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@ -5,6 +5,8 @@
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#include "glwfwplatform.h"
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game_t GAME_STATE;
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GLFWwindow *window = NULL;
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int32_t main() {
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@ -16,6 +16,9 @@
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#define WINDOW_WIDTH_DEFAULT 480
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#define WINDOW_HEIGHT_DEFAULT 270
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/** The current running game state. */
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extern game_t GAME_STATE;
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/** The GLFW Window Context Pointer */
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extern GLFWwindow *window;
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