTalk(poker_t *poker, char *text);
|
||||
|
||||
/**
|
||||
* Returns true if the poker text manager is still running the talk.
|
||||
* @param poker Poker manager.
|
||||
* @returns True while the game is still running active text.
|
||||
*/
|
||||
bool pokerTalkIsTalking(poker_t *poker);
|
Reference in New Issue
Block a user