Updated language gen tool to match vn scene gen style and rollup

This commit is contained in:
2023-02-18 09:57:13 -08:00
parent 3b3b97294c
commit 589a2c4c95
21 changed files with 556 additions and 194 deletions

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# Copyright (c) 2023 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Set up the executable
set(DAWN_TARGET_NAME "TicTacToe" CACHE INTERNAL ${DAWN_CACHE_TARGET})
# Build Project
add_executable(${DAWN_TARGET_NAME})
# Includes
target_include_directories(${DAWN_TARGET_NAME}
PUBLIC
${CMAKE_CURRENT_LIST_DIR}
)
# Subdirs
add_subdirectory(game)
add_subdirectory(save)
# Assets
set(DIR_GAME_ASSETS games/tictactoe)
tool_language(locale_en ${DIR_GAME_ASSETS}/locale/en.xml)

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# Copyright (c) 2023 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DAWN_TARGET_NAME}
PRIVATE
DawnGame.cpp
)

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// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "DawnGame.hpp"
#include "scenes/TestScene.hpp"
using namespace Dawn;
DawnGame::DawnGame(DawnHost *host) :
host(host),
renderManager(this),
inputManager(this),
localeManager(this),
physicsManager(this),
saveManager(this)
{
}
int32_t DawnGame::init() {
this->assetManager.init();
this->localeManager.init();
this->renderManager.init();
this->scene = new TestScene(this);
return DAWN_GAME_INIT_RESULT_SUCCESS;
}
int32_t DawnGame::update(float_t delta) {
this->assetManager.update();
this->inputManager.update();
this->timeManager.update(delta);
if(this->scene != nullptr) this->scene->update();
this->renderManager.update();
return DAWN_GAME_UPDATE_RESULT_SUCCESS;
}
void DawnGame::sceneCutover(Scene *scene) {
if(scene == nullptr) scene = this->scene;
this->sceneToCutTo = scene;
}

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// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "game/_DawnGame.hpp"
#include "scene/components/Components.hpp"
#include "save/DawnGameSaveManager.hpp"
namespace Dawn {
class DawnGame : public IDawnGame {
private:
Scene *sceneToCutTo = nullptr;
public:
DawnHost *host;
RenderManager renderManager;
AssetManager assetManager;
InputManager inputManager;
TimeManager timeManager;
LocaleManager localeManager;
DawnGameSaveManager saveManager;
PhysicsManager physicsManager;
DawnGame(DawnHost *host);
int32_t init() override;
int32_t update(float_t delta) override;
void sceneCutover(Scene *scene) override;
};
}

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// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "input/InputManager.hpp"
#define INPUT_BIND(n) ((inputbind_t)n)
#define INPUT_BIND_ACCEPT INPUT_BIND(1)
#define INPUT_BIND_NEGATIVE_X INPUT_BIND(2)
#define INPUT_BIND_POSITIVE_X INPUT_BIND(3)
#define INPUT_BIND_NEGATIVE_Y INPUT_BIND(4)
#define INPUT_BIND_POSITIVE_Y INPUT_BIND(5)

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# Copyright (c) 2023 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DAWN_TARGET_NAME}
PRIVATE
DawnGameSaveManager.cpp
)

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// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "DawnGameSaveManager.hpp"
using namespace Dawn;
DawnGameSaveManager::DawnGameSaveManager(DawnGame *game) : SaveManager(game) {
}
bool_t DawnGameSaveManager::validateSave(struct SaveFile raw) {
if(!raw.has(POKER_SAVE_KEY_EXAMPLE)) return true;
this->currentSave.copy(raw, POKER_SAVE_KEY_EXAMPLE);
return false;
}
void DawnGameSaveManager::setExample(int32_t val) {
savedata_t value;
value.i32 = val;
this->currentSave.set(POKER_SAVE_KEY_EXAMPLE, value);
}
int32_t DawnGameSaveManager::getExample() {
return this->currentSave.get(POKER_SAVE_KEY_EXAMPLE).i32;
}

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// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "save/SaveManager.hpp"
#define POKER_SAVE_KEY_EXAMPLE "poker.example"
namespace Dawn {
class DawnGameSaveManager : public SaveManager {
protected:
virtual bool_t validateSave(struct SaveFile raw) override;
public:
DawnGameSaveManager(DawnGame *game);
void setExample(int32_t value);
int32_t getExample();
};
}