Added assets
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@ -7,22 +7,15 @@
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#include "game.h"
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game_t GAME_STATE;
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bool gameInit(game_t *game) {
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// Init the game
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game->name = GAME_NAME;
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engineInit(&game->engine, game);
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assetShaderLoad(&game->shader,"shaders/textured.vert","shaders/textured.frag");
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assetTextureLoad(&game->texture, "cards_normal.png");
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cubeInit(&game->primitive, 1, 1, 1);
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// Init
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// gameTimeInit();
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// renderInit();
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// inputInit();
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// assetShaderLoad(&game->shader,"shaders/textured.vert","shaders/textured.frag");
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// assetTextureLoad(&game->texture, "cards_normal.png");
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// cubeInit(&game->primitive, 1, 1, 1);
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// // Load the world shader.
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// GAME_STATE.shaderWorld = assetShaderLoad(
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