Progress on poker logic
This commit is contained in:
@ -10,6 +10,13 @@
|
||||
#include "ui/PokerGameTextbox.hpp"
|
||||
#include "visualnovel/VisualNovelManager.hpp"
|
||||
#include "visualnovel/events/VisualNovelTextboxEvent.hpp"
|
||||
#include "poker/PokerGame.hpp"
|
||||
#include "poker/visualnovel/PokerNewGameEvent.hpp"
|
||||
#include "poker/visualnovel/PokerNewRoundEvent.hpp"
|
||||
#include "poker/visualnovel/PokerTakeBlindsEvent.hpp"
|
||||
#include "poker/visualnovel/PokerDealEvent.hpp"
|
||||
#include "poker/visualnovel/PokerTurnEvent.hpp"
|
||||
#include "poker/visualnovel/PokerDetermineBetterEvent.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
class TestScene {
|
||||
@ -26,12 +33,44 @@ namespace Dawn {
|
||||
auto textbox = PokerGameTextbox::create(canvas);
|
||||
|
||||
// VN Manager
|
||||
auto item = scene->createSceneItem();
|
||||
auto vnManager = item->addComponent<VisualNovelManager>();
|
||||
auto vnManagerItem = scene->createSceneItem();
|
||||
auto vnManager = vnManagerItem->addComponent<VisualNovelManager>();
|
||||
|
||||
vnManager
|
||||
->setEvent(new VisualNovelTextboxEvent(vnManager, "Bruh event"))
|
||||
->then(new VisualNovelTextboxEvent(vnManager, "Bruh event 2"))
|
||||
// Poker Test
|
||||
auto pokerGameItem = scene->createSceneItem();
|
||||
auto pokerGame = pokerGameItem->addComponent<PokerGame>();
|
||||
|
||||
for(int32_t i = 0; i < 4; i++) {
|
||||
auto pokerPlayerInstance = scene->createSceneItem();
|
||||
auto pokerPlayer = pokerPlayerInstance->addComponent<PokerPlayer>();
|
||||
}
|
||||
|
||||
auto betting = vnManager
|
||||
->setEvent(new VisualNovelTextboxEvent(vnManager, "Starting Game"))
|
||||
->then(new PokerNewGameEvent(vnManager))
|
||||
->then(new VisualNovelTextboxEvent(vnManager, "Game Started"))
|
||||
->then(new PokerNewRoundEvent(vnManager))
|
||||
->then(new VisualNovelTextboxEvent(vnManager, "Round Started"))
|
||||
->then(new PokerTakeBlindsEvent(vnManager))
|
||||
->then(new VisualNovelTextboxEvent(vnManager, "Blinds Taken"))
|
||||
->then(new PokerDealEvent(vnManager))
|
||||
->then(new VisualNovelTextboxEvent(vnManager, "Cards Dealt"))
|
||||
->then(new PokerDetermineBetterEvent(vnManager))
|
||||
;
|
||||
betting
|
||||
->whenEveryoneFolded(new VisualNovelTextboxEvent(vnManager, "Everyone Folded"))
|
||||
;
|
||||
betting
|
||||
->whenBettingFinished(new VisualNovelTextboxEvent(vnManager, "Betting Finished"))
|
||||
;
|
||||
betting
|
||||
->whenTurn(new VisualNovelTextboxEvent(vnManager, "Turn Time"))
|
||||
;
|
||||
betting
|
||||
->whenAiBet(new VisualNovelTextboxEvent(vnManager, "AI Bet"))
|
||||
;
|
||||
betting
|
||||
->whenHumanBet(new VisualNovelTextboxEvent(vnManager, "Human Bet"))
|
||||
;
|
||||
|
||||
return scene;
|
||||
|
Reference in New Issue
Block a user